• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Starcraft II

Anyone have any figures about Battle.net data usage through game play?

Internet at my house is already wireless (WIMAX) and is very unreliable. I'd like to consider using my iPhone to tether, but does will that result in a huge data hit?
 
Anyone have any figures about Battle.net data usage through game play?

Internet at my house is already wireless (WIMAX) and is very unreliable. I'd like to consider using my iPhone to tether, but does will that result in a huge data hit?

You can check bandwidth usage using Resource Monitor (built into windows).
 
I recall the commentators mentioning that after one of the games. That was hilarious.

I just looked through it again... and a marine was selected for a few seconds and indeed the hp read 45/45... I just can't convince myself (even though I saw no shields on the marines) that he didn't actually have combat shields, but indeed that was the case. 45 hp mass marine. Unbelievable considering he got 3/3 but no freakin' combat shield ??! Unbelievable micro...

Then again, koreans are used to 40 hp marines from SC1.
 
ENEMY-MASS-BANELING-MARINES.jpg

http://i.imgur.com/g5d3v.jpg

on the subject of combat shield upgrade, he was researching it, but the building got destroyed and since the action was so constant he forgot about the upgrade
 
No shields, but 3/3 upgrades on the marines vs. 0/0 from zerg. I'd love to see the rest of the series, though. Definitely, one of the best SC2 games I've seen so far.
 
No shields, but 3/3 upgrades on the marines vs. 0/0 from zerg. I'd love to see the rest of the series, though. Definitely, one of the best SC2 games I've seen so far.

You can see the rest of the series on Youtube. Has anyone bought a gomtv account? How reliable is the site? I'm thinking about getting a subscription.
 
You can see the rest of the series on Youtube. Has anyone bought a gomtv account? How reliable is the site? I'm thinking about getting a subscription.

My roommate has a subscription. He watches it almost everyday so I guess it's pretty reliable. I watch some of the bigger matches with him.
 
I've been watching it too and haven't had any issues. There's people that complain in the comments on the site about the videos lagging but I can't for the life of me figure out what they're talking about.

I've watched matches on my i5 gaming rig, my i5 laptop, an i3 desktop, and an older Core Duo laptop. All ran even the HD VOD content just fine. Audio was in sync with the Video, no stuttering, no problems. The live stream (if you're up early enough to watch it... matches typically happen around 6am EST, though I think the semi finals and final are occuring maybe around 8) is relatively low quality but it's clear enough to see and follow what's going on well enough and I haven't had any problems with it either.
 
You can check bandwidth usage using Resource Monitor (built into windows).

I just played a few games over 3G tethered to my iPhone. By my estimation, it uses 8MB / hour send and receive together. I'd say Blizzard did a bang up job making the online experience as efficient as possible.
 
Man, that game was intense, crazy micro and everything

now we can say marines OP haha

Yeah, marines are OP if you are ranked #1 on the Korean ladder and have the micro skills of a Korean child-god pretending to the throne of the Emperor... otherwise they are baneling fodder.
 
^lol, what... did you bunker yourself in, and stayed on one base the whole time?
 
somehow I decided to not play with people I know in real life anymore
all them bronze dragged me down in ranking
and somehow it took me unheard of 25 games winning streak to get to only a plat vs. all diamonds in the process

hahah
 
somehow I decided to not play with people I know in real life anymore
all them bronze dragged me down in ranking
and somehow it took me unheard of 25 games winning streak to get to only a plat vs. all diamonds in the process

hahah

The ladder is a grind like an MMO. The easiest way to platinum is just to do well in the 5 placement matches.

It's ridiculous. A friend of mine got into platinum after his first 6 games (5 placement). He says he was lucky, he's really a bronze player and he won't play 1v1 on ladder anymore because he'd be out of plat.
 
er it is yo
I made the mistakes of playing with friends I know in real life
who stinks at sc2
so all of them are bronze
barely can beat medium comps
and I was nice to team up with them in 2v 3v 4v
I really didn't care about ranking at first
but now I look back
it is impossible to even have a decent rankin and league now that I stopped playing with them because of the bad % with them I am just climbing out now
and 25 games winning streak
got me out of gold
that is retarded
hahaha
you right placement very important should've done better
 
The ladder isn't a grind for promotion / demotion. It's a grind for points and points have nothing to do with promotion or demotion.

My 3v3 team placed into bronze with a 3-2 placement record. After 10 games, we got promoted to gold. After the usual 25-30 games, we were in diamond. In other words, for the first 25-30 games, if you're actually diamond material, it doesn't matter where you place.

However, the way that bonus pool is setup favors players who use up all their bonus pool. If you have any bonus pool leftover, you have not reached the max potential points for your MMR. If your MMR is established, your point differential over time is 0 without any bonus pool (with the exception of win / loss streaks). This is why bonus pool exists to give the players the illusion of improvement whereas in reality their MMR has gone nowhere for the last 100 games. This is where it could be 'grindy' if you're looking for points, but promotion / demotion wise... if you really belong in a certain league, you'll get put there pretty quickly.
 
The ladder isn't a grind for promotion / demotion. It's a grind for points and points have nothing to do with promotion or demotion.

My 3v3 team placed into bronze with a 3-2 placement record. After 10 games, we got promoted to gold. After the usual 25-30 games, we were in diamond. In other words, for the first 25-30 games, if you're actually diamond material, it doesn't matter where you place.

However, the way that bonus pool is setup favors players who use up all their bonus pool. If you have any bonus pool leftover, you have not reached the max potential points for your MMR. If your MMR is established, your point differential over time is 0 without any bonus pool (with the exception of win / loss streaks). This is why bonus pool exists to give the players the illusion of improvement whereas in reality their MMR has gone nowhere for the last 100 games. This is where it could be 'grindy' if you're looking for points, but promotion / demotion wise... if you really belong in a certain league, you'll get put there pretty quickly.

^
good knowledge
 
I'm gonna go ahead and pimp my first public custom map. Here's my post on the bnet forums: http://us.battle.net/sc2/en/forum/topic/968496847#1

This is the first public release of my first map: Hero Siege Zeta. Search for the name when you create a map and scroll through the list to find it.

It takes aspects of different Hero Siege games I've played in Warcraft 3 and puts them together.

I've tried my best doing personal testing and testing with friends to iron out the bugs that we've found. That's not to say this map is bug free, feel free to post about it or send me an email about any bugs. I'm open to any and all feedback / suggestions!

Features:
- Number of players: 1 - 4 (yes you can solo it, boss difficulty scales with number of players).
- 4 difficulty settings for players of all levels
- Five (more in the future) fully functional heroes with trainable abilities, stats, inventories, and levels.
- Purchasable items (items may undergo heavy revamp in future).
- A few minigames (maybe more in the future if people like minigames)
- 6 unique bosses

Stuff to keep in mind:
- The tutorial will tell you basic information about how to play the game and how everything works. I'd love feedback on how good the tutorial prepares new players or what additional information you wish it provided.
- The game is largely balanced around 'normal' mode so far. If hard or insane is 'too hard', don't complain (too much) about it. But feel free to comment about balance overall.
- Try different heroes! Some heroes may be stronger or easier to play. As the map maker, it's hard for me to gauge stuff like 'how easy is a hero to use'.
- Sometimes going all out offense isn't the best idea. Read about the defensive skills / items closely!

Technical Notes:
- the initial loading screen takes a while the first time. I don't know how to make it faster or if it's really an issue at all.
- some parts MAY lag slower PC's. My PC is pretty good so it's hard for me to judge how bad performance can get. I've tested this on some weaker PC's that my friends have and it seems to be ok.

GL HF everyone!

I know, 5 heroes sounds like shit... but when it takes 6-10 hours to make a single hero, it's really tedious. The editor is fantastically powerful, but takes a fantastically gross amount of time to do anything.
 
I'm a bit confused. I thought the rankings were all separate from each other? I mean I'm ranked in silver, gold, and platinum with various different team mates of different skill levels across 2v2,3v3,4v4, yet still diamond in random teams for 2v2,3v3,4v4?
 
I'm a bit confused. I thought the rankings were all separate from each other? I mean I'm ranked in silver, gold, and platinum with various different team mates of different skill levels across 2v2,3v3,4v4, yet still diamond in random teams for 2v2,3v3,4v4?

Yes they are separate.
 
I don't understand people who are toss who block themselves in and say so enemy won't get in, my questions in how the f you going to get out besides blink and warp out and also random morons who build 9 pools as zergs excellent my 30 games streak died tonight.
 
I don't understand people who are toss who block themselves in and say so enemy won't get in, my questions in how the f you going to get out besides blink and warp out and also random morons who build 9 pools as zergs excellent my 30 games streak died tonight.

The point of blocking chokes so the enemy don't get in is to buy time. (I'm guessing you mean the crystal-ball block)
 
I don't understand people who are toss who block themselves in and say so enemy won't get in, my questions in how the f you going to get out besides blink and warp out and also random morons who build 9 pools as zergs excellent my 30 games streak died tonight.

I've been seeing a lot of 6/7/8/9 pool recently in TvZ because there is no way to fight it off easily especially if they bring their drones with them. The depot before rax has made it a royal pain in the ass especially on short distance maps.
 
no no
I mean the idiots random teammates
who doesn't understand grid placement and blocked themselves in
and no

I mean literally retards who build 9 different pools
to f with you
 
Can't find your map.

Yes I hate the new system as well. I don't know why it doesn't show you the map if you type in the exact name into the search field.

But as it is now, search for the title "Hero Siege Zeta" then keep scrolling down until you see it. It's not too far down. Make sure you're pressing "create game" and not "join game".
 
Last edited:
no no
I mean the idiots random teammates
who doesn't understand grid placement and blocked themselves in
and no

I mean literally retards who build 9 different pools
to f with you

sounds like we've been playing with the same people :) A 6 gateway with only 5 probes is also common. we should team up again tonight. say 1am est?
Posted via [H] Mobile Device
 
just played with ThumperSD...great guy to play with. He pointed out some things to work on to improve my play :)
 
I hear ya guys.. I play toss and I get sick of noobs telling me to completely block myself in so the early lings don't kill me... I can kill lings with my probes fine, and once my sentry comes out I can just force field block. I'm almost diamond and once I get there I'm going back to 1v1.
 
I'm gonna go ahead and pimp my first public custom map. Here's my post on the bnet forums: http://us.battle.net/sc2/en/forum/topic/968496847#1



I know, 5 heroes sounds like shit... but when it takes 6-10 hours to make a single hero, it's really tedious. The editor is fantastically powerful, but takes a fantastically gross amount of time to do anything.
The only bug I have to report is with the Boomstick Augmentation skill, or rather its description, as it reads:
level 1: x damage
level 1: x damage
level 1: x damage
level 1: x damage
level 1: x damage

where "x damage" is whatever number, but it's not really game changing. I only played with Bob character, and it somewhat become tediously repetitive. Not sure if that was the intention, but the game play was a little boring. Stay in the corner, throw a grenade as often as I can, rinse and repeat. Needless to say, the minigames is what kept me playing. I only got to the leviathan level, where I gave up. I couldn't get this guy below 55k life points. Perhaps with more players it's a bit easier to do.

Also, on my first play though, the first thing I did was to go over all the upgrades and items. Without doing anything, the first wave progressed with me not even realizing what happened, and ended in quick death. Not sure if this can be implemented or not, but perhaps a real life "pause" option would've been nice. Pausing a a game, but still being able to read through the items would be a great addition. Again, I'm not sure if this is possible, but it's something worth taking a look into.

That's it for now. To sum up, great job with the minigames. If nothing else, a map full of minigames alone would've been awesome! As for the main game... I'm still on the fence with it. I'll have to play with the other heroes before a final conclusion.
 
The only bug I have to report is with the Boomstick Augmentation skill, or rather its description, as it reads:
level 1: x damage
level 1: x damage
level 1: x damage
level 1: x damage
level 1: x damage

where "x damage" is whatever number, but it's not really game changing. I only played with Bob character, and it somewhat become tediously repetitive. Not sure if that was the intention, but the game play was a little boring. Stay in the corner, throw a grenade as often as I can, rinse and repeat. Needless to say, the minigames is what kept me playing. I only got to the leviathan level, where I gave up. I couldn't get this guy below 55k life points. Perhaps with more players it's a bit easier to do.

Also, on my first play though, the first thing I did was to go over all the upgrades and items. Without doing anything, the first wave progressed with me not even realizing what happened, and ended in quick death. Not sure if this can be implemented or not, but perhaps a real life "pause" option would've been nice. Pausing a a game, but still being able to read through the items would be a great addition. Again, I'm not sure if this is possible, but it's something worth taking a look into.

That's it for now. To sum up, great job with the minigames. If nothing else, a map full of minigames alone would've been awesome! As for the main game... I'm still on the fence with it. I'll have to play with the other heroes before a final conclusion.

Hah... I get lazy when doing tooltips and just copy the first one 4 times and edit the numbers. Sometimes I forget to change the level number.

Originally, there were half as many waves. I didn't anticipate expanding the game though... the leviathan is actually halfway through the game. What I did was double the number of waves by double spawning each wave. Now that the leviathan is actually only half way through, I can revert it back without too much trouble.

There's actually a 5 minute timer initially. I put a hard limit on it in case someone goes afk or something so people aren't stuck. I can raise it to like 10 minutes. There is a ready button which requires unanimous ready votes to start the waves.

I tweaked the leviathan quite a bit over the course of making the map. I thought he was in a 'simple' but not 'trivial' state, however the feedback I got surprised me. One guy fought him 4 times with 4 different heroes before finally defeating it. I found that... a little surprising. I may end up making 'normal' mode even easier and simply introducing more buffs for hard / insane mode for people looking for challenges. The bosses all scale with # of players, but it's hard to control that tightly. Overall every boss should be slightly easier with more players. I did actually beat the game on insane personally with the Bob hero, so it's doable.
 
Last edited:
Hydra -- bug report.

If you die to Boss levi, you don't respawn -- even if you have lives.

The viking hero sucks. He has no area attack, and within 2 minutes of choosing him, he was dead. I chose to go with archon cuz he had area attacks, which helped out until the boss.
 
Back
Top