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Mass Effect 3 Discussion Thread

What deficiencies, apart from the ending? This is a fantastic game, definitely better than ME2 for my money. For me it's hard to pick between ME1 & ME3. I prefer the RPG elements (more character development, more guns, and a loot system with inventory) of ME1 as well as the Mako but ME3 obviously has the more polished combat.

In terms of length, I guess that's all in how you play. I took my time, tried to cram in every side mission and fetch quest. Made a lot of runs back and forth to the citadel. Took me well over 50 hours to complete. Not sure how that stacks up with ME1 and Me2.
 
The ending is enough of a deficiency. It seems like BioWare sacrificed the SP experience for sake of establishing a MP component. I agree, though, the game is pretty awesome otherwise.
 
What deficiencies, apart from the ending? This is a fantastic game, definitely better than ME2 for my money. For me it's hard to pick between ME1 & ME3. I prefer the RPG elements (more character development, more guns, and a loot system with inventory) of ME1 as well as the Mako but ME3 obviously has the more polished combat.

In terms of length, I guess that's all in how you play. I took my time, tried to cram in every side mission and fetch quest. Made a lot of runs back and forth to the citadel. Took me well over 50 hours to complete. Not sure how that stacks up with ME1 and Me2.

I took my time and did everything, and my first run of Mass Effect 2 was 49 hours with all DLC content. In Mass Effect 3, it took me about 38 or 39 hours the first time. Subsequent runs can be done in as little as 35 or 36 hours. I don't know how the hell it could take you 50 hours to do ME3 unless you did a lot of needless running back and fourth.

Now aside from the terrible ending, I do like the multiplayer combat and the game itself. I like it more than the other two in a lot of areas. So don't misunderstand. Right until the Priority: Earth mission the game is a 10/10 for me. You trade some crappy planet scanning and Mako driving in for fetch quests, without interactive dialog, but they are easy enough to do and again it doesn't detract much if at all from the whole game. Though your mileage on that may vary.
 
I took my time and did everything, and my first run of Mass Effect 2 was 49 hours with all DLC content. In Mass Effect 3, it took me about 38 or 39 hours the first time. Subsequent runs can be done in as little as 35 or 36 hours. I don't know how the hell it could take you 50 hours to do ME3 unless you did a lot of needless running back and fourth.

Now aside from the terrible ending, I do like the multiplayer combat and the game itself. I like it more than the other two in a lot of areas. So don't misunderstand. Right until the Priority: Earth mission the game is a 10/10 for me. You trade some crappy planet scanning and Mako driving in for fetch quests, without interactive dialog, but they are easy enough to do and again it doesn't detract much if at all from the whole game. Though your mileage on that may vary.

it would of been nice if the fetch quests were more then just scan planet get item
at lest a short mission walking around doing SOME THING
and i like the Mako but i guess a lot of people didnt
it wasnt the Mako it self that was bad but the maps you used it on
the Ilos mission was great and the other one were were you have to kill some one off was good too

but more stuff like that
the N7 missions wile ok felt like a way to reuse mp assets so they werent totaly wasted space on the disks for consoles and were really bland imo just wish i was more then that just a single player MP mission

some Specter missions would of been cool too
the game was good(other then the end) but it was not 10/10 id give a solid 8/10 id of give it a 9 but the HUGE day 0 bugs like the bugged face importing that SHOULD of not made it on the disk is sad and the bad quest log ding it

but then the game had some VERY epic moments and i can tell whos writing what parts
because the good parts are all done by the same guy or 2 and all the bad parts ending and few other were done buy every one else
Bioware got 120 bucks out of me for ME3 and i feel dirty for it now (CE+20 bucks of points for MP packs + shirt for launch night) and i WAS thinking about getting the art of Mass Effect book and maybe trying ToR
but i dont think ill give them another dime
 
Salarian Infiltrator is definitely my favorite class. Cloak+Damage combo plus Energy Drain is beastly.
 
but then the game had some VERY epic moments and i can tell whos writing what parts
because the good parts are all done by the same guy or 2 and all the bad parts ending and few other were done buy every one else
Bioware got 120 bucks out of me for ME3 and i feel dirty for it now (CE+20 bucks of points for MP packs + shirt for launch night) and i WAS thinking about getting the art of Mass Effect book and maybe trying ToR
but i dont think ill give them another dime

For me the most disappointing part of the game (ending aside) is the lame lack of enemies. It's the same 5 Cerberus guys and the same 5 Reapers over and over again, with a few Geth sprinkled in for what, 3 missions (and no Krogan, those were always one of my favorite enemies). I've been replaying ME2 and this was one of the first things I noticed. There is a far greater variety in enemies and the tactics required to fight them.

The only other major gameplay weakness was that stupid side-mission-by-eavesdropping mechanic. I don't know why they thought that would be a good idea. I really like how some of ME2's side missions played out, where one mission would lead to the next, even know they had nothing to do with the main story.

Other than that the gameplay was much better. The weapons were better, they actually had a variety of weapons that weren't just direct upgrades of the previous one; the power upgrade system was better; the combat mechanics were better too.
 
For me the most disappointing part of the game (ending aside) is the lame lack of enemies. It's the same 5 Cerberus guys and the same 5 Reapers over and over again, with a few Geth sprinkled in for what, 3 missions (and no Krogan, those were always one of my favorite enemies). I've been replaying ME2 and this was one of the first things I noticed. There is a far greater variety in enemies and the tactics required to fight them.

The only other major gameplay weakness was that stupid side-mission-by-eavesdropping mechanic. I don't know why they thought that would be a good idea. I really like how some of ME2's side missions played out, where one mission would lead to the next, even know they had nothing to do with the main story.

Other than that the gameplay was much better. The weapons were better, they actually had a variety of weapons that weren't just direct upgrades of the previous one; the power upgrade system was better; the combat mechanics were better too.

I can agree with all of this. Mass Effect 2 had a wide range of enemies to fight. 3 different mercenary bands which all played differently, Geth, Krogan, Vorcha, Batarians, Collectors, husks, varren, crawlers, security mechs, and probably more I'm forgetting. Amongst mercenaries and private soldiers for the Shadow Broker and in say the Arrival, you fought people of virtually every race and class. ME3 like you said had you fight Geth, Cerberus soldiers and reaper forces. Each had about 5 different enemy types but that still paled in comparison to what ME2 had.

The weapons were much more balanced in ME3. You didn't have weapons like the M5 Phalanx which were so good you could really stop using sniper rifles and shotguns. Now the Phalanx is in line with the other guns with the M-6 Carnifex being the big dog again. Though it's got limitations of it's own. Limitations were something the M-5 Phalanx in ME2 never had. Now most weapons have a strength someplace in the game even if it is only multiplayer or whatever.
 
The weapons were much more balanced in ME3. You didn't have weapons like the M5 Phalanx which were so good you could really stop using sniper rifles and shotguns. Now the Phalanx is in line with the other guns with the M-6 Carnifex being the big dog again. Though it's got limitations of it's own. Limitations were something the M-5 Phalanx in ME2 never had. Now most weapons have a strength someplace in the game even if it is only multiplayer or whatever.

I really like the diversity of the weapons. The different pistol types required very different tactics, like the grenade pistol, the charge up one, and having to consider weight vs. strength. The sniper rifles had a similar diversity too, and the shotguns allowed for some very different play styles. I haven't really used assault rifles much, and the smg's still suck, but everything else was good. The mod system was good too; putting a scope on the pistols really changed how I used them.

I think it's also much better than ME1. There were a ton of weapons in that game, but almost all of them were useless. In ME3 just about everything has some benefits; a few weapons were basically direct upgrades of previous ones, but most had some tradeoffs.
 
SMGs arnt bad if you use them right which is to say get right in some ones face with it
smg on a Vanguard = every thing dead
 
I really like the diversity of the weapons. The different pistol types required very different tactics, like the grenade pistol, the charge up one, and having to consider weight vs. strength. The sniper rifles had a similar diversity too, and the shotguns allowed for some very different play styles. I haven't really used assault rifles much, and the smg's still suck, but everything else was good. The mod system was good too; putting a scope on the pistols really changed how I used them.

I think it's also much better than ME1. There were a ton of weapons in that game, but almost all of them were useless. In ME3 just about everything has some benefits; a few weapons were basically direct upgrades of previous ones, but most had some tradeoffs.

The N7 SMG is actually pretty good. By far the best SMG. It's got almost assault rifle damage capability. It tears through barriers and is even better when fully upgraded and modded.
 
^^ I always preferred the hornet since this hurricane is so wildly innacurate anywhere past point blank range, it's the only other smg that has comparable dps with much less ammo consumption, also way less muzzle climb with the 3-round bursts.

I did an entire playthrough as infiltrator on insanity carrying only the hornet smg + saber rifle, smgs get really deadly when upgraded, especially past level 5 if you use the proper mods for your style. real advantage here is the light materials mod only available to smgs, max level reduces weight by something absurd like 90% of normal, so tech/biotics can spec ridiculous cooldowns as long as you keep the rest of your gear light.
 
I agree that the weapons in ME3 are the best of the entire series. Ive got several favorites that I rotate thru. The only sniper rifle I use is the Viper cause I like a sniper rifle that you can fire semi automatic like the one they gave you in ME3. The Viper has the best fire rate IIRC of the bunch.

The Matlock is my favorite assault rifle cause its single fire operation is so much more accurate but the damn thing just doesnt hold enough ammo and I keep running out. The Avenger is my 2nd favorite. Holds plenty of bullets, nice accuracy and doest decent damage.

Got a couple favorite pistols. The Carnifax is great but only fires like 4 rounds per minute. The Predator is the best I think. Good damage, very good fire rate and holds a good amount of rounds.
 
I agree that the weapons in ME3 are the best of the entire series. Ive got several favorites that I rotate thru. The only sniper rifle I use is the Viper cause I like a sniper rifle that you can fire semi automatic like the one they gave you in ME3. The Viper has the best fire rate IIRC of the bunch.

The Matlock is my favorite assault rifle cause its single fire operation is so much more accurate but the damn thing just doesnt hold enough ammo and I keep running out. The Avenger is my 2nd favorite. Holds plenty of bullets, nice accuracy and doest decent damage.

Got a couple favorite pistols. The Carnifax is great but only fires like 4 rounds per minute. The Predator is the best I think. Good damage, very good fire rate and holds a good amount of rounds.


The M-97 Viper is just too weak damage wise. I hate it. I always use the Black Widow or the N7 Valiant. The fire rate of the Valiant is closer to the fire rate of the Viper but more powerful. The Widow has enough power to make up for the slower firing rate, but it is again semi-automatic, and while the capacity doesn't match the Viper, it does match the N7 valiant.

I hate the Avenger. It does shit for damage. I prefer the M-96 Mattock, the N7 Valkyrie, the M-15 Vindicator, the M-99 Saber, and the M-76 Revenant over the M-8 Avenger. The fire rate and accuracy are good but I can mitigate these weaknesses in other guns with burst firing and retaining higher DPS. I like more damage with less shooting. And the M-6 Carnifex can hold 6 shots. The M-77 Paladin only holds 4. Both are pretty good but the latter has more punch. The M-3 Predator is just too weak to be useful for me. I've heard that in multiplayer its OK because it's lighter than an SMG and more powerful than they are generally speaking. It's high rate of fire gives it OK DPS for the task. This relegates it pretty much to use as a backup weapon at best.

I prefer to fire less shots with more damage done to the target. It is more efficient.
 
Problem is, Im a lousy shot. LOL! I dont know if Ive got shitty eyesight, piss poor reflexes or just zero patience to line up the perfect shot but I gotta have something I can fire more than a few times in as many seconds. The sniper rifle in ME1 drove me crazy. Its bouncing around all over the place and youve got 2 shots MAX before it overheats.

And I think its more fun to go all Lethal Weapon and unload an entire clip in each enemy. Thats why I love the Predator pistol. I can fire as fast as I can click the mouse and it reloads in an instant.

I think Ill try the Black Widow tonight. Ive got a ton of cash saved up so I could spring for one.
 
My first playthrough on ME3 was with an Infiltrator on Insanity. I used the M97 Viper exclusively and never really had any problems with advancing. I didn't even realize the BW had three shots, else I'd have probably used that. I bought the CE but don't remember the Valiant anywhere. I see people in Multiplayer owning with it, so it must be quite powerful.

Sticking with multiplayer on gold, I think the best guns, depending on your class, are the BW (or M98 Widow, but BW gets it done just as well if you're hitting headshots), Geth Plasma Shotgun, Carnifex with scope, or M358 Talon. I haven't unlocked the Paladin, even though I have an N7 score of 400+ and play a ton of Gold missions LOL. I also like the Disciple okay, but typically prefer the Geth Plasma Shotgun.
 
The M-98 Widow is a single shot weapon. The Black Widow is a 3 shot variant which is semi-automatic and has slightly reduced damage. With upgrades it can be made almost as powerful as the regular M-98 Widow. Recoil needs to be mitigated some and it's best in the hands of the infiltrator or soldier classes who can overcome these limitations with time dialation and adrenaline rush. These classes are also not as dependant on powers so the weight of the M-98 Widow/Black Widow is less of a problem.

The N7 Valiant comes withe Collector's Edition if you redeem the CE code. It has more power than the Viper, holds three shots and has a very fast reload time. It's only real drawback is that it is almost as heavy as the Widow is.
 
After playing around in the shooting range I realized that the weapon diversity was even better than I thought. I like the single fire of the Mattock, and even though that Prothean particle rifle might not be very good, it's at least something different, and I like how it uses something similar to the ME1 heat system.

Most of all though, I remembered how much better the weapons sound in ME3. They are leaps and bounds ahead of the wimpy, pew pew, sound that most of the ME2 weapons make.
 
After playing around in the shooting range I realized that the weapon diversity was even better than I thought. I like the single fire of the Mattock, and even though that Prothean particle rifle might not be very good, it's at least something different, and I like how it uses something similar to the ME1 heat system.

Most of all though, I remembered how much better the weapons sound in ME3. They are leaps and bounds ahead of the wimpy, pew pew, sound that most of the ME2 weapons make.

I love the weapons in ME3.

My loadout:

Single Player: Soldier Class

Black Widow w/extended barrel + concentration mod
M-76 Revenant w/extended barrel + stability mod
M-11 Wraith w/high caliber barrel + choke
M-77 Paladin w/high caliber barrel + scope

I could carry an SMG as well and did carry the N7 SMG for awhile and while good it doesn't really do anything for me. The weight wouldn't impact me anymore, but it's one more thing I could select by accident so I ditched it. I rarely use powers as I don't need them too much with a soldier even on Hardcore. The Geth plasma shotgun does about the same damage as the M-11 Wraith, maybe a bit more, but it doesn't feel like a shotgun and does have a drawback up close. It's best for medium range use. I have plenty of medium range firepower with this setup so I opted for the M-11 Wraith for close quarters.

For multiplayer it varies. I've got lots of builds. Most of the time my sniper rifle is always the Black Widow. I use the M-76 Revenant a lot, but not always. The M-15 Vindicator has been treating me good though I'd rather have the M-96 Mattock. I just haven't unlocked it.
 
The M-98 Widow is a single shot weapon. The Black Widow is a 3 shot variant which is semi-automatic and has slightly reduced damage. With upgrades it can be made almost as powerful as the regular M-98 Widow. Recoil needs to be mitigated some and it's best in the hands of the infiltrator or soldier classes who can overcome these limitations with time dialation and adrenaline rush. These classes are also not as dependant on powers so the weight of the M-98 Widow/Black Widow is less of a problem.

The N7 Valiant comes withe Collector's Edition if you redeem the CE code. It has more power than the Viper, holds three shots and has a very fast reload time. It's only real drawback is that it is almost as heavy as the Widow is.

Yeah, I used the M98 Widow quite a bit till I unlocked the Black Widow. The M98 Widow is a real pain when you're trying to kill a slippery Nemesis and you don't have energy drain or overload. I think the BW is a better gun, but the M98 Widow can be plenty effective given its damage. Actually, my favorite sniper rifle to use is probably the Javelin. Its capacity is so limited, however, that it's fairly impractical to use in Gold missions.

I'll have to give the Valiant a try if I ever replay the singleplayer of ME3. I just double checked and I have "N7 Collector's Edition Materials" loaded, so it should be there. I must have overlooked it on my first run.
 
I dont usually carry the shotgun as theyre too slow to fire and add way too much weight. I just keep the pistol, assault rifle and sniper rifle and that way my weight and recharge are nice and low.

And isnt that shooting range just awesome?! At first I wondered why it was there then I figured it out that it was a place to try out all the cool ass weapons and see which ones you liked best. Awesome!
 
Yeah, I used the M98 Widow quite a bit till I unlocked the Black Widow. The M98 Widow is a real pain when you're trying to kill a slippery Nemesis and you don't have energy drain or overload. I think the BW is a better gun, but the M98 Widow can be plenty effective given its damage. Actually, my favorite sniper rifle to use is probably the Javelin. Its capacity is so limited, however, that it's fairly impractical to use in Gold missions.

I'll have to give the Valiant a try if I ever replay the singleplayer of ME3. I just double checked and I have "N7 Collector's Edition Materials" loaded, so it should be there. I must have overlooked it on my first run.

In SP when I hit Mars and you pick up that first M-92 Mantis, you can choose to hit "Change Loadout." If you do you can change your complete loadout for Shepard and his or her squad. Initially the N7 weapons are all your best choices in every category.

Now replays actually allow you to keep all your weapons at their current level if you import the ME3 character which completed the game before. So you will have better options for the most part. The N7 Crusader is too weak for a shotgun. It's replaced fairly quickly. The Graal Spike Thrower and M-11 Wraith are far better, and I'd even argue the M-22 Eviscerator is better. The Geth Plasma shotgun is another good choice. For handguns the N7 Eagle is pretty good, it's better than the Predator in my opinion but the M-6 Carnifex and M-77 Paladin are better. The M-5 Phalanx got the nerf bat hard in this game and instead of being a pocket sniper rifle it's pretty much the same as the N7 Eagle but slightly more powerful with a slightly slower rate of fire which about balances them out.

The N7 Valiant is easily the best starting rifle. You'll actually be able to use it before the M-97 Viper. It's that or the Mantis and while the Mantis is more powerful, it is also a single shot weapon. The N7 Hurricane SMG is the only N7 weapon which is actually class leading to the end of the game. No SMG does more damage or fires faster. The only issue is recoil but getting into cover and practice can mitigate this. The N7 Valkyrie is a game stop preorder only. You either most likely have that or the M-55 Argus. The Argus is powerful and is essentially a 3 round burst fire M-96 Mattock. The only problem is the accuracy sucks and it's heavy. It's great for short range stuff but medium to long range it suffers. It actually trades the strengths of the original M-96 Mattock for the one thing the Mattock lacked. Close range capabilities. The Mattock blows for fighting husks as an example. So the Argus sucks for anyone other than Ashley. Her marksman ability can actually make it work but the Revenant is better for her still.

The N7 Valkyrie is actually really good. Decent damage, burst fire, good on ammunition, accuracy at any range, etc. Good all around weapon. You can use it for everything. I still prefer the M-15 Vindicator as it does slightly more damage, but the N7 Valkyrie is a good opening choice when starting a new SP game.
 
I dont usually carry the shotgun as theyre too slow to fire and add way too much weight. I just keep the pistol, assault rifle and sniper rifle and that way my weight and recharge are nice and low.

And isnt that shooting range just awesome?! At first I wondered why it was there then I figured it out that it was a place to try out all the cool ass weapons and see which ones you liked best. Awesome!

As a soldier class this isn't an issue for me. Adrenaline rush gets used occasionally but not often. The sniper rifle concentration mod gives me some time dialation anytime I use that weapon's scope just like the infiltrator class. It's not as good but it's good enough and I can supliment this with adrenaline rush from time to time. The shotguns get the least use out of me. I tend to only use them on something that comes up to my cover and takes a powerful weapon to drop fast. I'll switch to the M-11 Wraith and I can put down almost anything in 1 to 2 hits. This works well with adrenaline rush as it doubles ammunition output, speeds up Shepard's actions and negates recoil. I can even deal with a Rachni sniper spider thing easily this way.
 
I'm always a Soldier and the only power I use really is the concussion shot. I like it cause it kinda stuns things like brutes for a second or two so I can keep piling in the lead. So I like for it to recharge kinda fast not to mention your shields recharge faster the less weight you lug around. That's big for me because there is a Cerberus guy, not sure which, but every time I'm in a fire fight with them, there is something that hits me and instantly drops my shields to zero. Drives me insane. I'm on my 3rd playthru and I still don't know who the fuck is doing it! LOL!
 
I don't know but I'm in the middle of a crowded firefight them I hear that "BEEEEEWWWWOOOO" and down goes my shields. I never see it coming either. Damndest thing.
 
I'm always a Soldier and the only power I use really is the concussion shot. I like it cause it kinda stuns things like brutes for a second or two so I can keep piling in the lead. So I like for it to recharge kinda fast not to mention your shields recharge faster the less weight you lug around. That's big for me because there is a Cerberus guy, not sure which, but every time I'm in a fire fight with them, there is something that hits me and instantly drops my shields to zero. Drives me insane. I'm on my 3rd playthru and I still don't know who the fuck is doing it! LOL!

That's a Nemesis. Those are Cerberus snipers. They stick to cover most of the time. The only come out to line up shots, shoot once and then return to cover. The sound you hear is associated with the spotting laser they use. You always here the sound and if it's straight on at your head, you'll see the red light of the spotting laser. But there is no light to indicate they are lining up a shot when it's at the back of your head. And yeah, one shot drops your shields. Second shot will drop your health down to a fraction of a single bar. On Gold I believe a shot without shields will result in an instakill.

I bet it's a Nemesis. They're annoying little buggers.

Yep. But those aren't as bad as the Phantoms which make zero noise. They just walk up and stab you. And when they do the team has to clear the wave on their own. You can't medigel your way out of that. The Asari adept takes them out quickly with stasis. Nemesis are that bad either as you can use stasis on them as well. The infiltrator is what I usually play. While I'm sighting in targets via the sniper rifle scope the Phantom is particularly dangerous. Nemesis's aren't so bad. The Black Widow makes short work of them and the time dialation effect makes it easier to line up your shot.
 
I hate those fucking things. Ill miss entire firefights cause one will nail me so I'll duck for cover til my shields build back up, jump out ready for action then BEEEEWWWW and I have to jump back behind cover. Eventually my squad will have killed everybody so I can finally come out of hiding like a scared little girl. :rolleyes:
 
I hate those fucking things. Ill miss entire firefights cause one will nail me so I'll duck for cover til my shields build back up, jump out ready for action then BEEEEWWWW and I have to jump back behind cover. Eventually my squad will have killed everybody so I can finally come out of hiding like a scared little girl. :rolleyes:

I'll play co-op with a friend in ME3 and whenever I'm playing my Adept and a Phantom shows up he acts like a scared girl. He's all:"DAN COME GET THIS FUCKING THING." Again the Nemesis isn't so bad unless you get caught where there is no cover at all.
 
I'll play co-op with a friend in ME3 and whenever I'm playing my Adept and a Phantom shows up he acts like a scared girl. He's all:"DAN COME GET THIS FUCKING THING." Again the Nemesis isn't so bad unless you get caught where there is no cover at all.

I played with some guy who was like that the other day. He kept screaming that a Phantom was near and that we should all aim for the head. It was pretty funny, up till the point the dude got instakilled and he let out so many obscenities over the mic. :eek:
 
I played with some guy who was like that the other day. He kept screaming that a Phantom was near and that we should all aim for the head. It was pretty funny, up till the point the dude got instakilled and he let out so many obscenities over the mic. :eek:

That was not me, but! Phantoms are nasty on anything but Bronze. I play mainly as infiltrator.

They're especially nasty when it's wave 10 and they throw 7 of them at you plus 4 Atlases
 
That was not me, but! Phantoms are nasty on anything but Bronze. I play mainly as infiltrator.

They're especially nasty when it's wave 10 and they throw 7 of them at you plus 4 Atlases

I'm typically an infiltrator as well. And yeah, on bronze they aren't bad but on every other setting they are. And even on bronze a bad team can still get boned or a good player can get knocked down a peg by getting a little complacent. It's embarrasing when a Phantom takes you out permanently by stabbing you in Wave 10 or during extraction.
 
Dying or failing to get back to the extraction bubble is grounds for a kicking according to some people.

The trick with the Phantoms is to wait till they take cover. You can still see their outlines (and can still hear them) when they're cloaked. With that said, I feel like a regular badass when I headshot one of the mofos on gold right when they're doing their little somersault. I also feel like a n00b whenever I unload 10 shots into (around?) one and still have to go find some squadmates ("heyyy guys, wassup? can i help shoot the atlas, too?").
 
Dying or failing to get back to the extraction bubble is grounds for a kicking according to some people.

The trick with the Phantoms is to wait till they take cover. You can still see their outlines (and can still hear them) when they're cloaked. With that said, I feel like a regular badass when I headshot one of the mofos on gold right when they're doing their little somersault. I also feel like a n00b whenever I unload 10 shots into (around?) one and still have to go find some squadmates ("heyyy guys, wassup? can i help shoot the atlas, too?").

Well the infiltrator has a harder time with them unless you have cryo blast. For adepts with stasis Phantoms are easy. Nemesii are worse for adepts to deal with and even then, if you see one you can just hit it with stasis, singularity, or whatever. Infiltrators have an easier time to. You just have to be fast on sighting their heads in and pulling the trigger.
 
Developer, Amanita, apologizes to Gamers for it's pre-order mistake: Source

*Gasp* If only...

LOL, not a chance.

The biggest thing I'm hopeful about is that BioWare takes this Extended Cut seriously. People are going to hype themselves up for it in the 3-5 months between the announcement and the release, so a few extra slides with text wont do much for the nerdrage. If this is what happens, BioWare would be better off had they just continued to subtly hint that more was to come and then surprise release something once they got it done, even if it wasn't till 2013.

They have the MP component still, so they can always keep people's interest by promoting that and by offering additional characters/weapons/maps for free.

Eh.
 
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