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- Sep 2, 2004
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- 33,068
I'm using this, it's great. Almost better than armor retex because most of the people you see are wearing normal clothes.
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Bethesda doesn't hand us a game, it hands us a sandbox for us to make our own game. Also the texture mod uses 1.48 gigs of my vram out of my 1.53. 1080P 8x AA.
4GB patch causes some kind of Error 51 on Steam so if that's the fix, I can't use this mod yet.
Those look off. The original ones look more like they're "in the game," it looks like a lighting issue. The color of the high-res textures make them just pop out too much (something that happens in a lot of these mods).
FXAA blurs the hell out of everything. There's no reason to add HD texture packs and then blur the hell out of them.Yeah, I turned AA to 2x and it seems fine. No real visual difference with FXAA, anyway.
I endorse the ones I like. I'm not sure what it does beyond kudos, but I hope it helps.Wow, I really have to tip my hat to these modders. This is a lot of impressive work pre Creation Kit and only a month since the game streeted.
Off-hand guess, maybe your cache isn't flushing properly? I can't really say because I don't experience that problem. I can tell you now that this game is insanely CPU bottlenecked, especially once you start loading extra cells (if you have tweaked your ini files). Even my 2500K @ 5.0GHz can only keep my 6950 fed at 9 cells. If I load 10, I notice GPU usage dropping again.I've been charting an issue for myself where it SEEMS that if I fast travel a bit (key ingredient) and some time goes by I can from having great performance to seeing some fairly obvious performance loss. It becomes most evident outdoors. Indoors it doesn't seem to ever show up.
Anyone feel free to take a shot at that. I'll experiment by lowering AA and even shadows if I have to although I would think a GTX 480 SC from EVGA should be able to handle this thing tricked out at 1920x1200. CPU is a Intel qx9650 with a mild OC on it and 8 gigs of PC8500.
Let me ask you something:
I've been charting an issue for myself where it SEEMS that if I fast travel a bit (key ingredient) and some time goes by I can from having great performance to seeing some fairly obvious performance loss. It becomes most evident outdoors. Indoors it doesn't seem to ever show up.
Off-hand guess, maybe your cache isn't flushing properly? I can't really say because I don't experience that problem. I can tell you now that this game is insanely CPU bottlenecked, especially once you start loading extra cells (if you have tweaked your ini files). Even my 2500K @ 5.0GHz can only keep my 6950 fed at 9 cells. If I load 10, I notice GPU usage dropping again.
I think I mentioned this in the other thread, but those stutters are likely caused by the cell buffers not flushing correctly, it is a known issue with the game engine since Oblivion. After you play for sometime, especially after fast traveling or zoning several times in a play session you will start to get a drop in performance.
If it is a purge issue using the console PCB command should fix it.
[MapMenu]
uLockedObjectMapLOD=8
uLockedTerrainLOD=8
fMapWorldMaxHeight=150000.0000
fMapWorldMinHeight=1500.0000
fMapWorldZoomSpeed=0.0800
sMapCloudNIF=0
Those look off. The original ones look more like they're "in the game," it looks like a lighting issue. The color of the high-res textures make them just pop out too much (something that happens in a lot of these mods).
FXAA blurs the hell out of everything. There's no reason to add HD texture packs and then blur the hell out of them.
I endorse the ones I like. I'm not sure what it does beyond kudos, but I hope it helps.
Off-hand guess, maybe your cache isn't flushing properly? I can't really say because I don't experience that problem. I can tell you now that this game is insanely CPU bottlenecked, especially once you start loading extra cells (if you have tweaked your ini files). Even my 2500K @ 5.0GHz can only keep my 6950 fed at 9 cells. If I load 10, I notice GPU usage dropping again.
Can't say I'm surprised by the vRAM usage - take a world this size and crank the textures and bam! The 4GB launcher is a must, follow Q-BZ's instructions![]()
fSunShadowUpdateTime=1.000
fSunUpdateThreshold=0.500
If the variables above are added under the [Display] section of Skyrim.ini, you can adjust the way in which shadow positions update as the Sun moves. By default shadows will update only periodically, resulting in a regular and noticeable strobing effect as the jagged outlines of shadows transition from their old to their new location. Altering the fSunUpdateThreshold value controls how frequently the updates will occur - the higher the value, the longer it will take before the shadow position is updated. Adjusting the fSunShadowUpdateTime value determines how long the transition will take, and higher values will in effect prolong the visible strobing, while lower values will result in a cleaner but more pronounced jump between the old and new shadow position. For example, try a combination of fSunShadowUpdateTime=0.000 and fSunUpdateThreshold=0.100 to provide more frequent and hence steadier updates of shadow positions, with smaller and much cleaner transitions.
X2 on the 4GB launcher mod. MUST have.
By the way, has anyone noticed anything messed up with changing the time scale?
The quest for the house in Windhelm, doesn't seem to want to start. There are plenty of reports about the buggyness of that quest, on both PC and console, so not sure if it's related to my modified timescale or not. Timescale = 5 is so nice, I'd hate to go back to 20, feels like timelapse video at that point![]()
Ah...Why slow it down? It's not as though you age in this game...
The quest for the house in Windhelm, doesn't seem to want to start. There are plenty of reports about the buggyness of that quest, on both PC and console, so not sure if it's related to my modified timescale or not. Timescale = 5 is so nice, I'd hate to go back to 20, feels like timelapse video at that point![]()
How is that quest supposed to get started? Because I was told to buy a house there, but when I inquired about it he said "Can't sell it to you yet, been having some 'trouble' there lately"...but then no quest. Do I have to just find it myself?
Oh, and I use that map tweak...looks great but makes my map lag like hell.
Interesting. So this is a mod? Or something you could do in the console?
Ah...Why slow it down? It's not as though you age in this game...
fSunShadowUpdateTime=1.000
fSunUpdateThreshold=0.500
If the variables above are added under the [Display] section of Skyrim.ini, you can adjust the way in which shadow positions update as the Sun moves. By default shadows will update only periodically, resulting in a regular and noticeable strobing effect as the jagged outlines of shadows transition from their old to their new location. Altering the fSunUpdateThreshold value controls how frequently the updates will occur - the higher the value, the longer it will take before the shadow position is updated. Adjusting the fSunShadowUpdateTime value determines how long the transition will take, and higher values will in effect prolong the visible strobing, while lower values will result in a cleaner but more pronounced jump between the old and new shadow position.
For example, try a combination of fSunShadowUpdateTime=0.000 and fSunUpdateThreshold=0.100 to provide more frequent and hence steadier updates of shadow positions, with smaller and much cleaner transitions.
How is that quest supposed to get started? Because I was told to buy a house there, but when I inquired about it he said "Can't sell it to you yet, been having some 'trouble' there lately"...but then no quest. Do I have to just find it myself?
Oh, and I use that map tweak...looks great but makes my map lag like hell.
How is that quest supposed to get started? Because I was told to buy a house there, but when I inquired about it he said "Can't sell it to you yet, been having some 'trouble' there lately"...but then no quest. Do I have to just find it myself?
Ah...Why slow it down? It's not as though you age in this game...
20 is absurd IMO. Everything's just too fast at 20. It's distracting and almost harms the immersion for me.
Try it and see what you think.![]()
Alright mate, I'll give it a whirl. I've avoided all the mods thus far because none of them are at the point where the benefit is worth the risk and/or performance hits. But this sounds like there is no risk, as long as I stay above 5. Will probably try 10 to start. Thanks![]()
Because the time goes by so fast on the default setting it feels like you get 15 minutes of daylight. Plus the shadows in game are fucked.
Yup, zero risk and easily adjusted.
By slowing the timescale to 5 and doing that fSun tweak in my previous post that effect is mostly eliminated.![]()
Is there a console command to add gold to a merchant's inventory? Investing in speech just to get that is really not fun or strategic. As much as I like fast travelling to each city just to sell shit, it might be more fun to just dump it all on one person.
By slowing the timescale to 5 and doing that fSun tweak in my previous post that effect is mostly eliminated.![]()
i don't know about a console command, but there is a mod at skyrim nexus that adds 2,000 or 10,000 gold to vendors.
I've run it on 9 for the last 50 or so hours without a single crash. You just have to make sure the rest of the parameters are set right. From my Skyrim.ini:Ugrids load is a setting that I just don't bother with because all it means is more instability so I'm running default 5. I don't know how anyone gets away with increasing this and not having more instability.
You're missing a good bit of IQ without the ini mods. Check out [H]'s article to start, but the uGrids increase is by far the best.I've basically done no ini tweaks past ultra on anything. FOV, vsync off, and this fairly useful sun shadow tweak that's in that tweak guides are about it for me.
I ran Evga precision and my VRAM pretty much tops out a lot of the time or even slightly goes past it. Even turning AA from 8 down to 4.
If your CPU bottlenecks than obviously my qx9650 probably would and is at some point.
I'm running a few of the popular mods like the enhanced night, blood, water, Xenius's character stuff and that's about it. No big time texture mods yet.
I think you might have been comparing the wrong images, for instanceI thought FXAA was a positive that brought out more detail. http://www./Optimize/Guides/the-elder-scrolls-v-skyrim-tweak-guide
Look through his images and comparisons, for example.
Koroush Ghazi said:However it's still slightly blurred due to the FXAA, and this haze is more noticeable while playing the game.
And I agree, MSAA + Transparency AA still gives the highest IQ (albeit at a big performance penalty).Koroush Ghazi said:At the other end of the spectrum, if the blurring from FXAA bothers you but you still want to smooth out foliage, you can enable Transparency Antialiasing as covered in the Graphics Driver Settings section.
There's a way to get traders to have a ton of gold legitimately through the game: complete the Thieve's Guild Arc, and most fences wiill have 4,000 goldIs there a console command to add gold to a merchant's inventory? Investing in speech just to get that is really not fun or strategic. As much as I like fast travelling to each city just to sell shit, it might be more fun to just dump it all on one person.