Sounds like you'll keep "looking forward" for quite a while yet...
Yeah... maybe a couple days. Maybe even a week.
Fine by me.
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Sounds like you'll keep "looking forward" for quite a while yet...
They can want to use whatever they want. A lot of guys still use 1024x768 or smaller resolutions too. It's not for the FPS boost, it's because they're used to it. Once you get locked in with a certain setting adjusting something can throw your game way off. If you have the coin to throw down on a damn good rig to run 120hz+ go for it. Plenty of people have and still will compete at the professional level without it. It's skill man.
I dont know of any of my friends in esea or cevo that even took refresh rate into consideration. Most of us capped our fps at 100 anyways. If you still think getting more fps than the next guy will make you better after 80 fps you likely wont make it out of open. Long live res 9!You're right with the resolutions since I still play at 1280x960 sometimes but I don't know anyone in ESEA Invitational/CEVO that is running at 80 FPS in any of the CS games, 1.6/Source/GO. Everyone has a rig decent enough to run 120+ FPS. If you're playing at 80 FPS, you're probably stuck in Open.
There is no argument skill is involved but saying FPS doesn't matter is hogwash. Any of the pro league players would even notice a difference between 100 FPS and 120 FPS.
If they were mysteriously posted online somewhere I don't think anyone would mind.took a peek in the shared folder in the office and the build is available internally. hopefully it'll be publicly released this weekend
If they were mysteriously posted online somewhere I don't think anyone would mind.
Will I finally play a Dragon Age game where FPS will be constant if I have a mage in my group? Since Origins I have always struggled to run DA with steady FPS because of mage spells. I hope Inquisition will run smooth for once in an entire series.
Can't replace good programming and optimization. BF4 is a train wreck in terms of bugs and other crap since the get go, what AMD probably did best was get someone else working on rewriting code for them.Will I finally play a Dragon Age game where FPS will be constant if I have a mage in my group? Since Origins I have always struggled to run DA with steady FPS because of mage spells. I hope Inquisition will run smooth for once in an entire series.
is inquisition a mantle game? Or for that matter will all frostbite engine games have mantle?
Don't confuse publisher's insane deadlines ignoring a good internal alpha and beta phase for the programmers, with the lack of talented programmers.Can't replace good programming and optimization. BF4 is a train wreck in terms of bugs and other crap since the get go, what AMD probably did best was get someone else working on rewriting code for them.
A delayed game is eventually good, but a rushed game is forever bad.Don't confuse publisher's insane deadlines ignoring a good internal alpha and beta phase for the programmers, with the lack of talented programmers.
BF4 had a too small of a time frame for everything that had to be included. The shiny polish you are missing now is due to EA (or the shareholders) pushing the game out too early or due to a incompetent manager underestimating the time it required.
To put it into perspective, Grand Theft Auto, also a very expensive and tedious game got develop, had 5,5 years. It also needed patches to fix bugs and enable features not included in the launch. Although not in the amount and degree BF4 has, it still goes to show that very rarely games not need time to mature. Certainly games that color outside the box with destruction, ALL sorts of vehicles (land, air, sea) and a huge multiplayer component.
Well I know I'm done, it's clear to me that AMD has no interest in supporting even last generation cards, let alone properly supporting current generations.
Q: Is Mantle a proprietary AMD technology?
A: Mantle was conceived and developed by AMD in partnership with leading game developers.
This enabled the fast and agile development required to validate the concepts and bring such the technology to life in a relatively short period of time. However, Mantle was designed in a way that makes it applicable to a range of modern GPU architectures. In the months ahead, we will be inviting more partners to participate in the development program, leading up to a public release of the specifications later in 2014. Our intention is for Mantle, or something that looks very much like it, to eventually become an industry standard applicable to multiple graphics architectures and platforms.
That's incredibly strange. I didn't realize that Nvidia already had such a MASSIVE CPU efficiency advantage over AMD video cards (in BF4, may not carry to other games). When most sites test for CPU scaling, they usually stick with a single video card, so I'm not surprised this could slip past them --- but it's still an amazing 30-40% performance difference!
Not so sure about comments saying Nvidia or Intel will invest in Mantle. Nvidia doesn't need Mantle if AMD is actually paying catchup here (and Maxwell will have an additional CPU to assist with rendering), and Intel needs a few more generations of iGPU before they have to worry about CPU-limited gaming
That's incredibly strange. I didn't realize that Nvidia already had such a MASSIVE CPU efficiency advantage over AMD video cards (in BF4, may not carry to other games). When most sites test for CPU scaling, they usually stick with a single video card, so I'm not surprised this could slip past them --- but it's still an amazing 30-40% performance difference!
Not so sure about comments saying Nvidia or Intel will invest in Mantle. Nvidia doesn't need Mantle if AMD is actually paying catchup here (and Maxwell will have an additional CPU to assist with rendering), and Intel needs a few more generations of iGPU before they have to worry about CPU-limited gaming
That chart can't be accurate.
The plain jane 780 is not that fast
noticed the same thing, 780 is not faster than 290x, hmmmmmm
That's incredibly strange. I didn't realize that Nvidia already had such a MASSIVE CPU efficiency advantage over AMD video cards (in BF4, may not carry to other games). When most sites test for CPU scaling, they usually stick with a single video card, so I'm not surprised this could slip past them --- but it's still an amazing 30-40% performance difference!
Not so sure about comments saying Nvidia or Intel will invest in Mantle. Nvidia doesn't need Mantle if AMD is actually paying catchup here (and Maxwell will have an additional CPU to assist with rendering), and Intel needs a few more generations of iGPU before they have to worry about CPU-limited gaming
FUD. 290X is faster than 780 and Titan with Intel 4770K using DirectX. Mantle will put it further ahead.
http://www.techspot.com/review/734-battlefield-4-benchmarks/page3.html
I don't trust jack shit from Techspot anymore after they released this graph:
Nothing wrong with that chart. You just need to open your mind and come to the realization that a strong GPU like the R9 290/290X make more of a difference than CPU and Mantle is further extension of that. Wouldn't be surprised to see budget Kaveri show up near the top of that chart.
Interesting...
http://www.guru3d.com/index.php?ct=articles&action=file&id=9016
Kudos to AMD with this game changer. You no longer need to waste money on a $1K i7 4960X. A $129 A10-7850K will do just fine while putting the savings towards a R9 290X and your investment account. Now I know why gut instinct told me snatch up that $129 A10-7850K recently. Just need 290/290X prices to come down to earth.