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Like Bagel#1937
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On regular or heroic?
Either way, I generally don't care about/for the adventures. I just go online and search for decks that are the solutions to winning.
I get it. Though the adventures give you new cards for your decks.
Un'Goro just dropped. Here are my random thoughts in no particular order....
What does everyone think of the new set? It seems like it's really shaking up the meta which is nice. The demise of Pirate Warrior definitely happened. But it also killed a lot of other decks that didn't get to shine because of Pirate Warrior and as a result of the rotation.
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I'd really love to play Dragon Priest some more (which now you can't... since there is basically no Dragons left) as well as Reno Mage/Warlock. But those are gone! Control Warrior has potential to become a thing again.
Control Warrior now has access to way better taunts. "Stolen Goods" is now potentially a "good card". The Quest is strong. And no matter how big opposing creatures get, Brawl, Execute, Shield Slam, and Gorehowl can kill things.
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The new quests seem interesting. Priest Quest seems doable. As does the Mage Quest. And definitely the Warrior one, which of course will go hand-in-hand with Control Warriors.
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Shaman Elemental is fun (that's what I'm playing now, as I have the most cards for it). It plays a lot differently than previous iterations of Shaman. And it's not like classic Shaman at all which I would say is a bonus. I definitely think there is potential for late game control Shaman as well, with the addition of a lot of Taunt Elementals and clear control cards like Volcano.
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Still trying to figure out what to spend my dust on. Will probably not spend anything until the meta settles at least a little bit. I only got two Legendaries from my packs which were both terrible. The Warlock Quest (which is basically argued as being the worst quest as it's the hardest to finish) and the Druid 12/12 Dinosaur thing... which I'm expecting never to get played either.
have you ever bought anything in the game with real money? I have this suspicion that blizzard punishes the free players with bad 'random' luck constantly.
I've put an embarrassing number of hours in the game but have never bought anything with real money. Time after time I get bad draws in arena (not one legendary, and rarely a epic), I get the worst card when I'm supposed to steal a toon from another player. I open deck peck after deck pack and get crap.
Surely my luck can't be this bad? We've been talking about this with a few of the guys at work who play. We all joke Blizzards 'random' may not be entirely random. I'm very tempted to pay the $5 for the welcome pack to see if my "luck" changes.
I mean sheesh. I was holding back my unopened packs until un'goro dropped to see if it would potentially help me get new cards. I opened 15 packs today. 15! I didn't get a single legendary, and I got one Epic. 15 unopened packs and I get 1 epic? Is that even real? yes --- I'm telling you it is. I'd not be surprised at all to learn that Blizzard penalizes the free players with bad lucks and rewards their paying customers with soft opponents who get bad draws 90% of the time.
Of course how do you prove this?
All I can say is the game isn't difficult --- it isn't like it takes a PHD to understand the game mechanics. I'm no stranger to these types of games - I spent countless hours with Culdcept and enjoyed some Magic the Gathering too. I can assemble a deck and figure out mechanics --- I can't overcome crappy draws constantly. I don't know why I keep punishing myself playing this game...........
I wasnt bitching...or even commenting on RNG. Just stating what I got.![]()
Does anyone have some possible ways to "revitalize" Old Gods or Karazhan cards?
Example: a good deck to get +2/+2 on a beast and murloc from Menagerie Magician on turn 5? Paladin?
For fun. Actually could be wild and then maybe dragon as well.
The new murloc deck quest is stupid overpowered - as are murlocs in general.
Quest = Summon 10 murlocs and you win.
If you didn't already win with 10 murlocs before the new quest card ... you are assured victory now. I see a murloc deck with any character but my priest deck I concede immediately.
The Aggro decks ruin the game variety.
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Why don't they have more spells that are like Frost Nova and basically prevent attacks? Fair spell.
Or Fog in MTG.
NONE of these are successful against the overpowered murloc deck IMO. I RARELY last over 5 or 6 rounds with a decent murloc death across the table - so you are suggesting I have 1 or 2 very specific use case cards (worthless or low value against most decks) that I HOPE to draw in time in order to use against any decent murloc deck. Not to mention those are character specific cards that can't be used by all groups. I heard one of the guys today yelling JUST TODAY about about how frustrating the new murlock decks were to play against while he was playing some on his lunch hour. I told him to just quit the game until they fix it that nonsense.
Cone of Cold - cost 4 - damage 1 to all minions
Blizzard - cost 6 - damage 2 to all minions
Brawl - cost 5 - destroy all minions but one
Enter the Coliseum - cost 6 - kill all but each players highest attack character
Doom! - cost 10 - worthless cause you'll be dead if facing a murloc dead before you play this card
Twisting Nether - Cost 8 - worthless cause you'll be dead if facing a murloc dead before you play this card
Rogue Quest deck. There is your fun way back in. OP at the moment but fun as hell. You are doing it wrong if you are consistently losing with this deck.
Would love to jump back in, but I have no idea where to start. Last time I played was release of blackrock mountain. Now there are so many fucking cards/expansions, I'm lost.
I'd love your input on the data. Right now I know of no one that is pushing with this deck hardcore from 3-Legend. If it's dominating everything then it is the best kept secret ever.
The deck is "OP" when it operates perfectly. When it's not, it's really not.