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Mass Effect 3 Discussion Thread

I don't think anyone here knows for sure yet.

Yes, you can get the best ending. I just did.

Best is relative though, Still sucks.

Read the spoiler for details on how the endings actually work, there isn't an plot spoilers, just mechanics.

There are technically six endings, you choose one of 3, and your decision pick good/bad for the ending you choose.
 
Yes, that space hamster was nice touch. Same as Tali's drone whose name and her orders to him were taken from BG series too :). Though I hated the fish in Shep's cabin, was always forgeting to feed them :p

wonder why you don't need to feed the hamster like you do the fish...the fish die without constant feeding but the hamster lives with no food?...and how did he escape from his cage? :D

The console versions ran into working memory limitations due to the additional animations. So certain other animations got axed for all three versions since the development was unified. For example, the holstering animation that was already done from ME2. So yes, consoles do affect the PC versions despite what most developers claim

that sucks...always having your gun drawn seems corny
 
Yes, you can get the best ending. I just did.

Best is relative though, Still sucks.

Read the spoiler for details on how the endings actually work, there isn't an plot spoilers, just mechanics.

There are technically six endings, you choose one of 3, and your decision pick good/bad for the ending you choose.

Good to know (sort of). I intend to do all of the side missions & collecting everything within SP.
 
wonder why you don't need to feed the hamster like you do the fish...the fish die without constant feeding but the hamster lives with no food?...and how did he escape from his cage? :D



that sucks...always having your gun drawn seems corny

You always have your gun drawn on a mission, which makes some sense. But in areas where you may be in your armor but combat isn't a factor has the weapons put up. You still draw when you change weapons, so the drawing animations are pretty much all there. What isn't is putting them all away and transitioning FOV, character position etc.
 
Good to know (sort of). I intend to do all of the side missions & collecting everything within SP.

I missed as near as I can tell 3 or 4 side missions due to the shift mid game that makes some NPC's inaccessible.

Ended with probably 6200ish battle effectiveness, 50% readiness, for a fulllllll bar.
 
I missed as near as I can tell 3 or 4 side missions due to the shift mid game that makes some NPC's inaccessible.

Ended with probably 6200ish battle effectiveness, 50% readiness, for a fulllllll bar.

Yeah, that shift caught me by surprise as well. Good to know that I can still hit a full bar nonetheless!
 
I just finished it. It left me curious about a few things...

Did you skip the boy's explanation at the end? That's was the exact
statement. Reapers exterminate advanced races and leave undeveloped ones alone.

On the other hand, Javik's statements about other races are a bit ridiculous. It takes much more than 50000 years for some race to evolve from being primitive to advanced. Unless they are Krogan.
 
I just finished it. It left me curious about a few things...

1.) Why does he look like a collector? Bioware never explained why the collectors look nothing like the Protheans as they were depicted in the first game. I think it was assumed that the Reapers modified Prothean DNA, which changed their appearance over time. I accepted this theory... but this DLC disproves that. Even in this DLC, they replay the flashbacks from the beacon in ME1, which clearly show them looking different at first, but at the end it looks like the flashback was modified to show the different looking Prothean. I really want to know why this changed...

Well it could be the statues on Ilos and the flashback images of what we thought were Protheans weren't. And actually we can clearly see that they aren't. Those statues could even represent one of the subservient species that Javik mentioned that died out as well or it could simply be artistic depictions of Husks by the Protheans as an artistic means of telling the galaxy what the hell to watch out for and fear. Those statues definitely look like husks and always have. The Protheans were all about breaking the cycle and numerous plans to do so were mentioned by Vigil on Ilos. The statues of husk creatures could be part of that. The husks actually look more or less human, and could have been either early humans harvested for that purpose given that the Protheans did manage to stave off total defeat for such a long time, or they could be yet another race we haven't seen yet that are very similar to humans in their overall appearance. I think Javik's resemblence to a collector makes sense. It just shows that the Protheans were kept as slaves by the Reapers because they didn't need many genetic modifications to suit their purposes.

2.) The Prothean recognized all of the other modern races in the game, but acknowledged that they were primitive species in his time. This is the first time I really thought about the Mass Effect timeline, and the fact that there was very much so human life 50,000 years ago. Let's assume the same was true for other races. How/Why did primitive races survive the Reapers? Are we to believe that the Reaper goal is only to exterminate advanced races, leaving others to continue to evolve?

The motivations of the Reapers to do what they do is currently unknown. I do not know if this is explained further in the game or not, but so far I have no understanding of this. But it was clearly stated by Sovereign himself in Mass Effect that races were allowed to grow and advance and were only destroyed at the apex of their glory and advancement.

My probable theory on this is that the Reapers are so highly evolved and intelligent that they consider sapient life forms like humans and asari little more than an infestation of deer or wild boar. As humans we generally let deer populations recover to a certain point and then cull their numbers for food and for sport when we see fit to do so. For them culling the races may amount to little more than pest control or gardening. They let the races evolve to a point where they are somewhat sporting to deal with, but not overall a great threat. It may also be that they are wiped out at a point in which they are on the verge of discovering technologies and weapons which would in fact be a threat to them. At that point they probably do it believing that any carbon based intelligence is likely to attack them when the means is present. So it could boil down to proactive self-defense.

It could also be a more common science fiction explanation than that. They could simply be on this 50,000 year cycle because their creators programed them to do this either by design or by accident. Although ships like Sovereign and Harbinger are sentient, they could slaves to their own design much like humans have a biological urge and drive for things like eating, sleeping, self-preservation, procreation, etc. If they were created by carbon based life forms, then it's probable that the Reapers basically did the same thing the Geth did to the Quarrians (out of necessity) and as a result mistrust and hate organics.

My thoughts on those questions:
 
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HAven't yet played 3rd part (unlocks in 4 hours :p), but there is something I can'd understand. In ME1, single Reaper almost defeated united fleets. In ME2, we see a crapload of Reapers flying towards galaxy.

So how the hell the divided, not well equipped races of galaxy can defeat them? Does it have the same fault which had Harry Potter series, or some other bad fantasy novels? During first few books we hear news of a Great Omnipotent Allknowing Evil Bastard, who can steal candy from child with mere thought.

But, at the end of such book, the Evil Overlord is defeated by single kid, farm boy, young knight/mage, who has some simple artifact and help of a virgin maiden (who usually goes to bed with hero just before final fight) in a very simple combat.

So, is ME3, example of such story writing?
 
HAven't yet played 3rd part (unlocks in 4 hours :p), but there is something I can'd understand. In ME1, single Reaper almost defeated united fleets. In ME2, we see a crapload of Reapers flying towards galaxy.

So how the hell the divided, not well equipped races of galaxy can defeat them? Does it have the same fault which had Harry Potter series, or some other bad fantasy novels? During first few books we hear news of a Great Omnipotent Allknowing Evil Bastard, who can steal candy from child with mere thought.

But, at the end of such book, the Evil Overlord is defeated by single kid, farm boy, young knight/mage, who has some simple artifact and help of a virgin maiden (who usually goes to bed with hero just before final fight) in a very simple combat.

So, is ME3, example of such story writing?

That was the fleet they had stationed at or near the Citadel. Not the combined fleets of an entire race. According to ME3's codex enteries not all Reapers are the same as Sovereign and Harbinger. There are smaller 160m Repears, husks and other forces which are easier to defeat. Reapers are also slow and far from impatient.
 
Just read my game informer magazine today and get this:
coming April 20th: Get your Mass Effect figures & DLC:
Hottest craze is collectible action figures, and starting in April, Mass Effect fans will have to buy action figures to see everything Mass Effect 3 has to offer, too. Each of the eight Mass Effect 3 action figures comes packaged with unique DLC that unlocks new multiplayer characters, weapons, boosters, and upgrades.
 
Just read my game informer magazine today and get this:

Hahahah, Bioware to fanbase, "SUCK IT, BUT ONLY AFTER YOU PAY US FOR THE PRIVILEGE"

These fools are never getting another cent from this gamer. Never, ever ever.
 
Just read my game informer magazine today and get this:

Unlockables in multiplayer aren't a huge deal to me. It's weapons and armor in the regular game I want. Which you can have pretty much everything in the multiplayer game weapons wise, but you have to unlock it through buying upgrades in the game, etc.
 
Just read my game informer magazine today and get this:

Paying for DLC is something I've come to expect, but having to shill out more money because I'm forced to buy a toy as the only way to get the DLC is just plain annoying.
 
Paying for DLC is something I've come to expect, but having to shill out more money because I'm forced to buy a toy as the only way to get the DLC is just plain annoying.

It's just multiplayer unlocks. And there is nothing to prevent them from unlocking naturally through spectre crates etc, but the DLC codes given with the figures and other items are simply kind of a head start. Not a big deal.
 
My thoughts on those questions:

Explanation on the Reapers motivation, per the leaked script:

They are here as every civilization eventually has a singularity event (look it up on wikipedia) where an AI takes over and kills organics. They kill all, allowing new life to exist.

They also use us to make new reapers.
 
You always have your gun drawn on a mission, which makes some sense. But in areas where you may be in your armor but combat isn't a factor has the weapons put up. You still draw when you change weapons, so the drawing animations are pretty much all there. What isn't is putting them all away and transitioning FOV, character position etc.

I care much less about those anims than the fov, which they fucked us over on again. it's already known they have terrible animators, so we could just chalk this up to incompetence rather than hardware limitation. I knew they were gonna do it, and of course they went ahead and released all versions of the game locked at 70. and not only do they lock the fov with no easy way to change it, but zooming and cutscenes also get broken if you attempt to bind your own keys. luckily with ue3 we have some nice scripting features to get around this. for anyone who hasn't found this yet:

http://forums.steampowered.com/forums/showthread.php?t=2584112

at the last link there is a package of precompiled coalesced.bin files with a whole set of fov bindings that you can choose between 70-110, automatically disables during zooming and resets when you let go.
 
luckily with ue3 we have some nice scripting features to get around this. for anyone who hasn't found this yet:

http://forums.steampowered.com/forums/showthread.php?t=2584112

at the last link there is a package of precompiled coalesced.bin files with a whole set of fov bindings that you can choose between 70-110, automatically disables during zooming and resets when you let go.

That same mod has been listed before as a widescreengaming forum link. Same creator, too. :)
 
Started playing it. So far a bit disappionted. The FOV is killing me (any solution on how to increase it from standard?). The plot, even if it's war which just started doesn't feel epic. Might be just first scenes (just reached the citadel). But there was nothing epic or dramatic about Reapers attacking Earth. Not as epic as destruction of Normandy and death of Shepard, along with my most favourite sidequest - visiting the wreck of Normandy, where lone Shepard sees images from past and just collects dog tags.

Where the hell is that massive, epic battle of Earth from trailer? All I saw was few husks, some canibals, 3 shuttles and Normandy.

Nothing is explained what happened after arrival. Why Normandy flies now alliance colors, why Cerberus gave it away, what happened to the crew, where is dr Chakwas, and rest of stuff. I feel so far disappointed.

What I like? Gun modding, and power evolving. That's nice. But why, oh why, they took my maxed "heavy reave" from my adept? :p Still.... maxed warp hits hard and is one shot kill :) (haven't yet imported my soldier, so will see how it goes).

Some "jokes" about the past are nicely done, like "renegade" action on Khalisa, or the elevator puns in Citadel. Nice touch. Really. But still... I'm bit disappointed with beginning.
 
Nothing is explained what happened after arrival. Why Normandy flies now alliance colors, why Cerberus gave it away, what happened to the crew, where is dr Chakwas, and rest of stuff. I feel so far disappointed.
I'm sure you'll find these things out at some point in the future provided you pay $10.

Was wondering the same thing. I'm 9 hours in, and there doesn't seem to be any end in sight.
I'd be disappointed if it took anything less than 35 hours to complete.
 
does any one know if there is any kind of save editor or something like so i can pick the options that i did in the first two games in to the start of this one? i lost my me saves a while agg and i think its stupid that when you make a new game you cant pick what you did or didn't do form the first 2 games if you don't have the saves
 
You can play the game just fine without even knowing that four-eyes' coffin existed, its not a make or break thing, but it does provide a good prologue to current events.

No... it explained a LOT about the overall story. Much more than just a little tidbit of lore, fun facts, and a neat mission - which is what I felt the ME2 DLC characters were.

Kasumi - An expert thief (human) who leads you on an interesting mission reminiscent of Firefly's "Trash" episode (where Malcolm and his 'wife' go on a mission to steal an antique weapon). The story was self-contained, and it really had no bearing or impact on the overall story.

Zaeed - A battle hardened mercenary (human) who is out for vengeance. He takes you on a mission to assault a factory where his lust for revenge puts innocents in danger - an interesting way to help define your character, but again, no real bearing or impact on the overall galaxy.

The Prothean
Javik - The last surviving member of the ancient Prothean race that basically built everything that enabled us to ascend to the stars. Essentially the avatar of combat, representing the pinnacle of a soldier of the most powerful galactic civilization from the previous cycle. THE ONLY LIVING PROTHEAN. He imparts SERIOUS information and background that is what I would call a serious part of the story.

ie. The Prothean is not a tangent from the story arc like the ME2 DLC missions. It's PART of the main story.
 
Nothing is explained what happened after arrival. Why Normandy flies now alliance colors, why Cerberus gave it away, what happened to the crew, where is dr Chakwas, and rest of stuff. I feel so far disappointed.

They explain a lot, give it time. Everything you're asking in that post does get answered, trust me.

You pretty much touch base with every main NPC you've ever met by the end.

Just expect it to take time.
 
does any one know if there is any kind of save editor or something like so i can pick the options that i did in the first two games in to the start of this one? i lost my me saves a while agg and i think its stupid that when you make a new game you cant pick what you did or didn't do form the first 2 games if you don't have the saves

http://www.masseffectsaves.com/
 
Simple question... did they bring hub music back, or are they still just having dull silence like in ME2?
 
Started playing it. So far a bit disappionted. The FOV is killing me (any solution on how to increase it from standard?). The plot, even if it's war which just started doesn't feel epic. Might be just first scenes (just reached the citadel). But there was nothing epic or dramatic about Reapers attacking Earth. Not as epic as destruction of Normandy and death of Shepard, along with my most favourite sidequest - visiting the wreck of Normandy, where lone Shepard sees images from past and just collects dog tags.

Where the hell is that massive, epic battle of Earth from trailer? All I saw was few husks, some canibals, 3 shuttles and Normandy.

Nothing is explained what happened after arrival. Why Normandy flies now alliance colors, why Cerberus gave it away, what happened to the crew, where is dr Chakwas, and rest of stuff. I feel so far disappointed.

What I like? Gun modding, and power evolving. That's nice. But why, oh why, they took my maxed "heavy reave" from my adept? :p Still.... maxed warp hits hard and is one shot kill :) (haven't yet imported my soldier, so will see how it goes).

Some "jokes" about the past are nicely done, like "renegade" action on Khalisa, or the elevator puns in Citadel. Nice touch. Really. But still... I'm bit disappointed with beginning.

Shep was brought in for trial, the SR-2 captured. If this is all missing from the actual game, that's sad. It was in the leaked script. Even more reason for me to ship the game back to amazon without opening it.
 
anyone else find the voice acting of that new Diana Allers character terrible?...the voice acting throughout the series has been excellent but Diana sounds horrible
 
anyone else find the voice acting of that new Diana Allers character terrible?...the voice acting throughout the series has been excellent but Diana sounds horrible

I didnt let her on my ship so I only saw her for all of 30 seconds in the game. :p
 
I didnt let her on my ship so I only saw her for all of 30 seconds in the game. :p

I let her on my ship and was surprised to see that she is considered a 'War Asset'...so it's probably good to take her in
 
I let her on my ship and was surprised to see that she is considered a 'War Asset'...so it's probably good to take her in

Unless she's worth 10000 points, I'll pass.

I'm at almost 7000 points as it is and maxed out on the bar, so I dont think she'd swing the battle much. :D
 
I finally got my copy from UPS. I've been playing for maybe a couple of hours. I don't know, it seems pretty good to me so far. I don't notice it looking much worse than ME2, but maybe I'm not very observant when it comes to things like that.

There's definitely not enough optional dialogue so far.

I'm playing an Infiltrator on Insanity and am finding the combat pretty decent. No deaths, yet.
 
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