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Official Crysis 2 Thread

What sucks for us is even with dd numbers included pc sales still hardly make a dent compared to that pos 360. Yes there's profit in it pc side for them but between these sales numbers, the ranting here and other forums, the piracy etc does anyone still wonder why the make multi platform games? Or why the 360 is the lead platform? Keep crying and not supporting our platform, go ahead. Watch the amount of crap we get rise even more.
 
What sucks for us is even with dd numbers included pc sales still hardly make a dent compared to that pos 360. Yes there's profit in it pc side for them but between these sales numbers, the ranting here and other forums, the piracy etc does anyone still wonder why the make multi platform games? Or why the 360 is the lead platform? Keep crying and not supporting our platform, go ahead. Watch the amount of crap we get rise even more.

Bingo! But if PC DD sales are equal to retail sales, which might be understating it, that would be about half the sales of the XBox. That's way more than a dent.
 
still waiting for the price cut on the pc. ouch only 16% of sales came from the pc.
 
still waiting for the price cut on the pc. ouch only 16% of sales came from the pc.

That's only boxed copies and considering that some PC gamers have been purposely trying to sabotage this game the PC sales numbers, assuming that PC boxed and DD sales are roughly equal, are very good roughly equaling the PS3.
 
What a lot of you are missing is that your average "computer' is changing from what was in the home years ago. A "computer" to most families that was a large beige box and a simply 300 buck video card away from being a "gaming PC" that could run new titles properly.

Now a "computer" is a laptop or thin and light desktop that can't run games at all, and you couldn't install a proper graphics card in if you wanted to. And a high end gaming machine often has multiple 400-500 dollar video cards in them along with other hardware that doesn't make any sense outside of PC gaming.

Hardware enthusiasts and companies like nvidia have been chasing ultra high end items and rapidly damaging the install base of possible gaming computers at an epic rate.

At the end of the day all one can do is either accept that the PC as a computing platform has rapidly changed over the years while the PC as a gaming platform has run off in the other direction thus marginalizing PC gaming, independent of consoles, or PC gamers can stubbornly continue on their Shermans march of demanding exlusivity for games while they increase in budget all the while demanding hardware crushing features that less and less people are able to use. And then act shocked and horrified when devs move to install base large enough to move a bunch of units.

man, please shut up you're making no sense. if the game delivered on the early promises you could easily lower the graphic settings and play it in case you had a shitty pc . playing at maxxed out settings isn't compulsory. they said that high end rigs will be rewarded with extraordinary graphics. that was bullshit. can your mind at least understand now why we are so pissed off?
if not, go get a console there is no hope left for you my friend

No you wouldn't. Crysis, and most other graphically demanding games, are really only worth playing if you can run them properly. So creating a game for that small group of people is a sure fire way to make sure people either pirate it, or wait a long time to buy it. It's a bad business strategy that is starting to bite devs in the ass.

Take a look at the PC devs doing really well with game sales, Valve, Blizzard, all of them have realized that pushing hardware is not the way to go about things and instead making games a ton of people can enjoy and play is the best way to move forward, and they are kicking ass and doing great.

Crytek finally got their head out of their ass.
 
That's only boxed copies and considering that some PC gamers have been purposely trying to sabotage this game the PC sales numbers, assuming that PC boxed and DD sales are roughly equal, are very good roughly equaling the PS3.
okay maybe I am confused but why do you guys keep saying saying that? its 16% TOTAL pc sales since 360 had 57% and PS3 had 29%.
 
okay maybe I am confused but why do you guys keep saying saying that? its 16% TOTAL pc sales since 360 had 57% and PS3 had 29%.

Those sales numbers never include digital downloads like Steam apparently. So 16% doesn't really represent every copy of the game sold on PC or even close to it.
 
Those sales numbers never include digital downloads like Steam apparently. So 16% doesn't really represent every copy of the game sold on PC or even close to it.
well if the console sales add up to 84%, which they do, then how can pc sales be more than 16%?
 
well if the console sales add up to 84%, which they do, then how can pc sales be more than 16%?

Because if you add in a whole bunch of sales that havent been counted, the percentages all change.

For example:

840 is 84% of 1000.
840 is 56% of 1500.

All the console sales are from boxes, so the only version that really has uncounted sales is PC.
 
Completed the SP campaign, except for being a bit short and a couple of areas where it felt like infinite enemy spawns until you reached a specific point, it was enjoyable to the very end. Yes it's more linear than the original, but that is not always a bad thing. More linearity allows devs more control over the pacing of the game, as well as an easier time setting up and displaying set pieces. The areas were sufficiently large enough where the player had enough options available to him such that the game should be fun to players of all play styles, or those who wish to replay the game again with different strategies.

Played some MP, and as I have mentioned before the suit abilities break the MP game. It's not just balanced and imo most MP gamers will go back to their other favorite MP games after a while playing this game's MP. It is fun to kill 10 mins now and then, but anything more than that most gamers would prefer a game with more balanced abilities or none at all. The one thing it does gave going for it is that it's one of if not the best looking MP game to date. Playing on the Sanctuary map, I can't help but pausing to look around and take in the visuals.

The real star of the show is the dynamic lighting. Comparing screenshots doesn't do the game justice, as they don't fully demonstrate the amazing dynamic lighting/global illumination which you need to see in motion.
 
Those sales numbers never include digital downloads like Steam apparently. So 16% doesn't really represent every copy of the game sold on PC or even close to it.

Yeah, Steam never releases numbers so without them there's simply no way to know what the sales were for the PC but I don't think that it's even a question these days that DD is a major distribution platform for the PC, probably bigger than retail. I know that I never buy PC games any other way unless there's just a great sale on a boxed copy.
 
Completed the SP campaign, except for being a bit short and a couple of areas where it felt like infinite enemy spawns until you reached a specific point, it was enjoyable to the very end. Yes it's more linear than the original, but that is not always a bad thing. More linearity allows devs more control over the pacing of the game, as well as an easier time setting up and displaying set pieces. The areas were sufficiently large enough where the player had enough options available to him such that the game should be fun to players of all play styles, or those who wish to replay the game again with different strategies.

Also completed the SP campaign today. I finished it on the hardest difficulty (Post-Human Warrior).

All I can say is that near the end (about the last 5 missions), it goes from a First Person Shooter to a First Person Sneaker. It's almost impossible to actually shoot anything due to the number of enemies (I won't go as far as to state they're limitless, ala CoD, but they do appear out of nowhere way too often) and their overpowered accuracy and strength, so you end up just taking advanced cloaking and rushing to the next check point, which, for the most part, you can reach undetected, at which point, all the enemies behind you mysteriously disappear.

I have to say that I was kind of disappointed with the AI. It's way too easy to exploit, even on the hardest difficulty.
 
Also completed the SP campaign today. I finished it on the hardest difficulty (Post-Human Warrior).

All I can say is that near the end (about the last 5 missions), it goes from a First Person Shooter to a First Person Sneaker. It's almost impossible to actually shoot anything due to the number of enemies (I won't go as far as to state they're limitless, ala CoD, but they do appear out of nowhere way too often) and their overpowered accuracy and strength, so you end up just taking advanced cloaking and rushing to the next check point, which, for the most part, you can reach undetected, at which point, all the enemies behind you mysteriously disappear.

I have to say that I was kind of disappointed with the AI. It's way too easy to exploit, even on the hardest difficulty.

lol. I said basically the same thing awhile back.
http://hardforum.com/showpost.php?p=1037029829&postcount=975
 
not sure if this is a bug, but in SP when i reach low health my screen ghosts an image until my health regenerates some. usually i'm staring down the iron-sight shooting when this happens, so even though i lower my weapon a ghost image of my iron sights remains on the screen until my health regenerates. anyone else experience this?

also MP is a disaster right now. i've worked around the "login data incorrect" glitch, but now i can't join any servers. i can bring up the server list but every time i attempt to join a server it's either full or "Host to server lost". MP is unplayable for me at the moment.
 
Also completed the SP campaign today. I finished it on the hardest difficulty (Post-Human Warrior).

All I can say is that near the end (about the last 5 missions), it goes from a First Person Shooter to a First Person Sneaker. It's almost impossible to actually shoot anything due to the number of enemies (I won't go as far as to state they're limitless, ala CoD, but they do appear out of nowhere way too often) and their overpowered accuracy and strength, so you end up just taking advanced cloaking and rushing to the next check point, which, for the most part, you can reach undetected, at which point, all the enemies behind you mysteriously disappear.

I have to say that I was kind of disappointed with the AI. It's way too easy to exploit, even on the hardest difficulty.

They're not limitless but yeah, they can sneak up on you sometimes. I'm at the last stage on the highest difficulty without using cloak and the only thing that's been really annoying were those heavy shielded aliens.
 
not sure if this is a bug, but in SP when i reach low health my screen ghosts an image until my health regenerates some. usually i'm staring down the iron-sight shooting when this happens, so even though i lower my weapon a ghost image of my iron sights remains on the screen until my health regenerates. anyone else experience this?

I get this all the time. Are you using any customer autoexec.cfg files? One of the settings in there seems to be what is doing it as I don't recall it happening when I run the game without making any changes to it.
 
It uses more DX9c calls than any other FPS ever has - and uses them darn effectively. By comparison, most FPS titles (multiplatform and even most PC exclusive titles) not only don't use that many DX9 calls, but don't use the ones that are in effect effectively. (The only exception to the effective-use in FPS titles has been Valve - and Valve is a midrange-to-low-end focussed developer.) That is, in fact why I compared Crytek positively to Valve

glad you're happy but that's not how it works
 
Oh noes! We're coming up on midnight eastern time - The Witching Hour! - and still no DX11 patchy pooh.

Oh noes, I'm going to kill myself.
 
What's a DX9 call, a magical call that makes effects happen? No, but there aren't more of them. Put to better use, maybe, but Crysis 2 is massively lower on the number of draw calls per frame, which probably plays a large part of performance going up.
 
Oh noes, I'm going to kill myself.

Thank goodne... I mean, that's terrible :p

I'm not expecting DX11 to offer any amazing features that DX9 isn't fully capable of running... I'm more interested in whether DX11 will unlock some higher graphics levels, the same way Crysis 1 "very high" was only available in DX10 even though it had almost no features that Dx9 couldn't handle.

Especially since (apparently) the variables in the config files can go higher than "3" which is what "Extreme" uses.
 
I think that Crysis 2 serves to show us just how much software can hold us back. Appearance on-par with that of Crysis 1, all while improving performance across the board, and with an outdated code path to boot! If this is what DX9c can do when utilized correctly, I look forward to seeing what future generations of DX (or any other graphics API, for that matter) are capable of when utilized correctly.
 
Have you ever played any of the other Crytek games? :D

LOL. I almost forgot. The Crysis series has had poor AI from the very beginning, regardless of difficulty level. From what I remember of Far Cry, the AI was better. Could be wrong though. That was a long time ago.
 
Well just started playing it last night. I like it a lot.
Visuals looks great, but the AI does leave a lot to be desired.
I also feel that the default controls are a bit all over the place. i felt they were more closely organised in Crysis, but that could just be nostalgia.
Playing it one level down from the hardest...can't remember what its called.
Really having fun with nano vision when its needed and a scoped scarab
 
LOL. I almost forgot. The Crysis series has had poor AI from the very beginning, regardless of difficulty level. From what I remember of Far Cry, the AI was better. Could be wrong though. That was a long time ago.

Poor AI compared to what? Can you name any other shooters with wide open areas and intelligent enemies? Most games have enemies that either just dumbly charge towards you and can spot you in a bush from 5km away, or they just spawn and stay behind one bit of cover and pop out periodically until you kill them.
 
The language of that post does not instill much confidence that a dx11 patch is incoming at all...

Read the last post. Hell this was already discussed only 2 pages back.

Cry-Tom said:
No patch was ever confirmed, I have no idea why this website even posted such information. This thread is locked just the same as the others for trying to spread inaccurate information. When there are any big announcements regarding Crysis 2 they will be posted on MyCrysis, if you read something about a patch for example, but don't see it on MyCrysis.com, then it isn't genuine.
 
I've held off on posting here for a long time as I wanted to give the game its fair shot. I'm probably halfway or so through the SP campaign. So far, I think its a great game and have absolutely no idea why Hardocp bashed it.

There are several valid points on the technical side, but there seems to be a little hypocrisy coming from Kyle and crew. For years they claimed in reviews that its not about what the videocards can do on paper, its how they play games. Yet for a game, all complaints seem to be how it looks on paper, not how it plays. Seems like a double standard.

Crysis 2 is very fun. The nano suit really brings a fresh element to your shooter market. Planning out your energy drain and switching modes to maximize your potential has so far been rewarding. The AI could use a little work but it's still good. As for the visuals, its absolutely stunning. DX9/DX11...... frankly who cares. AvP was DX11 and Crysis 2 mops the floor with it. Crysis 2 looks as good as Metro 2033 if not slightly better in some areas. The level design is crisp and clear and the lighting is amazing. I'm having a blast with this one, and at 1920x1080 on extreme it looks fantastic.

I think this may be a case of snobby PC gamers pissed that Crytek made a game and not a tech demo.
 
Crysis 2 is very fun. The nano suit really brings a fresh element to your shooter market. Planning out your energy drain and switching modes to maximize your potential has so far been rewarding. The AI could use a little work but it's still good. As for the visuals, its absolutely stunning. DX9/DX11...... frankly who cares. AvP was DX11 and Crysis 2 mops the floor with it. Crysis 2 looks as good as Metro 2033 if not slightly better in some areas. The level design is crisp and clear and the lighting is amazing. I'm having a blast with this one, and at 1920x1080 on extreme it looks fantastic.

i agree with this. so far i'm having a lot of fun with the SP and visually the game looks damn good.
 
I started the multiplayer last night, and so far I like it, with reservations.

First, unlike the CODs (the best analog to the MP style of C2) the availability of guns and enhancements has a pronounced effect on your performance and damage profile as a player. in COD, even if you had base weapons and abilities, if you are a good player, the benefit of this gear is minimal. A good player is a good player and will get a good K:D no matter the equipment loadout.

In C2 MP, there were several instances where I would empty an entire clip of ammo into an enemy from behind, and he would not die, yet turn and hit me with 2-5 rounds and I die, armor mode and all. While I understand that the perks and advanced weapons, especially in a sci fi shooter, have an effect, that kind of thing is just irritating.

Second, cloaking is an odd ability in MP. Most humans are good enough that they can pick out the distortion of a cloaked player relatively quickly, so using it is often a waste. However, you still find yourself using it because of the few times it pays off. They also added an annoying effect. In SP, you can be cloaked, switch to armor and kill an enemy, and recloak, no problem. in MP, there is a weird flash during the first transition, momentarily blocking your view. Makes no sense. Maybe it's a bug?

Third, It's COD. Plain and simple, the killstreaks are the same, though you have to collect a dogtag dropped by the dead player to get the points into your streak, which SUCKS for snipers. At that point, and considering there are no one-hit kills with sniper rifles (yet, at least, i DO have the basic gun, but still), what's the point of sniping? The perks are the same (literally, the bonuses are the same, and largely in the same order).

Finally, the maps. They are just LAZY. See, in COD, which has some of the best MP out there right now (though getting a little repetitive), they took some of the set piece maps from SP and tweaked them for MP; balancing the levels and varying them so that there is a dynamic mix of fighting areas that fit with the theme of the map. In Crysis, they just took the Sp maps and sealed off the two sides of the path you took. As a result, the maps are not very balanced, and you often find yourself on top of the other team seconds after a round starts.

That being said, C2 MP beats COD in one RADICALLY important aspect: SPAWNING. I have yet to spawn in front of an enemy. Whatever spawn algorithm C2 uses, COD needs to license, and do it YESTERDAY.

Rated a solid 8 for MP.
 
I think this may be a case of snobby PC gamers pissed that Crytek made a game and not a tech demo.

The problem is that if they had made a tech-demo, the very same people complaining about Crysis 2 now, would be here complaining that Crysis 2 is a tech-demo.

Crytek just can't win and I wouldn't be surprised to see them ditch the PC market, because of this and the Crysis 1 debacle.
In the links I posted, it is shown that the PC version has clear advantages over the console versions. Yes, some textures could use some work on the PC version and the lack of graphical settings in-game, shows that Crytek didn't work on simple stuff that PC Gamers usually want (but this is something we PC Gamers can go around with console command tweaks), but overall, the PC version is clearly superior. And considering that a PC that could barely run Crysis 1, now runs Crysis 2 smoothly, with arguably the same graphics fidelity, is amazing from a technical standpoint. Would like to see another engine that can do that.
 
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