kcthebrewer
[H]ard|Gawd
- Joined
- Jun 14, 2004
- Messages
- 1,728
But no way in hell could I sit through 83 minutes of theorycrafting!
You apparently never played an MMO (WoW) seriously. Wish I could get that time back
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But no way in hell could I sit through 83 minutes of theorycrafting!
You apparently never played an MMO (WoW) seriously. Wish I could get that time back
That's interesting. Given all the rumors about a lack of communication between the project leads and the designers on the ending, I wouldn't be surprised if somebody at some point figured that's what they were designing. But I certainly don't think that fact is conclusive one way or the other by itself.
I hope whatever they add to the ending in this summer DLC is actually rendered in-engine. I understand the need for the space scenes to be pre-rendered cutscenes, but I'm always disappointed when character dialog and such is pre-rendered when it clearly could have been done in the game engine.
That's true. I guess I tried to block the dreams out of my memory because they were the worst part of the game. They might have had some impact if they chose the characters you lost that you actually cared about. But instead we got vent kid.
And I guess them being the worst part of the game, the ending would fit right in.
Yeah, I remember hearing Mordin at one point. But all I could think about was how lame chasing the kid was. I tried to run out of the play area multiple times but to no avail! Those scenes actually ruined some of the better lines from the game for me, because I knew what was coming. I think it was after Tuchanka, there's a group discussion and at one point Shep says to Garrus "I'll sleep when I'm dead." I found the line, particularly the delivery, to be pretty funny... but I also knew what was coming and that just ticked me off.
Wow, you're a butcher.
On another note, to break up the ME3 criticism a little bit, I have to give Bioware props for Eve. Fantastic character and excellent voice acted. I wish there could have been more interaction with her.
Eve was a cool ass character. I deleted Maelon's data in 2 so she dies in 3 but she's such a cool character that I'm gonna have to do a replay of 2 just so I can keep Maelon's data so she can live.
Oh and Dan, I think I'm coming around to your way of thinking with the pistols. I've been using the level 10 Carnifax and having a ball. I have to admit, its a lot of fun blowing dude's heads off with a single shot.
That Matlock would be literally perfect if it held a little more ammunition. Thats the only thing that bugs me about it. Of course if youre playing on Normal difficulty, picking up 1 clip fully reloads you so its not a big deal but on Hardcore or better, its kind of a pain. Ive actually ditched the assault rifle lately in favor of the sub machine guns. Basically about as much damage, better accuracy and more ammo. Plus they are usually lighter which helps the recharge. Ive been using the concussive shot a lot more so a quick recharge is something I like.
I dont know why but Ive always preferred using pistols all the way back to Duke Nukem's Desert Eagle. The pistol in Doom was worthless so I always rolled with the shotgun. But in the more recent action games, the pistols seem to be a little more fun to play with. Not sure why.
I really like the Black Widow but that damn recoil is irritating as hell. Fire off a shot and the screen jumps up a mile so you have to back out of the scope just to get your bearing again. But at level 10, you dont ever need more than 1 shot on the majority of bad guys.
One thing that was brought up in that video I was unaware of is the fact that the files for the foliage data in the game itself used during the Normandy crash on the eden type planet are labled "dream planet vegetation."
drako said:I hope whatever they add to the ending in this summer DLC is actually rendered in-engine. I understand the need for the space scenes to be pre-rendered cutscenes, but I'm always disappointed when character dialog and such is pre-rendered when it clearly could have been done in the game engine.
The Mattock was my weapon of choice as well. I'm typically a SMG guy but those weapons were useless in the game. I gave every one a shot but they were all pretty lousy.
The Prothean beam gun was a great squad weapon IMO.
I've had that thought before and it haunts me. I'd be more upset about that then the actual ending to Mass Effect 3. They will pull a "dream / indoctrination theory card." Trust me.
J W said:Really the only ending that would really disappoint me would be if it were all a dream.
Wow, you're a butcher.
On another note, to break up the ME3 criticism a little bit, I have to give Bioware props for Eve. Fantastic character and excellent voice acted. I wish there could have been more interaction with her.
fun fact a different writer did all the Mordin, Tail, Eve, Legion stuff and shows its the best parts of the game
So I'm playing through DA:O for the 3rd or 4th time...damn what a masterpiece. And the ending was great as well. What happened Bioware? ME1, DA:O were absolutely some of the best of the genre ever made (outside of ME1s terrible combat and inventory). EA, put out the cash to bring back the old talent, and give Bioware free reign to do what they want to do.
Bioware started those projects before EA bought them. That is not to say it isn't also much the fault of Bioware. Just don't expect quality out of any of their studios in terms of RPG anymore. A lot of the old Bioware talent from way back has moved on, now you have people like Jennifer Hepler who think RPG's should just be interactive movies.
This reminds me that I'm currently like 40 hours into this and I got sidetracked and never started the end game. Need to do that.So I'm playing through DA:O for the 3rd or 4th time...damn what a masterpiece. And the ending was great as well. What happened Bioware? ME1, DA:O were absolutely some of the best of the genre ever made (outside of ME1s terrible combat and inventory). EA, put out the cash to bring back the old talent, and give Bioware free reign to do what they want to do.
The ending of DAO was fine, but the conclusion to the Warden's quest as told in the DLC was absolutely awful. Particularly if you chose a female Warden. The grand conclusion to your story arc would involve retrieving a book for some elves.
Arrival was ME2. Nah, I'm talking about the "Witch Hunt" DLC. Though really, all of the DAO DLC was pretty lousy. A ton of reused assets and levels with mostly uninspired stories. All of the Mass Effect DLC, even From Ashes, is better than any of the ones in DAO.Which DLC was that? It's been a while since I've played it; are you talking about Arrival?
Arrival was ME2. Nah, I'm talking about the "Witch Hunt" DLC. Though really, all of the DAO DLC was pretty lousy. A ton of reused assets and levels with mostly uninspired stories. All of the Mass Effect DLC, even From Ashes, is better than any of the ones in DAO.
Arrival was ME2. Nah, I'm talking about the "Witch Hunt" DLC. Though really, all of the DAO DLC was pretty lousy. A ton of reused assets and levels with mostly uninspired stories. All of the Mass Effect DLC, even From Ashes, is better than any of the ones in DAO.
It's not that From Ashes was poorly designed, it's that it should have been in the main package to begin with. It's clear that it was meant to be included all of the way and whether it was time constraints or something more devious, removing Javik was a poor move. The mission itself I thought was pretty mediocre. Nothing wrong with it, but nothing to recommend it as they like to say about planets. Even if you accept that it should have cost additional, the pricing of it was not in line with previous DLC. I mean, no way was From Ashes at the quality level of Lair of the Shadow Broker.
Edit: Agree 100% with the above. If you're going to remove a character because you "don't have time", then remove one of the worst characters to ever blight the franchise. Allers was awful.
Javik is too important to the story to not include him. While not essential I guess, he really reveals a lot about the Protheans and their war with the Reapers. Taking him out when he was clearly meant to be there from the start was a bad move. They should have ditched Allers, replaced her with Emily Wong, and spent all the time and money on rendering a real face for Tali instead of Allers. While I don't hate her as much as others do, I thought she added VERY little to the game.
...now you have people like Jennifer Hepler who think RPG's should just be interactive movies.
Hear, hear, fucking hear!
That was the single biggest disappointment in this game to me and the biggest thing I was looking forward to - finally seeing Tali's face. Ive dug this chick since the first game and always romance her (except my first playthru of ME3 where Dan guilted me into hooking up with her instead) and I couldnt wait to see the scenes of her without her mask. Hell I wouldve even been happy if it was just at the scene on Rannoch where if you were able to save her, she took her mask off to look and that whole conversation of "shopping for a house again" with it off. I was so disappointed and disgusted that the only thing you see of her face is a small'ish picture that you can kinda see for a few seconds. Fuckers. That pissed me off WAY more than the shitty endings.
Know what else sucks? Ive gotta spend the weekend up in Ohio in some dirty little mining town with the in-laws for mothers day. I wont be able to fire up ME3 one time til Monday evening when we get back. Jesus.
You know, in a way I dont have a problem with that. I dont mind a long ass game with a simply superb story like ME1 or 2 that totally engrosses me. Hell I consider Mass Effect more of an interactive movie anyway. I suppose so long as the game play isnt watered down too much, and the story was awesome, I wouldnt mind.
I've never understood the obsession many people seem to have with Tali. I never thought of her as a viable romance option even though the game's mechanics allow it. Without seeing her face, I can't get into her in the first place. Real or not, she just doesn't interest me. I'll probably always opt for someone else in all ME playthroughs. I typically go for Liara, but I've had playthroughs where I romanced Ashley and Miranda as well.
I can see that. I thought Liara was great in the first game and the obvious choice. Heck, as a graduate student, I could even kind of relate to her character. But in the second two games they changed her quite a bit, and made her less attractive. I think towards the end of ME3 they kind of returned to her ME1 persona, but by then everything was unraveling anyway.Tali is just the kind of chick I like. Liara was in the 1st one. She was all cute and naive and Ive always liked the dorky chicks I guess. I didnt like her nearly as much once she got all tough. Tali has a "cuteness" to her I always liked. Liara's voice also kinda got on my nerves sometimes. I never hated it but I sometimes felt like she was trying a little too hard to sound sexy. So yeah, I guess everybody gravitates to the chick that has the personality that most closely resembles the kind of chick theyd dig in real life.
Its just the personality. The chick has bird feet for God's sake so its definitely not a physical thing. But Liara has snakes growing out of her head so I guess it wouldnt be there either. The 2 hot human chicks are bitches so cant mess with them.
Tali is just the kind of chick I like. Liara was in the 1st one. She was all cute and naive and Ive always liked the dorky chicks I guess. I didnt like her nearly as much once she got all tough. Tali has a "cuteness" to her I always liked. Liara's voice also kinda got on my nerves sometimes. I never hated it but I sometimes felt like she was trying a little too hard to sound sexy. So yeah, I guess everybody gravitates to the chick that has the personality that most closely resembles the kind of chick theyd dig in real life.
i liked Tali but then i find intelligence a far bigger turn on then looks soo...
and as much as i like Tali i was hoping that she would be all tentacle face looking just to troll all the Tali waifu people
I can see that. I thought Liara was great in the first game and the obvious choice. Heck, as a graduate student, I could even kind of relate to her character. But in the second two games they changed her quite a bit, and made her less attractive. I think towards the end of ME3 they kind of returned to her ME1 persona, but by then everything was unraveling anyway.
Maybe this was just my perception, but Liara always seemed to have the least to say in ME3 while you're on the Normandy, which is interesting, considering she is supposed to be an information broker.
I wish they would have just left Tali's face out of it: leave up to the player's imagination. Weird thing is, they chose to leave the ending up to the player's imagination (not something most people will appreciate) and give us something definite for something rather inconsequential like Tali's face. Very peculiar if you ask me.
And by far the worst thing in the game is Ashley's face. They butchered her.
Something else. Did you guys notice that the default color for appearance on MP is red? OOOOOOOOOOOOOOOOOOOOOOH!