Monster Hunter Rise - Switch Thread

The upcoming 3.0 update will require over 1 Gb of free storage space, Capcom confirmed today

On the game's official Twitter profile, the Japanese publisher confirmed the 3.0 update, which will release before the end of the month, will require 1.4 GB of free storage space...the update has yet to be detailed in full, but it has already been confirmed that it will add new monsters as well as a proper ending...
 
God I hope its Valstrax. I want Valstrax.

I'm expecting 10 "new" monsters during this final update, which will include the final forms of Ibushi/Narwa but not counting Apex of existing monsters (which there will be more.)

1.4gb is nothing, but I'm ridiculous and now have a 1TB sd card in my switch.
 
I never played much of Gen/GU so Valstrax would be cool. Glad we have an actual date for the info!

As far as the file size, the last update was about the same size (~1 GB).
 
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Based on previous leaks and speculation, we could get Apex Zinogre, the actual final boss, and a Valstrax variant (Crimson Glow?).
 
MavericK The next Monster Hunter Rise Digital Event takes place next week on May 26th I believe. The 3.0 patch which is part of the content drop will release soon after that event. Out!
 
Yep, I am excited for new content!

There's also a new event quest out now that gives you materials to make a new armor piece and layered armor. The armor itself is not great but the layered armor is kinda decent.
 
I worked on getting all of the relics - I had about half and used a guide for the rest, some of them are really obscure.

Anyway, there's a reference to a "crimson glow" in one of the stories, and the leak saying something about a Crimson Glow Valstrax... Seems likely. Not sure if it will be this update, though.
 
Pretty much what was expected. I am excited to fight Valstrax, I think the only time I did was in the demo for GU on the Switch.
 
Final boss was a fun fight, I soloed it first try. But there's a new orb we have to farm now.... Ugh.

Valstrax is an asshole. Does way too much damage and no armor upgrades this time around.
 
Pretty big bugfixing patch yesterday, size seems a bit too large for purely bugfixes. I think they're gonna sneak in a new monster pretty soon with the Rise X Stories 2 crossover.


Bug Fixes / Miscellaneous​

Base/Facility​

  • Fixed a bug allowing the player to control cannons even after moving away from them during Rampage Quests.
  • Fixed a bug occasionally causing unnecessary UI to be displayed on the Quest Completed screen after finishing a Rampage Quest.
  • Fixed a bug allowing the player to go to places they shouldn’t be able to reach if the final gate is destroyed at the exact moment a Rampage Quest is completed.
  • Fixed a bug causing Power Kilns to be activated only after releasing the A button during Rampage Quests.
  • Fixed a bug causing Badum and Tish to keep banging the drum if the Host changes the BGM to anything other than “Brave Hunters.”
  • Fixed a bug preventing the player from carving a severed tail if the tail overlaps with the fence switch in the Arena.
  • Fixed a bug causing Palicoes’ eyes to be wide open regardless of their eye type, when they are sent off to trade.
  • Fixed a bug causing a “!” mark to be displayed on certain armor even if it was previously removed, when the player quits the game and restarts it.
  • Fixed a bug causing Pigment 2 to display as white when set to black for some armor.
  • Fixed a bug preventing the right colors from being displayed on the save file select screen, if the player used a Character Edit Voucher to change their clothing color.
  • Fixed a bug causing the cursor and the status ailment graphs to be mismatched if the player performs certain actions on the Large Monster list in the Hunter’s Notes.
  • Changed functionality so that, if the player uses a Character Edit Voucher to recreate their hunter and use one of the DLC voices, the existing voices that were selectable for the original hunter will be preserved.
  • Fixed a bug occasionally causing quest information to be incorrectly displayed if the player moves to the Training Area after accepting a quest offline.
  • Fixed a bug occasionally causing account items to be stored in your pouch or item box when accepting Helper Rewards.

Monsters​

  • Fixed a bug allowing the player to attack Tigrex without it fighting back in some areas of the Sandy Plains.
  • Fixed a bug causing erratic behavior for Apex Rathian if it performs certain actions.
  • Fixed a bug causing Almudron’s mud heaps to appear at the feet of players who are very far away.
  • Fixed a bug causing some of Zinogre/Apex Zinogre’s attacks not to have the thunder element on them.
  • Fixed a bug preventing some small monsters from trying to escape if the player attacks them while riding a Canyne.
  • Fixed a bug occasionally preventing the player from capturing a monster if it is inflicted with Paralysis/Sleep/Stun right after it springs a Pitfall Trap.
  • Fixed a bug preventing some of Rajang’s attacks from being nullified by the lance’s Insta-Block.
  • Fixed a bug occasionally causing the number of hits to be decreased when attacking Rakna-Kadaki’s head with a Spirit Helm Breaker or Slicing Ammo.
  • Fixed a bug causing the connection to be lost when taking on a Rakna-Kadaki quest in Multiplayer.
  • Fixed a bug occasionally preventing Splitting Wyvernshot damage from being displayed correctly.
  • Fixed a bug occasionally making it difficult to hit Narwa’s head with the long sword’s Spirit Helm Breaker.
  • Fixed a bug occasionally causing Narwa to slide in an unnatural manner.
  • Fixed a bug preventing the player from completing the quest if they down Narwa with specific timing.
  • Fixed a bug occasionally causing platforms to appear that cannot be climbed with your weapon unsheathed during the Thunder Goddess and The Allmother quests.
  • Fixed a bug causing the player to always get hit when making Narwa flinch with specific timing using an installation during the Thunder Goddess quest.

Player​

  • Fixed a bug occasionally causing the camera to move right over the player’s head and/or preventing additional hits from landing when successfully hitting a monster with the long sword’s Iai Spirit Slash counter.
  • Fixed a bug occasionally causing some of Narwa’s attacks to hit twice.
  • Fixed a bug causing a lag in the controls when performing a dodge and then using an item via the Radial Menu with your weapon unsheathed. This affects the sword & shield, the long sword, and the dual blades (when Demon Mode is not active).
  • Adjusted monster behavior that made it harder to hit them because of their movement and special actions after the player performs the long sword’s Spirit Helm Breaker, Iai Spirit Slash, or Silkbind Sakura Slash.
  • Fixed a bug causing the hunting horn’s Sonic Wave to deal extra shockwave damage for each player inside the area of effect.
  • Fixed a bug causing the player to become rigid if they dodge backwards to the left or right and then move in the opposite direction, right after attacking with the hunting horn.
  • Fixed a bug preventing Canyne’s certain follow-up attacks from activating if the player enters the commands for the hunting horn’s Backwards Strike to Double Swing combo too quickly. Affected attacks include Canyne assists, Overhead Smash, and Crush.
  • Fixed a bug preventing the thrust part of the initial attack of the hunting horn’s Infernal Melody from having collision detection if it is performed with a delay.
  • Fixed a bug causing the player to move in the wrong direction when performing the lance’s Spiral Thrust using Directional Control Settings Type 2.
  • Fixed a bug preventing the player from using a backwards Guard Dash after comboing the lance’s Spiral Thrust into the Leaping Thrust.
  • Fixed a bug preventing the player from guarding if they stand on top of an item and try to guard with the lance sheathed, when using Player Actions Settings Type 2.
  • Fixed a bug causing the action for Directional Control Settings Type 2 to be activated, even when Type 1 has been selected, when performing Axe: Morph Slash after attacking with the switch axe.
  • Adjusted monster behavior that made it harder to hit them because of their movement and special actions when the player performs additional attacks by rapidly tapping the button for the switch axe’s Zero Sum Discharge Finisher.
  • Fixed a bug causing the charge blade’s Amped Element Discharge to stray left or right too often.
  • Fixed a bug preventing the power increase effect from being applied when guarding with the charge blade’s Counter Morph Slash after an Axe: Element Discharge II or Condensed Spinning Slash.
  • Fixed a bug preventing a monster’s stun level from increasing even when blocking an attack with Guard Points during the charge blade’s (Impact Phial) Elemental Boost.
  • Fixed a bug causing minor rigidness of the player character if they stand still after a Forward Dodge in the charge blade’s sword mode, and then start moving again.
  • Fixed a bug preventing the player from moving in the direction the stick is pushed in, if they perform the charge blade’s Morphing Advance right as they start moving.
  • Fixed a bug causing critical range correction to be applied to the heavy bowgun’s Wyvern Ammo.
  • Fixed a bug causing the intervals between the heavy bowgun’s “walking recoil (small),” “walking recoil (medium),” “walking single fire auto reload,” and Wyvern Ammo to become too long.
  • Fixed a bug allowing the player to use Herculean Draw with only one unit of Wirebug Gauge under certain circumstances.
  • Fixed a bug causing unnatural display of the Izuchi Tail hairstyle when combined with certain pieces of equipment.
  • Fixed a bug preventing machine cannons and elevated platforms from being displayed if players join in or drop out with specific timing during the The Allmother quest, resulting in the quest not being completable.
  • Fixed a bug preventing the UI from being displayed if the player changes areas with specific timing during the The Allmother quest.
  • Fixed a bug occasionally causing the player to change to the appearance of another hunter after completing a quest in multiplayer.
  • Fixed a bug preventing players from carving if a quest is completed while the slain monster overlaps with a monster in a mountable state.
  • Fixed a bug preventing Palicoes with the F Kulu Lute equipped from showing up for other players during Multiplayer.
  • Fixed a bug causing the edges of the Rathian Helm’s visor to look unnatural when using Body Type 1.
  • Fixed a bug causing the graphics for the Twin Ponytails’ bangs to become distorted when equipping the Aknosom Helm.
  • Some items have multiple crafting patterns. If the player sets one pattern to their Radial Menu and then reboots the game, the Radial Menu setting sometimes gets overwritten with another pattern. This has been fixed.
  • Fixed a bug causing the change of perspective to malfunction if another player fires a Dragon Piercer while one player is controlling a ballista or a cannon, or is in aim mode with a ranged weapon.
  • Fixed a bug causing the player to be pushed out of the area if they change areas with specific timing during the The Allmother quest.
  • Fixed a bug causing the Rathalos Mail’s shoulder parts to appear distorted when using Body Type 1.
  • Fixed a bug preventing the player from quickly picking up multiple dropped materials while riding a Palamute.
  • Fixed a bug occasionally causing the position where the player can carve Narwa to differ from the positions for other players.
  • Adjusted functionality so that hunters won’t move while placing a trap, even if they’re pushed by a monster.

Miscellaneous​

  • Fixed a bug causing an error for the Dragonfell Berry icon on the map’s icon list.
  • Fixed a bug occasionally preventing guest players from being able to finish a quest if the quest host leaves the quest with specific timing while experiencing lag in the connection.
  • Fixed a bug preventing the text of Auto Shoutouts from changing when switching languages.
  • Fixed a bug causing Canynes to keep running when the player tries to climb up a pedestal from the right side in the temple inside the pyramid in Flooded Forest area 2.
  • Fixed a bug preventing the number of times you’ve played with someone with whom you’ve exchanged Guild Cards from being counted.
  • Fixed a bug preventing the Auto Shoutout “When a monster is limping” from activating for guest players during Multiplayers.
  • Fixed a bug causing players to disappear if they keep exchanging items during a cutscene.
  • Fixed a bug preventing the quest from finishing if a player joins in right before it is completed.
  • Fixed a bug causing an error on the save file select screen if an anomaly is detected in the save data info.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.
 
I haven't played in a week or so, kinda waiting for some significant new content. The charm grind doesn't really do it for me.
 
Looks alright, I might pop back in for a bit to play some more. I haven't touched it since Stories 2 came out, but now I am in endgame of that and sort of burning out on it as well. I tried going back to MHGU but the movement feels SO stodgy...I dunno, it's really hard to go back to pre-World MH.

Maybe I will give Raging Brachy in Iceborne another go...
 
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