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Star Citizen - media blowout, Chris Robert's new game

Today is the last day for Luminalia stuff! https://robertsspaceindustries.com/comm-link/transmission/19605-Luminalia-2953 - Don't forget to pick up your 12 gifts on the website! For new players who think it may be far enough along to give it a shot, the starter packs are both discounted and include more features (ie longer insurance terms, extra UEC)! As always during these events, I'm bringing back my at cost / under cost + bonuses for all interested!

There's also the referral promo where a new player/account, so long as they put in a referral key at account creation before a pledge package is purchased gets -
  • Aves Talon Armor Set (Aves Talon helmet, legs, arms, core)
  • One Light Undersuit (Teal)
  • Aril Quicksilver Backpack
  • FS-9 “Evergreen” LMG
  • RYT Multi-Tool + Attachments (Mining, TruHold Tractor Beam, Healing)
  • Gemini LH86 Pistol
  • Sawtooth “Squall” Combat Knife
  • Luminalia "IceBreak" RSI Aurora Paint
If they were referred by an existing one, for free,in addition to the standard referral bonuses (5000 UEC etc)! The referring player gets something similar with a couple of different colors for some of the items, full disclosure. Want a starter pack UNDER the current discounted cost and the referral goodies? Let me know and I've got ya.

Also, if you were thinking of the ships that have Concierge bonus skins, like the Gatac Syulen and RSI Arrasta , the Cutter and many more they can be provided at cost either the ship+skin at the same price that would normally be just for the warbond ship, or if you just want the skin by itself. Unfortunately, you probably cannot see these without a Concierge flagged account, but something like Starcitizen.tools can be useful. Or for that matter, just PM me the ship or package you're thinking of getting and I'll let you know if there's a bonus skin
 
Today is the last day for Luminalia stuff! https://robertsspaceindustries.com/comm-link/transmission/19605-Luminalia-2953 - Don't forget to pick up your 12 gifts on the website! For new players who think it may be far enough along to give it a shot, the starter packs are both discounted and include more features (ie longer insurance terms, extra UEC)! As always during these events, I'm bringing back my at cost / under cost + bonuses for all interested!

There's also the referral promo where a new player/account, so long as they put in a referral key at account creation before a pledge package is purchased gets -
  • Aves Talon Armor Set (Aves Talon helmet, legs, arms, core)
  • One Light Undersuit (Teal)
  • Aril Quicksilver Backpack
  • FS-9 “Evergreen” LMG
  • RYT Multi-Tool + Attachments (Mining, TruHold Tractor Beam, Healing)
  • Gemini LH86 Pistol
  • Sawtooth “Squall” Combat Knife
  • Luminalia "IceBreak" RSI Aurora Paint
If they were referred by an existing one, for free,in addition to the standard referral bonuses (5000 UEC etc)! The referring player gets something similar with a couple of different colors for some of the items, full disclosure. Want a starter pack UNDER the current discounted cost and the referral goodies? Let me know and I've got ya.

Also, if you were thinking of the ships that have Concierge bonus skins, like the Gatac Syulen and RSI Arrasta , the Cutter and many more they can be provided at cost either the ship+skin at the same price that would normally be just for the warbond ship, or if you just want the skin by itself. Unfortunately, you probably cannot see these without a Concierge flagged account, but something like Starcitizen.tools can be useful. Or for that matter, just PM me the ship or package you're thinking of getting and I'll let you know if there's a bonus skin
scary-movie-shawn-wayans.gif
 
At least the showcase has tangible goods that contestants get to take home if they win... With Robert, not so much. More like playing the game of repeatedly handing over your cash for wishes, hopes and dreams.

I guess the game Ive been playing is all in my head, yeah? All those pixels I bought and get to use in that imaginary game also dont exist outside of my head?

Damn, it was a nice dream until you came along and woke me up.
 
I guess the game Ive been playing is all in my head, yeah? All those pixels I bought and get to use in that imaginary game also dont exist outside of my head?

Damn, it was a nice dream until you came along and woke me up.
Oh, dreams are fine. Keep right on dreaming - no need to wake up, unless it is to buy more ship bundles to feed Robert's machine that is. :)

There's just not a whole lot to do with those ships inside a limited, non-optimized, bug ridden alpha test demo is all... one that's been in continuous development for 20 years now. It probably only needs what... another measly 10-15 years to wrap up? Hopefully before all the whales hit retirement age and can't afford to contribute to new ship bundles anymore. Roberts only need to ride this mess for 10 more years before he can pull the plug and start collecting social security.
 
I don't think they are doing that bad... Seems like development is snow balling. The game is at least an order of magnitude more ambitious than anything else ever attempted. I will start sharpening my pitchfork if it still has a single digit tick rate and the desync issues after server meshing.
 
I don't think they are doing that bad... Seems like development is snow balling. The game is at least an order of magnitude more ambitious than anything else ever attempted. I will start sharpening my pitchfork if it still has a single digit tick rate and the desync issues after server meshing.
I would not hold your breath on that shit. From their 2021 FAQ.

1704922432585.png
 
https://rentry.org/guier/

I was thinking of writing up one of my typically long posts for a couple of players wanting to get started, but I happened upon someone who already did a pretty good job with things up to date! I don't necessarily agree with every bit, but overall its pretty comprehensive and is a great introduction - it even mentions https://github.com/starcitizen-lug/lug-helper, a Linux focused utility made by LUG, one of the longest running Linux focused orgs. Please note that this is not my work and I am not responsible for it or its contents, but I wanted to link it as such a resource is beneficial.

Also, for those interested in the kind of roleplay and virtual world stuff already happening in SC, https://www.theexperience.dk/home/ , an in-universe "cruise" on an Origin 890 Jump operated by the Danish organization Stellar Eagle Alliance is having its maiden voyage today, Jan 13th (VIP invitiation only) , with more to come in months following - Jan27th , th first with open ticketing, is apparently sold out already! Tickets are 400,000 aUEC , but even if you don;t have any interest in going you can check out those streaming their trip, as suggested by CIG's blurb about them in the newsletter...

Capt. Eagle and the Stellar Eagle Alliance present immersive, meticulously crafted voyages, bringing you unforgettable moments and exclusive experiences in mesmerizing locations in the Stanton system.

Join ExpatBrat on Twitch this Saturday at 19:00 UTC, for The Experience's maiden voyage, with a star-studded guest list aboard, including SpaceTomato, Bognogus, Kitty8Cupcake, Faaborgs, hexenwerk_gaming, and more, as they celebrate the breathtaking beauty of the 'verse.

I do not know any of those streamers listed, but it should be interested to see how the event goes! its nice to see these kinds of things done by various orgs and the community!
 
https://rentry.org/guier/

I was thinking of writing up one of my typically long posts for a couple of players wanting to get started, but I happened upon someone who already did a pretty good job with things up to date! I don't necessarily agree with every bit, but overall its pretty comprehensive and is a great introduction - it even mentions https://github.com/starcitizen-lug/lug-helper, a Linux focused utility made by LUG, one of the longest running Linux focused orgs. Please note that this is not my work and I am not responsible for it or its contents, but I wanted to link it as such a resource is beneficial.

Also, for those interested in the kind of roleplay and virtual world stuff already happening in SC, https://www.theexperience.dk/home/ , an in-universe "cruise" on an Origin 890 Jump operated by the Danish organization Stellar Eagle Alliance is having its maiden voyage today, Jan 13th (VIP invitiation only) , with more to come in months following - Jan27th , th first with open ticketing, is apparently sold out already! Tickets are 400,000 aUEC , but even if you don;t have any interest in going you can check out those streaming their trip, as suggested by CIG's blurb about them in the newsletter...



I do not know any of those streamers listed, but it should be interested to see how the event goes! its nice to see these kinds of things done by various orgs and the community!

But roleplaying isnt real content! STOP HAVING FUN!
Just figured I would get in here ahead of the normal naysayers and get their arguments out of the way.

I didnt know anyone was doing full on stuff like the cruises, but I knew it would be coming. Passenger and leisure/touring stuff is going to more or less be based all around RP outside of moving AI characters, so getting started now is really a good idea. Theres no reason to wait, as theres nothing else system wise in the game that is "required" to make it work. Theres more features and stuff that will flesh it out down the line, but the basics are already there and you dont need anything more for it to be viable.

I was part of NOVA for a long while, and they did Org ops like that constantly - tours around planets, exploration groups, cave diving, etc. It was pretty nice, but we never did anything "public" like this - fingers crossed it gets some more people inspired to it :)

Ive been debating lately offering shuttle services in landing zones to go between the city and the orbital station above - I have found myself at one or the other and needing to fly to the other for a ship, and thought that others probably do too. I dont particularly like pulling a ship out just to fly it there, and would gladly pay someone a few thousand to take me. I figured if I feel that way, others probably do too...
 
the "In Case You Missed It" Sale is going on for the 2023 ships that stopped being sold. Get em while they are hot, I caved and got a f8c... 2 of them actually.
 
the "In Case You Missed It" Sale is going on for the 2023 ships that stopped being sold. Get em while they are hot, I caved and got a f8c... 2 of them actually.
Wait....the F8C is available openly? Or is this only for those who managed to get one of the Golden Tickets back during the event in Nov but didn't actually buy one? Or from how its worded, there are Golden Tickets dropping again now for the duration of the event? I wonder if they're bringing Platinum Tickets back too...

Also, does anyone else not see the Concierge/Chairman's Club skin for the Arraasta? Seems most of the other vehicles with CC skins are there, but not the Arrassta or for that matter the Zeus?

But roleplaying isnt real content! STOP HAVING FUN!
Just figured I would get in here ahead of the normal naysayers and get their arguments out of the way.

I didnt know anyone was doing full on stuff like the cruises, but I knew it would be coming. Passenger and leisure/touring stuff is going to more or less be based all around RP outside of moving AI characters, so getting started now is really a good idea. Theres no reason to wait, as theres nothing else system wise in the game that is "required" to make it work. Theres more features and stuff that will flesh it out down the line, but the basics are already there and you dont need anything more for it to be viable.

I was part of NOVA for a long while, and they did Org ops like that constantly - tours around planets, exploration groups, cave diving, etc. It was pretty nice, but we never did anything "public" like this - fingers crossed it gets some more people inspired to it :)

Ive been debating lately offering shuttle services in landing zones to go between the city and the orbital station above - I have found myself at one or the other and needing to fly to the other for a ship, and thought that others probably do too. I dont particularly like pulling a ship out just to fly it there, and would gladly pay someone a few thousand to take me. I figured if I feel that way, others probably do too...
I'm glad to see this kind of stuff as it is one of the things that sets SC apart from more typical space sims and gives rise to a virtual world. While for the moment it is more RP focused (alongside perhaps user-defined courier services) I am curious how the future will develop mechanics that are meaningful atop RP fun for things like the Genesis Starliner. One of the biggest concerns I've had with the long arc of development is newcomers to development making the game too traditionally industry focused not just in monetization, but in other factors as well. For a Genesis Starliner to work, complete with onboard beverage services , crew from pilots right down to stewards and guards etc... the game universe needs to have travel that is long enough to make this worthwhile as opposed to getting in whatever ship you have with Quantum travel and just flying there yourself. A lot of people who are fixated on instant travel won't be happy, but its necessary to make the scope of the universe feel large and allow for emergent gameplay dynamics especially when the game's full mechanics and public universe goes live. There are many other facets as well from implementing stellar cartography and jump mapping/exploration, to all the various science/manufacture/everything the MISC Endeavor can do, and much more, but I imagine one day there will be reasons to take a Starliner across a few systems to a new job and/or quest hub besides just enjoying virtual martinis. WHen they do, it will create a system where, compared to flying it in your own vessel and having to go through numerous checkpoints, someone who is carrying a sealed briefcase of high value as a courier (be it legit or contraband) will sign up for a 3rd class cabin on a Starliner and try to keep ther head down. Lets hope that continued expansions of these underlying systems will make for unique mechanics beyond just the more traditional and expected ones.
 
Wait....the F8C is available openly? Or is this only for those who managed to get one of the Golden Tickets back during the event in Nov but didn't actually buy one? Or from how its worded, there are Golden Tickets dropping again now for the duration of the event? I wonder if they're bringing Platinum Tickets back too...
Just gold tickets, if you need one I'll have my Org hunt one down if we don't have any laying around. They are much rarer now and about 30-40 of us hunting them down and handing them out to people who want f8c's. Our org was hired to be on patrol during tomorrows daymar ralley.
If you want to join us or need a ticket, reaching me on discord is best espin679
If you don't know, people spend big Auec to race across all of daymar. lots of shenanigans and it will be streamed on twitch. I dont have time so I grabbed a f8c for my son and I to be on patrol to keep the pests away. about 20+ people in my org bought f8c's in the last 48 hours and we do tons of escorting. Its been fun...
I've flown it for like 3 hours but been playing Palworld since it came out this morning.
 
I'm glad to see this kind of stuff as it is one of the things that sets SC apart from more typical space sims and gives rise to a virtual world. While for the moment it is more RP focused (alongside perhaps user-defined courier services) I am curious how the future will develop mechanics that are meaningful atop RP fun for things like the Genesis Starliner. One of the biggest concerns I've had with the long arc of development is newcomers to development making the game too traditionally industry focused not just in monetization, but in other factors as well. For a Genesis Starliner to work, complete with onboard beverage services , crew from pilots right down to stewards and guards etc... the game universe needs to have travel that is long enough to make this worthwhile as opposed to getting in whatever ship you have with Quantum travel and just flying there yourself. A lot of people who are fixated on instant travel won't be happy, but its necessary to make the scope of the universe feel large and allow for emergent gameplay dynamics especially when the game's full mechanics and public universe goes live. There are many other facets as well from implementing stellar cartography and jump mapping/exploration, to all the various science/manufacture/everything the MISC Endeavor can do, and much more, but I imagine one day there will be reasons to take a Starliner across a few systems to a new job and/or quest hub besides just enjoying virtual martinis. WHen they do, it will create a system where, compared to flying it in your own vessel and having to go through numerous checkpoints, someone who is carrying a sealed briefcase of high value as a courier (be it legit or contraband) will sign up for a 3rd class cabin on a Starliner and try to keep ther head down. Lets hope that continued expansions of these underlying systems will make for unique mechanics beyond just the more traditional and expected ones.

I absolutely share many of the same fears and it is something I have seen repeatedly with new backers.
People dont do research into what the game is *intended* to be, and get angry as systems are implemented which improve complexity and slow gameplay down as it gets closer to the *intended* design.
And the issue is that these people scream and cry, demanding change rather than accepting that their expectations are wrong.

I myself an super excited for when full engineering gameplay gets implemented. I cant wait to spend minutes and hours struggling to get a crippled ship to a safe port for repairs after a savage battle, routing power and oxygen etc..
 
3.23 patch incoming in a month or so
Its my understanding that as soon as 3.23 come in, the "Xenothreat" event will soon start. However, its very important to mention that NOW, before Xenothreat events start, you can play up to 5 missions related to them, in the Overdrive Initiative - https://robertsspaceindustries.com/comm-link/transmission/19753-Overdrive-Initiative - Completing them all will badge you account with a Anvil Hornet MK2 F7A upgrade badge; so if you buy or acquire by play an Anvil Hornet MK2 F7C (this i a different ship from the boxier MK1 variant on which most hornets are based) you can upgrade it to an F7A military trim level. Also, old time players (some maybe on this forum, including myself) who bought the original mid 2010s F7A upgrade kit in the charity promo for veterans, will apparently get a full ship (possibly F7A MK1 ) as a thanks - we'll see the particulars.
 
3.23 or 0.323?

At this rate? Probably 0.0000000323

Still an unplayable cluster fuck of bad design choices, especially if you want to use a controller. The menu system is atrocious and half the "functional" game is useless/pointless interactions/menu selections. Whoever is designing the UI needs to be thrown into a deep dark hole full of mites.
 
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Its my understanding that as soon as 3.23 come in, the "Xenothreat" event will soon start. However, its very important to mention that NOW, before Xenothreat events start, you can play up to 5 missions related to them, in the Overdrive Initiative - https://robertsspaceindustries.com/comm-link/transmission/19753-Overdrive-Initiative - Completing them all will badge you account with a Anvil Hornet MK2 F7A upgrade badge; so if you buy or acquire by play an Anvil Hornet MK2 F7C (this i a different ship from the boxier MK1 variant on which most hornets are based) you can upgrade it to an F7A military trim level. Also, old time players (some maybe on this forum, including myself) who bought the original mid 2010s F7A upgrade kit in the charity promo for veterans, will apparently get a full ship (possibly F7A MK1 ) as a thanks - we'll see the particulars.
I will be setting up my hotas this evening.
 
I will be setting up my hotas this evening.
Anyone have a good modern (ie Alpha 3.22 or failing that close to it) suggested keybinding mapping and/or instructional video? I'm running into the issue that some of the 'big' prefab keymaps (ie BuZZKiller) do not support my particular joystick setup and aren't necessarily easy to adapt. Currently, I'm using HOSAS...

Right hand - VKB Gunfighter + MCG Ultimate w/ twist
Left hand - VKB Gunfighter + SCG Premium + Omnithrottle adapter

I'd also just be interested in a good generalist HOSAS bindings video where they went through various functions in order of precedence and what kind of stick component/location you want to bind them to etc. Any ideas?
 
Anyone have a good modern (ie Alpha 3.22 or failing that close to it) suggested keybinding mapping and/or instructional video? I'm running into the issue that some of the 'big' prefab keymaps (ie BuZZKiller) do not support my particular joystick setup and aren't necessarily easy to adapt. Currently, I'm using HOSAS...

Right hand - VKB Gunfighter + MCG Ultimate w/ twist
Left hand - VKB Gunfighter + SCG Premium + Omnithrottle adapter

I'd also just be interested in a good generalist HOSAS bindings video where they went through various functions in order of precedence and what kind of stick component/location you want to bind them to etc. Any ideas?
I just spend a night setting up my bindings, I ended the night at targeting, continuing in a bit. I just searched youtube for each type and tried top find the most recent.
 
I just spend a night setting up my bindings, I ended the night at targeting, continuing in a bit. I just searched youtube for each type and tried top find the most recent.
I have two gunfighters premiums. I've tried using binds from the internet. Ususally end up spending hours remapping it all anyway.
 
I have two gunfighters premiums. I've tried using binds from the internet. Ususally end up spending hours remapping it all anyway.
Yeah T.16000 and a VKB Gunfighter Pro with pedals, hailing and targeting it about all I have left.
IMG_1516.PNG
 
I have always done manual keybinds, and you can then go copy the controls save so when updates happen you can just paste them back in and be good to go.

I have a little label maker and put labels on the buttons on my far less fancy TCS Sidestick for SC as its my second stick and only used in that. They're huge flat buttons 6 on each side, its easy to do labels, and with it being my "second" stick, none of the functions on it are critical - its mostly just so I dont have to go to the keyboard as often.
For my Virpil Constellation Alpha Prime, I just have a list of controls written down, top to bottom, following the rough order of the buttons to jog my memory. I only need reminders for a bit and on some buttons (Like the three hat switches) after control changes. I tend to try to map keys across games to be the same/similar function on the main stick so I dont have tons of different setups to remember. ie; flares/chaff/decoys to the same hat switch and preferably same directions regardless of game, etc
 
Just to let everyone know, alpha 3.23 has released to the main servers and has a whole host of new improvements/content/features, including an entirely new character creator, the "master modes" coming to public universe slice for the first time, new fauna, UI overhaul, movement overhaul on foot/EVA, new AC scenarios for testing (like the mastermodes had before) including one that ha the first Engineering Systems gameplay testing, and more.! https://robertsspaceindustries.com/comm-link/transmission/19736-Alpha-323-Adventure-Beckons for the overview and https://robertsspaceindustries.com/comm-link//19915-Star-Citizen-Alpha-3230 for the patch notes more detailed.

Also, while it will not manually update yet there is a NEW RSI Launcher 2.0 you can download. You can continue to use the old 1.6.x for awhile but eventually it will need to upgrade and the new one is a bit more polished anyway. I'd uninstall the old launcher and install the new one, then point it to wherever you installed Star Citizen itself and have it verify - make sure to pay careful attention to the file location so it doesn't try to install a whole new client! https://robertsspaceindustries.com/comm-link/transmission/19818-Introducing-The-RSI-Launcher-20

In addition the Overdrive Initiative is still ongoing in 3.23 for at least a little while - https://robertsspaceindustries.com/comm-link/transmission/19753-Overdrive-Initiative - and hopefully some of the bugs that people had have been fixed. Not sure if its going to persist through the Invictus, but I know it will have to be done before Xenothreat. Completing all 5 of the Overdrive missions in the game will get you a unique armor set, a token that will allow you to upgrade the F7C MkII into a F7A MKII , as well as a free F7C mk2 rental. Even if you don;t plan to buy the F7C MK2 its good to finish Overdrive if you can, as you can always use it later most likely if you pick up the ship in the game and of course, the armor kit is always neat.

SPeaking of Invictus Launch Week - https://robertsspaceindustries.com/invictuslaunchweek2954#/schedule/countdown - 5 more days at time of writing. Its the next "big sale" and in-game event sort of opposite the IAE in Nov and focuses on combat focused ships and sets up things for the Xenothreat event.

Along with 3.23 comes a new ship - a new "motorcycle/jetbike" type from Mirai called the Pulse and the Pulse LX. https://robertsspaceindustries.com/comm-link/transmission/19745-Mirai-Pulse - Pulse even has a built in laser repeater, where Pulse LX adds an extra manuvering thruster instead and is faster/more agile. Best of all both models are ony $25 each WITH LTI ! They're a lucky LTI token for CCU down the line, so I see people picking them up for that reason; pretty much the cheapest LTI ship we've seen. Oh, the Pulse/PulseXL have a couple of neat paint types, but the Dominion paint (a black and bronze accent pictured beow) is included for chairman's club/concierge members. If anyone wants one or more of these nice bikes and/or LTI tokens and to get them with the Dominion concierge paint as well as the default for each for the same $25 price , just PM me and I can get them over to you at cost!
1715452172140.png


Lastly thank you for all those who wrote about their HOSAS configurations - apparently there are some overhauls for 3.23 for control binding so I'll have to sort them out there as well!
 
So, I am an original backer and have not played for over 10years(has it been that long. Sure feels like it)
Is this worth getting into again ?
 
so far 3.23 has been great, 2 friends bought the game today and the new interface is worlds better. I'm glad to say no one has died to an elevator yet lol.
So, I am an original backer and have not played for over 10years(has it been that long. Sure feels like it)
Is this worth getting into again ?
today is a great time to start, with all the new UI features, Mastermodes to slow down space combat, and all the new changes have been great so far.
 
I tried 3.23 tonight and it was not all that great, I managed to run into 3 fairly large bugs in short order. I got my Mole out and went to mine, only realizing that the mining hud is missing in the turrets making it useless. No big deal, I went back to Arc L4 and landed only to realize that the ASOP terminals there are bugged and will not show a ship list. While there I went to check out the other floors of the station and noticed the elevator buttons don't work. So I guess I am getting my issue council points up at least. All three issues have been confirmed so hopefully 3.23.1 fixes them.
 
Last night I successfully did a bunker mission and a bunker protect mission without any issues. The new MM modes and cruise control changes are a bit cumbersome but they aren't a deal breaker (yet). Initial impressions I have is that both changes are cumbersome and unintuitive. It just feel like extra complications to what was a very smooth flying experience previously. I still haven't done any combat yet so that is yet to be seen. The new star map and minimap are both amazing though.
 
Has anyone run into greater performance issues? It may just be that the new features are more demanding on my system, but it seems like the framerate just walking around Orison to start is unplayably low and stuttery, after long loading times - crashed on the tram etc. Anyone know which graphical options are very demanding and/or have little variation in the visible differences between settings but performance impact? I've always been rendering at 4K native (no upscaling; I may try it if necessary. There is apparently CIG' upscaling algo, FSR, and DLSS; not sure the versions of each), Very High quality, and Medium for some of the "distance" options so it wasn't like I was expecting to never have a dip in frame rates, but I can remember during the F8C event things seemed a bit smoother. I thought perhaps it was a Vulkan issue since it is brand new, but even going back to DX11 its still not as I recall a build or two ago. I am running on the sig rig, so I grant that the 5960X is a bit older CPU , the RAM is 16gb (which the client at boot occasionaly complains not enough is free RAM, but even if I reboot clean and run nothing else I had the issues described prior, but my GPU should be fine as a 3090 and its loading from a Samsung 960 EVO SSD so that should be fine. The very same system seemed to work better in a previous build, but perhaps some new feature is more demanding now; I hear a lot of people actually get better performance than before so I'm just checking.

So, I am an original backer and have not played for over 10years(has it been that long. Sure feels like it)
Is this worth getting into again ?
I'd say so overall, I always check in now and again and there's a lot more 'game" there now, with each update adding new features to the gameloop on the public universe slice, among others. There can still be bugs or other issues and its not complete, but it can be great fun and there's a surprising amount of depth and content even so far. I agree with what Dan says as well

Last night I successfully did a bunker mission and a bunker protect mission without any issues. The new MM modes and cruise control changes are a bit cumbersome but they aren't a deal breaker (yet). Initial impressions I have is that both changes are cumbersome and unintuitive. It just feel like extra complications to what was a very smooth flying experience previously. I still haven't done any combat yet so that is yet to be seen. The new star map and minimap are both amazing though.
I think the master modes are, as BassTek references, designed to reorient space combat to a slower pace and focused around each ship's behavior catering to its strengths and bound by weaknesses. The original flight models were a bit "arcade-y" and much like damage models didn't necessarily give people time for emergent gameplay they're trying to build (ie you need to be able to disable a ship without blowing it up in a space jousting twitch fest if you're going to threaten someone to drop half their cargo as a pirate etc). My understanding is master modes are designed to make it so ships fly as they're supposed to (ie light fighters benefit from their agility, whereas heavier ones can withsstand more shield/hull damage and output raw weapons power etc) and that you can't just easily "have it all" with power swapped back and forth between shield, weapon, engines etc..at the drop of a hat, while also in combat. I grant it may be more cumbersome to start and the system isn't finished, but I figure its the first step down this path and will be refined more. Some other control changes I don't know enough about to comment.

Speaking of that, has anyone noticed that the "advanced keybinding" button used to bind HOTAS/HOSAS style stuff don't seem to be working? At least last night, let me try again - may just be me.

Edit: I think the framerate issue may have been related to the servers being slammed given the new patch + weekend prime hours , and/or something having to do with my VPN. Most of the day I had horrid, unplayable slideshows but later in the evening with the same settings it was smoother closer to how I remembered. I'l have to check it out today and see what's working and what's not.
 
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That is why I am reserving judgement for now, it is the first "public" iteration of this flight model. If a new user started playing today they'd probably be fine. People, including me, are just reluctant to change. That said, the game should have tool tips when launching new features. I feel like an idiot, but I was used to holding B to activate quantum, but now it just shuts the drive off. I had to look it up to find that pressing mouse 1 engaged the drive when looking at your target. I also had to disable the "parking brake" feature that limited your ship speed to 30 if your landing gear was down.
 
im a 5800x3d.64gb ram, 3090 and feel i havent gained that much performance. its more or less the same.

all my hosas settings were FUBAR, started from the start.

Im so far kinda enjoying master modes. its definitely more cumbersome but i think its cause im used to the old model.

my son and 2 friends are having a blast currently and they were able to pick up the game relatively easy.
 
I’m not in love with master modes. Performance is fine on my 7950x3d and 4090. My son was seeing choppy performance in Area18 with his 5600x and 3080.

As always latency is super high. We timed me jumping to when it was shown on my son’s screen and it was around 3 seconds.

I like the new ui and map. Didn’t run across any bugs. Just general jank due to the tick rate. Server meshing can’t come soon enough.

As a lefty… the keybinds are out of control. The ground keybinds were enough to make me put off binding my hosas.
 
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