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It's hard because the combat sucks?
The worst part for Shepard has to be that he/she wasn't defeated by something like a Reaper or any number of other horrifying things in the series. Kai-Leng is just another guy. One with a somewhat similar background to Shepard's, but just a guy.
x2. I can barely get through the Krogan on Liara's recruitment mission on Veteran.
The ending is pretty bad. It's hard to see how they can fix it without adding something that changes the outcome dramatically. I think anything BioWare / EA says on the matter should be treated with some skepticism though.
If it isn't obvious to you all by now, the sole cause of the current ending was lack of time/money, there was no artistic vision to be compromised by fixing the game.
The only real message EA/Bioware understands is money, if you can return it for a refund, return it, if not sell it used, hopefully flooding the used gaming market so that they can't sell new copies anywhere near the full price.
My biggest complaint on all 3 games is that they weren't challenging enough, and it's not because I'm so great at games or anything. Anytime I play any game online I get my ass whooped. You had areas with sharp difficulty spikes, like the 3 geth primes. But 'boss' battles like that should be difficult. If you're not dying at least a few times it's too easy imo.
I started the game on hardcore. I even used the save importer thingy to start the game at level 1, with no talent points to make sure I had no advantages. The difficulty was moderate initially. Had a hard time at the last battle where you un-freeze Javik. After that the upgrades started to roll in and the game got too easy. Turned it up to insanity expecting, if anything, that it would be on the too-hard side but it just wasn't. That's why I relish those few battles that kick your ass and refused to turn down the difficulty for them. Part of it also may well be that infiltrators are over-powered? Dunno, but it seems like a good sniper rifle with the maxed out time dilation spoils you and you never end up doing anything else.
I'm gonna do a 2nd playthrough with a different class. What would you guys reccomend as being the 'hardest' (worst) class to play?
Even if the ending is as crappy as everyone says (I'm almost there), the game leading up to it is better than damn near anything else out there. People are really sounding spoiled on this.
I dropped it to normal for that part. I won't lie, it's one of the most difficult parts of the Mass Effect series. Not because it's well designed or filled with a challenging boss, but because of the poor layout of the area and the number and speed at which they throw enemies at you.
It's just bad design.
Oh come on, only "spoiled", you missed the proper spin 101 keyword, you meant to say "entitled". The ME trilogy was not free, it cost a good chunk of money to play. People who pay money for things are entitled to satisfaction, there is no satisfaction with ME3's ending, in fact it is so bad, that it makes most rational people dis-satisfied with the entire franchise.
This has been gone over 200 different ways in 200 different places, but suffice to say, you can analyzed story structure objectively and by almost every objective measure, Mass Effect's ending is a total and complete failure.
So entitled actually is a relevant word, as in entitled to a refund.
I'm not gonna defend a truly horrid ending, I'm sure it bothers me the same way it would bother anyone. I just don't see how a 30 second ending cancels out the previous 40 hours of enjoyment & quality that only a handful of other games come close to providing. You're really making the case that a great game with a crap ending renders the entire thing a failure? Would you rather pay the same $50 for an average game and a great ending?
Poisonous? Not even sure how to respond to that. On a scale of 1-10, what would you rate ME3, as is?
I don't really subscribe to rating games by a single number. A good game is far too complex to represent with a single number. And I would lay at least some of the blame, for the dumbing down of pretty much all high production value games over the last 10-15 years, on this obsession people have with single number ratings...
However, I'll play along. I'd give it about a 6, worth the time to play, but only if purchased at bargain bin pricing, and with low expectations going into it. For comparison ME1, was probably a 9, and ME2 was probably and 8.5 or so. Both worth buying on release day, at release day pricing, and both mostly living up to high expectations, and both being very replayable.
But now having played ME3, I have to downgrade the whole series to a 6. A bad ending destroys a good story, period. And an ending that was so obviously tacked onto the end, so that they could shove an incomplete game out the door ASAP is even worse. And then on top of that they go into spin and lie mode, touting their "artistic integrity", instead of even daring to admit anything is wrong with it...
And of course in reality no game rated a 6 is worth playing, all of the "ratings" are so compressed toward the high end by the payola, that anything below a 7.5 or so is shovelware garbage...
I just don't understand how a bad ending changes the experience you had up until that point. A bad ending can't retroactively undo 40 hours of enjoyment and render them null...lol it just doesn't work that way. How do you enjoy the hell out of a game for (say) 39:50, only to determine you didn't really enjoy it based on the last :10? Were you indoctrinated the whole time?![]()
Even if the ending is as crappy as everyone says (I'm almost there), the game leading up to it is better than damn near anything else out there. People are really sounding spoiled on this.
ME3 felt hugely empty compared to the first two, for me.
Different strokes, I guess. ME3 felt hugely empty compared to the first two, for me. The ending just compounded the feeling of dissatisfaction that'd been growing since I first entered the galaxy map and realised exactly how much there wasn't to do.
Shepard stopped the Reapers, aka the mission for the ENTIRE TRILOGY.
I just finished the game, literally right before starting this post. I admit I'm a bit perplexed by the ending, I don't think it they did it right. Certainly they left out an obvious possibility:that the reapers flat out win. They kill Shepard, all organic life, and start all over. How is that not one of the possibilities? You should also have the flip side of that coin. And wtf is with Joker crash landing on a planet with squadmates who were just with you and in all likelihood getting killed? That one's a head scratcher. So's the old man talking with his kid. In fact, that just gets a big "......." from me.
Still, I don't get the outrage. We may not like or understand what they gave us, but at least they gave us something, a nice long beautifully rendered/scored cut scene. It's not even close to the way, say, Borderlands or Dark Souls bailed out giving us nothing but a wall of text.
However the ending fell short, it certainly didn't change the fact that I had an absolute blast up until the last 10 minutes. Heck I even enjoyed the last 10 minutes. It wasn't until I had some time to dwell on the events that I determined it wasn't sufficient. I feel like I got my money's worth more with ME3 than all but a handful of games I've ever bought in over 30 years of gaming. Certainly all time top 10.
It's really starting to annoy me that I can't seem to "find" any better weapons than the basic ones. I think I've unlocked like 2.
Really the worst system ever to be in existence.
With regard to what? Single player or multiplayer? MP guns have to be unlocked. Just as every other online game does these days. In the single player game they are scattered throughout the levels. Priority missions tend to have the most. If you miss weapons during the game you can buy them from the ship's stores, or at the various shops on the Citadel.
Yeah sorry. Referring to MP obviously. No they're not unlocked. You get them only when you buy the Recruit, Veteran, Spectre, etc Packs and it's only a CHANCE to drop.
It's retarded. I've opened a shit ton of these packs and no weapons.
Yeah, not sure what your beef is. There's lots of guns in this game, my last count was well over 30. Towards the end game, I ended up with several guns that I never even got around to trying. You can also hit the shuttle bay and upgrade each and every gun 4 times apiece. It's a good system. Maybe scattering them about the occasional level isn't the best way to do it, I would in fact prefer they simply sell guns in various stores. But however you acquire them, there are lots of great guns in this game spanning the very beginning of the game right through the end.
Different strokes, I guess. ME3 felt hugely empty compared to the first two, for me. The ending just compounded the feeling of dissatisfaction that'd been growing since I first entered the galaxy map and realised exactly how much there wasn't to do.
You do realize that in terms of missions the game is pretty close to the length of Mass Effect 2 right? It's also got more dialog than Mass Effect 2 had, though much of it is diverted from nonsense conversations with NPC's to actual characters you want to talk to. Now I will agree that it is more linear than the other games are to a point. It gives you all your missions in waves. Mass Effect 2 did this as well, but once you did the mission on Horizon and triggered the Collector Ship mission, then you pretty much got hit with every mission at once. From that point on the galaxy map was full of crap to do. It isn't that you had more to do, it's just that you got to see it all at once on the map. In Mass Effect 3, you get a handful of missions, then once a priority mission is done, then you advance to the next set. If you do a priority mission first, then the other missions can no longer be done as they won't be relevant and you lose out.
not even close. me2 has a good 50% more real missions (ie. not hunt and fetch), or me3 has less than 2/3rds the content of me2, to put it another way. and that's not counting all those random missions you find from planet scans/star charts, some of them 2 or 3 parts long, so it's more like half.
they did a real good job of bombarding players with this clusterfuck of a journal, and running you around talking/fetching. so while it seems long, it's all just fluff.
http://masseffect.wikia.com/wiki/Missions
It seems weird that BioWare delayed the game to implement a multiplayer component instead of finishing off the singleplayer component in a proper manner. Is multiplayer a new direction for BioWare?
I wonder how much money BioWare has made from MP unlocks. Honestly, there may be more money in soemthing like this than with selling DLC for singleplayer games.
I think BioWare as a dev studio is still story based. However, pressure from EA may be forcing them to move in a Multiplayer direction.