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I just did some testing with the game I happen to be playing tl;dr: Games can tear badly below the monitor refresh rate, and when they do, Adaptive Vsync sucks.
again you have no idea what you are talking about. you can claim that forcing it on from CCC has always worked but you are flat out wrong. ever since Vista forcing vsync from CCC has rarely worked and that is a fact.
the myth that no tearing occurs below a monitor's refresh rate is false..[/B]
Enable normal vsync if you'd like to avoid tearing at all costs.
I care, and you are right, although I suspect it was just the wrong choice of words. I think we all understand the 60 -> 30 -> 20 -> 15 downward spiral.
Yep...until AMD implements this into their Radeon cards...I'll be sticking with Nvidia...really makes a difference
hopefully lower end kepler cards come soon![]()
its simple. you cant maintain 120fps so of course its going to tear with adaptive vsync on. with half refresh rate all you need is 60fps which you must be getting since there is no tearing.Just tried a couple of things with my 120Hz monitor:
VSync off = tearing
Adaptive VSync = tearing
Adaptive VSync (half refresh rate) = no tearing
Can anyone explain why?
with adaptive vsync you will get tearing below refresh rate. if you have it set to half refresh rate then you will get tearing when you are below half of your refresh rate.Ah OK thanks. So anything below 60 and I will get tearing again?
Triple buffering doesn't work natively on Direct3D. You have to force it in some fashion (ie, not through the control panel).
some games already have it built in but most do not. and turning it on from the control panel does nothing fro Direct X games.I haven't run into a game that doesn't work with it through the game itself or the control panel in... ever. I know they're out there, but quite rare it seems.
I haven't run into a game that doesn't work with it through the game itself or the control panel in... ever. I know they're out there, but quite rare it seems.
I have mentioned this many times before but the framerate being shown on the screen is not always giving you the exact up to the second result. if you look at the actual frame render times then you will see that games do drop to 30 from 60 most of the time if you cant maintain 60 fps with vsync on in a game without triple buffering. and again, forcing triple buffering from the Nvidia control panel or AMD CCC does NOTHING for DX games.Okay, you may say that -- but again, I haven't found a game that locks to 20fps / 30fps / 60fps in Vsync, ever.
Can you give me actual names? And is this also you saying that yes, adaptive vsync has no worth except when dealing with games that won't work with triple buffering?
We can only control when our frames are being pushed out, which means we have the capability to limit the frame rate. We can't do any kind of synchronization to the display without vertical sync — that's a functionality not exposed in the APIs. We have the choice to say "yes" or "no" with respect to synchronization.Are there techniques being used that other developers dont know about.
triple buffering with VSync is very bad for input lag and results in unplayable games (does not matter if Nvidia Adaptive VSync is on or not as the triple buffering messes every thing up)
I had no issues with double buffing with VSync+ Nvidia Adaptive VSync, works very well
Some games are just too unplayable with the input lag. Games such as CSGO, Tribes Ascend, and Quake Live are unbearable for me. I have tried several times, but just cant do it. What I want to know is how valve games manage to run at 250 - 300FPS without any noticeable tearing while I framerate lock BF3 at 60FPS and it has much more tearing than most games? Now that I think about it, those 3 specific games GSGO between 250 - 300FPS, TA at 90FPS (perhaps some here on occasion), and Quake Live at 125FPS are all smooth as butter without any tearing. Are there techniques being used that other developers dont know about.
With adaptive vsync on what would be best for Maximum pre-rendered frames? I used to always have it at 3 w/out vsync but now I am not sure.
I'd like to see an extensive review of this setting as well. I've heard a LOT of speculation as to which settings give you smoother gameplay, on completely opposite sides (i.e., some people say set it to 0, some say 8, etc.). Personally I've tried 0, 3, and 8 and have never really seen a noticeable difference.
Hey Kyle or other reviewers any chance of seeing some research into this?
and what would your hardware be?Installed these new beta NV drivers H reviewed,
all went well, games work fine but
Adaptive Vsync is not choosable from drop down box,
it even has the description of it below when you mouse over,
but it's not there to choose and apply
any ideas?