DouglasteR
Gawd
- Joined
- Jan 6, 2006
- Messages
- 531
I've played ME1 4 times, ME2 twice and ME3 I completed once, but it took me 3 months to do it because I wasn't enjoying much of it. Here's my disjointed rant that I'll type up because I'm in-between projects this afternoon:
ME1 - best dialog-writing, best main story, most interesting choices, felt the most satisfying to play through for me personally
ME2 - best side missions by far, good story but not fantastic, lots of detail in characters' backstory and writing
ME3 - worst dialog, worst writing. Best gameplay (shooting, cover, etc). Some very exciting setpieces to fight on, but game *really* felt like the player was "along for the ride" doing combat scene, story scene,combat scene, watch Shepherd jump off a ledge with explosion, run past this, blow up this, etc. The pacing was tiring to me.
All of them have good parts, but ME1 was my favorite and ME3 was the flashiest and fastest, had a lot of lines that made me groan, and a lot of scenes where I was just thinking that "this is like the Michael bay of video games."
And just to mention the writing in general, like the overall scripts of the games: ME1 seemed pretty sophisticated. Things made a lot of sense and had a lot of apparent depth. There would be a plot twist and I'd be able to think about how that action made sense coming from that character, or something would be portrayed with the right amount of mystery and the right amount of exposition, etc. It was like a very good writer was at the helm of things. disclaimer: I'm not a great writer myself so I'm poor at articulating it and I haven't played these in a while so I don't have many examples ready to support my opinions.
For ME3, the writing seemed all over the place. It wasn't as cohesive. The villains didn't seem to make much sense. The Reapers didn't seem logical or intimidating at all.
1 Reaper alone, Sovereign, in ME1 seemed like he was about to accomplish everything he needed to and fought viciously against huge fleets around the citadel. He was "smart" and cunning and his actions seemed sensible and it would be reasonable to expect positive results (for him) from his strategic and tactical choices. He was the big mysterious alien, lovecraftian cosmic horror death machine with a fearsome intellect and he was a shadow looming over the game.
In ME3, reapers are a bunch of dumb digitally-shrieking fools getting killed by big worms, and sending their pathetic ground troops down to fight on even terms with the turians and humans and stuff. Sovereign was just 1 entity, and he did awesome stuff as a villain. The reaper fleet is massive in ME3, but it feels like they barely achieve anything other than burning a few cities.
I think a lot of stories benefit from a strong element of mystique, with a few solid reveals thrown in that can blow our minds. The exposition that ME2 and 3 added just didn't resonate. They added more detail and they are canon, sure, but the twists here and the reveals here weakened the story rather than strengthened it. Think to finding out how the cycle works in ME1 - Damn, the Protheans were not the first... they were just the most recent step of a long staircase of galactic extinction events? The Reapers do this? whoa, what could that mean?
What gave you that sense of awe and inspired the thoughts that go with that, in ME2? Were you impressed by "the human reaper?" Everyone I know thought it looked like a gaudy Terminator knockoff and it was weak and impotent besides. Not impressed. The collectors being Protheans? Whatever, I was more interested in the universe in which they were dead - the reapers made more sense to me as a mysterious, killing cosmic force, that way. How about ME3? The Starchild, and the crucible? ME2 I can assume is the writers trying to expand on the universe and adding new detail, but that detail just not being executed particularly interestingly or convincingly. ME3 I can't see anything other than poorly equipped writers writing themselves into a corner and having no time to think of something better, realizing they have a deadline to release the game and they have no idea how Shepherd is going to beat a fleet of a million Sovereign-reapers. "Yeah, the Crucible, that'll be the thing the story centers around." There's a problem if the only literary resolution to a plot arc is supermagic.
And the thing with the kid who died in the beginning on Earth, and the dreams you have, and the Starchild? That just seemed so forced. I felt like Shepherd was *my* character in ME1 and ME2 and the choices I made with Shepherd wouldn't indicate that he/she'd be so affected by this, but now it's a canon fact that Shepherd is all torn up about one specific kid dying? Millions of people died on the Earth attack, and Shepherd, the coolest-headed, most brilliant officer in the Alliance and human spectre is going to get all torn up and obsess over one single kid? Put your attention to things that you have some control over, and worry about the people you know! Goodness, that kid wasnt even the first person in the trilogy I'd failed to save, either.
I just don't find it plausible, or consistent with itself... So much of 3, just didn't resonate with me. Felt contrived and forced. Felt like they were making scenes and making them look awesome (and they did) and the story that linked it all together was less important, or crafted by less talented or less passionate people. Or maybe just too many people - 1 good writer could make it all cohesive, but not a team. Who knows.
So that's my rant. If ME1 was adapted into a movie or a novel it'd be a pretty good one. If ME3 was, it would be another common special-effects summer action movie with a weak plot that we all forget.
That said, ME3 did have its high points. I still say it was a good game. It is a good enough game, and a broad enough game, that I cam capable of almost totally hating some aspects of it, and I can still enjoy much of the rest of it. I guess that alone is worthy of some praise, and good job to Bioware and perhaps even their writers for enabling that.
My thoughts exactly.
I dont know what we faced in ME3, but it was not the Reapers.
"Yeah, were making one of the most massive structures ever" and not a SINGLE reaper came to do something about it - Crucible Guard
Did we saw something CLOSE to the dreams that the beacon show to Shep ? Not even close
Did we saw something CLOSE to the repear weapon that scarred planets in the ME1 ?
Like all trilogys, the former always suck.
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