theelviscerator
Gawd
- Joined
- Jan 26, 2004
- Messages
- 959
tornadotsunamilife said:any chance of a link for the videos?
i got em off fileplanet they have all of them..
i have a scrip so may not be good for you...
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tornadotsunamilife said:any chance of a link for the videos?
theelviscerator said:i have a scrip so may not be good for you...
http://www.fileplanet.com/files/140000/143505.shtml
http://www.fileplanet.com/files/140000/143267.shtml
http://www.fileplanet.com/files/120000/123889.shtml
http://www.fileplanet.com/files/80000/88436.shtml
Suicide King said:HTML:for the 2003 video and i can't find the xbox footage from e3 2004, but it's xbox, who gives a crap :p [/QUOTE] *takes offence as he loves his xbox*. i'll have no xbox bashing. you can say what you want about graphics etc. but hey look at halo 2
Suicide King said:Hehe, you gotta give consoles a hard time, halo 2 looks decent, but a lot of that is simply due to the tv interlacing, whichever works i suppose. I always thought consoles were best for beat em ups and car games, halo was ok on the xbox i guess, but i need my mouse and keyboard to get those twitch reflexes working. Ah crap i'm off topic, oh, well uh, Doom3 will rock, yeah, back on topic.
Lord of Shadows said:LoL you pay to use fileplanet!
... im sorry thats just too much for me to pass up
theelviscerator said:LOL you wait in line.......thats just WAY too much to pass up..
get a life dude.
whats so funny abou this anyway?
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Search ResultsScretHate said:www.filemirrors.com is a great site, and coupled with a program like flashget, that allows downloads from multiplies sources, you can always and easily max out your internet while downloading files.
LOL you wait in line.......thats just WAY too much to pass up..
Suicide King said:Btw, I coudn't figure out who you were talking about but I certainly don't pay, heck no, I'm too cheap lol, dang right I just wait in line.
And you want to know what's even better lol? I was dling at 1.4MB/s.
Where the hell did that come from. A Type-R Integra is faster because of its god damn better engine. Maybe stay on topic stereotypical ass.Then you compare it to a car hehe. Judging by your name, your car probably requires a lot of stickers to go fast. Also downforce is probably your best friend too, so an air runway sized spoiler in on your mad Typ3R yo, is needed. The backward E makes it twice as fast too;p
MCRAYGSX said:nVIDIA is the real crown winning this time , since
nVIDIA 6800 support DX 9.0c which ATI dont
nVIDIA Drivers Excellent support OpenGL which ATI dont
nVIDIA FX or 6800 series run Doom3 better then ATI which ATI run at half speed APROX
There are no Hit boxes in DooM 3, from my understanding its actually based on the characters location in game, not weather it hits a box around them. This is per poly, not hit box.TyP3-R said:I am not sure what is so impressive about these damage zones you are all talking about. From what I have seen most games have certain hit boxes on player models that cause more damage than others.
Xipher said:There are no Hit boxes in DooM 3, from my understanding its actually based on the characters location in game, not weather it hits a box around them. This is per poly, not hit box.
TyP3-R said:All I said was that I think. There really is not much of a way to proove what game is more anticipated. I probably feel this way because I have played CS for 3 years so I am always surrounded by people who are HL enthusiasts. I also think that D3 will pass by much faster since it does not have the type of multiplayer that has made HL so popular. I really think that D3 will be a single player game that passes by like Far Cry. However, games like BF: Vietnam and 1942 tend to stick around for a long time. How long they last also doesnt tell us which is more anticipated. I guess all I can show for proof is that Valve has sold over 10 million copies of Half-Life worldwide and all those people are waiting for part 2.
Xipher said:Damage zones aren't really something new. But being able to shot the leg off of a demon, and have it limp after you, now that would be cool, and thats what I was getting from his statement.
umm, quake 2 came with DM maps dude, remeber frag pipe, etc? that doesn't really change the whole point of your post though.Sou| Colossus said:Right, because no multiplayer mod for an id game has never been popular. Remember Quake1? That game was mainly singleplayer and only included 6 (iirc) DM maps. What did we get from that? Most noteably, QW and TF... which spawned TFC for HL which is/was immensely popular. What about Quake2? A singleplayer game that didn't even ship with DM maps.... no that game never had good MP or any good mods for it.
In fact, HL's MP was rather dry and basic. It was only made as popular as it is today by other peoples work: TF and CS.
Good mods and solid MP in a new id game? Nooo.. nevar!
Sou| Colossus said:In fact, HL's MP was rather dry and basic. It was only made as popular as it is today by other peoples work: TF and CS.
jynxycat said:he has a point, Doom's multiplayer seems sketchy, 4 people? 8 i think they said they had running at one point.
TyP3-R said:Exactly. It made Valve realize how much the community drove the sales. That is why they have told us over and over again that HL2 is extremely more moddable than HL1 and easier too.
Xipher said:umm, quake 2 came with DM maps dude, remeber frag pipe, etc? that doesn't really change the whole point of your post though.
I know they said it went Client-server style, but don't know if they said it would use TCP. Alot of games have used UDP. I am guessing your just talking about the general TCP/IP suite, not saying its using TCP. Also, I don't think they mentioned the cap for how many clients it can handle, only that 8 starts to get lagged.Sou| Colossus said:id has stated in an interview that the engine is capable of more than 4 players (like you said, they had 8), but I don't remember where they said they had a maximum of 8, either. I just remember in a GameSpy interview they said that the engine is capable of more and that modders (perhaps mappers too?) will be able to utilize it. On another note, it was also said that the netcode has been moved to traditional client-server TCP/IP, which is good![]()
Sou| Colossus said:you're right, but didn't the patches add more maps?
Pair O' Noyas said:Here is a free, no-reg source for the "Icons" movie:
http://www.gamershell.com/download_6529.shtml
I got this 145 Meg file down in about 6 minutes from one of the U.S. mirrors.
GamersHell is a good source for this kind of thing.
Here is the URL for all their movies and trailers:
http://www.gamershell.com/download_movie.shtml
Xipher said:I am guessing your just talking about the general TCP/IP suite, not saying its using TCP.
am not sure what is so impressive about these damage zones you are all talking about. From what I have seen most games have certain hit boxes on player models that cause more damage than others. If you talking about these shot in certain areas actually cause a change in physical movement of the player then yes Half Life 2 is completely capible of this.