DarkAngel_ZERO
Limp Gawd
- Joined
- Aug 26, 2006
- Messages
- 350
This is actually a pretty interesting idea...never occurred to me that you could do a hardware-based encode on a h264 stream and have a hardware-based decoder at the endpoint.
The only thing that has me concerned is how the encoder handles audio and other system hardware. If the encoder is primarily an nVidia thing, I'm guessing the software tricks the game into thinking that HDMI audio is being used as the output, which for some games that have specialized audio settings, could be a problem.
The only thing that has me concerned is how the encoder handles audio and other system hardware. If the encoder is primarily an nVidia thing, I'm guessing the software tricks the game into thinking that HDMI audio is being used as the output, which for some games that have specialized audio settings, could be a problem.