XoR_
2[H]4U
- Joined
- Jan 18, 2016
- Messages
- 2,136
Quality levels/presets control scaling factor while model presets are basically different models which are used for upscaling.So if I do this override, does it matter whether in game DLSS is set to Quality or Balanced or does this override that?
With DLSSTweaks program it is possible to type different scaling factors assigned to Quality/Balanced/Performance presets to fine tune performance - including getting quality better than "Quality". For some games which for whatever reason didn't work with DLAA or 100% scaling factor it was possible to set 99% scaling factor.
It would be nice if it was also possible to tune quality factors in Nvidia app but apparently Nvidia fine-tunes DLSS for supported scaling factors so I doubt they will allow that. At least in some games we can force DLAA so that's nice.
Both K and J are Transformer models. J is one which Cyberpunk uses when you select Transformer and K is differently tuned. I guess you have to test them in games to see which one you like better.How do I know what preset to use for DLSS override? If I want DLSS Tramsformer Model in Battlefield 2042 for example, is it “Latest” or Preset J or K or what? Where are the presets defined?
Feedback loop with the game engine seems like the best way to do it.Looks like reflex 2 will warp the coordinates of the mouse or click to the game engine that it adequately allows non rendered frames to accurately represent game status. In other words you shoot at a target in a generated frame, Reflex 2 on the next rendered frame transposes the shot to where it would be on the rendered frame. Have to see how it works out.
Typically game doesn't take that much time to update its world state compared to all the things related to actual graphics rendering. And then of course GPU takes its sweet time spitting the frame.