• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Hearthstone

Damn. Prince Malchezaar took me forever to figure out and finally beat. Exhausted.
 
On regular or heroic?
Either way, I generally don't care about/for the adventures. I just go online and search for decks that are the solutions to winning.
 
On regular or heroic?
Either way, I generally don't care about/for the adventures. I just go online and search for decks that are the solutions to winning.

I get it. Though the adventures give you new cards for your decks.
 
Kel'Thuzad with Ancestral Spirit changes the whole Malchezzar fight.

Not bad since LK is basically for the Old Gods, not the legion
 
I used a C thurn deck.....took the first part..the first boss all the way until my Thurn had 31 points on it. Made the kill and when Malchezaar appeared I played it and that was that.
 
To be fair, the first Adventure on Heroic was actually hard due to really needing luck to clear it. Nowadays, you just mill the AI to death with Mill Rouge.
 
Un'Goro just dropped. Here are my random thoughts in no particular order....

What does everyone think of the new set? It seems like it's really shaking up the meta which is nice. The demise of Pirate Warrior definitely happened. But it also killed a lot of other decks that didn't get to shine because of Pirate Warrior and as a result of the rotation.

---

I'd really love to play Dragon Priest some more (which now you can't... since there is basically no Dragons left) as well as Reno Mage/Warlock. But those are gone! Control Warrior has potential to become a thing again.

Control Warrior now has access to way better taunts. "Stolen Goods" is now potentially a "good card". The Quest is strong. And no matter how big opposing creatures get, Brawl, Execute, Shield Slam, and Gorehowl can kill things.

---

The new quests seem interesting. Priest Quest seems doable. As does the Mage Quest. And definitely the Warrior one, which of course will go hand-in-hand with Control Warriors.

---

Shaman Elemental is fun (that's what I'm playing now, as I have the most cards for it). It plays a lot differently than previous iterations of Shaman. And it's not like classic Shaman at all which I would say is a bonus. I definitely think there is potential for late game control Shaman as well, with the addition of a lot of Taunt Elementals and clear control cards like Volcano.

---

Still trying to figure out what to spend my dust on. Will probably not spend anything until the meta settles at least a little bit. I only got two Legendaries from my packs which were both terrible. The Warlock Quest (which is basically argued as being the worst quest as it's the hardest to finish) and the Druid 12/12 Dinosaur thing... which I'm expecting never to get played either.
 
Last edited:
Un'Goro just dropped. Here are my random thoughts in no particular order....

What does everyone think of the new set? It seems like it's really shaking up the meta which is nice. The demise of Pirate Warrior definitely happened. But it also killed a lot of other decks that didn't get to shine because of Pirate Warrior and as a result of the rotation.

---

I'd really love to play Dragon Priest some more (which now you can't... since there is basically no Dragons left) as well as Reno Mage/Warlock. But those are gone! Control Warrior has potential to become a thing again.

Control Warrior now has access to way better taunts. "Stolen Goods" is now potentially a "good card". The Quest is strong. And no matter how big opposing creatures get, Brawl, Execute, Shield Slam, and Gorehowl can kill things.

---

The new quests seem interesting. Priest Quest seems doable. As does the Mage Quest. And definitely the Warrior one, which of course will go hand-in-hand with Control Warriors.

---

Shaman Elemental is fun (that's what I'm playing now, as I have the most cards for it). It plays a lot differently than previous iterations of Shaman. And it's not like classic Shaman at all which I would say is a bonus. I definitely think there is potential for late game control Shaman as well, with the addition of a lot of Taunt Elementals and clear control cards like Volcano.

---

Still trying to figure out what to spend my dust on. Will probably not spend anything until the meta settles at least a little bit. I only got two Legendaries from my packs which were both terrible. The Warlock Quest (which is basically argued as being the worst quest as it's the hardest to finish) and the Druid 12/12 Dinosaur thing... which I'm expecting never to get played either.

have you ever bought anything in the game with real money? I have this suspicion that blizzard punishes the free players with bad 'random' luck constantly.

I've put an embarrassing number of hours in the game but have never bought anything with real money. Time after time I get bad draws in arena (not one legendary, and rarely a epic), I get the worst card when I'm supposed to steal a toon from another player. I open deck peck after deck pack and get crap.

Surely my luck can't be this bad? We've been talking about this with a few of the guys at work who play. We all joke Blizzards 'random' may not be entirely random. I'm very tempted to pay the $5 for the welcome pack to see if my "luck" changes.

I mean sheesh. I was holding back my unopened packs until un'goro dropped to see if it would potentially help me get new cards. I opened 15 packs today. 15! I didn't get a single legendary, and I got one Epic. 15 unopened packs and I get 1 epic? Is that even real? yes --- I'm telling you it is. I'd not be surprised at all to learn that Blizzard penalizes the free players with bad lucks and rewards their paying customers with soft opponents who get bad draws 90% of the time.

Of course how do you prove this?


All I can say is the game isn't difficult --- it isn't like it takes a PHD to understand the game mechanics. I'm no stranger to these types of games - I spent countless hours with Culdcept and enjoyed some Magic the Gathering too. I can assemble a deck and figure out mechanics --- I can't overcome crappy draws constantly. I don't know why I keep punishing myself playing this game...........
 
have you ever bought anything in the game with real money? I have this suspicion that blizzard punishes the free players with bad 'random' luck constantly.

I've put an embarrassing number of hours in the game but have never bought anything with real money. Time after time I get bad draws in arena (not one legendary, and rarely a epic), I get the worst card when I'm supposed to steal a toon from another player. I open deck peck after deck pack and get crap.

Surely my luck can't be this bad? We've been talking about this with a few of the guys at work who play. We all joke Blizzards 'random' may not be entirely random. I'm very tempted to pay the $5 for the welcome pack to see if my "luck" changes.

I mean sheesh. I was holding back my unopened packs until un'goro dropped to see if it would potentially help me get new cards. I opened 15 packs today. 15! I didn't get a single legendary, and I got one Epic. 15 unopened packs and I get 1 epic? Is that even real? yes --- I'm telling you it is. I'd not be surprised at all to learn that Blizzard penalizes the free players with bad lucks and rewards their paying customers with soft opponents who get bad draws 90% of the time.

Of course how do you prove this?


All I can say is the game isn't difficult --- it isn't like it takes a PHD to understand the game mechanics. I'm no stranger to these types of games - I spent countless hours with Culdcept and enjoyed some Magic the Gathering too. I can assemble a deck and figure out mechanics --- I can't overcome crappy draws constantly. I don't know why I keep punishing myself playing this game...........


First, yes.

Secondly RNG is RNG. Really the game punishes all players. In terms of pack opening anyway. I just opened 65 Un'Goro packs and got 2 Legendaries that were both bad. Really, I'd say you have to open a minimum of 100 packs a set to have enough cards to play with (and enough dust) to make 1-2 decent decks. Then with that base you can grind out whatever else you need (via doing daylies and weekly tavern brawls). Still the money and time investment with this game is incredibly high.

Despite this however, HS is one of the few games I enjoy playing at this point in my life. I haven't bothered to pickup and FPS' and I don't play competitive FPS'. I haven't bothered with DX:HR or Andromeda (probably the only two PC games I have an interest in playing). So that said, I look at paying maybe a few hundred a year on HS for my entertainment as being worth it in comparison with some people that spend $100's a year on PS4/XB1/PC/Steam games. Especially Steam as there are plenty of people that will buy 100's of games in a backlog, that yes they got for cheap, but also may never get around to playing. This isn't a shot at people who do that, they enjoy that and like the "value" in their catalog. And there is nothing wrong with that. It's to say that even with my spending habit into HS it's still a lot lower than what the average serious gamer spends a year on games.

And yes, RNG is RNG. I've opened many packs. And you can often just get junk. But then when the shoe is on the other foot and you miraculously get a great Legendary, it keeps you wanting to play the game. And frankly that is just how it plays out. I've had similar experiences to what you're mentioning. But as long as Blizzard has the RNG locked down in its favor, it will continue to be like this.
What do I mean by that? Well, statistically with 5 cards per pack your chances of getting anything good are supremely low. If they increased the pack size to even 6, it would go up by a lot. Also, HS put in 9 class Quests, and 9 class Legendaries this set. As well as Legendaries that are Neutral. To obtain just the 18 from classes would take either an enormous amount of dust or an enormous amount of pack openings. Or both. As really you're lucky to get 1 Legendary in 30 packs. MTG gave a rare, 3 uncommons, and 11 commons per pack. Not only is Blizzard more stingy with rarity. It gives less cards per pack. AND does not allow for trading cards with other people (like you could in MTG).

So that's the money game. Take it for what you will. You kind of have to go into the game accepting this or not. Unless you're paying a huge amount, or you play this game like a streamer (as in 4 hours+ a day everyday) and are super competitive, you'll just never get all the cards. You'll never see all the card interactions (that is to say RNG in heavy favor or heavily against you), etc. Until then, your sample size is statistically insignificant. 15 packs is nothing compared to the hundreds of thousands and perhaps millions being opened today.

===

EDIT: If you want some more 'statistical' evidence versus just me saying so here's a Forbes article: https://www.forbes.com/forbes/welco...es-what-i-got/&refURL=&referrer=#611d9c93261b

He opened 100 packs and got 3 Legendaries (1 every roughly 33). Yeah, terrible. Then he got another 5 after opening another 90. A lot of the same legendaries though even unfortunately. So yeah, RNG screws everyone. Paying for packs doesn't get you anything more other than quantity of the bad RNG.
 
Last edited:
I play a few hands every day still. I had aquired 8 packs of unguro cards in the lead up to it dropping. I think I got 1 epic in those 8 packs.
 
Really I'd rather not talk about RNG in game. It's been rehashed a thousand times (the FTP people getting screwed conspiracy theory being one of them). I can't "stop" anyone from wanting to talk about RNG endlessly, but it won't change the game at all (bitching on this forum that is, I guess you could bitch at Blizzard and see what that gets you).

Let's instead talk about Un'Goro, new card interactions and new decks. Something more fun, interesting, and positive.
 
I wasnt bitching...or even commenting on RNG. Just stating what I got. :rolleyes:

Like I say, can't stop people from talking about it. And not all statements are about you. But feel free to feel like you're being targeted. I can't stop people from doing that either.
My statement was to hopefully change the course of the conversation. Which evidently it didn't do. Thanks for playing. (y)
 
got 3 purple, a few blues and no legendary from those free packs. I recall reading recently that Hearthstone's revenue is trending downward for a while now.
 
I got the Rogue Quest from my packs so I built a deck around that based on some ideas I saw online. Pretty fun deck. I'm changing it frequently to get the quest out on Turn 5 or 6 consistently. Turn 5/6/7 lethals aren't uncommon. Need to work in a sap or something to take care of all the taunt shit now though.

Never really enjoyed non-arena until now. Some crazy combos out there for all the classes now. It's really cool actually. The quests seem to slow down the game some while simultaneously putting you and your opponent on a clock.

I like it. The new cards are solid and offer a ton of possibilities.
 
Does anyone have some possible ways to "revitalize" Old Gods or Karazhan cards?

Example: a good deck to get +2/+2 on a beast and murloc from Menagerie Magician on turn 5? Paladin?

For fun. Actually could be wild and then maybe dragon as well.
 
Does anyone have some possible ways to "revitalize" Old Gods or Karazhan cards?

Example: a good deck to get +2/+2 on a beast and murloc from Menagerie Magician on turn 5? Paladin?

For fun. Actually could be wild and then maybe dragon as well.

I was thinking the same thing to a certain degree. It seems like someone could make a C'Thun taunt warrior deck maybe? I tried, but it does make it really difficult without Brann.

===

I've been going back and playing the solo quests in Heroic mode for a bit while the meta figures itself out. I have enough dust to buy 4 legendaries, but that really isn't ANYTHING at all when compared to the fact that in just this new set there are 18 class legendaries and then a few non-class legendaries. I really don't want to miss spend the dust as I kinda can't afford to. And I don't have every card from every previous set to begin with. Meaning I might need legendaries from older sets too to make some stuff work.

I have mostly everything for Elemental Shaman, but I still just kept losing. Quest Rogue seems strong, but is it the best? I wouldn't mind if it is, I really enjoy playing Rogue. And then there is Quest Warrior/Priest, both of which have some showings.

Right now it seems like Warlock is weak. Hunter is still weak (even with the Quest, I beat it down pretty squarely). Paladin is still weak. Druid is an unknown quantity. Jade Druid still has presence, and the new cards do help it scale. Mage has the OTK combo, but it seems really hard to pull off and it may just be a niche combo deck.

===

EDIT: A lot of decks still suggested on Icy-Veins are still heavily older set based. Like Jade Druid, Aggro Water Rogue, Pirate Warrior, Beast Hunter, Secret Hunter, etc. So there is some of that still getting played.
 
Last edited:
I opened 20 more packs with my gold and got the shaman quest. I made a deck with that and it's a lot more enjoyable than the rogue deck. The rogue deck is just too inconsistent, too opening hand dependent and too much need for draw.

I'm like 22-20 with the rogue decks. I went like 15-5 with the Shaman deck. Only in the rank 12 range though. I'm not very good.

I wish I had a couple more quests to make decks around.
 
The new murloc deck quest is stupid overpowered - as are murlocs in general.
 
Blizzard just can't help themselves from making "cancer" aggro decks. They have everything in place to make a Control Shaman Elemental quest... They made a Murloc Aggro quest instead. Pretty much the same issue with the Hunter quest...
 
Quest = Summon 10 murlocs and you win.


If you didn't already win with 10 murlocs before the new quest card ... you are assured victory now. I see a murloc deck with any character but my priest deck I concede immediately.

The Aggro decks ruin the game variety.

.
 
Quest = Summon 10 murlocs and you win.


If you didn't already win with 10 murlocs before the new quest card ... you are assured victory now. I see a murloc deck with any character but my priest deck I concede immediately.

The Aggro decks ruin the game variety.

.


Murlocs get wrecked by any type of board clear. Big taunts are a problem as there aren't that many answers. Taunt warrior is a problem. It's hard to get around these new taunts with huge health and +attack during your turn. You can only run so many answers for that. A couple hex and maybe some damage.

If your murlocs don't stick, then they're useless. They're terrible unless you have multiples synergizing with each other.
 
Aggro is normal at this point in the meta.
If you play CCGs like MTG, aggro decks reign after a massive switch in cards like this.
That's because aggro is simple and it breaks through. The rest of the meta will catch up as it figures out how to shut down aggro strategies.
This is only day 5-6. It will self correct. I guarantee that.
Taunt warrior shows promise. So does control Shaman. There are a lot of midrange elemental decks that are also growing. Just wait it will get sorted out.

===

EDIT: Also there is a lot of combo. And by that, I mean Freeze Mage, Open the Waygate Mage, Miracle Rogue.
 
Last edited:
Servers just went down (all of Blizzards servers, at least for b.net, Hearthstone and Diablo 3). I was in the middle of an Arena match that I was just about to win. So, pretty annoyed.
 
Why don't they have more spells that are like Frost Nova and basically prevent attacks? Fair spell.

Or Fog in MTG.
 
Why don't they have more spells that are like Frost Nova and basically prevent attacks? Fair spell.

Or Fog in MTG.

They do. Cone of Cold, Blizzard. Brawl. Enter the Coliseum. DOOM! Twisting Nether.
I understand you weren't saying "destroy creatures" as a method from "stopping creatures from attacking" but the point is, there are lots of options in a decent number of classes.
 
Last edited:
NONE of these are successful against the overpowered murloc deck IMO. I RARELY last over 5 or 6 rounds with a decent murloc death across the table - so you are suggesting I have 1 or 2 very specific use case cards (worthless or low value against most decks) that I HOPE to draw in time in order to use against any decent murloc deck. Not to mention those are character specific cards that can't be used by all groups. I heard one of the guys today yelling JUST TODAY about about how frustrating the new murlock decks were to play against while he was playing some on his lunch hour. I told him to just quit the game until they fix it that nonsense.

Cone of Cold - cost 4 - damage 1 to all minions
Blizzard - cost 6 - damage 2 to all minions
Brawl - cost 5 - destroy all minions but one
Enter the Coliseum - cost 6 - kill all but each players highest attack character
Doom! - cost 10 - worthless cause you'll be dead if facing a murloc dead before you play this card
Twisting Nether - Cost 8 - worthless cause you'll be dead if facing a murloc dead before you play this card
 
NONE of these are successful against the overpowered murloc deck IMO. I RARELY last over 5 or 6 rounds with a decent murloc death across the table - so you are suggesting I have 1 or 2 very specific use case cards (worthless or low value against most decks) that I HOPE to draw in time in order to use against any decent murloc deck. Not to mention those are character specific cards that can't be used by all groups. I heard one of the guys today yelling JUST TODAY about about how frustrating the new murlock decks were to play against while he was playing some on his lunch hour. I told him to just quit the game until they fix it that nonsense.

Cone of Cold - cost 4 - damage 1 to all minions
Blizzard - cost 6 - damage 2 to all minions
Brawl - cost 5 - destroy all minions but one
Enter the Coliseum - cost 6 - kill all but each players highest attack character
Doom! - cost 10 - worthless cause you'll be dead if facing a murloc dead before you play this card
Twisting Nether - Cost 8 - worthless cause you'll be dead if facing a murloc dead before you play this card

Okay.
FIrstly I didn't say that my list was a solution versus a specific deck. I only pointed out that the affect was similar to Frost Nova in terms of stopping minions. There was no mention of what deck any of these cards would be used against in any given meta.
Secondly: Figure it out, other people have. If not you'd see every streamer talking about their Rank 1 Legend win with some form of Shaman Murloc.

From what I've seen, decks like Rogue Caverns Below, and Shaman Unite the whatever it's called, only work when they have what they need. If not, they fizzle. I've crushed more than a few of both. Did you get RNG'ed poorly and only play against them when they're doing well? Well on the other hand they will be stuck at Rank 10-6 at best (my estimation) due to the inconsistencies inherent within the decks and the fact that they can't beat a wide enough range of decks within the meta.
 
I have both decks. They are both inconsistent. I'm not good and I'm using my own list, but it's similar to those other people play. Shaman murlocs is good but its easy to fall behind with nothing but small minions if you don't draw shit in the right order. Some 2/1, 2/3, 1/3 murlocs don't do shit if you don't get the support cards for them to trade. Or you get the support cards and nothing to play and get waaaaay behind.
 
Would love to jump back in, but I have no idea where to start. Last time I played was release of blackrock mountain. Now there are so many fucking cards/expansions, I'm lost.
 
Rogue Quest deck. There is your fun way back in. OP at the moment but fun as hell. You are doing it wrong if you are consistently losing with this deck.

ACaVRUz.jpg
 
Last edited:
Rogue Quest deck. There is your fun way back in. OP at the moment but fun as hell. You are doing it wrong if you are consistently losing with this deck.

I'd love your input on the data. Right now I know of no one that is pushing with this deck hardcore from 3-Legend. If it's dominating everything then it is the best kept secret ever.
The deck is "OP" when it operates perfectly. When it's not, it's really not.


Would love to jump back in, but I have no idea where to start. Last time I played was release of blackrock mountain. Now there are so many fucking cards/expansions, I'm lost.

Wow, that is a while back, as even Blackrock Mountain rotated out (even if just). Now is a good time to get back in because you only have one new set to "buy". If you wait another 9 months, you'll have 3 new sets (and then another rotation point).

So really if you're going to spend only a small amount of cash, then I'd probably put it into packs of Un'Goro. Use your gold to buy One Night in Karazhan one wing at a time (it has a lot of really important cards for each class such as the Portal Cards. The cards necessary for Secret Hunter, and some really important powerful Mage cards. Medivh as a Legendary is not to be underestimated in the current environment either as a finisher. And the Curator, Prince Malchezaar, Barnes, and Arcane Giant all find themselves in various decks).

You'll also eventually have to fill in packs from other sets. I would say Mean Streets of Gadgetstan cards are seeing more play than at least the theme cards of Whispers of the Old Gods but both of those sets have important Legendaries.

===

If you have stupid amounts of money to throw at the game, buying $100 of packs of each of the three sets plus Karazhan would go a long way. That investment can be further stretched if you buy Amazon Coins to make your purchases, as that will give you a (currently) 15-20% discount versus paying in cash. I say "current" because the cost of Amazon coin goes up and down. Historically the best price on coins was a 25% discount. Which is a pretty big deal if you're buying $100's of dollars in HS packs.

===

If you want to spend ZERO cash then the only effective method is to literally spend every speck of gold you make on Arena and get REALLY good at Arena. As if you do you can obviously keep going and going and going and getting "free packs" for being good at it. It will also in addition to the cards from the packs give dust and golden cards which can all be used to 'buy' other cards.

Arena is the only truly possible way to play for free. As I'm discovering it's not enough to "just" do dailies everyday and tavern brawls every week.

This of course is "slow" and grindy (and I do mean grindy. If you want to do this method then you really should be playing multiple Arena's a day, which could be dozens of games). And if you don't really love Arena then it will just give you a headache. But it is effective.
 
Last edited:
I'd love your input on the data. Right now I know of no one that is pushing with this deck hardcore from 3-Legend. If it's dominating everything then it is the best kept secret ever.
The deck is "OP" when it operates perfectly. When it's not, it's really not.

Maybe its the circle i run in. Definitely a legend deck. Couple variations with multiple running in legends. I don't play nearly enough to get to legend, but often up to rank 5-3 and the win rate is one of the most ive seen since playing in beta days. Not really sure where we can run the actual data, but I'd say at a quick glance the hearthpwn comments around this deck are pmuch begging to nerf it asap. It's almost 100% to get quest complete on turn 4 or 5 unless RNG just screws you. Up in legend ranks you get some pretty awesome variations. Not arguing, just seen it differently.
 
I got that legendary in the warlock deck. Where you have to discard 6 cards. It's f'ing impossible to ever get it to trigger without getting destroyed in the process.
 
I thought they wanted to reduce the impact of charge. Now neutral charge minions are buffed by a one-mana spell and rogue has no problems with refilling the hand or removal?
 
Back
Top