TaintedSquirrel
[H]F Junkie
- Joined
- Aug 5, 2013
- Messages
- 11,953
I mean it took me about 150 hours to fully clear the entire trilogy and approx 2 minutes of that was the ending. ME3 wrapped up a bunch of other storylines splendidly.
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In some games a bad ending can ruin the experience. However in ME3's case it was not "that bad". After the extended cut it was acceptable. And I still feel that the real "ending" is the indoctrination theory, artistic integrity be damned.I mean it took me about 150 hours to fully clear the entire trilogy and approx 2 minutes of that was the ending. ME3 wrapped up a bunch of other storylines splendidly.
In some games a bad ending can ruin the experience. However in ME3's case it was not "that bad". After the extended cut it was acceptable. And I still feel that the real "ending" is the indoctrination theory, artistic integrity be damned.
I mean it took me about 150 hours to fully clear the entire trilogy and approx 2 minutes of that was the ending. ME3 wrapped up a bunch of other storylines splendidly.
Ehh the stupid ending doesn't degrade the rest of the series.
But at least we have Anthem to look forward to. Who else is excited?
Regardless of the ending of ME3, I enjoyed the experience of playing and replaying the trilogy. Andromeda did not have the strong character like Shepard and it had glitches, but it is a good and enjoyable game. Its sad to know that the series' future is in question. But at least we have Anthem to look forward to. Who else is excited?
LOL, this is becoming a pattern now, you again asserting a disagreement where none exists. Have you read my original review of ME3? Probably not, or you forgot, whatever. I said the exact same thing.That the original ending was complete garbage, I was outraged. And the EC only made it barely acceptable at face value.I disagree. I think the original ending was like a punch in the stomach. I wanted to throw up after watching that pile of shit. That said, the Extended Cut was "better" and was the best they could achieve while "maintaining artistic integrity" as their PR machine put it. My take on that is that, its the best they could give us while not admitting that they were totally fucking wrong with their hipster BS ending. BioWare/EA were absolutely right in that they can use what ever artistic vision they want to finish their story. However, I felt that the original ending and even the EC is badly written and incongruent with the established lore and is too thematically different from the nearly 40 hours of game that precedes that part of the story to be anything but trash.
I think mehem and other attempts at "garage" fixes for the game, are shameful garbage. They degrade the experience so much that I can't shake the feeling that I'm experiencing something fake and unofficial. I never could get into those. But the Indoctrination Theory works without a single modification to the game, it even works better with the original pre EC ending. So that is how I choose to interpret the ending, and yes that way it is slighlty open ended, but there is nothing wrong with something being open ended. This is a recurring debate in TV series junkie circles. There are some people who refuse to start watching series that have no ending. I think that's a stupid attitude. You refuse to treat yourself to 100 hours of bliss, because there is no 1 minute monologue at the end that ties everything up? That's irrational. to me it is much worse when a story gets an ending but it's not to my liking. And usually endings are not up to the level that I expected.On the upside, the mod community has made great strides in making Mass Effect 3 the game it always should have been. If you gather the right collection of mods, virtually everything BioWare fucked up or didn't do right from the textures and romances all the way to the game's ending has been addressed in a much more satisfactory way making it the best Mass Effect game by far. JohnP's Alternate MEHEM (Mass Effect Happy Ending Mod) basically achieves what we always wanted using only footage and assets created by BioWare, and it closes the chapter of Shepard's story in a more satisfactory way. Since BioWare hates picking canon endings and doesn't seem likely to create a direct sequel to Mass Effect 3, the alternate endings are just as valid as anything in the actual game. There are some other ending mods, but I think JohnP's alternate MEHEM is the only one that gets it right while doing so in a high quality way that feels like its part of the original game and not fan-fiction. The original MEHEM isn't bad, but the added sections have a noticeable drop in quality compared to the official material. I think it was too ambitious in what it set out to do, although I still consider it a step up from the original bullshit ending and even the EC.
You don't need to live in a fantasy land of "head canon" and suffer through a mission and ending that's a soul sucking beat down anymore. You can flat out download fixes and improvements for the game that make it worth another playthrough or more.
That's why I choose the IT, that way Harbinger is the main enemy.It does wrap up a lot of story lines in very satisfying ways. The Krogan story arc not only wraps up nicely, but it does so in a variety of different ways based on your decisions throughout the trilogy. Rannoch and the Geth/Quarian story line does so as well although it lacks the amount of variation that the Krogan story arc does. Both are realyl good though. The problem is that all that ME3 did right was thrown in the trash by the original ending. The EC does better, with the Galaxy and even Shepard's crew getting an ending they deserve. However, I never felt that Shepard got a good ending and I still think not ending the game with Harbinger front and center as the main bad guy was a horrendous decision.
LOL, this is becoming a pattern now, you again asserting a disagreement where none exists. Have you read my original review of ME3? Probably not, or you forgot, whatever. I said the exact same thing.That the original ending was complete garbage, I was outraged. And the EC only made it barely acceptable at face value.
In some games a bad ending can ruin the experience. However in ME3's case it was not "that bad". After the extended cut it was acceptable. And I still feel that the real "ending" is the indoctrination theory, artistic integrity be damned.
I think mehem and other attempts at "garage" fixes for the game, are shameful garbage. They degrade the experience so much that I can't shake the feeling that I'm experiencing something fake and unofficial. I never could get into those.
But the Indoctrination Theory works without a single modification to the game, it even works better with the original pre EC ending.
So that is how I choose to interpret the ending,
and yes that way it is slighlty open ended, but there is nothing wrong with something being open ended. This is a recurring debate in TV series junkie circles. There are some people who refuse to start watching series that have no ending. I think that's a stupid attitude. You refuse to treat yourself to 100 hours of bliss, because there is no 1 minute monologue at the end that ties everything up? That's irrational. to me it is much worse when a story gets an ending but it's not to my liking. And usually endings are not up to the level that I expected.
BTW as I remember the Geth/Quarian story line have just as much variation as the Krogan, if not more.
People who still want to support IT and proclaim it as the truth in any form are no different than 9/11 conspiracy nut jobs and people who believe in alien implants. Even when confronted with evidence to the contrary, you refuse to accept that what you like or believe in is right no matter what. BioWare told you IT was inventive, but wrong. Any of the endings you choose at the end of ME3 all point away from the veracity of the Indoctrination Theory. What it boils down to is this: What I see when I complete my modded ME3 is an ending that's exactly the same, but is presented in a slightly different way that changes how I feel about it. When you complete and ME3 play through, you inevitably sit there watching something that contradicts IT and goes along with BioWare's statement that you are flat out wrong.
They may have intentionally left it ambiguous until people started bitching about it and the press made it worse by calling their readers entitled and "whiny snot-nosed brats," which caused EA to respond by giving us the condescending fan service in the Citadel DLC.That and the fact that if it was intended to be the ending... well nothing was ever done to reveal or capitalize on that fact. If they did an ending like that then you'd think they would either:
1) Release some DLC when you then find out that is what happened, maybe Shepard starts fighting back and you break out of it and go really fight the reapers.
2) Release the next game based around it, that the great hero got indoctrinated and now you as some new hero have to deal with that or whatever.
It makes absolutely no sense to have some very, very hidden ending/message in there that is then never used, never revealed, never expanded upon. Why would the writers go to all that effort only to drop it, and never say anything about it? It fails the "Which is more likely" test. The more likely answer is that they wrote a shit ending and that is that.
They may have intentionally left it ambiguous until people started bitching about it and the press made it worse by calling their readers entitled and "whiny snot-nosed brats," which caused EA to respond by giving us the condescending fan service in the Citadel DLC.
So did the Nexus have no way to scan for Kadara and the clean air, non-radiated planet before the uprising? They have TWO failed Eos colonies and I don't think their water was safe, either? Why not send the ships and weapons that were gonna be stolen anyway to start a military colony?
They didn't get any scans of Havarl and giant pyramids, but also Angaran cities?
They may have intentionally left it ambiguous until people started bitching about it and the press made it worse by calling their readers entitled and "whiny snot-nosed brats," which caused EA to respond by giving us the condescending fan service in the Citadel DLC.
Maybe, but I doubt it. I mean the whole idea of occams razor/which is more likely really does apply to most things in life. So you have to ask which is more likely that:
1) They had a much more detailed, nuanced, story developed, but hinted at it only in the most minimal ways, many of which appear to be glitches, so that it would be very hard for people to pick up on. Then they wrote in a very ham-fisted ending featuring a very lazy writing trope (deus ex machina) to give a tiny illusion of choice to an otherwise extremely linear event. However after all that, they then chose not to reveal it to the public, capitalize on it, develop it, or anything, but instead just gave everyone the middle finger and abandoned their vision...
or
2) They did a bad job and wrote a shitty emo/hipster plot where "every things sucks, everything is bad, nothing you do matters" and then in the end stuck on a ham-fisted pretend choice that made no sense to try and pretend they were fulfilling their earlier promise of multiple wildly branching endings.
2 is just far more likely.
For what its worth I enjoyed the trilogy, even given its issues. When I played through ME3, all the DLC was already released so my impression of the game was boosted by their inclusion, from Javik to Leviathan to the Citadel and Extended Cut ending itself. I should also mention I completed the trilogy on a fully imported save file, so I got to see extra content that some players may not have. Oh speaking of that... if I was to play a NewGame+ of ME3 , I remember reading that it would only import some of my ME1/ME2 "big" decisions, unlike importing a ME2 file for a first-playthrough of ME3? Seeing this thread reminded me to check the mod scene and I'm seriously impressed - mods like the EGM, MEHEM and others that change, add, and expand the game with enormous amounts of custom content?! Wow! A long time ago when I looked into it there were only some cumbersome graphics mods or non story related things, but there must be some really dedicated fans - I can imagine a EGM + MEHEM (and ME3Recalibrated, plus smaller mods) playthrough would almost be an entirely different experience!
I haven't yet played through Andromeda - it got purged when I cleared Origin to save SSD space. I wonder if there is a similarly in depth mod community for it and if there are any EGM/MEHEM and similar style expansion/remake that are worth adding even for a first playthrough, as Andromeda was noted to have even more significant issues than the classic trilogy/ME3 in both technical and story/presentation elements?
The Nexus was most likely not able to get detailed scans of these planets because of the Scourge and because of its distance from those worlds. Sensors still have a limited range in the Mass Effect universe. You are going to be limited by light speed most of the time. In fact, it was only the Geth that had found anyway around that which is how they knew of viable planets in Andromeda's Heleus Cluster.
The Krogan have the same limits on tech or fuel and they built a colony. From the dialogue the Flophouse was going to be really pathetic but it's nice shaded little settlement once you kill everyone. Then the art department makes a point of having
They really build up terraforming Eos, it's so crucial. Kesh knows about Elaaden? It's hot but there are some trees or caves. Smugglers know about Kadara and help from the Angara with the water?
It's right there in the very quote where I written: "The extended cut made it acceptable" That clearly implies that it wasn't acceptable before the extended cut. So again, you would do well to exercise some self reflection before going on an all out attack over nothing.What's becoming a pattern is your consistent failure to comprehend what you wrote. Here it is again in case you had a dissociative episode.
You're acting like your opinion is fact, and everyone else's opinion is plain wrong. Don't do that, it's extremely obnoxious. Maybe I don't remember every minuscule detail 100% accurately, because it was over 5 years ago, but I remember the version that used bioware assets only, and it still felt pretty bad to me. Maybe they cut those assets for a reason. That's my opinion on the matter, if you don't like it too bad, but don't come at me saying that my opinion is wrong.As per the emerging pattern, you have absolutely no fucking clue what you are talking about. You are once again outright ignoring what I said, and yet quoting what I said. You don't know what you are talking about. Yes, the original MEHEM does come across that way, but the alternate version of it (JAM) only uses assets created by BioWare. It doesn't play or come across as a hack at all. Many of the better mods make use of cut content, that's in the games filles that weren't finished or were cut for some reason. Others may re-order some content so that it works better. Some conversations were taken out and restored via mods. Games aren't unlike movies in that they sometimes have extra stuff that was cut for pacing or any number reasons. In fact, some parts of the game got moved around late in developement and parts of it go unused as a result. Some decisions. Like who is romanceable by a given gender are changed last minute leaving it possible for modders to change how the game behaves using what the original developer made.
Half of the story takes place after the cerberous coup, if they did move it they must've moved it very early in development. Yes, there are assets in every large game that are left unused in the finished product, and they make changes to the story during development. But why do you bring this up? That doesn't mean I must by definition like the mods that re-purpose these assets.An example of this is Kaiden Alekno being romanceable by BroShep in ME1. This was cut from the final game, but can be restore via save game editing. Another is with the Cerberus Coup on the Citadel. This was originally supposed to take place at the end of the game after you were transported to the Citadel but was moved for reasons which remain unknown. In the case of the mod I'm talking about, there is nothing fake going on because the changes are subtle, yet important as they change the feel of the game's ending without actually changing what's presented to us. This is what the Extended Cut did anyway, and most of the added content is retained albeit with a slight context change
LOL, I actually argued against those exact things when they cited those as evidence. But just becuase angryjoe and whoever else made the original indoctrination theory video was wrong about those two things doesn't mean the whole theory has to be thrown out. Yes you can argue away every indirect piece of evidence for the IT as game design. But I certainly don't want to. I said I choose to interpret the ending that way, and I like it. The ones you mention are actually the least compelling clues, and I don't consider them as evidence of the IT either. There are others that are far better. Like the ringing / hum that Vega mentions. Or the oily shadows in your dreams that re-occur during the IM confrontation, which could be a clear reference to what the rachni queen says about the reapers in ME1. Or that the starbrat is the exact same kid that is shown at the start of the game.The Indoctrination Theory doesn't work because the evidence for it is vague and only circumstantial. In fact, much of what was pointed out by people, such as in the Angry Joe video on the subject are clearly visual errors which were a result of the game's rushed release and poor graphics quality overall. Bad textures about in the series, but ME3 has them in droves and its painfully obvious when they repurposed assets from ME2 and reduced the size of those textures from that game to levels where they are barely recognizable. Evidence such as the Earth based texture markings in the Citadel interior, such as "8M8" marking I think it is are a product of how the textures are repurposed for multiple parts of the game and rushed level design. There was also a call out to flat textures that look pulled from ME1 being used to represent corpses. The effect ended up being creepy and sureal, but its a product of rushed design rather than a creative decision. Its pretty clear some of that was used during the design phase as stand-ins to be dealt with later but that didn't happen. This too is a standard practice in game design. When you look at the "evidence" for IT in hind sight, and in the context of the EC and subsequent content from BioWare, we can address those pieces of evidence almost 1 for 1 and disprove them.
And? If bioware said I should jump off a building I wouldn't do that either. Just because the IT is not canon doesn't mean I can't choose it as my preferred interpretation. I never even heard the phrase "head canon" before now.The fan base was reaching for any way to salvage the game and reconcile what they had seen with their expectations of how things should have ended. Back in the day, I wanted to see the same things as evidence of superior writing that was on par with earlier parts of the game. I wanted to see what was a master stroke of a plot that could pay off later. Then BioWare announced that the IT was bunk and that it would release the EC which would provide new context for the ending and change our opinions on the state of the galaxy. That's exactly what BioWare did. BioWare told us that IT wasn't true and that everyone's "head canon" as it became known was fucking wrong.
Deleting the catalyst is a pretty big change, and why would bioware address any fan theory as right or wrong anyway? Bioware confirming or denying anything has no bearing on how I choose to interpret the story that I made my own.The difference between you believing in the Indoctrination Theory and what mods like JAM do is simple. BioWare told you that you were wrong. What's presented in JAM specifically is only what's already in the game. It doesn't change the story or the outcome of that story. Most of what you see is identical to what you see in the "Destroy" or "Renegade" ending with full EMS. The ending only differs in that you have the option to delete the Catalyst, or Star Brat from the game. The Crucible fires automatically destroying the Reapers. In the stock Destroy Ending, Shepard is clearly seen as being alive in rubble. The only change here is that this part comes earlier, and Shepard is seen at the memorial scene putting Admiral Anderson's name up on the Normandy memorial. They get a hug with their love interest if they have one and that's it. Everything else, from the slide show to Hackett's monollog are all retained.
Can't you just entertain the thought for a minute? I understand that they were trying to go for the "best possible" face value ending with these. But to me the IT is much more intriguing, and it actually makes more sense, as Shephard has been exposed to reapers and their artifacts for years, if he/she wasn't indoctrinated by the end of the third game, it would be more unbelievable than anything else.Everything you see uses in game assets and appears in the endings anyway. The only thing you really get is the memorial scene, and that was accomplished by replacing two mesh's with other mesh's and textures in game. It provides a satisfying end to the trilogy without rewriting it. In the destroy ending, Shepard is clearly shown to be alive. The only difference is that this scene occurs earlier and you get one final scene with your crew. It doesn't change what we are shown in that ending. There are no plot revelations and nothing really changes. Yet, the subtle difference creates closure and feels more satisfying. This is no different than the Phantom Edit for Episode I, which made minor changes to the movie which were for the better by cutting out unnecessary shit which felt incongruent to the story and sometimes even the universe lore. Removal of the Star Brat makes the ending feel congruent with the series and keeps the portrayal of the Reapers more consistent through the series instead of radically altering it with nonsense at the end.
You're completely off the rails. One is fiction, the others are real world conspiracy theories. That's a huge distinction I shouldn't even need to explain this to you. And I don't proclaim the IT as the truth. I said that it is my chosen interpretation of the game. Nothing more, nothing less. If you can't accept it, that's your burden. Don't act as if I'm engaged in some kind of crime against humanity.People who still want to support IT and proclaim it as the truth in any form are no different than 9/11 conspiracy nut jobs and people who believe in alien implants. Even when confronted with evidence to the contrary, you refuse to accept that what you like or believe in is right no matter what. BioWare told you IT was inventive, but wrong. Any of the endings you choose at the end of ME3 all point away from the veracity of the Indoctrination Theory. What it boils down to is this: What I see when I complete my modded ME3 is an ending that's exactly the same, but is presented in a slightly different way that changes how I feel about it. When you complete and ME3 play through, you inevitably sit there watching something that contradicts IT and goes along with BioWare's statement that you are flat out wrong.
But why should I care how the masses interpret the game? After contemplating the IT I just can't go back to the face value ending. It's like returning a ferrari for a prius. Even if the ferrari breaks down every now and then and terrible to drive in traffic, I'd still rather have it over the completely well behaved, reliable prius.Your interpretation of the ending does not change how the ending is perceived by the masses, and it doesn't change the fact that BioWare already said it was wrong and the Extended Cut further reinforces this. Obviously, you are free to do whatever you like and a dillusional view of the ending makes it an easier pill to swallow, who am I to judge? Two changes to the ending makes it perfectly acceptable for me, but at least I can see it every time I replay the series. There are a few alternate ending mods, but as I said earlier, JAM doesn't feel like a hack or low quality. It doesn't feel incongruent with the series. In fact, JAM was created as an alternative for MEHEM because MEHEM adds custom content which isn't on par with what BioWare did, complete with garbage voice acting. Although, the MEHEM ending as a whole isn't bad, the drop in quality in specific spots makes it come across exactly in the way you described above. JAM doesn't.
Then I stand corrected. I only finished ME3 3 times.You remember it incorrectly. The short version is this:
The Krogan Story Arc Variations:
Genophage cured, Mordin dies, Eve lives, Wreav In charge.
Genophage cured, Mordin dies, Eve lives, Wrex In charge.
Genophage cured, Mordin dies, Eve dies, Wreav In charge.
Genophage cured, Mordin dies, Eve dies, Wrex In charge.
Genophage not cured, Mordin dies, Eve lives, Wreav in charge.
Genophage not cured, Mordin dies, Eve lives, Wrex in charge.
Genophage not cured, Mordin dies, Eve dies, Wreave in charge.
Genophage not cured, Mordin dies, Eve dies, Wrex in charge.
Genophage not cured, Mordin lives, Eve dies, Wreav in charge.
The Quarian / Geth Story Arc Variations:
Geth and Quarians at peace, Legion dies, Tali lives.
Geth and Quarians at peace, Legion dies, Admiral Raan lives
Geth die, Quarians live, Legion dies, Tali lives.
Geth die, Quarians live, Legion dies, Admiral Raan lives.
Geth live, Quarians die, Legion dies, Tali dies.
Geth live, Quarians die, Legion dies, Raan dies.
I've played through the game some 14 times now, maybe more.
It's right there in the very quote where I written: "The extended cut made it acceptable" That clearly implies that it wasn't acceptable before the extended cut. So again, you would do well to exercise some self reflection before going on an all out attack over nothing.
You're acting like your opinion is fact, and everyone else's opinion is plain wrong. Don't do that, it's extremely obnoxious. Maybe I don't remember every minuscule detail 100% accurately, because it was over 5 years ago, but I remember the version that used bioware assets only, and it still felt pretty bad to me. Maybe they cut those assets for a reason. That's my opinion on the matter, if you don't like it too bad, but don't come at me saying that my opinion is wrong.
Half of the story takes place after the cerberous coup, if they did move it they must've moved it very early in development. Yes, there are assets in every large game that are left unused in the finished product, and they make changes to the story during development. But why do you bring this up? That doesn't mean I must by definition like the mods that re-purpose these assets.
LOL, I actually argued against those exact things when they cited those as evidence. But just becuase angryjoe and whoever else made the original indoctrination theory video was wrong about those two things doesn't mean the whole theory has to be thrown out. Yes you can argue away every indirect piece of evidence for the IT as game design. But I certainly don't want to. I said I choose to interpret the ending that way, and I like it. The ones you mention are actually the least compelling clues, and I don't consider them as evidence of the IT either. There are others that are far better. Like the ringing / hum that Vega mentions. Or the oily shadows in your dreams that re-occur during the IM confrontation, which could be a clear reference to what the rachni queen says about the reapers in ME1. Or that the starbrat is the exact same kid that is shown at the start of the game.
And? If bioware said I should jump off a building I wouldn't do that either. Just because the IT is not canon doesn't mean I can't choose it as my preferred interpretation. I never even heard the phrase "head canon" before now.
And besides just because I don't sign up to a theory I can at least entertain the idea. For example the CW theory. Or what later became known as the CW theory. I think it's fucking bonkers, but I can still entertain it as an interesting idea, and I think the lengths they went to to try and "prove" it is beyond amazing. It's a very entertaining series of videos.
I don't like the implications of that version, but that doesn't mean I'm going to call the people liking it clueless.
Deleting the catalyst is a pretty big change, and why would bioware address any fan theory as right or wrong anyway? Bioware confirming or denying anything has no bearing on how I choose to interpret the story that I made my own.
Can't you just entertain the thought for a minute? I understand that they were trying to go for the "best possible" face value ending with these. But to me the IT is much more intriguing, and it actually makes more sense, as Shephard has been exposed to reapers and their artifacts for years, if he/she wasn't indoctrinated by the end of the third game, it would be more unbelievable than anything else.
You're completely off the rails. One is fiction, the others are real world conspiracy theories. That's a huge distinction I shouldn't even need to explain this to you. And I don't proclaim the IT as the truth. I said that it is my chosen interpretation of the game. Nothing more, nothing less. If you can't accept it, that's your burden. Don't act as if I'm engaged in some kind of crime against humanity.
Ah so if it is something you like then it doesn't matter that it contradicts bioware. This is the case in point of your double standard. I'll refrain from arguing with you in the future, to keep my sanity intact.Deleting the Catalyst is a good change and many people agree. It was bad writing that put it in there in the first place. It turns Reapers into puppets, takes away their independence and makes their motivations the action of one rogue AI we meet in the last 10 minutes of the game. It's fucking stupid. It any case, I have no idea what the fuck the CW theory is.
Ah so if it is something you like then it doesn't matter that it contradicts bioware. This is the case in point of your double standard. I'll refrain from arguing with you in the future, to keep my sanity intact.
Ah so if it is something you like then it doesn't matter that it contradicts bioware. This is the case in point of your double standard. I'll refrain from arguing with you in the future, to keep my sanity intact.
No, it is bad writing from a pretty objective stance. It a Deus Ex Machinia, although one used in an odd way (normally they bring about good endings). It is lazy, bad, writing when a writer gets themselves in a corner and suddenly a new event or character or object or whatever appears from nowhere, to the complete surprise of the audience, and resolves things. In this case very literally a god from the machine. The whole reason we have terms for shit like this is because it is bad writing tropes that happen far too often.
BioWare, meanwhile, is still invested in role-playing games. In addition to the much-anticipated Dragon Age 4, which BioWare teased last year, a new Mass Effect game is in very early development at the Edmonton office under director Mike Gamble, a longtime BioWare producer.
The underlying game design concepts are solid, but it definitely feels like the game was quickly slapped together. I've said before that the updated gameplay mechanics are especially good. The verticality adds a good amount of depth, in particular.I finished this game for the first time a few days ago. It wasn't the complete shitshow it was originally reported to be but it also wasn't nearly as good as it should have been. I can deal with the Shepard-lite of the protagonist but the open world setup for the game was a terrible decision. There were so many times it got extremely repetitive to the point where I wanted to stop playing the game and the amount of time to complete it was way overboard in my opinion (and I didn't complete everything by any means.)
I wouldn't have minded starting another playthrough to change things around regarding combat but it wasn't worth the headaches and boredom from having to repeat so many tedious things.