Mass Effect 3 SPOILERS THREAD

the bit a about Liara thats EVERY Asari
the Asari are playing the long game given time they way they attract every other race at some point the galaxy will be 100% Asari
 
Yeah I like the Asari too. I liked the mission on Thessia, don't get me wrong, but I really wish that would have been more drawn out. Basically anything in the three games which dealt with Asari was something that I found interesting. I even liked the Ardat yakshi monastery mission.

I also like the Trinity chick. LOL maybe they'll get her to explain the endings.
 
I really don't care about all the plot holes etc left at the end... There are plenty of games out there that I enjoyed greatly with crappier ending than ME3.

What really craps me out tho is the inconsistency of the ending, the whole game built very well on ME1 and ME2 and had these GREAT scenes in it (Grunt coming out of the cave and Mordin's end to mention a few) and in each case I had a great emotional experience.

HOWEVER the Ending which should have been the best of them had nothing of that for me, this meant that the whole game built up to this end and it didn't live up to 10% of the buildup.

THAT is my gripe with the ME3 ending.

/Q
 
As idiotic, as naming a nameless enemy after it's description is. It's nowhere near as idiotic as ME3's ending.
 
As idiotic, as naming a nameless enemy after it's description is. It's nowhere near as idiotic as ME3's ending.

Very true. I think the important lesson here is that without a final game boss, the last enemy you fight will make a lasting impresson. Especially when it's by itself. It is literally the last battle in the game. I understand what BioWare was going for as end bosses are something that is certainly very video gamey, but BioWare failed to understand that it is a game, and even films and novels tend to have some kind of climactic or tense situation which has to be resolved one way or another. There is a build up to it and it's expected to happen in some form. But everything about the Illusive Man conversation and the ridiculous Starchild is just out of place and nonsensical, and worst of all anti-climactic. If the game's ending were good enough to stand on it's own like the conversation with Saren was, (despite still havnig a boss fight anyway) then maybe it would have worked. But it didn't work.

Even worse is the fact that they ripped off their own bad guy confrontation from Mass Effect. The crap that the Illusive Man says sounds like the ramblings of a mad man, and it pales in comparison to what we had with Saren. It was deja'vu. We already did that before BioWare. The worst part about this is that they literally squandered the talent involved. I've always thought Martin Sheen's work as TIM was fantastic. But they blew it with a lousy script and nonsense.
 
Last edited:
I understand what BioWare was going for as end bosses are something that is certainly very video gamey, but BioWare failed to understand that it is a game

LOL I know, right?

That's one of the more absurd things BioWare has said: Boss fights are too video gamey.

Tempted to get one of those Woot shirts, but damnit if they still don't have Tall sizes.
 
Last edited:
Every time I apply Occam's Razor I get: they were going to miss the hard and fast ship date that coincided with EA's marketing blitz, so they tried to pass off some BS developed in days or weeks as an artsy ending. (Maybe a month or 2 if you also include the half-assed final mission which ends with Marauder Shield's death).

I can no longer view the current ending in any other light(Indoctrination Theory, etc.). And I can't imagine that the team of artists and writers that created the majority of ME1-3, would ever intend to ship the ending we received.

It's been more than a month since I returned my copy of the ME3 collector's edition. The trauma has mostly passed, but as far as I'm concerned, Bioware still owes their customers a proper ending, and a sincere apology. Unfortunately, I don't think their lawyers would let them apologize, even if they wanted to.
 
Every time I apply Occam's Razor I get: they were going to miss the hard and fast ship date that coincided with EA's marketing blitz, so they tried to pass off some BS developed in days or weeks as an artsy ending. (Maybe a month or 2 if you also include the half-assed final mission which ends with Marauder Shield's death).

I can no longer view the current ending in any other light(Indoctrination Theory, etc.). And I can't imagine that the team of artists and writers that created the majority of ME1-3, would ever intend to ship the ending we received.

It's been more than a month since I returned my copy of the ME3 collector's edition. The trauma has mostly passed, but as far as I'm concerned, Bioware still owes their customers a proper ending, and a sincere apology. Unfortunately, I don't think their lawyers would let them apologize, even if they wanted to.

BioWare won't admit that they made a decision which was from a creative perspective bad. It isn't art. Plagerizing endings from other science fiction and radically altering the style of your presentation which was established over hundreds of hours in 2.9 games only adds cheese to the soggy shit sandwich they served to us as a game. I've said this on the BioWare forums, but I'll reiterate here. BioWare has ONE and only ONE way out of this. It all has to be free. But there is a way we can all (or most of us) get what we want from the customer, to BioWare, to EA. Not to say they can ever truly make up for their mistake but they can at least make things "good enough."

The Priority Earth mission is just bad. Everything but the good bye scenes are utterly terrible. The level design, the lack of objectives, no sense of scale, presentation, bad AI and other issues plague this section of the game. It's the only section I had zero fun playing. It's too late and too costly to fix all that. With a decent ending, I could forgive this terrible mission because there is some kind of pay off due at the end. Everyone makes mistakes, and again I could forgive this if everything else were handled right. Too late to add a boss fight as well. Alright, I can accept that. I hate it, I think most people find it totally disappointing that we can't kick Harbinger in the daddy bags, but whatever.

So here is what EA/BioWare has to do. It shouldn't take their cinematic team no more than two weeks to do this.

Let the shit sandwich endings play out as normal. At the end of all that, but not necessarily the credits, they need to add a scene in which the screen fades to black after the normal ending plays, but before the credits. Your squad mates or love interest's voice all of the sudden says: "Shepard..........Shepard....WAKE UP." or something like that. You can be all jacked up, they can get you medigel or whatever, and haul you out of there. A little com traffic telling Hackett or someone you will regroup at xx location is all that's needed. You can probably find what you need already recorded for this. Even if you don't, minimal dialog is all that's needed. If your EMS was too low, an alternate scene in which Shepard is clearly dead could be used. If it's slightly higher but not great, simply have the same scene, but leave it with your last two squad members dead and regular Alliance marines tending to Shepard, or better some of those ME2 characters that were relegated to cameo roles previously.

Have Shepard taken to a field hospital and end the game with the credits, perhaps after Shepard says something, or not, or doctors do. You can even leave Shepard's ultimate fate variable based on your choices. Essentially with dialog BioWare can confirm the ending was a dream. They do not have to call it indoctrination. The game was already set up for this in a way with the existing dream sequences. What's one more? As abstract as much of the ending is, it feels like a real dream rather than the cliche' "slow motion running through the woods." Which never made sense to be because our dreams usually reflect the world we know, and a wooded area makes little sense for Shepard. But the fight with the Reapers isn't done yet. I'll get to why in a minute.

Roll the credits, have your stupid Stargazer scene, and even your insulting "Buy DLC" message. Now, is this the best solution? I think it's the best they can do with what they've got. It's also the cheapest way out for them. But what it really does is it buys time to go back to the drawing board and get a do over with the ending. That second chance is something few fans would be willing to give a game designer. They should embrace it, not let their vanity blind them to the possibilities. They can either release a large DLC like Lair of the Shadow Broker to finally conclude the game or better yet, bridge the gap to Mass Effect 4.

Why would we want that? Well we don't. Truth be told we didn't want this, it's not what we were promised and it sure as hell isn't satisfying in the way we would have wanted initially. The sad part is this type of ending would probably make many people feel a lot better. But what we wanted a real, satisfying and potentially happy ending and an ending in which we felt some sense of accomplishment, a personalized experience, and one in which our choices mattered. This type of ending is a compromise. It tells BioWare they've got more time to get things right. It basically gets us what we want. While this isn't a satisfying conclusion in itself, it does remove concerns about the state of the galaxy going forward by resolving all the plot holes we encountered originally.

It accomplishes several things and resolves a lot of issues.

  • Minimal effort on BioWare's part to implement and low cost.
  • It unifies the ending for a sequel and or DLC content.
  • It solves the problem of creating sequels by removing the one road block preventing sequels which is the synthesis ending.
  • Eliminates the plot holes by making them just part of a nonsensical dream.
  • Eliminates the Starchild, or at least the implications of it which create plot holes and incongruity with the series. It minimizes it's importance. That's always a win.
  • BioWare doesn't have to admit they were wrong creatively.
  • BioWare can say they preserved their artistic vision and claim they meant to do this all along.
  • BioWare can call it a dream and don't have to use the term "indoctrination theory."
  • BioWare can even call us idiots who just didn't get it the first time.
  • This ending would provide new context and provide clarity. Which makes their previous statements absolutely true.
  • Electronic Arts wins big time because it means the franchise and series can continue FORWARD.
  • Previously planned or cut content which may have been reserved for DLC's can be held back for ME4. Thus again reducing the work load on BioWare to do it.
  • People who do not want the ending changed can simply avoid downloading it. They can choose for their Shepard's story to end right then and there.

The best part about it is that it gives us hope for a real resolution some day. It allows BioWare and EA to make more money, we get another game (we just have to hope that it's a good game) but BioWare can take the lesson's learned here and apply them to their next installment. That last part requires them getting over themselves and recognizing that they went wrong. But it still doesn't force them to admit it. I'd also point out that while this fix is cheap in a monetary sense and cheap even from a story perspective, it should work. Is as good as an ending done right the first time? No. And for those who'd whine about a lack of closure, yeah it wouldn't provide closure, but rather open a door that was slammed in our faces. Many games, TV shows and movies end on a cliff hanger and while Mass Effect has never done that, it does solve certain problems and while it wouldn't please everyone, I think most people may see this as a middle ground we can live with.

Now this doesn't mean that BioWare is free and clear. I think a real ending DLC or a discount on ME4 is absolutely needed to appologize to the fan base they bent over who bought ME3. This would also be for NOTHING if future DLC and future games had the same terrible writing and low quality found in ME3's final act. So it's a chance for BioWare to recover from this and get back on track, not a license to continue the way they have been. The only problem this doesn't resolve is that it's doesn't allow for a real ending in which your choices matter. But they should matter going into future DLC and ME4.
 
Last edited:
Just out of curiosity Dan, have your threads over on the Bioware forums gained any sort of traction or meaningful response from the fans? Because you're posts are certainly well formatted and thought out, especially when compared to the rest of the junk some people start threads over.
 
Just out of curiosity Dan, have your threads over on the Bioware forums gained any sort of traction or meaningful response from the fans? Because you're posts are certainly well formatted and thought out, especially when compared to the rest of the junk some people start threads over.

Some of them have been popular for a time but then get buried. I directed a couple of posts at BioWare employees directly. (Nothing hostile or anything like that.) They never did respond. I think they are still in damage control mode. The fact is they won't admit they made a mistake and may not even realize that they did. They say they are listening but any DLC which doesn't can the Starchild's nonsense is practically doomed to fail out of the gate. And really they don't grasp that the ending is clear enough. Their comments about listening are highly suspect based on what we've seen out of them. The real problem is that the ending is bad. Not just for the plot holes but the tone of it, the feel of it are all completely wrong. It goes beyond the endings being overly negative, but that is a massive part of the reason for people hating it.
 
Last edited:
Bioware and their Mass Effect 3 ending made the news when the ending started to piss people off. I'm located in the same city Bioware HQ is.
 
Bioware and their Mass Effect 3 ending made the news when the ending started to piss people off. I'm located in the same city Bioware HQ is.

On the upside, apparently BioWare is starting to back peddle and retcon via Twitter right now. I think they are slowly coming around. What good that will do is still up in the air. The fact is they can't really give us content that's worse than the original ending is.
 
On the upside, apparently BioWare is starting to back peddle and retcon via Twitter right now. I think they are slowly coming around. What good that will do is still up in the air. The fact is they can't really give us content that's worse than the original ending is.

What's going on?
 
What's going on?

Well right now they are saying the relays aren't destroyed, just disabled. They are saying that no one is going to starve. They''ve also confirmed that in the destroy ending Shepard can live, and went on to state that EDI can survive that ending as well. I believe they even stated outright that the Starchild does in fact lie.

These are just twitter comments from various staff members, especially Mike Gamble.

See some of it for yourself: http://twitter.com/#!/gamblemike

The most interesting thing he said recently is that something just passed QA which is not the Extended Cut DLC. I don't know if this is a patch that does something cool or additional DLC, but he seems to be really excited about it.
 
Well right now they are saying the relays aren't destroyed, just disabled. They are saying that no one is going to starve. They''ve also confirmed that in the destroy ending Shepard can live, and went on to state that EDI can survive that ending as well. I believe they even stated outright that the Starchild does in fact lie.

These are just twitter comments from various staff members, especially Mike Gamble.

See some of it for yourself: http://twitter.com/#!/gamblemike

The most interesting thing he said recently is that something just passed QA which is not the Extended Cut DLC. I don't know if this is a patch that does something cool or additional DLC, but he seems to be really excited about it.

o_O

Interesting stuff.
 
Every time I apply Occam's Razor I get: they were going to miss the hard and fast ship date that coincided with EA's marketing blitz, so they tried to pass off some BS developed in days or weeks as an artsy ending. (Maybe a month or 2 if you also include the half-assed final mission which ends with Marauder Shield's death).

I can no longer view the current ending in any other light(Indoctrination Theory, etc.). And I can't imagine that the team of artists and writers that created the majority of ME1-3, would ever intend to ship the ending we received.

It's been more than a month since I returned my copy of the ME3 collector's edition. The trauma has mostly passed, but as far as I'm concerned, Bioware still owes their customers a proper ending, and a sincere apology. Unfortunately, I don't think their lawyers would let them apologize, even if they wanted to.

sadly no amount of reduction would make sense of it, so the razor could not be applied here. no use applying logic to deduce something illogical.
 
Very true. I think the important lesson here is that without a final game boss, the last enemy you fight will make a lasting impresson. Especially when it's by itself. It is literally the last battle in the game. I understand what BioWare was going for as end bosses are something that is certainly very video gamey, but BioWare failed to understand that it is a game, and even films and novels tend to have some kind of climactic or tense situation which has to be resolved one way or another. There is a build up to it and it's expected to happen in some form. But everything about the Illusive Man conversation and the ridiculous Starchild is just out of place and nonsensical, and worst of all anti-climactic. If the game's ending were good enough to stand on it's own like the conversation with Saren was, (despite still havnig a boss fight anyway) then maybe it would have worked. But it didn't work.

Even worse is the fact that they ripped off their own bad guy confrontation from Mass Effect. The crap that the Illusive Man says sounds like the ramblings of a mad man, and it pales in comparison to what we had with Saren. It was deja'vu. We already did that before BioWare. The worst part about this is that they literally squandered the talent involved. I've always thought Martin Sheen's work as TIM was fantastic. But they blew it with a lousy script and nonsense.

A boss fight would have been nice. What kills it though is that not only is there no boss, there's no sense of victory either. The god child just steps aside and says "here's how you can beat us, go push whatever button you'd feel like to stop me." I don't feel like I won, I feel like he let me win. There's no victory in that.

I agree about Martin Sheen too. That whole Citadel sequence was odd, but I still sorta liked it because I thought the voice acting was all around terrific in that scene. I even liked the work done by the manshep there and I was never his biggest fan.
 
I generally hate boss fights. All they do is bring the game to a screeching halt for as long as it takes you to figure out the specific pattern you need in order to defeat said boss. I'm all for some great combat but I don't think I could name a single boss in 3 decades of gaming that I enjoyed the fight. I have no problem with there being no boss fight in ME3. That is the one thing about the ending I had no beef with.
 
I generally hate boss fights. All they do is bring the game to a screeching halt for as long as it takes you to figure out the specific pattern you need in order to defeat said boss. I'm all for some great combat but I don't think I could name a single boss in 3 decades of gaming that I enjoyed the fight. I have no problem with there being no boss fight in ME3. That is the one thing about the ending I had no beef with.

I don't really need a boss fight, but I need to feel like I won. The conversation with Saren was a good point. Had there been no boss fight after talking him down, that still would have been good.

You just carry no momentum into the ending in ME3. You pass out and the god child saves you apparently as he could have left you to bleed out right there. Then he presents you with all the ways you can kill him and does nothing to stop you. It just feels so anti-climactic to me. I don't feel like Shepard did anything at all.
 
I do have to admit I wanted to fight Harbinger. Hauling ass down that hill headed straight for him, I just knew this was gonna be epic......then he flys off? I was like "Wait! Come back!"
 
I do have to admit I wanted to fight Harbinger. Hauling ass down that hill headed straight for him, I just knew this was gonna be epic......then he flys off? I was like "Wait! Come back!"

While it was annoying in ME2, I thought to myself; "Hey Harbinger where is all your trash talk now?"

I don't really need a boss fight, but I need to feel like I won. The conversation with Saren was a good point. Had there been no boss fight after talking him down, that still would have been good.

You just carry no momentum into the ending in ME3. You pass out and the god child saves you apparently as he could have left you to bleed out right there. Then he presents you with all the ways you can kill him and does nothing to stop you. It just feels so anti-climactic to me. I don't feel like Shepard did anything at all.

Your uninvolved and detached from the whole thing. The worst part is that none of the endings feel like a victory.
 
While it was annoying in ME2, I thought to myself; "Hey Harbinger where is all your trash talk now?"

I know. Dudes all over ME2 and you get to talk to him in the Arrival DLC and so I was expecting to see a lot of him but he doesn't make an appearance at all!
 
BioWare has been playing that card for a while. This story stopped belonging exclusively to BioWare the minute they "shared" it with paying customers. It's our story, too, and BioWare can't just do whatever the shit they want to do with it. They can't just make up random stuff and expect it to fly because they're the almighty creators of this "work of art." Well they can, but there'll be consequences and we're currently seeing the extent of some of them.

Anyway, just because BioWare says the relays aren't destroyed and Edi isn't dead doesn't make it true. Given what's already evident in the story, we're led to believe these things. We're also led to believe that the relays explode causing an unfortunate experience for a load of people. These are assumptions, sure, but BioWare did say that they wanted the ending to be open to interpretation. If the relays aren't actually destroyed and Edi isn't dead and people don't starve, BioWare needs to show us with actual evidence and it had better make sense.
 
BioWare has been playing that card for a while. This story stopped belonging exclusively to BioWare the minute they "shared" it with paying customers. It's our story, too, and BioWare can't just do whatever the shit they want to do with it. They can't just make up random stuff and expect it to fly because they're the almighty creators of this "work of art." Well they can, but there'll be consequences and we're currently seeing the extent of some of them.

Anyway, just because BioWare says the relays aren't destroyed and Edi isn't dead doesn't make it true. Given what's already evident in the story, we're led to believe these things. We're also led to believe that the relays explode causing an unfortunate experience for a load of people. These are assumptions, sure, but BioWare did say that they wanted the ending to be open to interpretation. If the relays aren't actually destroyed and Edi isn't dead and people don't starve, BioWare needs to show us with actual evidence and it had better make sense.

Well I think you've touched on a point, which I've made directly to BioWare employees on their forum, they ignored me but I'll give you the short version as I think you'll get it.

BioWare created a new science fiction IP with Mass Effect 1. And it was fantastic. Sure the game had drawbacks but seriously, I think in a lot of ways it's the best IP since Star Wars. While that's debatable to a significant degree, the success of it, and the second game were undeniable. ME2 is one of the best selling XBOX 360 titles of all time. Mass Effect 3's sales records also speak for themselves.

What BioWare fails to grasp is that they connected each and every player to the story, not by the story itself being unique, but with the detailed characters and personalized interaction. Everyone feels like it's a game which they can have their way. Granted this is largely an illusion as the game's actual decisions and variables are much more minimal in their impact but each time you play it, the game feels a little different even if your choices are fairly similar though separate runs. Each time you play it, you can go through it with a style that's all yours. Even if all roads lead to the same place, your journey is yours and yours alone.

What BioWare doesn't get is that a story like this which gains this kind of popularity transcends their ownership. They are the provider of the content yes, but if you fail the fans, if you disappoint them then no one will buy your games anymore and your story ends. They need to understand that when something becomes this big it takes on a life of it's own. They have to be true to the spirit of the franchise they invented but they have to be in tune with more than just the story they set out to create, but our perceptions of that story as well. Above all else, the second part of that makes or breaks the story, the franchise and the game.

No one gives a fuck about BioWare's artistic vision. As good as Mass Effect is, the stuff isn't Arther C. Clarke or Phillip K. Dick. I'm not the biggest fans of those works, but I can appreciate them. So don't misunderstand. If I watch Minority Report, or something like that I know what I'm signing on for. I know that the ending is going to be more artsy, and open without drawing a real conclusion. It's going to leave me speculating about what was real and what wasn't. Mass Effect has never been presented in such a manner. What Mass Effect is for lack of better terminology is a character driven epic which takes elements of more contemporary science fiction franchises with some twists and unique style which gives the universe it's own identity. It's closer to Star Wars or Star Trek and Stargate than anything else. This is important because handling your IP well means knowing what you have, what's similar and how things have gone wrong with others in the past. When a franchise like Star Trek has endured for 40 something years, you have to look at what made it do so. When something like BSG is popular for a time, then ends badly, with any attempt to revisit it ending in failure, you have to look at that and avoid the traps which caused that franchises lack of popularity or demise.

What they've also failed to understand is that most people do not like artsy films or artsy beer or Phillip K. Dick and Aurther C. Clarke novels. It isn't that any of these things are bad, but they take a certain type of individual to appreciate them fully. Even though I can appreciate a high brow science fiction story from time to time, It isn't what I signed on for with Mass Effect. And I'll wager that the more pallatable science fiction franchises have in the long run made a lot more money and are more well known by the masses. Some will go so far as to say that mass market appeal automatically makes something stupid or low brow, but that's another topic for discussion. I think that's elitism at it's finest. While I'm certainly smart enough to appreciate a Phillip K. Dick novel, or even a greek tragedy, I generally prefer watching something that makes me feel good when all is said and done. Something good should make you feel a little of everything. And getting back to knowing what you have is knowing your medium. Mass Effect 3 is a fucking video game. Plain and simple. While BioWare wants to act like it's more than that, it isn't. It certainly has the makings of something which could transcend media, but again that's a bit off topic. Right now it's a video game. Video games need to allow for the player to actually win. You need to walk away from a game feeling like you accomplished something. The endings to ME1 and ME2 were simple. But I felt like I did something great each time I played through to their conclusion. Mass Effect 3 completely lacks this quality.

Stories which end the way Mass Effect 3 does are bitter. Not bittersweet as BioWare perhaps intended. This lacks Mass Market appeal and they've earned their backlash. So what they've done by going with this psuedo intellectual ending which "leaves lots of speculation for everyone" is jump the shark. They tried to achieve transcendence with Mass Effect. They tried to turn it into something it wasn't because they have no concept of what the story has become and what it means to the people who have supported it for the last half decade. Because of that, they didn't fully understand the ramifications of altering a formula that worked and instead failed to achieve anything they set out to do.

Everyone wants to assume that something they wrote or created is automatically permanently theres. But look at the backlash which occurs everytime George Lucas or Stephen Spielburg mess with their classic films. Backlash. Why? Because they insult and alienate the very people who have made personal connections to those stories. BioWare needs to sit down and have a nice warm slice of humble pie, and think about what they've done. As of now, I think they are only starting to get the tiniest bit of understanding of what went wrong. The problem is, will they have the humility to admit it and make a change. Only time will tell but I highly doubt it.
 
Last edited:
Funny that you mentioned humble pie..the BioWare "backlash" was to send cupcakes to the office (not sure if mentioned before) to encourage them to do the best they can with the game.. kind of a different way to do things... I hope it worked out and they can churn out something awesome. They then donated all those cupcakes to local charities to distribute the cupcakes to the needy. And thanked the fanbase for being so passionate about ME.
 
We'll see. I'm hopeful the Extended Cut DLC will be worth while but given what we've seen with ME3's endings and BioWare's overall responses, I don't have high expectations.
 
Agree, Dan. That's something I think a lot of the "why are you so pissed off?" people don't bother considering.

Funny that you mentioned humble pie..the BioWare "backlash" was to send cupcakes to the office (not sure if mentioned before) to encourage them to do the best they can with the game.. kind of a different way to do things... I hope it worked out and they can churn out something awesome. They then donated all those cupcakes to local charities to distribute the cupcakes to the needy. And thanked the fanbase for being so passionate about ME.

It was a pretty creative thing for the fans to do. I'm not anti needy people or anything, but the cupcakes were intended for BioWare. It just seems to me like BioWare failed to take the gesture in stride and with good humor.
 
Just eat the fuckin cupcakes and enough with everybody turning every interaction into something to share or exploit for PR.
 
the one in my sig. mass effect 3 was released then. maybe he knew the shitstorm was coming once people finished the game and left hanging? would be tough on me too if I were him. I hope this isn't wishful thinking, but I trust bioware. Looking forward to more me3 stuff.
 
the one in my sig. mass effect 3 was released then. maybe he knew the shitstorm was coming once people finished the game and left hanging? would be tough on me too if I were him. I hope this isn't wishful thinking, but I trust bioware. Looking forward to more me3 stuff.

I don't think the backlash was in full swing on March 8th. I doubt this has anything to do with the endings. Could be wrong, i suppose.
 
I don't think the backlash was in full swing on March 8th. I doubt this has anything to do with the endings. Could be wrong, i suppose.

March 8th is when people started finishing it. The backlast didn't really start happening until around the 10th. Not everyone could sit down with a midnight copy and play until it was done. Hell even I didn't do that. I finished the game on the 10th I think. I think that statement was about the negative endings, but it doesn't matter. People who "trust" BioWare to get it right shouldn't. It isn't BioWare anymore. Not like it was. They are Electronic Arts. A husk of what they once were seems like an appropriate thing to call them. The overall quality of the game's final act, how rushed it was, how contradictory to various employee statements prior to release, and Dragon Age 2 should be all the proof you need to reach that conclusion.

If you aren't extremely skeptical by now, you should be.
 
Back
Top