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Wow. Good catch. That's borderline stunning. Did BioWare jut trollface.jpeg us? I mean, it could be a coincidence, but I'm starting to see way too many coincidences to keep ignoring it.
What significance does Pax have?
Very intriguing detail catches, folks!
I'm very intrigued myself. I'm starting to believe indoctrination was much earlier on...
What significance does Pax have?
they have a panel at PAX east
I'm telling you, Bioware is gonna blow our minds.
... Nobody seemed to be upset about that little boy in the beginning of the game though. ...
I was put off by the kid, the first time he appeared subsequent to the intro. And when the first dream sequence imposed itself on me, I was wondering WTF game was I playing.
To sum up, in science fiction, especially in a visual medium, I subscribe to: "No Cute Kids, No Cute Robots. Ever!" 99 times out of 100, such characters detract from the story, rather than add to it.
It doesn't matter if they blow our minds, all they had to say was "We're sorry,we didn't have time to finish the real ending for our game and series, but a real ending is coming." Instead they spun and lied, and told us not to be mean to them. So at best, their rep may be eligible for partial redemption.
lol grasping here probably, but pax is on the east side of the chart.
I'm telling you, Bioware is gonna blow our minds.
People are upset. Nobody seemed to be upset about that little boy in the beginning of the game though. Nobody even seems to notice him AT ALL but Shepard....PTSD? I say Indoctrination.
there is no little kid imo. just in shepards mind.
what is the significance of this distinction I don't get it... there's no logical reason anyone should have known about the boy besides shepard, whether or not he was real is irrelevant, since there was no one around during those 2 brief appearances to imply that he represented anything more than what was given. it was a completely shallow and straightforward vehicle to me, with zero reason to take beyond face value. why do this to yourself?
a boy boards a shuttle and dies, no one cares about him besides shepard, the end. what "theories"? all I see are desperate people struggling to string random details together, that form no coherent message whatsoever. caution signs around dangerous objects, really? wow that's pretty crazy, for someone to put caution signs, around dangerous objects. it must totally mean something else, other than the danger, around this object.
omfg there's caution signs all over our shuttle on the normandy! does this mean cortez is trying to indoctrinate my entire crew??? I knew there was something different about that guy. he must be part of some hidden plot element, around all those caution signs.
a boy boards a shuttle and dies, no one cares about him besides shepard, the end. what "theories"? all I see are desperate people struggling to string random details together, that form no coherent message whatsoever. caution signs around dangerous objects, really? wow that's pretty crazy, for someone to put caution signs, around dangerous objects. it must totally mean something else, other than the danger, around this object.
omfg there's caution signs all over our shuttle on the normandy! does this mean cortez is trying to indoctrinate my entire crew??? I knew there was something different about that guy. he must be part of some hidden plot element, around all those caution signs.
You need to look at more than just those minor points. There's a very strong overall indoctrination theory. Did you even watch any of the videos previously posted? They might be a little long but are very in depth and make a compelling argument.
Here's a simple question I'd like you to answer. In the final scene before you make your control/synthesis/destroy choice.... why is the representation of the catalyst THE child? Just simply reading Shepard's mind? What importance does this child have compared to all the others Shepard has died?
a boy boards a shuttle and dies, no one cares about him besides shepard, the end. what "theories"? all I see are desperate people struggling to string random details together, that form no coherent message whatsoever. caution signs around dangerous objects, really? wow that's pretty crazy, for someone to put caution signs, around dangerous objects. it must totally mean something else, other than the danger, around this object.
omfg there's caution signs all over our shuttle on the normandy! does this mean cortez is trying to indoctrinate my entire crew??? I knew there was something different about that guy. he must be part of some hidden plot element, around all those caution signs.
The more I learn about these games, the less I know. I don't know what to think at this point. . .
Snip
It seems to me that even if the indoctrination theory doesn't quite pan out, there is more going on here than even that and that endings can not be taken at face value. We are missing crucial context.
I really hope they don't run with IT and instead come up with something else entirely. If they use it, people will smugly be claiming they "called it", even though Bioware probably had no notion of it until the fans dug them out of the hole they got themselves into with the current worthless ending. They would be laughing all the way to the bank when people pay for DLC that was essentially written by the community.
In fact all the threads of all the game's plotlines show remarkable, if not uncanny consistency. When we all played ME1 the first time, we just didn't have context for everything we saw and heard. But it seems odd for all that consistency to go out the window in the last 10 minutes of what amounts to a 100+ hour series of games.
There's actually evidence out there that BioWare wanted to make a "WTF" ending where people are forced to speculate.
And this one is the real kicker, and it's hard to figure out just what to make of this:
http://loudmouthedgamers.com/blog/w.../03/mass-effect-3-ending-in-mass-effect-1.jpg
I confirmed this in Mass Effect 1 myself yesterday. The star child is alluded to in ME1! Let me give you a minute to absorb that...............................................
[*]The codex entry on indoctrination describes it in a very a specific way, which has symptoms identical to Shepard's behavior at the end of the game. Remember that indoctrination can take days, weeks, or even years.
Well see there's two things that all the indoctrination advocates are missing:
1) You can find evidence for anything if you look hard enough, even if that thing isn't there. It is like seeing faces in clouds or hearing voices in music backwards. We look for patterns we want to see. So that you found things doesn't mean anything particularly since in light of the backlash, Bioware could retroactively decide that indoctrination was what they wanted, even if it wasn't the original plan. It could have not been that, but become a face saving thing.
2) Even if it was intended, it is a really dick move. To be a good game, a game should be complete without DLC. I'm fine with DLC adding other things later, but you shouldn't have to get DLC to get the real ending or something like that. Imagine if ME2 had ended with the Reaper IFF mission. You go off to test things, your whole crew is abducted, you come back and get the ship and EDI says "Well fuck, the Reaper IFF lead them here, I had to shut it down. We can't attack the collector base, we are boned unless we can make it work," and then there was other associated ending related things, and the game stopped with no closure. You didn't actually get to assault the collector base, get your crew back, any of that until DLC came out. You might be a little pissed off that you were sold an incomplete game, that a major feature, the ending, was a later addon you had to buy.
That's the thing. It doesn't matter whatever the case because the ending is a total cock slap. It was either a cock slap because Hudson and/or Walters went crazy and emo and decided the ending needed to be "dark" to be good and provide no closure, or it was a cock slap because they said "Fuck the real ending, we'll make you have a shitty fake ending, and then pay for DLC with the real one later."
There really is no excusing it. They fucked up bad. I don't even really want them to fix it, I want them to acknowledge it. I'm fine with the idea of art as art and you don't change it because people don't like it. However if they've decided that their games are going to have shitty endings, either because they think it is cool that way or because they want to sell you the "real ending" later, then I will not be purchasing their games in the future.
If they say "Yep, we fucked up. Here's why we did this and thought it would be good, we understand that people didn't like it and won't do it in the future," then ok. Nobody bats 1.000 (hell Jade Empire was a fairly big miss for them) but the people that can't admit their misses are the ones I worry about.
And this one is the real kicker, and it's hard to figure out just what to make of this:
http://loudmouthedgamers.com/blog/w.../03/mass-effect-3-ending-in-mass-effect-1.jpg
I confirmed this in Mass Effect 1 myself yesterday. The star child is alluded to in ME1! Let me give you a minute to absorb that...............................................
That planet is also in ME3, the description is there, but changed a little.
http://kotaku.com/5897486/was-the-ending-of-mass-effect-3-telegraphed-five-years-ago
So it's obviously not something random that they just forgot about.
I have only one question - having only one "playthrough" (my sheperd, vs trying to do everything right), if you did NOT save urdnot wrex in ME1, how does it play out in the second/third game? Is there just an alternate character, or did they actually spin something totally new?
it means alot to the overall story, but worthless in terms of gameplay for me2 and 3. the story is either wrex succeeds clan urdnot and unites the krogans with eve, or wreav uses the genophage cure as an opportunity to take over and vow revenge. in me2 it's only the difference between a rude or warm greeting when you reach tuchanka, in me3 it's the difference between how you go about achieving the most war assets. storywise it's probably part of the most significant and convoluted plot flags in the game during the tuchanka arc.
the only important thing to know is that if wrex is alive, you gain the most forces by curing the genophage. if wreav is in charge, you gain the exact same assets by fooling them out of the cure and convincing mordin to go along with it (since wreav is an idiot and will not realise what you've done). it's not possible to save mordin unless wreav is in charge, giving him a valid reason to deny them a cure instead of either dying to prevent the sabotage or getting killed by you.
Also, I'm fairly sure that the Crucible is docked to the wrong side of the Citadel. I had originally thought that it docked the same way that Sovereign did, along the inside of the Wards, connecting to the end of the tower. But it is very clearly docked to the other side of the presidium, at the base of the tower.
Earlier though, when you first open the Citadel, the Crucible is shown approaching the Citadel's opening arms as if it's going to dock like Sovereign did. This would make sense. Why, otherwise, would you need to open the Citadel arms if the Crucible was just going to dock to the already exposed side of the presidium ring? This just seems like another odd oversight. Unless something weird is going on that we aren't shown, like the Crucible approaching from one side, then going all the way around to dock on the other side.