I use a RTSS global cap at 117 because it's dead on accurate and perfectly reliable unlike nvidia's which completelely fails for half the games I play (and I make custom profiles for games I want to play at 60 fps or whatever).
If I use an in game limiter I cap it at 115 because they often let the framerate flucluate around the target, so it's just extra safety - AND it also means that I don't need to turn off RTSS, which I leave in the background 24/7 (RTSS will not do ANYTHING below 117fps so there is no conflict and I can still get the benefit of the slightly lower lag from the ingame limiter).
If I use an in game limiter I cap it at 115 because they often let the framerate flucluate around the target, so it's just extra safety - AND it also means that I don't need to turn off RTSS, which I leave in the background 24/7 (RTSS will not do ANYTHING below 117fps so there is no conflict and I can still get the benefit of the slightly lower lag from the ingame limiter).