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If I only had a GPU that could make use of thatToday I contacted LG and there is going to be new update at late this month , theorically gsync will be wotking fine this time......
Well we have paid for a gsync oled , wich doesn’t work fine , so why pay more for something that doesn’t work as it should do?If I only had a GPU that could make use of that![]()
Because I mainly bought it for the OLED, HDR and 55" part.Well we have paid for a gsync oled , wich doesn’t work fine , so why pay more for something that doesn’t work as it should do?
Is it 120hz in general thats broken or just with gsync? Because if it's just gsync... when I can secure a new card. Ill just turn off gsync.
The lcd smearing bothered me more than tearing anyway.
Even with out gsync. Id pick the cx over the Asus pg348q ultrawide I replaced every day of the week.
The more I think about it, the more I think the issue is that the TVs processor might not be able to keep up with what is being sent to it when VRR is enabled. Would explain why dropping chroma down to 4:2:0 or lowing the maximum refresh rate "fixes" it. If so, they could probably optimize things a bit more and push it as a FW update.4K120 4:4:4 10-bit runs great. It only runs into issues (at the moment) if you enable gsync. Even then, if you stay under 100 FPS, it's fine. You can also run 4K120 4:2:0 8-bit and gsync runs great there. It just feels like LG is having some issues when having really high bandwidth signals + gsync sent to it.
Yeah, but some titles absolutely hate the Windows OSD with HDR enabled, causing the display to briefly blank as the display switches to SDR then immediately back to HDR. In theory, Borderless Fullscreen should address this, but at least one title I own (CoD: Warzone) this does *not* work and I have to play in an actual fullscreen window for HDR to work properly.Unfortunately the HDR situation isn't cut and dry in Windows. I prefer to leave HDR off on the desktop, set my HDR games to full screen mode, and then when you turn on HDR in the game it will kick on HDR on the screen only when the game is running and fullscreen. Automatic... easy... and SDR content will look best this way.
But, there are a few games that only enable HDR if the Windows slider is already "on". So, you have to just live with this and be ready to turn it on and off as needed in Windows, OR try to leave HDR mode on in Windows and get your SDR brightness slider set as properly as you can. I don't consider this ideal... but it's not terrible.
He wasn't talking about VRR/G-sync stuttering at over 100fpsHZ.. He's talking about raised blacks when VRR is enabled, which happens because of fpsHz fluctuating below 120fpsHZ. He suspects no fix until a new model line of LG OLED TV (next year?) as it would require a new hardware scaling capable of the different gammas for different Hz.
He said the LG OLED TV's gamma are optimized for 120hz so when your frame rate fluctuates on a roller coaster of actual frame rates +/- from your frame rate average, the oled emitters remain overcharged. So they are brighter throughout the frame rate graph and gameplay since the frame rate goes down (and up) constantly.
I don't know if the rasied black amount could be minimized by running a frame rate graph whose bottom was more like 100fpsHZ.. for example
100fpsHZ <<<<< 117fpsHz average (120fpsHz average capped to 117) >>> capped so no higher here
Some games only "droop" 15fps from average... but others do -30fps from average so those might be worse overcharging even with close to 120fpsHz average.
Having to keep a frame rate so close to the cap would really reduce the value of using VRR in the first place though unfortunately.
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That said the raised blacks probably aren't that bad or more people would be complaining about them. I've heard it's like 1 notch worth on a "move the slider until you can barely see this symbol" menu in games. Most noticeable in a proper dim to dark viewing environment.
He wasn't talking about VRR/G-sync stuttering at over 100fpsHZ.. He's talking about raised blacks when VRR is enabled, which happens because of fpsHz fluctuating below 120fpsHZ. He suspects no fix until a new model line of LG OLED TV (next year?) as it would require a new hardware scaling capable of the different gammas for different Hz.
He said the LG OLED TV's gamma are optimized for 120hz so when your frame rate fluctuates on a roller coaster of actual frame rates +/- from your frame rate average, the oled emitters remain overcharged. So they are brighter throughout the frame rate graph and gameplay since the frame rate goes down (and up) constantly.
I don't know if the rasied black amount could be minimized by running a frame rate graph whose bottom was more like 100fpsHZ.. for example
100fpsHZ <<<<< 117fpsHz average (120fpsHz average capped to 117) >>> capped so no higher here
Some games only "droop" 15fps from average... but others do -30fps from average so those might be worse overcharging even with close to 120fpsHz average.
Having to keep a frame rate so close to the cap would really reduce the value of using VRR in the first place though unfortunately.
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That said the raised blacks probably aren't that bad or more people would be complaining about them. I've heard it's like 1 notch worth on a "move the slider until you can barely see this symbol" menu in games. Most noticeable in a proper dim to dark viewing environment.
Yeah, the way I understand it is the further you get from the max refresh rate the more lifted the blacks can become. So if you were only averaging lower fps you could fix this by settings the refresh rate lower.
For example if you're only getting 50 FPS you could switch from 4k@120hz VRR signal to a 4k@60hz VRR signal to minimize it.
It's basically the same problem a lot of the freesync monitors have with pixel overdrive. The GSYNC hardware module varies the overdrive based on the frame rate, and most freesync monitors don't have that capability.
Yeah, the way I understand it is the further you get from the max refresh rate the more lifted the blacks can become. So if you were only averaging lower fps you could fix this by settings the refresh rate lower.
For example if you're only getting 50 FPS you could switch from 4k@120hz VRR signal to a 4k@60hz VRR signal to minimize it.
It's basically the same problem a lot of the freesync monitors have with pixel overdrive. The GSYNC hardware module varies the overdrive based on the frame rate, and most freesync monitors don't have that capability.
Vincent said the panel gamma is calibrated for 120hz ~ 8.3ms frames.. so the farther from that you get from that with VRR, the more over-energized the frames are because their durations are longer.
Would it be possible to set the display to lower Hz as you are suggesting, then calibrate the gamma manually to a lower start point at 100Hz or 60Hz as far as the ODS settings go? - I'm not sure that there isn't a curve built in to the TV's hardware/scaler based on the 120hz scale that would take priority when VRR is active from what Vincent was saying in that video...
Because it's handling all the processing. In theory, you could do everything in SW within the firmware, but there's a LOT of really time-sensitive processing that would need to be honored. The Gsync module removes that as a limitation.Yeah the Gsync module was absolutely worth it. It was pretty irritating to see people hate on it saying it was no better than freesync but being charged a premium regardless. The experience of having a gsync module vs no gsync module is more than worth the price increase that comes with it as the experience is just flat out better.
This is exactly what was going through my head. They've lost me on false promises and under delivering plasmas about 10 years (or longer?) ago and they will lose me again as a customer if they don't get behind it.This is all when VRR(Gsync) is on. Don't use it, and you don't have these issues. I'm not as pessimistic that LG can't still improve the situation, but I've lived without GSYNC until now and I can live longer if I have to. The image quality is still so good I'd be hard pressed to give it up and go back to something else if VRR won't deliver.
BUT- It'll still piss me off greatly at this price point. So LG certainly still needs to keep working on it if they expect me to buy another one of these in a few years. They need to get up to speed on this tech and figure it out.
This might be one of the reasons I haven't noticed the shift as much when using VRR; I've had the TV set at 4K100HzI don't think VRR mode is calibrated for 120hz. I think it's actually calibrated to whatever the maximum hz signal you send it. So when you're sending it a 120hz signal it's calibrated for 120hz. When you send it a 60hz signal it's calibrated for 60hz, etc. They didn't factor VRR into the equation.
Check the HDMI diagnostics to see what you are actually receiving on the display at 4K 120 Hz. Make sure pixel shift is off and quickstart+ is off so that pixel shift does not re-enable itself.Updated firmware to the latest it offered me: 03.11.25, put the 3090 in and... 120hz looks totally off. It seems to have some slight chroma subsampling with RGB and text looks a little strange, as if stretched/blurred or something (pixel shift has been turned on and off to no avail, I think it might be the same look 120hz used to have with pixel shift on but I can't remember exactly). Even 120hz 4:2:0 looks worse than before (or 1440p 120hz which used to be flawless). Wth?
60hz still looks absolutely perfect. And switching back and forth between 120hz RGB/4:2:0 etc. can sometimes cause a "no signal" screen. Yikes.
It should not. For me it reports 3840x2160 as it should. I use the Club3D adapter though but even on an actual HDMI 2.1 port it should still have the correct res. Try if setting it from Windows Display Settings works better for some reason.Quickstart is off, had to do that before to fix pixel shift turning itself back on. Anyway I just did a full reset of the TV and it's still happening.
Ok, HDMI diagnostics shows the resolution as 4096x2160 which explains it (not sure this would affect the chroma though, but maybe it's just the scaling that makes it look off). Why is this now happening when I select any resolution listed under PC?![]()
Not sure that LG will provide a band-aid solution with a firmware update.The VRR raised blacks thing is super obvious to me in any medium to very dark game. As soon as you move the camera everything dark lifts in brightness and is a once you see it can't unsee type of thing.
TBH I don't think most people will notice it but it's basically ruined a near flawless display for me. Hopefully they can at least implement some kind of ghetto fix to mitigate it even 50%>