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Skyrim Modding Megathread

I'm loving a lot of the new texture mods. Imagine the rave reviews if the game had been released with textures like these.
 
Awesome. I'm downloading Skyim HD and will download the improved outfits as well. Though I have too much to do so I won't really be able to play Skyrim much until tomorrow night. :(
 
Loaded it up because I wanted to see how it looked, and now I crash to desktop every time I try to load a save. No error messages or anything, just a complete close. I'm not downloading any more mods until they are confirmed stable.

Edit: 4GB patch causes some kind of Error 51 on Steam so if that's the fix, I can't use this mod yet.
 
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Bethesda doesn't hand us a game, it hands us a sandbox for us to make our own game. Also the texture mod uses 1.48 gigs of my vram out of my 1.53. 1080P 8x AA.
 
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Bethesda doesn't hand us a game, it hands us a sandbox for us to make our own game. Also the texture mod uses 1.48 gigs of my vram out of my 1.53. 1080P 8x AA.

What other mods are you using? I was definitely hitting the limit at 1920x1080 4x AA. Had to turn it down to 2x to stop the stuttering.
 
4GB patch causes some kind of Error 51 on Steam so if that's the fix, I can't use this mod yet.

Shouldn't happen.

Make sure you've got the latest version: http://www.skyrimnexus.com/downloads/file.php?id=1013

He just put out version 1.5 which surprises me since supposedly the official Bethesda version comes out this week. They ought to just go with him and give him the crown and royalty check since he saved a lot of people's gaming experience including mine.


Always back up your .ini files btw.


After that, fire up the game's launcher through Steam, let it initialize and read everything, make sure everything looks right, shut that down, and then fire up the game through the 4GB launcher and it should work just fine.
 
Skyrim nexus is amazing. Highly commendable job being done. Bethesda owes that dude big time.
 
Those look off. The original ones look more like they're "in the game," it looks like a lighting issue. The color of the high-res textures make them just pop out too much (something that happens in a lot of these mods).
Yeah, I turned AA to 2x and it seems fine. No real visual difference with FXAA, anyway.
FXAA blurs the hell out of everything. There's no reason to add HD texture packs and then blur the hell out of them.
Wow, I really have to tip my hat to these modders. This is a lot of impressive work pre Creation Kit and only a month since the game streeted.
I endorse the ones I like. I'm not sure what it does beyond kudos, but I hope it helps.
I've been charting an issue for myself where it SEEMS that if I fast travel a bit (key ingredient) and some time goes by I can from having great performance to seeing some fairly obvious performance loss. It becomes most evident outdoors. Indoors it doesn't seem to ever show up.

Anyone feel free to take a shot at that. I'll experiment by lowering AA and even shadows if I have to although I would think a GTX 480 SC from EVGA should be able to handle this thing tricked out at 1920x1200. CPU is a Intel qx9650 with a mild OC on it and 8 gigs of PC8500.
Off-hand guess, maybe your cache isn't flushing properly? I can't really say because I don't experience that problem. I can tell you now that this game is insanely CPU bottlenecked, especially once you start loading extra cells (if you have tweaked your ini files). Even my 2500K @ 5.0GHz can only keep my 6950 fed at 9 cells. If I load 10, I notice GPU usage dropping again.

Can't say I'm surprised by the vRAM usage - take a world this size and crank the textures and bam! The 4GB launcher is a must, follow Q-BZ's instructions :cool:
 
Let me ask you something:

I've been charting an issue for myself where it SEEMS that if I fast travel a bit (key ingredient) and some time goes by I can from having great performance to seeing some fairly obvious performance loss. It becomes most evident outdoors. Indoors it doesn't seem to ever show up.

Off-hand guess, maybe your cache isn't flushing properly? I can't really say because I don't experience that problem. I can tell you now that this game is insanely CPU bottlenecked, especially once you start loading extra cells (if you have tweaked your ini files). Even my 2500K @ 5.0GHz can only keep my 6950 fed at 9 cells. If I load 10, I notice GPU usage dropping again.

I think I mentioned this in the other thread, but those stutters are likely caused by the cell buffers not flushing correctly, it is a known issue with the game engine since Oblivion. After you play for sometime, especially after fast traveling or zoning several times in a play session you will start to get a drop in performance.

If it is a purge issue using the console PCB command should fix it.

I noticed the issue when I was grinding out the DB contracts and the TG city quests, I was hopping all over the place and after a couple of hours was seeing a significant drop in performance, dumped the PCB command and it cleared the issue up. I set up a macro with my G510 and just hit it every hour or so. I had the same setup in Oblivion (w/ a G15)
 
I think I mentioned this in the other thread, but those stutters are likely caused by the cell buffers not flushing correctly, it is a known issue with the game engine since Oblivion. After you play for sometime, especially after fast traveling or zoning several times in a play session you will start to get a drop in performance.

If it is a purge issue using the console PCB command should fix it.

PCB did nothing for this problem unfortunately for me even spamming it fairly frequently which surprised me.



Here's an experiment I wonder if people could help me with:


[MapMenu]
uLockedObjectMapLOD=8
uLockedTerrainLOD=8
fMapWorldMaxHeight=150000.0000
fMapWorldMinHeight=1500.0000
fMapWorldZoomSpeed=0.0800
sMapCloudNIF=0

Fantastic map tweak that you put at the end of your .ini file.

I wouldn't be surprised if it added demand. If any of you haven't used that yet you're in for a pleasant shock when you see what the map looks like and how it operates.

I'd gone in thinking that map tweak was the source of my problem but I don't think it is.

If other people use it and really, they should, it'll be interesting to see what kind of feedback there is on it.



What I ended up doing is turning my AA from 8 down to 4 and that seems to have solved it. Everything else is ultra and maxed out at 1920x1200.

I'm a little surprised I had to do that since my rig really usually can run these games maxed out without batting an eyelash but if the game also has a memory leak then I guess it would make sense. Not the end of the world but slightly curious.





Those look off. The original ones look more like they're "in the game," it looks like a lighting issue. The color of the high-res textures make them just pop out too much (something that happens in a lot of these mods).
FXAA blurs the hell out of everything. There's no reason to add HD texture packs and then blur the hell out of them.
I endorse the ones I like. I'm not sure what it does beyond kudos, but I hope it helps.
Off-hand guess, maybe your cache isn't flushing properly? I can't really say because I don't experience that problem. I can tell you now that this game is insanely CPU bottlenecked, especially once you start loading extra cells (if you have tweaked your ini files). Even my 2500K @ 5.0GHz can only keep my 6950 fed at 9 cells. If I load 10, I notice GPU usage dropping again.

Can't say I'm surprised by the vRAM usage - take a world this size and crank the textures and bam! The 4GB launcher is a must, follow Q-BZ's instructions :cool:

Ugrids load is a setting that I just don't bother with because all it means is more instability so I'm running default 5. I don't know how anyone gets away with increasing this and not having more instability.

I've basically done no ini tweaks past ultra on anything. FOV, vsync off, and this fairly useful sun shadow tweak that's in that tweak guides are about it for me.

I ran Evga precision and my VRAM pretty much tops out a lot of the time or even slightly goes past it. Even turning AA from 8 down to 4.

If your CPU bottlenecks than obviously my qx9650 probably would and is at some point.

I'm running a few of the popular mods like the enhanced night, blood, water, Xenius's character stuff and that's about it. No big time texture mods yet.

I thought FXAA was a positive that brought out more detail. http://www./Optimize/Guides/the-elder-scrolls-v-skyrim-tweak-guide

Look through his images and comparisons, for example.


Another great tweak I did from that guide:

fSunShadowUpdateTime=1.000
fSunUpdateThreshold=0.500

If the variables above are added under the [Display] section of Skyrim.ini, you can adjust the way in which shadow positions update as the Sun moves. By default shadows will update only periodically, resulting in a regular and noticeable strobing effect as the jagged outlines of shadows transition from their old to their new location. Altering the fSunUpdateThreshold value controls how frequently the updates will occur - the higher the value, the longer it will take before the shadow position is updated. Adjusting the fSunShadowUpdateTime value determines how long the transition will take, and higher values will in effect prolong the visible strobing, while lower values will result in a cleaner but more pronounced jump between the old and new shadow position. For example, try a combination of fSunShadowUpdateTime=0.000 and fSunUpdateThreshold=0.100 to provide more frequent and hence steadier updates of shadow positions, with smaller and much cleaner transitions.

That guide was worth it alone for the map tweak and this. And setting the timescale down from an absurd default of 20 to 5 where it should have always been to begin with.
 
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Anyone else have pink textures in the load screens/main menu? I verified and deleted my ini files - still there.
 
oooh i forgot that those optimiazation guides were up!

I can't wait to try out that sun one.

By the way, has anyone noticed anything messed up with changing the time scale?
 
By the way, has anyone noticed anything messed up with changing the time scale?

The quest for the house in Windhelm, doesn't seem to want to start. There are plenty of reports about the buggyness of that quest, on both PC and console, so not sure if it's related to my modified timescale or not. Timescale = 5 is so nice, I'd hate to go back to 20, feels like timelapse video at that point ;)
 
The quest for the house in Windhelm, doesn't seem to want to start. There are plenty of reports about the buggyness of that quest, on both PC and console, so not sure if it's related to my modified timescale or not. Timescale = 5 is so nice, I'd hate to go back to 20, feels like timelapse video at that point ;)

Timescale 5 is the safest, lowest value to use and shouldn't bug anything.

Don't go any lower tahn 5 and it should be fine. 5 is awesome. It's the way the game should have been set all along. :)
 
I assume changes how fast time in the game goes by.

I think changing it to "1" equals real time in real life.
 
And if you're a vampire or thief or assassin ... it's nice to be able to walk into a cave or do a quest at night and still finish at night. And if you're doing a lot of alchemy in someone's shop you might not wanting them to close up shop on you, especially if they are supposed to buy your stuff.
 
The quest for the house in Windhelm, doesn't seem to want to start. There are plenty of reports about the buggyness of that quest, on both PC and console, so not sure if it's related to my modified timescale or not. Timescale = 5 is so nice, I'd hate to go back to 20, feels like timelapse video at that point ;)

How is that quest supposed to get started? Because I was told to buy a house there, but when I inquired about it he said "Can't sell it to you yet, been having some 'trouble' there lately"...but then no quest. Do I have to just find it myself?

Oh, and I use that map tweak...looks great but makes my map lag like hell.
 
How is that quest supposed to get started? Because I was told to buy a house there, but when I inquired about it he said "Can't sell it to you yet, been having some 'trouble' there lately"...but then no quest. Do I have to just find it myself?

Oh, and I use that map tweak...looks great but makes my map lag like hell.

Me, too, except that lag was carrying over into the game itself for me after a point.


I think it MIGHT have been the source of my previously mentioned performance issues. I'm not sure why it would be THAT demanding but as cool as it looked, I got rid of it because it just isn't worth the performance hit I was taking at all.







Interesting. So this is a mod? Or something you could do in the console?

Console.

You can type in show timescale any time you want and the game will show it to you. The game's default is 20.


set timescale to 5 <-lowest safe value. You can put whatever you want but you probably shouldn't go outside the 5-20 range no matter what.






Ah...Why slow it down? It's not as though you age in this game...

Because it looks and feels stupid to go in a dungeon and let's say it's 9am and you blow through it at a fairly decent clip and you come out and it's practically dark outside to say nothing about if you travel at any appreciable distance.

It just feels better to me at 5.

20 is absurd IMO. Everything's just too fast at 20. It's distracting and almost harms the immersion for me.


Try it and see what you think. :)



By setting that timescale to 5 and doing this:

http://www./Optimize/Guides/the-elder-scrolls-v-skyrim-tweak-guide
fSunShadowUpdateTime=1.000
fSunUpdateThreshold=0.500

If the variables above are added under the [Display] section of Skyrim.ini, you can adjust the way in which shadow positions update as the Sun moves. By default shadows will update only periodically, resulting in a regular and noticeable strobing effect as the jagged outlines of shadows transition from their old to their new location. Altering the fSunUpdateThreshold value controls how frequently the updates will occur - the higher the value, the longer it will take before the shadow position is updated. Adjusting the fSunShadowUpdateTime value determines how long the transition will take, and higher values will in effect prolong the visible strobing, while lower values will result in a cleaner but more pronounced jump between the old and new shadow position.

For example, try a combination of fSunShadowUpdateTime=0.000 and fSunUpdateThreshold=0.100 to provide more frequent and hence steadier updates of shadow positions, with smaller and much cleaner transitions.

That bizarre shadow shimmering effect is mostly gone because everything isn't moving along so damned fast and I can talk to some people in town and not watch several hours just blaze by in a ridiculous fashion as it was before.
 
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How is that quest supposed to get started? Because I was told to buy a house there, but when I inquired about it he said "Can't sell it to you yet, been having some 'trouble' there lately"...but then no quest. Do I have to just find it myself?

Oh, and I use that map tweak...looks great but makes my map lag like hell.

That's one of the known bugs--you might be able to reactivate things using the console.

Read this thoroughly:

http://elderscrolls.wikia.com/wiki/Hjerim

Even if you get the house, there are a lot of bugs with plaques and mannequins. I fucked it up badly enough that I moved into the Archmage's quarters (no "clean the house" option for me :rolleyes:).
 
How is that quest supposed to get started? Because I was told to buy a house there, but when I inquired about it he said "Can't sell it to you yet, been having some 'trouble' there lately"...but then no quest. Do I have to just find it myself?

The quest has specific start requirements. As the townfolk mention, there is a serial killer/butcher murdering women in windhelm.
The quest for the house can't start until the "next" murder happens
. Presumably so they give you some time to become "part of the community" of the city and acclimate. This takes some time. Usually it amounts to having visited the city on at least 4 separate instances. (To simulate the passing of time). Once that happens,
the murder
should trigger, and the quest will become available.

Unfortunately it seems that trigger isn't set up right, and there are some unknown conditions that will prevent it from triggering. So if you are unlucky such as myself, no matter how many times you come back to Windhelm, it won't trigger. I can load a MUCH earlier save, and then it will happen (didn't know about it then), so something(s) has happened since then that prevents it from starting.

Sadly no console commands can fix the issue, the best you can do is manually take control of the house, but even then it remains partly it's original state, which has both cosmetic and functional problems to use as a working player house.
 
Ah...Why slow it down? It's not as though you age in this game...

Because the time goes by so fast on the default setting it feels like you get 15 minutes of daylight. Plus the shadows in game are fucked.
 
20 is absurd IMO. Everything's just too fast at 20. It's distracting and almost harms the immersion for me.

Try it and see what you think. :)

Alright mate, I'll give it a whirl. I've avoided all the mods thus far because none of them are at the point where the benefit is worth the risk and/or performance hits. But this sounds like there is no risk, as long as I stay above 5. Will probably try 10 to start. Thanks :cool:
 
Alright mate, I'll give it a whirl. I've avoided all the mods thus far because none of them are at the point where the benefit is worth the risk and/or performance hits. But this sounds like there is no risk, as long as I stay above 5. Will probably try 10 to start. Thanks :cool:

Yup, zero risk and easily adjusted. :)


Because the time goes by so fast on the default setting it feels like you get 15 minutes of daylight. Plus the shadows in game are fucked.

By slowing the timescale to 5 and doing that fSun tweak in my previous post that effect is mostly eliminated. :)
 
Yup, zero risk and easily adjusted. :)




By slowing the timescale to 5 and doing that fSun tweak in my previous post that effect is mostly eliminated. :)

Stoked to hear this.

edit: i've read that it is impossible to remove the stupid brightness changing "pupil" effect which causes the game to get extra bright or extra dark when you go from looking at something dark to something light...

has anyone found a way? It's soo annoying, I pretty much stop playing after a half-hour because it hurts my eyes lol
 
Is there a console command to add gold to a merchant's inventory? Investing in speech just to get that is really not fun or strategic. As much as I like fast travelling to each city just to sell shit, it might be more fun to just dump it all on one person.
 
Is there a console command to add gold to a merchant's inventory? Investing in speech just to get that is really not fun or strategic. As much as I like fast travelling to each city just to sell shit, it might be more fun to just dump it all on one person.

i don't know about a console command, but there is a mod at skyrim nexus that adds 2,000 or 10,000 gold to vendors.
 
By slowing the timescale to 5 and doing that fSun tweak in my previous post that effect is mostly eliminated. :)

Yea, this is one of the only tweaks I've run during my first playthrough. Feels much better.
 
Ugrids load is a setting that I just don't bother with because all it means is more instability so I'm running default 5. I don't know how anyone gets away with increasing this and not having more instability.
I've run it on 9 for the last 50 or so hours without a single crash. You just have to make sure the rest of the parameters are set right. From my Skyrim.ini:

[General]
sLanguage=ENGLISH
uGridsToLoad=9
uExterior Cell Buffer=100
iPreloadSizeLimit=262144000

Note that uExterior Cell Buffer = (uGridsToLoad + 1)^2

I've basically done no ini tweaks past ultra on anything. FOV, vsync off, and this fairly useful sun shadow tweak that's in that tweak guides are about it for me.

I ran Evga precision and my VRAM pretty much tops out a lot of the time or even slightly goes past it. Even turning AA from 8 down to 4.

If your CPU bottlenecks than obviously my qx9650 probably would and is at some point.

I'm running a few of the popular mods like the enhanced night, blood, water, Xenius's character stuff and that's about it. No big time texture mods yet.
You're missing a good bit of IQ without the ini mods. Check out [H]'s article to start, but the uGrids increase is by far the best.

I thought FXAA was a positive that brought out more detail. http://www./Optimize/Guides/the-elder-scrolls-v-skyrim-tweak-guide

Look through his images and comparisons, for example.
I think you might have been comparing the wrong images, for instance
Koroush Ghazi said:
However it's still slightly blurred due to the FXAA, and this haze is more noticeable while playing the game.
Koroush Ghazi said:
At the other end of the spectrum, if the blurring from FXAA bothers you but you still want to smooth out foliage, you can enable Transparency Antialiasing as covered in the Graphics Driver Settings section.
And I agree, MSAA + Transparency AA still gives the highest IQ (albeit at a big performance penalty).
Is there a console command to add gold to a merchant's inventory? Investing in speech just to get that is really not fun or strategic. As much as I like fast travelling to each city just to sell shit, it might be more fun to just dump it all on one person.
There's a way to get traders to have a ton of gold legitimately through the game: complete the Thieve's Guild Arc, and most fences wiill have 4,000 gold

Also, I just installed this texture pack too, really improves indoor environments - http://skyrimnexus.com/downloads/file.php?id=238#content
 
Supposedly traders have more money if you do quests for the people in the given town too
 
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