SimCity V (2013) - screens/artwork and information

Discussion in 'PC Gaming & Hardware' started by DennisK4, Feb 29, 2012.

  1. MavericK

    MavericK Zero Cool

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    Wow, so first they say "offline is not possible" and then X months later, after everyone believes the game is shit, come out and say they had been "waiting so long" to announce offline mode.

    There is no :rolleyes: big enough.
     
  2. techie81

    techie81 [H]ard for [H]ardware

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    I'm sure a modder will be able to make bigger maps.
     
  3. Skripka

    Skripka [H]ardForum Junkie

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    Hasn't happened yet...and this is not a game that inspires anyone with the skills to do it to even bother.
     
  4. FrEaKy

    FrEaKy [H] Movie and TV Show Review Guy

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    First Round of Community Mods I Expect to be Shot Down;

    City Size Mod
    Dumb Pedestrian / Traffic Fix Mod
    Subway Stations / Underground Commuter Mod
    Jetson City Mod


    Its bad, I was a very staunch supported or SimCity when it was initially announced and also during the first few weeks of its release, but I am also in the too little to late crowd now. I wish they had decided to do this months earlier, when they could have saved face in the first place.
     
  5. castun

    castun 2[H]4U

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    Did they ever fix the resource deals between neighbors not working?
     
  6. Frankie

    Frankie 2[H]4U

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    In your opinion. My opinion is the exact opposite. It is ruined by it. It's a deal breaker.

    Want to make a green city (solar, wind, etc) on an island/shoreline/river map with distinct downtown (i.e. high density) areas and low density areas with a large electronics industry and a great university?

    Tough shit. You essentially can't. Probably can't even really do it on a completely flat map where you can use 100% of the space. Those maps are small enough, but add in some topography and water and the maps are just laughably small. It's maybe technically possible to do the above but you'll end up with so little C/R/I that it doesn't even feel like a decent sized town, let alone a city.

    I fired the game up to give it another chance, after not having played since a couple weeks after launch, and I just cannot get into the game because the maps are so small. I can't even remotely do anything that I want. I started a city intending it to be a mix of Vegas and island resort and even farming out every single utility (which seems like it's only really possible if you're using a private region since who would want to make a crappy city around supplying utilities to other cities based on the pittance (from what I've seen) you get paid for them) I still end up with a tiny little boring city. It seems like you've essentially got enough room for something roughly Vegas Strip sized and then some tiny residential areas and a small airport and that's about it.

    And things still aren't all fixed in terms of bugs, and from what most people are saying (even EA apologists) the expansion back rebroke a lot of things that had previously been fixed.

    They put a lot of neat stuff in the game, but a lot of that neat stuff is MASSIVE (e.g. fully upgraded university, fully upgraded city hall/mansion/whatever they're called, the electronics/oil/whatever specific buildings, fully upgraded airport, etc), and then they give you little pissant maps to put it all in.

    I understand if some people "enjoy the challenge" of trying to do a lot with a little and work around the horribly small maps. I'm not one of them.
     
  7. Frankie

    Frankie 2[H]4U

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    Seems like it. If you haven't bought the expansion at least, I haven't played with the expansion so I can't speak to that.
     
  8. techie81

    techie81 [H]ard for [H]ardware

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    I'm saying it will probably happen when the game is able to be played off-line.
     
  9. fleks07

    fleks07 n00b

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    I personally don't understand why they limited the maps so much. This small detail, kinda derails the game for me...
     
  10. castun

    castun 2[H]4U

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    Yeah, I'm not a fan of those who defend bad design decisions by saying it was done for the added difficulty.

    Similar with the XCOM reboot, I really enjoyed it, but after a while I began to question some of the mechanics they implemented (being forced to choose countries to defend, the restrictive inventory system, gamey satellite mechanic, no defending your base from attacks, etc.) but when I bring up these points in the Steam community forums, the die hard fanboys derided me because apparently I'm supposed to enjoy being artificially handicapped. /rant
     
  11. USMCGrunt

    USMCGrunt 2[H]4U

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    While I haven't followed developments and discoveries since the first month or so of the game's launch, I believe the reason for limited size is due to the AI that the population uses. Citizens do not have a designated home or job, they just flow into the nearest openings during transit without respect to each other. During morning transit all of your workers start by going to job opening one and continue there until it is filled, once its filled, they immediately redirect to job two until its filled and so on and so forth. In the evening, they do the same thing going back into the homes. So citizen one living in house one may commute to job one in the morning but return to house 52 in the evening and then go to job 108 the next morning and home 98 that evening.

    So much for a city simulator :rolleyes:
     
  12. lilbabycat

    lilbabycat 2[H]4U

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    I don't understand, how at any point at the design/development phase this was considered a good idea. This just seems to be me like some extremely un-experienced designer/programmer that went for the absolutely most lazy solution to the "problem" of assigning jobs. There is no logic, not even a "if X lives in high class area, X goes to Y high class job building". Absolutely baffles my mind.
     
  13. USMCGrunt

    USMCGrunt 2[H]4U

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    Ya, that's been the general consensus among everyone....very lazy AI programming.
     
  14. Skripka

    Skripka [H]ardForum Junkie

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    Especially given how successful the prior games were...despite the fact that the gamees weren't actually computing the lives of individual sims.
     
  15. Ankle

    Ankle Gawd

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    Yeah and it seems to compound the issues. Bad traffic pathfinding is made worse by the wonky non-sense relations for RCI and the faux homes/work places where sims all just charge at the nearest home or job every day rather than living and working the same place like... a real city? Pretty much Sim Homeless Shelter & Temp Agency.
     
  16. MavericK

    MavericK Zero Cool

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    The main thing I don't understand about that decision was...how many people were actually asking for a per-Sim level simulation? Sure, it's a nice idea, but it was lazily implemented and no doubt came at the expense of less features and smaller maps.

    I think people mainly just wanted SimCity 4 with better graphics and without the performance issues.
     
  17. USMCGrunt

    USMCGrunt 2[H]4U

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    People wanted a modern city simulator, not a water simulator which is what the AI of this game is. Properly simulating human behaviors is necessary when simulating a city because a city is merely a collection of people living and interacting nearby. Look at the different mechanics of the game, we have fire departments, police departments, and specialized venues for entertainment, among other things. These buildings serve to satisfy human needs...we don't like our shit on fire, we don't like people fucking with our shit, and we want to be entertained. Why the hell do I need entertainment when I should get plenty of it by living in a different home every day. Why should I worry about people stealing stuff when I don't actually own anything, I may end up in the house with all the stuff tomorrow, and why the hell does fire concern me, ill have a new home the next day.
     
  18. Draxanoth

    Draxanoth Gawd

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    Yes it did. Someone created larger map borders like 3 weeks after it was released, you just couldn't save your city.
     
  19. FrEaKy

    FrEaKy [H] Movie and TV Show Review Guy

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    Unfortunately, I have moved on now from SimCity which is a shame. Cities in Motion XL and SimCity 4 will suffice for me until we have a proper successor to SimCity 4.
     
  20. SilverSliver

    SilverSliver Beat It To Deformation

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    Pretty accurate there. We all wanted a CITY simulator, not a water flow simulator which is a very apt description of the AI. Sad thing is, they didn't even get that right considering how much they dumbed it down.
     
  21. drstk

    drstk [H]ardness Supreme

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  22. ///AMG

    ///AMG 2[H]4U

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  23. chockomonkey

    chockomonkey [H]ardForum Junkie

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  24. mavrocket

    mavrocket [H]ard|Gawd

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    Let's hope the same logic applies to city sizes... :p
     
  25. LOCO LAPTOP

    LOCO LAPTOP [H]ardForum Junkie

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    Yeah, really.
     
  26. DPI

    DPI Nitpick Police

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    Inpossibru, becuz The Power of The Cloud™ for AI compute
     
  27. LeviathanZERO

    LeviathanZERO [H]ardness Supreme

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    This thread pops back up every few months, and its so sad every time.
     
  28. lilbabycat

    lilbabycat 2[H]4U

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  29. DPI

    DPI Nitpick Police

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    ^ Good god. A facebook game RollercoasterTycoon for generation braindead. Kill me now.
     
  30. Draxanoth

    Draxanoth Gawd

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    There's a special place in hell for these people.