anonmoniker
Gawd
- Joined
- Apr 18, 2010
- Messages
- 718
To me, it's the perfect way to bridge the gap between the sim enthusiast and the slightly more casual player, without compromising either experience.
No, it's the perfect way to cater to pussies. In my day, racing games had no rewind feature. NONE. It had nothing to do with "sim enthusiasts" and "casual players" because there were no sims on the consoles. Can you imagine rewind in Mario Kart, F-zero, Daytona USA, etc? Fuck no. Yet somehow everyone, not just "enthusiasts" played them just fine even though games like F-zero were way harder than the typical modern "sim." Gamers these days are lazy bitches and hats off to Slightly Mad for not enabling them in their bitchery. They should have taken it a step further and not offered different difficulty levels. I miss the days when the player was forced to rise to the game's challenge instead of the game sinking to the player's level.



