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Hitman Absolution Official Thread

don't own the game but I get a good enough feel of the gameplay...a lot of games probably are not worth full price so it's not really about Hitman...either way I think they took a lot of the nostalgic Hitman out of the game and made it more mainstream to appeal to the new generation of gamers who never played the earlier games (8 years is a long time between games)...Purist seems too frustrating...Normal seems too bland...there's no real perfect middle ground

it's like they tried to make Hitman more like Deus Ex: Human Revolution where stealth is encouraged but they forgot to tweak to make it work in a different game setting

I wish. DX:HR does all that a lot better than this does. It was my co GOTY last year. You had freedom. It was fun. It didn't penalized you for blowing your nose practically. A lot better game all the way around.

I hope I haven't scared people off. Absolution is a pretty darned good game in its own right. :)


I remember months ago people were worried that this would be a Splinter Cell Conviction clone. That would have been better and more fun in some ways as well. SCC is an underrated and overlooked gem. I still play Deniable Ops.

If they'd make this game a straight clone of DX:HR with Agent 47 you wouldn't even be seeing me here on the boards right now.


That being said: If you see a nice sale and I think GMG is running 25 percent off or some such? That's well worth it IMHO. Just take it for what it's worth.

It's not Blood Money 2. If THAT had happened, then I wouldn't be sleeping, eating, or covering other basic amenities like that practically. ;)
 
I wish. DX:HR does all that a lot better than this does. It was my co GOTY last year. You had freedom. It was fun. It didn't penalized you for blowing your nose practically. A lot better game all the way around.

I hope I haven't scared people off. Absolution is a pretty darned good game in its own right. :)

I remember months ago people were worried that this would be a Splinter Cell Conviction clone. That would have been better and more fun in some ways as well. SCC is an underrated and overlooked gem. I still play Deniable Ops.

If they'd make this game a straight clone of DX:HR with Agent 47 you wouldn't even be seeing me here on the boards right now.

That being said: If you see a nice sale and I think GMG is running 25 percent off or some such? That's well worth it IMHO. Just take it for what it's worth.

It's not Blood Money 2. If THAT had happened, then I wouldn't be sleeping, eating, or covering other basic amenities like that practically. ;)

It's not really a great game in its own right either, though. Completely disregarding the whole "it's not proper Hitman" issue for the moment, the game itself is a fairly mediocre third-person cover shooter with very flaky stealth mechanics. It tries to ape Splinter Cell Conviction but gets none of it particularly right.

Resident Evil 6 has the same problem; it's not the change in direction that is the worst part, but the fact that what it changed to is so bad. Hitman: Absolution is definitely better than RE6, but it barely justifies the $30 price tag.
 
It's not really a great game in its own right either, though. Completely disregarding the whole "it's not proper Hitman" issue for the moment, the game itself is a fairly mediocre third-person cover shooter with very flaky stealth mechanics. It tries to ape Splinter Cell Conviction but gets none of it particularly right.

Resident Evil 6 has the same problem; it's not the change in direction that is the worst part, but the fact that what it changed to is so bad. Hitman: Absolution is definitely better than RE6, but it barely justifies the $30 price tag.

Oh please Conviction felt like playing fucking Time Crisis. As a splinter cell game it was a huge mistake. We have plenty of games to play if we want brainless arcade action. I did not need splinter cell to go that direction, EVEN if it made some sense in the story. A game is about the gameplay foremost everything else should be secondary. In the same sense im also a bit disappointed that absolution is more story driven and linear than previouly, however it gets better later in the game, and its still the same stealth gameplay formula. Conviction has nothing on absolution. What a load of nonsense.
 
Oh please Conviction felt like playing fucking Time Crisis. As a splinter cell game it was a huge mistake. We have plenty of games to play if we want brainless arcade action. I did not need splinter cell to go that direction, EVEN if it made some sense in the story. A game is about the gameplay foremost everything else should be secondary. In the same sense im also a bit disappointed that absolution is more story driven and linear than previouly, however it gets better later in the game, and its still the same stealth gameplay formula. Conviction has nothing on absolution. What a load of nonsense.

1) I never claimed anything about Splinter Cell Conviction being good or bad, so aim your projection and bad comprehension skills someplace else.

2) Hitman: Absolution's stealth is flat-out broken and gets worse as you go up through the difficulties. One of the franchise's signature mechanics - disguises - has been made completely useless.
 
It's not really a great game in its own right either, though. Completely disregarding the whole "it's not proper Hitman" issue for the moment, the game itself is a fairly mediocre third-person cover shooter with very flaky stealth mechanics. It tries to ape Splinter Cell Conviction but gets none of it particularly right.

Resident Evil 6 has the same problem; it's not the change in direction that is the worst part, but the fact that what it changed to is so bad. Hitman: Absolution is definitely better than RE6, but it barely justifies the $30 price tag.

1) I never claimed anything about Splinter Cell Conviction being good or bad, so aim your projection and bad comprehension skills someplace else.

2) Hitman: Absolution's stealth is flat-out broken and gets worse as you go up through the difficulties. One of the franchise's signature mechanics - disguises - has been made completely useless.

Do you even realize what you're typing? Not only is Absolution a longer game, it has more depth (more options to go through levels) and way better stealth component than Conviction. Saying that Aboslution is ape'ing conviction is an insult to a better game and completely rediculous. About disguises, when you are disguised as a cop for instance, other cops will see through it because they have the same outfit (profession), however if you disguise as a chef the cops don't recognize. Do you realize this basic gameplay concept? I don't see anything being broken. Seems to me people like you just need to learn to play. Yeah this game isn't a brainless arcade game. Don't blame the game on your lack of understanding of said game and then say its more basic than another shit game that doesnt have anywhere near the same depth. Incredible.
 
Do you even realize what you're typing? Not only is Absolution a longer game, it has more depth (more options to go through levels) and way better stealth component than Conviction. Saying that Aboslution is ape'ing conviction is an insult to a better game and completely rediculous. About disguises, when you are disguised as a cop for instance, other cops will see through it because they have the same outfit (profession), however if you disguise as a chef the cops don't recognize. Do you realize this basic gameplay concept? I don't see anything being broken. Seems to me people like you just need to learn to play. Yeah this game isn't a brainless arcade game. Don't blame the game on your lack of understanding of said game and then say its more basic than another shit game that doesnt have anywhere near the same depth. Incredible.

Disguises do absolutely nothing above normal difficulty. And since when does a longer game mean it's better? If that's so, Resident Evil 6 and Final Fantasy XIII are far, far, far better games than Hitman.

If "learning to play the game" means following a precise path of no-deviation, no freedom, rolling the dice with dodgy unpredictable AI, linear paths, random detections through one or more solid walls and dealing with pre-determined mission outcomes then yeah, obviously I am just a brainless arcade game player. :rolleyes:
 
Disguises do absolutely nothing above normal difficulty. And since when does a longer game mean it's better? If that's so, Resident Evil 6 and Final Fantasy XIII are far, far, far better games than Hitman.

If "learning to play the game" means following a precise path of no-deviation, no freedom, rolling the dice with dodgy unpredictable AI, linear paths, random detections through one or more solid walls and dealing with pre-determined mission outcomes then yeah, obviously I am just a brainless arcade game player. :rolleyes:

Well i didnt *just* say it was longer did i. You have many different ways to go about completing your objectives. As linear as it is its still quite deep. The ai isnt uniformly unpredictable you just have to learn how to deal with it, few glitches here and there. After the 40~ hour campaign you have Contracts mode to tailor missions however you want. Thats cool as shit but you like to ignore that completely for some reason dont you. Anyway ill bet ya you are either too impatient for this game or havent yet quite figured out how to play it properly :)

Heres a tip btw, if you too frustrated with the difficulty, turn the difficulty down a notch. See how handy that is?
 
About disguises, when you are disguised as a cop for instance, other cops will see through it because they have the same outfit (profession)

how does that make sense in real life?...if I'm a cop the only way I would recognize another cop is if I know you or have seen you around the precinct...how does dressing as a cop but not actually being a cop mean every other real cop can figure out my disguise?...they don't know me, I could be from another precinct
 
It's not really a great game in its own right either, though. Completely disregarding the whole "it's not proper Hitman" issue for the moment, the game itself is a fairly mediocre third-person cover shooter with very flaky stealth mechanics. It tries to ape Splinter Cell Conviction but gets none of it particularly right.

If it had directly aped SCC across the boards and put Agent 47 in it...pound for pound...it probably would have been a better call. Or if it had aped DX:HR outright and put Agent 47 in it then it would probably be a GOTY contender for me.





1) I never claimed anything about Splinter Cell Conviction being good or bad, so aim your projection and bad comprehension skills someplace else.

It's good. In some ways better than this game.


2) Hitman: Absolution's stealth is flat-out broken and gets worse as you go up through the difficulties. One of the franchise's signature mechanics - disguises - has been made completely useless.

In some instances, yes.







Do you even realize what you're typing? Not only is Absolution a longer game, it has more depth (more options to go through levels)

Agree.


and way better stealth component than Conviction.

Hmmm....disagree. Need to be more specific.




About disguises, when you are disguised as a cop for instance, other cops will see through it because they have the same outfit (profession), however if you disguise as a chef the cops don't recognize. Do you realize this basic gameplay concept? I don't see anything being broken. Seems to me people like you just need to learn to play. Yeah this game isn't a brainless arcade game. Don't blame the game on your lack of understanding of said game and then say its more basic than another shit game that doesnt have anywhere near the same depth. Incredible.

Have you ever played a Hitman game before this one? I'm not sure that you have.


The disguises are a partially broken game mechanic and if you play past normal you'll see it very quickly. I tried Purist and I shut that down after the prologue.





I'm going to continue to refer to Blood Money as the apex of the series and my example to work off of. Anyone that's played at least that game is going to know where I'm coming from very easily.



In that game you could wear disguises and if you were smart, careful, cautious, didn't get too close...pretty much common sense stuff...you could get away with it to a point although smart enemies might eventually latch on to you.

That's the way it should be. It made more sense. It worked.

It wasn't perfect...that game isn't perfect...but I can tell you that I'll be replaying Blood Money again a lot sooner before I replay this game.

If this game has been Blood Money 2 you honestly wouldn't be hearing from me on the boards for a while.


So some of what you're seeing here from people like me is, admittedly, some fanboy spleen venting. ;)




In this game, if you're wearing the same clothes as another group you have seconds even from down a long hallway before it's over for you. Even at Normal difficulty. No matter what you do. That's nonsense.

If you wear other disguises that don't match and you're aren't stupid it mostly works.



I still dislike what a de-incentive the points system is. I didn't feel like I was playing a real Hitman game in the story mode until I got to Hope and finally got some silenced pistols...my beloved Silverballers back.

FINALLY it feels like a Hitman game.



Now I'm sure apologists are going to make excuses and tell me how awesome it is that we've lost all freedom and choice to even pick our friggin' loadouts before going into a level but you would be wrong and this is an example of where SCC is even better. I can choose what weapons I want there and get the job done.

In this game, if you blow your nose the wrong way you get penalized. Non lethal subdue? Penalize. Kill? Penalize.

That's a step backwards. I feel like I have one hand tied behind my back most of the time in this game. That's the best way I know how to explain it and any Hitman vet should know exactly what I mean by that.
 
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how does that make sense in real life?...if I'm a cop the only way I would recognize another cop is if I know you or have seen you around the precinct...how does dressing as a cop but not actually being a cop mean every other real cop can figure out my disguise?...they don't know me, I could be from another precinct

I suppose the idea is that the locals from the same profession know one another, so they could tell by your face that youre an imposter if you get close. Seems reasonable to me. You almost always have multiple disguises to choose from anyway.
 
I suppose the idea is that the locals from the same profession know one another, so they could tell by your face that youre an imposter if you get close. Seems reasonable to me. You almost always have multiple disguises to choose from anyway.

That's fair enough.

http://hardforum.com/showpost.php?p=1039346230&postcount=32

This still basically sums it all up for me.

It's going to be interesting to see what kind of support IO throws at this. One robust patch could put this game over the top with relative ease. Take the handcuffs off the player like we had in the previous games. That's all I'm looking for here. :)


I still think PC Gamer was a little harsh. I'd give this game an 80/100, tops, in its present form.
 
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If it had directly aped SCC across the boards and put Agent 47 in it...pound for pound...it probably would have been a better call. Or if it had aped DX:HR outright and put Agent 47 in it then it would probably be a GOTY contender for me.







It's good. In some ways better than this game.




In some instances, yes.









Agree.




Hmmm....disagree. Need to be more specific.






Have you ever played a Hitman game before this one? I'm not sure that you have.


The disguises are a partially broken game mechanic and if you play past normal you'll see it very quickly. I tried Purist and I shut that down after the prologue.





I'm going to continue to refer to Blood Money as the apex of the series and my example to work off of. Anyone that's played at least that game is going to know where I'm coming from very easily.



In that game you could wear disguises and if you were smart, careful, cautious, didn't get too close...pretty much common sense stuff...you could get away with it to a point although smart enemies might eventually latch on to you.

That's the way it should be. It made more sense. It worked.

It wasn't perfect...that game isn't perfect...but I can tell you that I'll be replaying Blood Money again a lot sooner before I replay this game.

If this game has been Blood Money 2 you honestly wouldn't be hearing from me on the boards for a while.


So some of what you're seeing here from people like me is, admittedly, some fanboy spleen venting. ;)




In this game, if you're wearing the same clothes as another group you have seconds even from down a long hallway before it's over for you. Even at Normal difficulty. No matter what you do. That's nonsense.

If you wear other disguises that don't match and you're aren't stupid it mostly works.



I still dislike what a de-incentive the points system is. I didn't feel like I was playing a real Hitman game in the story mode until I got to Hope and finally got some silenced pistols...my beloved Silverballers back.

FINALLY it feels like a Hitman game.



Now I'm sure apologists are going to make excuses and tell me how awesome it is that we've lost all freedom and choice to even pick our friggin' loadouts before going into a level but you would be wrong and this is an example of where SCC is even better. I can choose what weapons I want there and get the job done.

In this game, if you blow your nose the wrong way you get penalized. Non lethal subdue? Penalize. Kill? Penalize.

That's a step backwards. I feel like I have one hand tied behind my back most of the time in this game. That's the best way I know how to explain it and any Hitman vet should know exactly what I mean by that.

Dont get stressed out by the point system ultimately it doesnt matter. I suppose it is how it is to try to educate the player on how to go about things "professionally". It doesnt surprise me that many gamers are too adhd for that lol. Key thing is you have options. Ill agree that blood money had the better formula, but having reached 14th mission, taking it slow trying to stealth as much as possible i have to say its a lot of fun (finally). I too missed the silverballers and felt crippled without them. I really need a silenced pistol to have fun, but then its very fun. Have patience with the story mode and then look forward to contracts :)

I played them all but contracts. Honestly i dont remember the disguise mechanics from blood money. But the game was good no doubt.

I might be slightly apologetic, i wasnt to begin with, but then i realized i just needed to shut the fuck up and give the game a chance. And none of us have touched much on contracts yet, which i personally think will make up for the rather on rails story mode. This game is going to be underrated by all the clueless people who dont have patience. Tis pisses me off slightly cause thats a good excuse for the industry to stay lazy and continue targeting dumbasses and casuals. I like io and want them to succeed, they are one of the good ones we have left.
 
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Dont get stressed out by the point system ultimately it doesnt matter. I suppose it is how it is to try to educate the player on how to go about things "professionally". It doesnt surprise me that many gamers are too adhd for that lol. Key thing is you have options.

Yeah, I get that. And in my case I pretty much gave up paying attention to the points although you kind of have to if you want to unlock goodies and abilities.


Ill agree that blood money had the better formula, but having reached 14th mission, taking it slow trying to stealth as much as possible i have to say its a lot of fun (finally). I too missed the silverballers and felt crippled without them. I really need a silenced pistol to have fun, but then its very fun. Have patience with the story mode and then look forward to contracts :)

Once I got to Hope and got those ballers back I felt a lot better and overall, I have had fun with the game. :)

And I like Contracts. I think there's a ton of potential there.

I played them all but contracts. Honestly i dont remember the disguise mechanics from blood money. But the game was good no doubt.

Better than this. ;)


I might be slightly apologetic, i wasnt to begin with, but then i realized i just needed to shut the fuck up and give the game a chance. And none of us have touched much on contracts yet, which i personally think will make up for the rather on rails story mode. This game is going to be underrated by all the clueless people who dont have patience. Tis pisses me off slightly cause thats a good excuse for the industry to stay lazy and continue targeting dumbasses and casuals. I like io and want them to succeed, they are one of the good ones we have left.


Right. Like I said before: I like this game plenty on its own merits and frankly most of my quibbles could be addressed with a patch or two that would put this entire thing over the top with relatively little effort.

There's still a LOT to like here.
 
There were some amazing blowout Black Friday sales the past 2 days.

I purchased boxed version of Absolution, Dishonored, and Transformers fall of Cybertron, all for under $65

I'll get it monday. I want to try to Milk out AC3 as long as possible, because I don't want it to end(this is sort of a habit for me when truly quality oriented games come along)

Can't wait to fuck with Hitman tho. I need some of that Metal Gear Stealth/Agent 47 juice in my system. I read most of polonyc, Maverick, Bih1125, and QBZ's posts already, so I'm amped up for what the game's about to bring to the table :)
 
The further in I play the more I like it. :) If you're a Hitman vet accept there's a little...learning curve?...and once you "get it" you'll get it. ;)
 
The further in I play the more I like it. :) If you're a Hitman vet accept there's a little...learning curve?...and once you "get it" you'll get it. ;)

It was opposite for me. I agree with all your posts that you have made. We see eye to eye on the downfalls of Absolution. After beating the game, i'm left with an unsatisfied appetite. Its not that it is a bad game, its that Hitman had become a refined series, and this was a step back in areas. If I had to rate the game i'd give it between a 70-75? Some may view it as harsh. I view it as fair. IO had a body of work where they improved each game, this was par for the course or worse.
 
Contracts is good fun. I'm enjoying working my way through random peoples contracts one by one. You have loadout here too and earn money to upgrade your weapons and buy funky disguises :D
 
The fact that they CAN tell you apart from all the other cops is a real mood breaker. I don't want to "learn to play around it". I'm just going to gun everyone down. That's how I'll deal with that. Since I can't stealth most of the time, and instinct always runs out, I'll kill people. Not very stealthy, but who cares. That's what has to happen.

It's a good game, but as has been said over and over again in this thread and the other one, it's not a REAL Hitman game. Can be left at that. Outside of it's flaws, I'd also give it a solid 7 or so out of 10, overall. I plan on replaying it several times, no doubt, levels are fun.
 
The fact that they CAN tell you apart from all the other cops is a real mood breaker. I don't want to "learn to play around it". I'm just going to gun everyone down. That's how I'll deal with that. Since I can't stealth most of the time, and instinct always runs out, I'll kill people. Not very stealthy, but who cares. That's what has to happen.

It's a good game, but as has been said over and over again in this thread and the other one, it's not a REAL Hitman game. Can be left at that. Outside of it's flaws, I'd also give it a solid 7 or so out of 10, overall. I plan on replaying it several times, no doubt, levels are fun.

It got shades of being a real Hitman game though. I've definitely had some "Hitman moments" while I've played this thing. For me once I got to Hope that's where the game really started to open up some more.

7/10 seems a tad bit harsh. ;)
 
I spoke too soon about the stutter, it seems I get it a little bit at the start of a mission and then sometimes at random times.

One question is, seriously, how the fuck are you supposed to do these missions without getting caught? I only just started the first mission (Chinatown, which was in a trailer so not gonna spoiler tag it) but I've walked around the entire area several times and I can't figure out how to do it without having to subdue or get "spotted".

For instance, I can't find any way to get to the car, period. No disguise so far has worked. Trying to distract the guards doesn't work because one investigates and another just stands there watching endlessly.

So I went to go up where that drug guy is. You can sabotage an electrical box to get a guard to move, but of course there are one or two other guards who NEVER move and are impossible to get by without the disguise. Which, of course, forces you to subdue the drug guy and take his clothes. I guess if you hide the bodies you break even on points, but still.

So I go up there, get the sniper rifle, and shoot the guy. I was like 5 feet or more back from the window, and yet after shooting I still get "spotted" somehow magically. Then, of course, your cover is blown and there are at least three guards who stand outside the only exit and never leave. I tried to subdue one of them and another guy saw me, and opened fire. At that point the mission was blown.

I remember from the trailer you're supposed to be able to poison the guy, but I haven't ever been able to find the poison. So, what the fuck? Are you supposed to just fucking shoot everyone and not give a shit? It seems like the game forces you to. And I'm only playing on Hard, not Expert or Purist.

L2P n00b!!
















LOL j/k :p
 
so i haven't played this game in a few days hoping they had fixed the problem i was having, but guess not.

i still can't play the game because i get a directx out of memory error and then the game crashes. i can play through the first part of the hotel level, but when i transition to the 2nd part by going up the elevator, the game breaks during that cut scene.

any fixes?
 
So...anyone still playing this? I think I'm on mission 15 of 20 or so. Even on Normal you will get frustrating parts where you have to do it over and over and over to get no detections and no net point deductions. Even then, half the time you won't get Silent Assassin rating, which doesn't really make sense to me.
 
So...anyone still playing this? I think I'm on mission 15 of 20 or so. Even on Normal you will get frustrating parts where you have to do it over and over and over to get no detections and no net point deductions. Even then, half the time you won't get Silent Assassin rating, which doesn't really make sense to me.

I was playing it pretty hard up until AC3 came out, and for some reason I couldn't put it down. I'm trying to manage my time to beat both around the same mark. Other than its glaring "discover" issues, it's a decent game no doubt. Q finished it the other day if I recall, he'll probably chime in.
 
Yeah, with AC3 and Far Cry 3 coming out all around the same time, it's hard to juggle all these games. I'm trying to get through Hitman before I move on, though...still enjoying it and the story quite a bit.
 
i want AC3 pretty bad but i am putting my time in with hitman and planetside 2 first.

i WILL BEAT A GAME. for once. damnit


prolly will end up waiting for it to hit half price around christmas
 
i want AC3 pretty bad but i am putting my time in with hitman and planetside 2 first.

i WILL BEAT A GAME. for once. damnit


prolly will end up waiting for it to hit half price around christmas

Lol and you wanted to possibly contemplate WoW. Silly bird.

SEE MY PRIVATE MESSAGE.
 
PATCH!

Square Enix, IO Interactive, and Nixxes are making a first patch (1.0.438.0) available for Hitman: Absolution on PC.

This patches provides the following improvements:

- Players using the Russian language will no longer crash as soon as they use the sniper rifle.
- Various issues that have been seen on specific configurations that caused the game to not be able to start up at all have been addressed.
- Problems with the Sniper Challenge Unlocks not carrying over into Hitman: Absolution have been addressed. On first starting the patched game you will receive your unlocks.
o Note that North American users that have been provided the Sniper Challenge by Gamestop will need a separate unlock key in addition to this. Gamestop can provide these.
- Problems with negative level-scores have been fixed. Newly accomplished positive scores will be needed to erase your incorrectly remembered negative scores.
- A problem with keyboard and mouse controls where users would accidentally melee attack a person next to them when they intended to throw an item has been addressed.
- Legal and Intro movies can now be skipped immediately on startup after the game, on all launches but the very first on a machine.
- DirectX 10 hardware can now enable the simplest version of the Depth Of Field effect.
- Problems with audio occasionally being muted after ALT-TAB have been fixed.
- Various localization fixes.
- Miscellaneous other stability and general improvements based on crashes we have seen coming in.

Note that the above is really just our first set of fixes. We are continuing to monitor things and expect to provide further patches in the future.

We hope this patch will help everyone enjoy Hitman: Absolution!

370 MB in size. It's a start. Some signs of movement. :)
 
Lol "Monitor things". Fix the fucking imbalance. How hard is that? All these other thing are minor bull-shit fixes so it looks like they're doing something.
 
Lol "Monitor things". Fix the fucking imbalance. How hard is that? All these other thing are minor bull-shit fixes so it looks like they're doing something.

Grouchy. ;)


It's not a bad start considering the game hasn't been out very long. Hell, being able to skip the intro videos is worth right off the bat. ;)

It lays the groundwork for more fixes. I've seen some people who were complaining about performances issues not having them any longer.
 
I must say, rather pessimistically, that I've noticed an unfortunate trend nowadays in gaming, where it seems that rarely will companies actually release patches that work on balance issues (unless it's an MMO or something). Mostly they throw together some performance stuff and menu tweaks and whatever and call it good.
 
I must say, rather pessimistically, that I've noticed an unfortunate trend nowadays in gaming, where it seems that rarely will companies actually release patches that work on balance issues (unless it's an MMO or something). Mostly they throw together some performance stuff and menu tweaks and whatever and call it good.

Seen that, too. Hoping that won't happen here.

This trend you speak of is one of several children of an overarching trend that's been a bane in gaming and software for years that goes something like this:

Well, we can release it and since we have the Internet we can always patch it up later, after the fact.
 
Seen that, too. Hoping that won't happen here.

This trend you speak of is one of several children of an overarching trend that's been a bane in gaming and software for years that goes something like this:

Well, we can release it and since we have the Internet we can always patch it up later, after the fact.

Ya, ya. We'll see. :p
 
Well at least they made a patch, but unless they drastically change something I can't see playing through it again. I had high hopes, and can't slam the game but I can't praise it either. Props to IO for the patch though. I hope they keep it up!

Personally I wish I was 10-15 years younger. I hate that I grew up in the golden age of gaming. MMO's where free of linear play, RTS games were in their prime, NFS was awesome, games like Decent and Xwing vs Tiefighter opened up a new world of awesome. PC magazine demo cds anyone? The games I listed are irrelevant. We all have our own list. Now I'm stuck with patches in the form of DLC, or DLC one day 1 that should just be in the game for free. Shitty DRM services (UBISOFT), linear game play, rehashed titles. It's a long list that has me so pessimistic when looking for new games. 90% of my games are wait for a sale to even consider trying. Ignorance is bliss when you a kid and you don't know better. In the last 5 years or so only 2 games have left me 100% satisfied. MineCraft and DayZ.
 
if anyone is getting the directx out of memory error/crash, turning off MSAA and FSAA fixed the problem for me.
 
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