Mass Effect 3 SPOILERS THREAD

So the chick who voices EDI is going to do new voice work.

They may actually fix the ending. That, or getting ducks in a row for future DLC. Former seems more likely, so shit yeah, I say.

EDI has a nice real life body, also.
 
So the chick who voices EDI is going to do new voice work.

They may actually fix the ending. That, or getting ducks in a row for future DLC. Former seems more likely, so shit yeah, I say.

EDI has a nice real life body, also.

Really? Thats pretty damn cool if so. But Id like to hear that the actors for male and female Shepard are also lined up to do some voice work as well. Surely theyll need them too in order if they plan on this thing being halfway decent. But it does make me think its not just going to be some extra cinematic footage.
 
Really? Thats pretty damn cool if so. But Id like to hear that the actors for male and female Shepard are also lined up to do some voice work as well. Surely theyll need them too in order if they plan on this thing being halfway decent. But it does make me think its not just going to be some extra cinematic footage.

Given that they'll most likely have more dialog than anyone else in the Extended Cut, they may bring them in later once they are sure they've got all the dialog scripted that they'll need to record. We also don't know what dialog may have been recorded before hand that simply didn't make it into the game.
 
Hopefully EDI will be in all three endings. This would really shake up what apparently happens (death to Geth! death to Edi!) in Destroy. Now I don't know if this hurts or enhances the indoctrination stuff, but I'm happy anyway that BioWare is (apparently) doing more than just throwing some slides with text at us.

There's also a chance that BW is bringing some voice actors back to just flesh out the ending, and they stick with the starchild stuff as-is. That would kind of suck.

This could also mean that they're working on some kind of DLC. Doubtful, unless the DLC will be EDI-centric.
 
Hopefully EDI will be in all three endings. This would really shake up what apparently happens (death to Geth! death to Edi!) in Destroy. Now I don't know if this hurts or enhances the indoctrination stuff, but I'm happy anyway that BioWare is (apparently) doing more than just throwing some slides with text at us.

There's also a chance that BW is bringing some voice actors back to just flesh out the ending, and they stick with the starchild stuff as-is. That would kind of suck.

This could also mean that they're working on some kind of DLC. Doubtful, unless the DLC will be EDI-centric.

Well the Starchild is a liar. They've already said via Twitter that EDI lives in the destroy ending despite not ever seeing her currently. Shepard lived too, so I wouldn't trust the Reaper King.
 
Frankly Shepard's eyes looking like that has to be symbolic. There can be no other explanation I can think of.

Shepard basically dissolves only in those two endings, so apparently they thought it would be appropriate to give him glowing eyes. We have no idea the technical aspects behind doing so. While it may seem like more work to copy TIM eyes, it may have turned out to be the most plug and play way. There's no real way for us to know.

I'd like to reiterate that I don't necessarily believe in the above scenario. I hope there's more to it. It's sensible there's more to it. I'm merely pointing out that a plausible, mundane explanation exists. I'm not sure how you can seemingly say there's a 0% chance the above might have happened.
 
Shepard basically dissolves only in those two endings, so apparently they thought it would be appropriate to give him glowing eyes. We have no idea the technical aspects behind doing so. While it may seem like more work to copy TIM eyes, it may have turned out to be the most plug and play way. There's no real way for us to know.

I'd like to reiterate that I don't necessarily believe in the above scenario. I hope there's more to it. It's sensible there's more to it. I'm merely pointing out that a plausible, mundane explanation exists. I'm not sure how you can seemingly say there's a 0% chance the above might have happened.

I agree about this. Everything about this ending is far too sloppy for us to really be able to infer any deeper meaning. The entire final sequence, meaning everything that follows the Cerberus base, is full of lazy, nonsense writing, continuity errors, absurd logic, and is generally so poorly thought out that we should just do what Dan suggested and stop before we get to that point. Maybe you can imagine your own ending, or wait and see if Bioware can come up with something worthwhile. Just don't hold your breath.
 
I agree about this. Everything about this ending is far too sloppy for us to really be able to infer any deeper meaning. The entire final sequence, meaning everything that follows the Cerberus base, is full of lazy, nonsense writing, continuity errors, absurd logic, and is generally so poorly thought out that we should just do what Dan suggested and stop before we get to that point. Maybe you can imagine your own ending, or wait and see if Bioware can come up with something worthwhile. Just don't hold your breath.

It really is pretty bad once you get to the Priority Earth mission. There are some gems in the goodbye sequences here and there but aside from that pretty much all of it is trash. Even the level design seems bad. Something about it, where the enemies show up, how many, etc. give me that repurposed feel. The kitchen you fight from to hit the Reaper anti-air defense for example. That doesn't seem like an area where you'd get zerged. The rest of the game's level design isn't like that. When you get overrun by that many enemies elsewhere, you typically have far more room to manuever. In that sequence you just don't have it. One could reason out that the terrain for fighting is almost never truly ideal and it makes things feel more desparate as you get flanked constantly. But the level just has a very different feel from the rest of the game. Something seems sloppy and off about the whole thing. The rest of the game isn't so frustrating as that mission is. It feels like it was intended to be used differently somehow. Like for a different mission, but it was repurposed to save time. A lot of sloppy ass tricks are used to make it artificially harder than the rest of the game and make the whole thing take longer than it should. Namely, the spawn rate is unusually high. Enemies chosen are often the type that make short work of you in close quarters. They've also got banshees and things like that out which are hard for some classes to deal with quickly. Many people, including myself who had no trouble with the game on Hardcore or Insanity had to drop the difficulty down to normal to get through that mission. I've got no proof on this point and maybe other people had a different impression, but this part of the game just felt off, and sloppy. It's not fun.

And yeah, I've got 2 playthroughs played up to that very part because I can't bring myself to go further. That and I'm hoping to be able to run through the last mission and check the DLC out when released very quickly and see what if any variations there are on it vs. the original endings. (I use the plural form of "ending" very loosely.) So when that comes out, I'll play it and you bet your ass I'll be in this thread talking about it.

As for deeper meaning, I don't know. I think they literally threw it together as a cobbled mess of reused stuff that wouldn't have made the cut otherwise or was intended to fit somewhere else in the game, or even stuff that came from the original ending plot line. They sort of tweaked and worked around it. Take the Citadel "explosion" sequence for example. It seems clear that the Citadel was supposed to explode, but the scene cuts away before it blows up. It's a hard and fast sort of edit. I'm not an editing expert mind you, but I have some experience in that area. And what it looks like to me is repurposed footage. Otherwise you'd have had a smoother sort of transition to the next scene. So that might have been a scene in which the Citadel could have been destroyed in the original ending, but BioWare didn't want to commit to that in this version so they used the footage and cut away early. And I'll bet that they may pull the same trick with the relays and retcon their destruction in the same manner. Using existing footage but again cutting away before they explode.

But with all that said, I think they probably were told to make something that would allow for sequels, or at least a possibility for it. (I just can't see EA going any other way with it.) Even if it was far fetched or even stupid, they needed a way to bridge the gap to a potential ME4. So they did what they could with the time and money they had left. As I said the original plot line wouldn't have allowed for a meaningful continuation so this idea makes the most sense to me. This would also indicate that the current ending was structured in such a way as to fit with whatever idea they had which would allow for additional entries into the series. So I have to believe BioWare had some kind of plan to move forward, although I'll be damned if I know what it is. The sloppy and haphazard way the ending fits together, the plot holes and continuity errors, or even possible visual errors could be a result of throwing something together. So as you said, it's hard to look at the ending and know what's intentional and what isn't. Further evidence that suggests this shit was cobbled together low budget style is in the rest of the game itself. It's excellently written really. Now it isn't written for newcomers to the series, but overall the quality of the writing, and even the polish of most of the game tells us that something happened last minute that made them go this route. The ending mission and the endings themselves just show too sharp a decline in quality to be "their original artistic vision."
 
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dunno, but by many accounts they are taking the EC quite seriously. They definitely deserve some props if they really are working hard on it and putting it out at no cost to the customer.

I wonder if it means that they have big plans for the ME franchise (lots of ME3 DLC or just future games), and they felt it was in their best interest to clean this mess up before pursuing those plans. If this is true, I definitely agree that some serious shit probably hit the fan toward the end of the game's development and BioWare was faced with a time-crunch. Heck, the EC may have been in the works for a while as they probably anticipated the shit storm. EA may have preferred funding a free extended cut to delaying the game further.

Then again it could all just be lip service and we get nothing more than extra slides and cinematics.
 
dunno, but by many accounts they are taking the EC quite seriously. They definitely deserve some props if they really are working hard on it and putting it out at no cost to the customer.

I wonder if it means that they have big plans for the ME franchise (lots of ME3 DLC or just future games), and they felt it was in their best interest to clean this mess up before pursuing those plans. If this is true, I definitely agree that some serious shit probably hit the fan toward the end of the game's development and BioWare was faced with a time-crunch. Heck, the EC may have been in the works for a while as they probably anticipated the shit storm. EA may have preferred funding a free extended cut to delaying the game further.

Then again it could all just be lip service and we get nothing more than extra slides and cinematics.

Supposedly extended scenes are all we are going to get. It isn't as if there will be any added gameplay.
 
Why does everyone assume they'd do the very end of the game last? Is that how AAA games development works?
 
Well the Starchild is a liar. They've already said via Twitter that EDI lives in the destroy ending despite not ever seeing her currently. Shepard lived too, so I wouldn't trust the Reaper King.
EDI only survives the Destroy ending if she was the crewmember (Love Interest and Joker aside) that you talked to the most; it's a bug.

Kind of like how an alive, happy, and on-the-Normandy Ashley is the only way to hear most of Gabby and Ken's dialog down in Engineering.
 
Supposedly extended scenes are all we are going to get. It isn't as if there will be any added gameplay.

Yep, they're going to "explain" it to us because we're all apparently too stupid to understand their "artistic vision".

To be honest, I find that attitude extremely insulting. If you have to explain your ending to the majority of your playerbase, that says more about you being a shitty writer than your players being stupid or slow.

I'm still betting they steal the IT stuff and claim it was the plan all along. I don't see how else they can write themselves out of this disaster, and even then, they've lost all credibility with their fanbase going forward.

DA3 could save them, but most people expect it to just be the final nail in the coffin at this point.
 
Why does everyone assume they'd do the very end of the game last? Is that how AAA games development works?

My thinking is not that they waited until late in the development to work on the ending. It's that major changes came down as they got closer to release. I assume that the major plot points are all planned out at the very beginning of development, and that most of the writing happens early on too. But if someone decides to completely rework something at the later stages then you would expect to end up with the garbled mess that we have now.
 
Why does everyone assume they'd do the very end of the game last? Is that how AAA games development works?

We don't really have any hard facts to operate on, but there's plenty of leaks and rumors that indicated they altered the direction the ending was going in the last phases of development.
 
Yep, they're going to "explain" it to us because we're all apparently too stupid to understand their "artistic vision".

To be honest, I find that attitude extremely insulting. If you have to explain your ending to the majority of your playerbase, that says more about you being a shitty writer than your players being stupid or slow.

I'm still betting they steal the IT stuff and claim it was the plan all along. I don't see how else they can write themselves out of this disaster, and even then, they've lost all credibility with their fanbase going forward.

DA3 could save them, but most people expect it to just be the final nail in the coffin at this point.

Yeah, the artistic vision crap rubs me the wrong way. I just don't like people declaring their stuff art, especially declaring it art that's far too awesome to be altered. If anything, it's commercial art. And commercial art should most definitely be changed if your consumer doesn't like it. Their is no "integrity" in commercial art. It exists to please consumers and make money.

Those comments are even worse if the rumors are true that the ending was written by just Casey Hudson and Mac Walters, as then it spits in the faces of the rest of their writing staff. "Sorry guys, you lacked the artistic vision to help us make the ending. Your simplistic, mundane, sensible writing styles were not up to par with our fantastical, absurd space magics."

All this time, and I'm still blown away they thought this would be a good idea. It was a straight forward sci-fi story driven by characters with a smattering of a cliched all powerful evil. Why they decided the ending needed to be somehow "profound" and more complicated than "blow up reapers" is beyond me.
 
We don't really have any hard facts to operate on, but there's plenty of leaks and rumors that indicated they altered the direction the ending was going in the last phases of development.

Why does everyone assume they'd do the very end of the game last? Is that how AAA games development works?
They didn't even record Martin Sheen's dialogue until very late last year. And they've said elsewhere that they don't animate the scenes until they have dialogue, so they get the timing right. So yeah.
 
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Supposedly extended scenes are all we are going to get. It isn't as if there will be any added gameplay.

Hmm. Added gameplay is actually the precise thing I was hoping for in the EC. I'm not expecting new enemies or bosses anything like that implemented, but at least a "walk here and talk to this person" type of implementation. That's not necessary for a successful EC, of course. I just think it would be nice.
 
Im sure they wouldve liked to do something like that where you could walk around and maybe talk a little more or ask some more questions but they just didnt have time. I honestly believe they didnt expect this backlash at all and were totally unprepared to do anything about closing all the loopholes.
 
Yep, they're going to "explain" it to us because we're all apparently too stupid to understand their "artistic vision".

To be honest, I find that attitude extremely insulting. If you have to explain your ending to the majority of your playerbase, that says more about you being a shitty writer than your players being stupid or slow.

I'm still betting they steal the IT stuff and claim it was the plan all along. I don't see how else they can write themselves out of this disaster, and even then, they've lost all credibility with their fanbase going forward.

DA3 could save them, but most people expect it to just be the final nail in the coffin at this point.

I couldn't agree more. If your ending needs explanation it wasn't well crafted. If people need to be convinced that the ending was good, then it wasn't.
 
So you guys have probably discussed this all ad nauseum to this point I'm guessing, so bear with me. I beat ME3 last night and it's time to core dump my thoughts. Awesome game. I had my doubts, and some of them were even confirmed, but the overall package was great. I don't really have any major complaints, and the emotional pull of the story blows the first two out of the water. I was very skeptical when BW talked about the emotional side of the experience and then proceeding to discuss the random kid dying on Earth. That scene was too hamfisted for me, as were the dream sequences. But the fantastic last third of the game, with your final dialogues with all of your current and former squadmates was pulled off perfectly. I'm genuinely going to miss almost all of the major characters, and that's a credit to the storytelling.

I remember folks worrying about having to play the multiplayer in order to get the "best" ending, myself included, but I'm not sure how you would. I ended up the game with at least 2000 points more than was required, so I'm sure even those who aren't rabid completionists could also accomplish enough required tasks. I have yet to touch the MP, and quite frankly I doubt I ever will. I feel like my Mass Effect experience is now complete. Plus I don't really like MP these days. The thing that kept me from buying at launch, the Prothean DLC... well, my mind isn't changed on that one. It was a lame cash-grab and a way to turn the game from $60 to $70 at launch. You can claim it isn't essential, but really, it is... at least if you care at all about the universe. Boo to BW and EA on that one.

Now for some of the bad and good... in that order because I like to save the best for last!

The bad:

-The lack of variety in the gameplay was unfortunate. Sure, the shooting is good, but there is little to break up the flow. This was especially noticeable after playing DX:HR recently with it's excellent hacking minigame. Even some Pazaak or something would have been nice. ME has never been great at this, but to have no real minigames at all was disappointing. The most glaring example was when you were sharpshooting with Garrus in the Citadel. Sure, it was a nice moment, but why can't I show my skills here??
-The non-combat sidequests were poor. They really boiled down to one of two types. Either collect artifacts through planet scanning, which, while much improved from the ME2 rendition, still feels like filler. The others were mostly lame dialog pieces on the Citadel which would almost always proceed like this:

Character: "I'm not going to do X because of Y and that's final!"
Shepard: "I'm Commander Shepard and you should do X because it's good!"
Character: "I will now do X. Thank you for showing me the error of my ways Commander!"

All of these sequences felt incredibly shallow... which was unfortunate considering the quality of the other writing.
-The first third of the game felt kind of klunky... pretty much until you get to the Salarian/Krogan plot. The level design wasn't that great on Earth and on the Palaven moon. I also noticed more buggyness during this section than elsewhere. Camera shots not showing characters and Garrus walking backwards during almost the entire Palaven mission. Funny but a little immersion-breaking!
-Romance amnesia. Maybe this only happens with Liara, but the game seemed to forget at one point that we were together. Early in the game it treats Shep and Liara as a couple. Then at one point she started calling me a good friend, three different Normandy crew members tried to have sex with/date my Shep (to which I said no), and then I finally met up with Liara on the Citadel and the game gave me an achievement and said I rekindled an old relationship. Say what?
-The music. Almost all of the songs seemed to either be recycled or just mood music. The big Mansell numbers (which I'm guessing were all of the piano pieces) didn't really fit at all. I think the loss of Jack Wall really hurt here and it's a shame. There were a few good cues, but they were few and far between.
-Kai Leng. What a random and dull character. I understand that if you read the books that he makes sense, but I shouldn't have to do that. As it is, I see the guy for the first time and then everyone in the game starts referring to him like he's some old nemesis. I couldn't care less about some guy named Kai Leng... it's time to fight the Reapers god damnit!

The good:

-The humor! I've never found ME to be a particularly funny series, but for such a dark game, ME3 has some genuinely hilarious scenes. Well done.
-The mission design in the last 2/3rds of the game was fantastic. In particular, the London mission couldn't have been done better. The combat was intense, the set-pieces with Reaper beams flying everywhere were awesoem, and the interlude you have to chat with everyone while you hear radio chatter of folks getting torn to shreds in the background was chilling. It was during that mission that I realized how much all of these characters meant to both my Shep and to me. And when Liara finally recovered from her amnesia, her discussions with my Shep were touching. Bravo BW for that mission.
-The combat, while still not as good as something in say Half-Life, was once again much better than the ME combat, and some parts of the game were particularly intense. Fighting those Reaper Asari was always an intense experience.
-At times it felt a little forced, but I'm glad they managed to reunite you with most of the major players at some point or another. Of course, around when the Citadel was attacked, I thought they were going to kill everyone off... at least it seemed that way!
-I think the story added context to the other two games... especially the second. I didn't really like the main plot to ME2, but I like it more after playing ME3. It makes more sense and I think when I eventually play ME2 again I'll enjoy it more as a result. There's still no justifying the dumb terminator though and the fact that he made a cameo made me facepalm.
-OK.. I'm going to go there... the ending. ;) While I can see why some wouldn't like it, I think the criticism is way overblown. So much so that I was constantly thinking about it as I finished up the game. I figured the game was going to end with you getting killed by the Reaper beam as you walked up to the Citadel transport. THAT would have been a kick in the balls. Or getting killed by the Illusive Man in the control room. But really, I though the ending was very well executed. The lack of impact of your decisions is a downer for sure, but at the end I consciously chose the symbiosis option as I figured it made the most sense based on what my Shep knew. Yeah, it's a shame that she won't get to see her little blue babies, but life goes on. I guess I kind of always expected Shepard to die at the end of the game, so that didn't bother me too much.

All in all though, I'm really sad to see the experience end. I feel like I have to say goodbye to a bunch of friends, and really what more praise can you give to an RPG-ish game? I liked the ending, but if you really really hate it you can always use your imagination and come up with a new one. No doubt we all had an idea of how it should end in our minds before we even played. I imagined my beaten and battered Shepard holding hands with Liara in some sort of control room as the Crucible is fired with the last words being "You did it Shepard..." and then the game ends with the flash of the weapon leaving you wondering if it truly did work. And if I want the ending to be that, it can be so to me. But really, it's such a small part of a great game (and trilogy), that I can't believe it would "ruin" the whole game for people.

Edit: yikes. TL;DR - great game, enjoyed the ending, don't understand the hate!
 
@drako

Nice review but I find it interesting that you're concerned with the lack decision making available to you in the game by way of mini-games, and even the Garrus/Shep shootout on the Citadel, yet you're totally complacent with none of your decisions meaning squat in the endings.
 
@drako

Nice review but I find it interesting that you're concerned with the lack decision making available to you in the game by way of mini-games, and even the Garrus/Shep shootout on the Citadel, yet you're totally complacent with none of your decisions meaning squat in the endings.
Thanks. Well, it's really two different things. I'm not that upset about the lack of decision making by way of mini-games. Rather, the lack of mini-games or just non-combat missions leads to the game feeling very homogenous. It would have been nice to have the action broken up a little more. In KOTOR for example there were things such as the trial on Manaan, the booby trapped husband on Tatooine... just nice little interludes that break up the combat missions.

The lack of consequence in the finale isn't ideal but honestly I think Bioware was in a no-win situation there. If they make your decisions have little impact then they get criticized (and rightfully so) for betraying one of the hallmarks of the series. But, if they made it so you get horribly punished for making certain decisions, folks would be equally pissed about that. One thing that doesn't make sense to me though is why fleet strength has any bearing on which options are available to you from the Catalyst? That's completely illogical.

Oh and I did forget one thing on my "bad" list. Jessica Chobot is a horrible horrible voice actor and whoever made the decision to cast her (probably somebody in marketing) is an idiot. The acting done by randomly encountered folks on the Citadel (such as PTSD Asari) was leagues better than anything from Chobot.
 
I remember folks worrying about having to play the multiplayer in order to get the "best" ending, myself included, but I'm not sure how you would. I ended up the game with at least 2000 points more than was required, so I'm sure even those who aren't rabid completionists could also accomplish enough required tasks. I have yet to touch the MP, and quite frankly I doubt I ever will. I feel like my Mass Effect experience is now complete. Plus I don't really like MP these days. The thing that kept me from buying at launch, the Prothean DLC... well, my mind isn't changed on that one. It was a lame cash-grab and a way to turn the game from $60 to $70 at launch. You can claim it isn't essential, but really, it is... at least if you care at all about the universe. Boo to BW and EA on that one.

again someone is not understanding what's required, or what options are available to you in the ending, though I don't blame you since it's deliberately obfuscated. you did not end up with "at least 2000 points more" because this is again technically impossible without mp, unless you cheated, in which case the game still won't show the final scene, because it's hardcoded to check your mp status for this final part. if you haven't seen shep take a final breath from beneath the rubble after the explosion, then you haven't unlocked every scene of the ending.

the feeling is not of worry, it's contempt. getting the score you need from mp is trivial for anyone to do, the point is they had to force it, when you remove the freedom of choice you diminish its enjoyment.
 
again someone is not understanding what's required, or what options are available to you in the ending, though I don't blame you since it's deliberately obfuscated. you did not end up with "at least 2000 points more" because this is again technically impossible without mp, unless you cheated, in which case the game still won't show the final scene, because it's hardcoded to check your mp status for this final part. if you haven't seen shep take a final breath from beneath the rubble after the explosion, then you haven't unlocked every scene of the ending.
I just checked again and you are correct. I never did the destroy ending so I guess personally I didn't miss anything, but I see what you mean. Thanks for the correction. Well then, strike that point. :)
 
Does anyone know if the Keepers were ever explained? Are they just some organism that cropped up this cycle, or were they always left on the Citadel to keep it running? It mentions that they were there before any race discovered the citadel, but I don't remember it ever expanding on them as a species, why they apparently have no communication abilities but can use computer terminals, etc. Are they a reaper product or did they evolve elsewhere and find the citadel and just decide to sit there silently maintaining it for millennia?

Actually, while I'm thinking about it, how does the Citadel resist erosion/weathering? 50,000 years is enough for the structures to degrade noticeably, let alone all the previous cycles. Or is it more space magic reaper technology that doesn't acknowledge the laws of physics.
 
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Does anyone know if the Keepers were ever explained? Are they just some organism that cropped up this cycle, or were they always left on the Citadel to keep it running? It mentions that they were there before any race discovered the citadel, but I don't remember it ever expanding on them as a species, why they apparently have no communication abilities but can use computer terminals, etc. Are they a reaper product or did they evolve elsewhere and find the citadel and just decide to sit there silently maintaining it for millennia?

Actually, while I'm thinking about it, how does the Citadel resist erosion/weathering? 50,000 years is enough for the structures to degrade noticeably, let alone all the previous cycles. Or is it more space magic reaper technology that doesn't acknowledge the laws of physics.

The keepers were explained iirc. Somebody with a better memory on the lore can elaborate, but they're apparently some race the reapers sort of evolved to maintain the Citadel in much the same fashion they altered the Protheans to be Collectors.

I don't believe the Citadel would have to resist weathering. Any atmosphere it has would be artificially generated and controlled. There's really nothing to create any sort of erosion or weathering, as there would be no weather or wind in space. Considering the Keepers maintain constant upkeep on it, I'd imagine whatever wear and tear that does happen just gets replaced.
 
The keepers were explained iirc. Somebody with a better memory on the lore can elaborate, but they're apparently some race the reapers sort of evolved to maintain the Citadel in much the same fashion they altered the Protheans to be Collectors.

I don't believe the Citadel would have to resist weathering. Any atmosphere it has would be artificially generated and controlled. There's really nothing to create any sort of erosion or weathering, as there would be no weather or wind in space. Considering the Keepers maintain constant upkeep on it, I'd imagine whatever wear and tear that does happen just gets replaced.

I'm usually pretty interested in reading the journals and whatever in the ME games but I don't remember it being covered. I looked it up and apparently it's not clear - some pages say what you said, and others say they started alongside/predated the reapers. Not a massive point in any case, but interesting.
 
I just checked again and you are correct. I never did the destroy ending so I guess personally I didn't miss anything, but I see what you mean. Thanks for the correction. Well then, strike that point. :)

Actually, the game doesn't check if you "cheated" by checking MP. I used the save game editor to boost my score to compensate for the lack of galactic readiness via MP to see the "full" ending and it worked.

I only did this after experiencing all 3 other endings on the original points I accumulated. I had a little under 5000 initially, cut down to around 2300 I think.
 
Actually, the game doesn't check if you "cheated" by checking MP. I used the save game editor to boost my score to compensate for the lack of galactic readiness via MP to see the "full" ending and it worked.

I only did this after experiencing all 3 other endings on the original points I accumulated. I had a little under 5000 initially, cut down to around 2300 I think.

You can accumulate around 7,000 points, but your EMS will drop to just under 4k when your galactic readiness sits at about 50%. So if you were sitting around 5k, then 2300 or so EMS you didn't do a lot of things.
 
I'm usually pretty interested in reading the journals and whatever in the ME games but I don't remember it being covered. I looked it up and apparently it's not clear - some pages say what you said, and others say they started alongside/predated the reapers. Not a massive point in any case, but interesting.

It was stated pretty clearly throughout the games what the keepers were, although it was never *certain* (since the keepers were somewhat of a mystery within the universe even with some things revealed about them)

Basically what was said a few posts above is correct. The keepers are presumed to be a race that was conquered at some point by the reapers and were genetically altered to become subservient and "man" the citadel to make it ready for each subsequent reaper invasion.
 
It was stated pretty clearly throughout the games what the keepers were, although it was never *certain* (since the keepers were somewhat of a mystery within the universe even with some things revealed about them)

Basically what was said a few posts above is correct. The keepers are presumed to be a race that was conquered at some point by the reapers and were genetically altered to become subservient and "man" the citadel to make it ready for each subsequent reaper invasion.

Correct. This was covered in Mass Effect 1 & 2.
 
It was stated pretty clearly throughout the games what the keepers were, although it was never *certain* (since the keepers were somewhat of a mystery within the universe even with some things revealed about them)

Basically what was said a few posts above is correct. The keepers are presumed to be a race that was conquered at some point by the reapers and were genetically altered to become subservient and "man" the citadel to make it ready for each subsequent reaper invasion.

Keepers are the similar to the Collectors except being non-combatant. Unsure about the level of sentience though.
 
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