Monkey God
Mangina Full of Sand
- Joined
- May 7, 2007
- Messages
- 6,723
I hope they don't bite off more than they chew. I don't allow myself to get excited any more, until the game is out and being tested. Here's to hoping they can pull it off.
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I hope they don't bite off more than they chew. I don't allow myself to get excited any more, until the game is out and being tested. Here's to hoping they can pull it off.
sounds way too ambitious, I'll believe it when I see it.
They are already 12months into development. What you saw was in-engine.
Chris Roberts made both Wing Commander and Freelancer so I don't think he's bitten off more then he can chew.
sounds way too ambitious, I'll believe it when I see it.
For all the eventual goals it sounds ambitious. However, if the game is setup right with an almost modular approach, I think that these things can be added over time. In say 6 or 7 years we might be able to see the game as envisioned being fully playable. Let's hope.
You gotta admit though nearly every Kickstarter type project sounds "ambitious" with its pitch. He has to be ambitious otherwise people might not think he's really getting back into the mix. If his 11 minute "pitch" was mixed with "well , we will see what we can do and we HOPE to do this and we might do that" then I personally wouldn't have preorded the game.
Blah. I'm glad you realism folks are happy, but those of us wanting a true WC/FS/TF experience will have to settle then. Not much choice when it comes to space games.Reading over the main site now that it's up, we have an answer to some earlier questions, the one I'm most happy about:
"You wanted proper Newtonian mechanics. You got it! Spaceships adjust their trajectory and orientation just like the real thing."
Blah. I'm glad you realism folks are happy, but those of us wanting a true WC/FS/TF experience will have to settle then. Not much choice when it comes to space games.![]()
I've played IWar2, and it's a great game, but I simply prefer the flight model of the older space shooters. It's not a deal breaker, but "better experience" is a matter of opinion.It's not a really a realism thing. It just makes the experience a lot better. There are quite a few space sims that use newtonian physics (go play Independence War 2 and tell me that doesn't feel better than Freelancer), hell, even the console only Colony Wars did it, so I honestly don't know why any PC based sim where joysticks are easily available wouldn't use newtonian physics.
Reading over the main site now that it's up, we have an answer to some earlier questions, the one I'm most happy about:
"You wanted proper Newtonian mechanics. You got it! Spaceships adjust their trajectory and orientation just like the real thing."
so I honestly don't know why any PC based sim where joysticks are easily available wouldn't use newtonian physics.
Atmospheric flight physics make zero sense in space. It's literally a retarded implementation. If someone wants that they can play a flight SIM with some mods to make the backdrop look like space.
Real physics? Yes, please. If we have to learn new things to control these ships properly, I say that's fantastic. Gives players a taste of what it might be like to actually be in space, in a spaceship.
Hint: Don't turbo through asteroid fields. ;-)
I've played IWar2, and it's a great game, but I simply prefer the flight model of the older space shooters. It's not a deal breaker, but "better experience" is a matter of opinion.
Pats pockets for money...Hmm. Those graphics lag on a 670? We're going to need a bigger GPU.
Consider yourself fortunate that you aren't addicted to 120 fps.Look incredible, but, cry engine 3expect 40fps even on high end cards. Watching the one hour presentation and he's getting huge fps drops with no AA running on a 670. Just yeah. Wish I wasn't addicted to 60fps!
This whole private crowdsourcing system is kind of a clusterfuck. They managed to take my money twice (only confirmed once, trying to get in touch with them about the other) yet I still have no login on the website, and there's no way to register without donating AFAIK.
I'm really excited for this game, but they should have just used Kickstarter.
hmmmm
5 days and only 4 pages ~70 posts. pics of a genmayers wart on his toe can get that in an hour.
I really thought, reading here throughout the years, that something like this would release a shitstorm. I mean a knockdown, slobbering, creamy-sticky splooge of pent up raw human demand for a life giving neccessity.
This is the game. This is the game, physics preferences be damned, that has spawned thousands of threads bemoaning the lack of this game. He is throwing in the kitchen sink. It is Wing Commander. It is Privateer. It is Freelancer. OK, it's not Freespace 3... BUT, it is on the PC.
AND.... meh.
Donations seem to be stalled at the ~775,000 point...
ok 783,342 right now.
I'm going to pronounce the reception, sadly, as lukewarm.
Thoughts?
I'm a little shocked as well. I thought for sure it would have gotten to $2 million by now. Looks like there's about 8,500 donors right now (space sim fans). There's got to be more of us out there than that.
hmmmm
5 days and only 4 pages ~70 posts. pics of a genmayers wart on his toe can get that in an hour.
I really thought, reading here throughout the years, that something like this would release a shitstorm. I mean a knockdown, slobbering, creamy-sticky splooge of pent up raw human demand for a life giving neccessity.
This is the game. This is the game, physics preferences be damned, that has spawned thousands of threads bemoaning the lack of this game. He is throwing in the kitchen sink. It is Wing Commander. It is Privateer. It is Freelancer. OK, it's not Freespace 3... BUT, it is on the PC.
AND.... meh.
Donations seem to be stalled at the ~775,000 point...
ok 783,342 right now.
I'm going to pronounce the reception, sadly, as lukewarm.
Thoughts?
I think the main problem is that they are doing it in-house with subs from their own site.
We already have kickstarter, and while yes kickstarter does take a % of money out it still has a HUGE userbase of people.
I think if they had did it on kickstarter it would have a lot more people.
Not to mention the first few days the site was all kinds of fucked up and had to use the backup site for sending in donations, etc.
To me kickstarter would have been a better plan, people know it, lots of people browse it to find things , and people trust it.
By this time it is more familiar and there are some restrictions which might make people feel more comfortable. Might have gotten better publicity, though Kickstarter takes a share of the money.