Grim Dawn Alpha starts tomorrow

horrorshow

Supreme [H]ardness
Joined
Dec 14, 2007
Messages
7,876
https://forums.crateentertainment.com/t/upcoming-changes-to-the-shattered-realm-v1-1-9-0/105415/1

To make sure that nobody is caught by complete surprise with Grim Dawn’s upcoming major update, we’d like to outline some significant changes we are making with v1.1.9.0, especially as it pertains to the community’s recent efforts to come up with a rating system for build performance 82.

With Forgotten Gods, the Shattered Realm offered an alternative endgame progression. As it scales effectively forever, the intent had always been that eventually a character would not be able to progress any further. Where this stopping point should be is up to some debate and everybody has their own opinion on that.


However, a style of play has become prevalent in the community that we feel is detrimental to this game mode and to creating a fair environment for everyone playing. For those not in the know of what we are referring to, in the current version of the game it is possible to alter boss aggro behavior by rotating the game camera and zooming in.

This “camera abuse” has allowed players to work around the intended design of fighting the boss spawns in unison and effectively pull them one at a time, even if the bosses stood right on top of each other. However, it is a finnicky method that can backfire and some consider it to be a display of skill to pull bosses this way. It is also not something the average player is even aware of.

We are calling this behavior exactly what it is: exploiting game mechanics.


With all that said, it has also become apparent that the community has settled on a certain way of playing in the Shattered Realm game mode that is not exactly how it was originally envisioned, but nevertheless seems to be popular as it allows for builds to clear higher shards than they otherwise would.

To address this issue, with v1.1.9.0, we are going to make three major changes:

  • Boss spawn locations, particularly at high shards, will be updated. Bosses at endgame shards will spawn in a 1-2-1 pattern, meaning there will be 3 groups of 1 Boss, 2 Bosses, 1 Boss.
  • Boss aggro behavior will be changed. Bosses will have a much smaller aggro radius, allowing you to pull them with more control without having to rely on gimmicky exploits. However, the 2 boss pack will almost always aggro together (those guys like to wander about, we certify our bosses are 100% free-range).
  • The camera abuse behavior will be fixed. Rotating the camera or zooming in will have no impact on aggro behavior within the Shattered Guardian Domains.
Combined, we feel that these changes will make for a more predictable experience in the Shattered Realm that is accessible for all players rather than requiring insider knowledge on abusing a game mechanic while also maintaining the style of play in the Shattered Realm that has been popularized by the community.

In addition, without the ability to hamper boss aggro mechanics with an exploit, proper position and execution of the boss encounters while avoiding aggroing additional nearby bosses will help elevate and exemplify player skill when climbing Shards.

Along with new Shattered Guardian Domains in v1.1.9.0 182, we hope that these changes will lead to an improved experience for everyone enjoying the Shattered Realm. slight_smile.png

- no more cam abuse in SR? I suppose all good things come to an end..
 

horrorshow

Supreme [H]ardness
Joined
Dec 14, 2007
Messages
7,876
https://forums.crateentertainment.com/t/grim-dawn-version-1-1-9-0/106945
(click link for the full patch-log.... HUNDREDS of item changes - wayyy too long to post here)

V1.1.9.0

[Major New Features]
  • The Shattered Realm’s fractured reality reveals new secrets. 20 new areas have been introduced into the Shard pool, including 4 new Shattered Guardian’s Domains.
  • The Shattered Guardian Set has received a visual update to make its splendor even more impressive. For those that preferred that old appearance, it is still available as a cosmetic option from the Splendors of the Shattered Realm vendor.
  • Three new Legendary sets have been added to the Forgotten Gods loot pool, 12 items in total. These sets are available exclusively in the Shattered Realm on Ultimate difficulty.
[Shattered Realm]
  • Increased monster Offensive Ability and Damage scaling at Shards 70+
  • Boss aggro behavior has been changed and their spawn positions have been updated in higher shards. Bosses now do not engage until you get closer. It is now possible to avoid pulling all bosses in a Shattered Guardian’s Domain without resorting to camera exploits.
  • Fixed an exploit involving rotating the game camera to dramatically reduce the aggro radius of nearby enemies.
  • Timer penalty for dying now scales much more aggressively with shards.
  • Carnage bonus for the Timer now starts lower but scales more aggressively with chain kills. The max time between kills is now also slightly shorter, meaning the bonus will be a little harder to execute.
  • Timer bonus for slaying Hero monsters has been reduced by 1s.
[Crucible]
  • Increased % Damage Modified bonus for pets granted by Might of Amatok to 20%
[Mod Tools]
  • Default max level has been changed from 100 to 200 for the purpose of spawning monsters from Proxy Pools for mods that wish to substantially increase the max level.
[Art]
  • Fixed missing model for Ghol’s Mark and Mark of Unlife.
[Animation]
  • Fixed an issue where Zolhan’s Technique does not hit with both weapons when dual wielding melee weapons on a female character.
[Tech]
  • Updated networkMTU to allow values up to 1500. The default remains at 1400 and should be appropriate for most users. networkMTU can be manually changed in the options.txt file.
[Game]
  • Increased % Health and % All damage scaling for all pets (with skill rank and/or level). This has been largely compensated by reduction of comparable bonuses in pet-themed sets. This change does not affect player-scaling pets.
  • Fixed an issue with several missing music tracks in the Forgotten Gods content. Enjoy 4 new old music tracks that were there all along.
  • Added a failsafe for players stuck on the A Cultist in the Midst quest after starting Ashes of Malmouth content. Don’t neglect your NPCs and speak to them!
--------------------

As always, I'll post a fresh list for mods/utilities once they've all been updated (y)
 

TheToE!

[H] Brewmaster
Joined
May 17, 2005
Messages
7,925
https://forums.crateentertainment.com/t/grim-dawn-version-1-1-9-0/106945
(click link for the full patch-log.... HUNDREDS of item changes - wayyy too long to post here)

V1.1.9.0

[Major New Features]
  • The Shattered Realm’s fractured reality reveals new secrets. 20 new areas have been introduced into the Shard pool, including 4 new Shattered Guardian’s Domains.
  • The Shattered Guardian Set has received a visual update to make its splendor even more impressive. For those that preferred that old appearance, it is still available as a cosmetic option from the Splendors of the Shattered Realm vendor.
  • Three new Legendary sets have been added to the Forgotten Gods loot pool, 12 items in total. These sets are available exclusively in the Shattered Realm on Ultimate difficulty.
[Shattered Realm]
  • Increased monster Offensive Ability and Damage scaling at Shards 70+
  • Boss aggro behavior has been changed and their spawn positions have been updated in higher shards. Bosses now do not engage until you get closer. It is now possible to avoid pulling all bosses in a Shattered Guardian’s Domain without resorting to camera exploits.
  • Fixed an exploit involving rotating the game camera to dramatically reduce the aggro radius of nearby enemies.
  • Timer penalty for dying now scales much more aggressively with shards.
  • Carnage bonus for the Timer now starts lower but scales more aggressively with chain kills. The max time between kills is now also slightly shorter, meaning the bonus will be a little harder to execute.
  • Timer bonus for slaying Hero monsters has been reduced by 1s.
[Crucible]
  • Increased % Damage Modified bonus for pets granted by Might of Amatok to 20%
[Mod Tools]
  • Default max level has been changed from 100 to 200 for the purpose of spawning monsters from Proxy Pools for mods that wish to substantially increase the max level.
[Art]
  • Fixed missing model for Ghol’s Mark and Mark of Unlife.
[Animation]
  • Fixed an issue where Zolhan’s Technique does not hit with both weapons when dual wielding melee weapons on a female character.
[Tech]
  • Updated networkMTU to allow values up to 1500. The default remains at 1400 and should be appropriate for most users. networkMTU can be manually changed in the options.txt file.
[Game]
  • Increased % Health and % All damage scaling for all pets (with skill rank and/or level). This has been largely compensated by reduction of comparable bonuses in pet-themed sets. This change does not affect player-scaling pets.
  • Fixed an issue with several missing music tracks in the Forgotten Gods content. Enjoy 4 new old music tracks that were there all along.
  • Added a failsafe for players stuck on the A Cultist in the Midst quest after starting Ashes of Malmouth content. Don’t neglect your NPCs and speak to them!
--------------------

As always, I'll post a fresh list for mods/utilities once they've all been updated (y)
My man!
 

horrorshow

Supreme [H]ardness
Joined
Dec 14, 2007
Messages
7,876
-- UPDATED 1.1.9.0 Essential Mod List --

Rainbow Item Filter - displays different colors in item descriptions based on damage type
https://github.com/WareBare/WanezGD_Tools/releases/download/v0.5.5/fullRainbow-1.1.9.0.zip

Grim UI X-Mod - greatly expanded inventory/stash
https://app.box.com/shared/static/n8u7wc6lswbt2vd356vg94oish9dk5li.zip

Grim Internals - this displays all sorts of useful additional info while in-game, (DPS, buff/debuff/potion cooldown-timers etc.)
https://mega.nz/file/JU9GyTJa#l68ux6jrt8iuhb4NP_0rO1UgIpMPwnI337PUhIXSdYY
 

horrorshow

Supreme [H]ardness
Joined
Dec 14, 2007
Messages
7,876
The latest update focused on addressing bugs and balancing feedback from the community is now live on Steam, coming soon to GOG!

V1.1.9.1

[Shattered Realm]

  • Fixed an issue where boss icons would sometimes not appear.
  • Fixed an issue where Carnage timer bonuses would become excessively high.
[Crucible]

  • Possessed Humans, Ascended Humans and Korvaak’s Chosen no longer have scaling Elemental Resistance in the Crucible. In some cases, their abilities also no longer provide additional Elemental Resistance.
  • Reduced Duration of Grava’Thul’s Void Pools by 2s in the Crucible
[Tech]

  • Fixed an issue where monsters may sometimes not react to pet attacks when the player is outside of the aggro range.
[Game]

  • Updated values for the Unstoppable and Swift Mutators in all game modes.
  • Increased drop rate of Ugdenbloom from Rotting Stumps and Ugdenbog Golems
  • Fixed an issue where the Primal Spirit and Familiar summons would persist visually after death.
  • Fixed an issue with the Presence of Virtue FX drifting over time instead of being centered on the character.
  • Fixed an issue where Blood Burst radius increase would be added to the base skill’s tooltip. Blood Burst is a secondary explosion on Dreeg’s Evil Eye and does not modify the radius of the initial hit.
  • Fixed a number of missing items sold from Roguelike Dungeon vendors.
[Itemization]

  • Faction - Blazerush: increased Fire damage to 79-117 and replaced bonus to Tectonic Shift with +2 to Oathkeeper Skills. Increased % Weapon damage modifier for Vire’s Might to 100%.
  • Faction - Bloodborer: replaced bonus to Tectonic Shift with +1 to Oathkeeper Skills and added modifiers for Vire’s Might
  • Faction - Bloodsurge: increased Physical damage modifier for Grasping Vines to 120
  • Faction - Bysmiel Vile Seal: added +3 to Smite
  • Faction - Coven Storm Seal: added +2 to Storm Touched
  • Faction - Malmouth Arcane Seal: added +2 to Savagery
  • Faction - Malmouth Badge of Desecration: added +2 to Entangling Vines
  • Faction - Mark of Lethal Intents: increased Acid damage modifier for Grasping Vines to 120 and added 100% of Vitality dealt as Acid modifier for it
  • Faction - Mark of the Voracious One: increased % Bleed Resist to 40% and % Vitality Resist to 40%. Added 80% All damage modifier for Overguard, 50% Weapon damage modifier for Shattering Smash and 40% All damage modifier for Word of Renewal.
  • Faction - The Desolator: added 45% of Physical dealt as Fire
  • Rare Prefix - Overlord: removed % All Retaliation damage
  • Rare Prefix - Runecaster: reduced % Damage to Aetherials and Chthonians to 10%
  • Rare Prefix - Sinister: reduced % damage to Humans to 10%
  • Rare Suffix - Annihilation (shield): replaced bonus to Mortar Trap with +2 to Sigil of Consumption
  • Rare Suffix - Cruelty: reduced % damage to Beasts and Beastkin to 15%
  • Rare Suffix - Glacier (shield): replaced bonus to Ring of Steel with +2 to Bone Harvest
  • Rare Suffix - Hurricane (shield): bonuses redesigned
  • Rare Suffix - Insanity: reduced % damage to Aetherials to 15%
  • Rare Suffix - Ruthlessness: reduced % damage to Humans to 15%
  • Rare Suffix - Sage (shield): replaced bonus to Mortar Trap with +3 to Rune of Kalastor
  • Rare Suffix - Sanctification: reduced % damage to Chthonians to 15%
  • Epic - Alazra’s Ruby: added 6% Attack Speed
  • Epic - Empowered Crest of the Black Legion: reduced % All Retaliation damage to 55%
  • Epic - Festerblaze Mantle: increased % Aether Resist to 24% and % Elemental Resist to 30%
  • Epic - Festerblaze Mask: replaced bonus to Ignition with +1 to Inquisitor Skills and increased bonuses to Bloody Pox and Ravenous Earth to +3
  • Epic - Festerblaze Tome: replaced bonuses to Bloody Pox and Ravenous Earth with +1 to Necromancer Skills and +1 to Occultist Skills and increased bonus to Ignition to +4
  • Epic - Mythical Binding Emerald of Mogdrogen: added +1 to Shaman Skills
  • Epic - Mythical Crest of the Black Legion: reduced % All Retaliation damage to 66%
  • Epic - Mythical Dawnshard Bulwark: reduced % All Retaliation damage to 70%
  • Epic - Mythical Death’s Wail Mark: added +2 to Grasping Vines
  • Epic - Mythical Eternal Band: added +2 to Smite
  • Epic - Mythical Flamebreaker: reduced % All Retaliation damage to 60%
  • Epic - Mythical Flame Keeper’s Jacket: added 4% Physical Resist
  • Epic - Mythical Flame Keeper’s Pauldrons: added 18% Freeze Resist
  • Epic - Mythical Shadow’s Grasp: reduced % Attack and % Cast Speeds to 10%
  • Epic - Mythical Sharpshooter’s Bolt Rife: added +1 to Inquisitor Skills
  • Epic - Mythical Sharpshooter’s Glass Eye: added +1 to Demolitionist Skills
  • Epic - Seal of Sethris: reduced % All Retaliation damage to 35%
  • Epic - Seal of Sethris (Mythical): reduced % All Retaliation damage to 50%
  • Epic - Stormserpent Armor: increased % Poison Resist to 35% and replaced % Bleed Resist with 18% Chaos Resist
  • Epic - Stormserpent Loop: replaced bonuses to Nightfall and Storm Touched with +1 to Nightblade Skills and +3 to Savagery. Removed Lightning damage.
  • Epic - Stormserpent Mask: added 2-25 Lightning damage. Replaced bonuses to Stun Jacks and Savagery with +1 to Demolitionist Skills and +1 to Shaman Skills and increased bonus Shadow Strike to +3. Replaced % Elemental Resist with 18% Aether Resist.
  • Relic - Avenger: reduced % All Retaliation damage to 45%
  • Relic - Bladedancer’s Talisman: replaced % Physical damage and % Elemental damage with 40% All damage, replaced Bleed damage on the granted skill with Internal Trauma damage
  • Relic - Blademaster’s Talisman: replaced % Physical damage and % Elemental damage with 60% All damage. Increased damage and % Activation Chance on the granted skill and replaced Bleed damage with Internal Trauma damage.
  • Relic - Bladesworn Talisman: replaced % Physical damage and % Elemental damage with 10% All damage, replaced Bleed damage on the granted skill with Internal Trauma damage
  • Relic - Citadel: reduced % All Retaliation damage to 60%
  • Relic - Doom: increased Internal Trauma damage on the granted skill
  • Relic - Dreeg’s Affliction: increased Poison damage on the granted skill
  • Relic - Honor: reduced % All Retaliation damage to 50%
  • Relic - Korvaak’s Deception: increased % Weapon damage and Burn damage on the granted skill
  • Relic - Marauder’s Talisman: replaced % Physical damage and % Elemental damage with 60% All damage. Increased damage and % Activation Chance on the granted skill and replaced Bleed damage with Internal Trauma damage.
  • Relic - Menhir’s Bastion: increased Physical damage on the granted skill
  • Relic - Mistborn Talisman: increased % Weapon damage on the granted skill
  • Relic - Mogdrogen’s Ardor: increased % Aether and % Chaos Resists for pets to 40%
  • Relic - Plunderer’s Talisman: replaced % Physical damage and % Elemental damage with 10% All damage. Increased damage and % Activation Chance on the granted skill and replaced Bleed damage with Internal Trauma damage.
  • Relic - Reckoning: reduced % All Retaliation damage to 45%
  • Relic - Scourge: increased % Weapon damage, Frostburn damage, Vitality Decay damage and % Attack damage Converted to Health on the granted skill
  • Relic - Ulzuin’s Pyroclasm: replaced % Fire Resist with 30% Freeze Resist and added Electrocute damage support matching the Burn damage bonuses
  • Relic - Uroboruuk’s Reaping: removed Cooldown on the granted skill, values adjusted accordingly
  • Component - Consecrated Wrappings: increased Chaos damage to 3-8 and % Attack Speed to 8%. Replaced % Chaos damage with 8% Chaos Resist.
  • Component - Shard of Beronath: increased % Weapon damage on the granted skill
Monster Infrequents

  • Bane’Gargoth’s Shard: added modifiers for Flame Touched
  • Barthollem’s Gavel: increased Summon Limit modifier for Summon Guardian of Empyrion to +2
  • Basilisk Fang: added 6% Retaliation added to Attack modifier for Dreeg’s Evil Eye
  • Bloodlord’s Vengeance: added 30 Fire damage modifier for Ascension and added modifiers for Aura of Censure
  • Bysmiel-Sect Legguards: increased % Trap Resist and added % Trap Resist for pets
  • Chillblood’s Carcass: added Energy Leech to the skill proc and increased its All Resist Reduction
  • Coerced Wraith: replaced Health with 50% of Fire dealt as Lightning and increased % Crit damage modifier for Devastation to 30%
  • Colossal Bulwark: added 15% of Physical dealt as Aether and added modifiers for Spectral Binding
  • Colossal Defender: added -2s Cooldown modifier for War Cry
  • Colossal Fortress: reduced % All Retaliation damage
  • Crimson’s Vile Scepter: increased Acid damage modifier for Dreeg’s Evil Eye to 55
  • Dreeg-Sect Legguards: increased % Health Regeneration and % Stun Resist
  • Fleshwarped Bulwark: added support for Blood of Dreeg
  • Fleshwarped Defender: replaced bonus to Smite with +3 to Crushing Verdict
  • Ikrix Scale: reduced % All Retaliation damage and increased % Lightning Retaliation modifier for Overguard to 225%
  • Gulgazor’s Heart: increased Acid damage modifier for Word of Renewal to 36
  • Kalis’Ka’s Harvest: added 8% Physical Resist and added modifiers for Presence of Virtue
  • Korvaak’s Storm-Blade: added 4% Attack damage Converted to Health modifier for Stun Jacks
  • Korvan Storm Halberd: replaced bonus to Canister Bomb with +4 to Ulzuin’s Wrath
  • Kymon’s Sanctified Blade: replaced Offensive Ability and % Crit damage with % Attack Speed and % Freeze Resist
  • Kyzogg’s Skull: increased % Crit damage modifier for Callidor’s Tempest to 30%
  • Lagoth’Ak’s Voidbinding: increased Chaos damage modifier for Aegis of Menhir to 180
  • Moltenclaw Slicer: replaced Fire damage modifier for Canister Bomb with 100% Burn damage with 150% Increased Duration modifier for it
  • Namadea’s Horns: added 100% of Physical dealt as Cold modifier for Vindictive Flame
  • Obsidian Bulwark: increased % Crit damage modifier for Blast Shield to 25% and added -1.5s Cooldown modifier for it. Replaced % Crit damage modifier for Rune of Kalastor with +2 Projectiles modifier for it.
  • Ravna’s Claw: increased Acid damage modifier for Aegis of Menhir to 180
  • Ronaprax’s Sting: increased % Retaliation added to Attack for Dreeg’s Evil Eye to 8%
  • Rutnick’s Blaster: increased Aether damage modifier for Righteous Fervor to 40
  • Scarab Carapace: added modifiers for Maiven’s Sphere of Protection
  • Scarab Shell: added modifiers for Devouring Swarm
  • Solael-Sect Legguards: increased % Attack damage Converted to Health and % Freeze Resist
  • Spectral War Shield: reduced % All Retaliation damage
  • Troll Bonecrusher: increased Bleed damage modifier for Savagery to 80 / 3s
  • Ugdenbog Arcaneweaver: added 100% of Physical dealt as Elemental modifier for Fire Strike
  • Ugdenbog Venom Launcher: added modifiers for Ranged Expertise
  • Vampiric Bonewall: added -0.6s Cooldown modifier for Sigil of Consumption
  • Warden’s Fortress: added 180 Internal Trauma damage / 3s modifier for Blitz
  • Wradlith’s Bulwark: added modifiers for Veil of Shadow
Legendary Non-Set Items

  • Arcanum Sigillis: added 45% of Chaos dealt as Elemental, removed % Conversion modifier for Fire Strike
  • Bramblevine: reduced % All Retaliation damage to 40%
  • Chillheart: added 16% Cast Speed and increased Cold damage modifier for Eye of Reckoning to 60
  • Cindertouch: increased Lightning damage modifier for Eye of Reckoning to 16-32
  • Codex of Violent Rifts: added +1 to Oathkeeper Skills and reduced bonus to Crushing Verdict to +2
  • Conduit of Arcane Whispers: increased Chaos damage modifier for Callidor’s Tempest to 90 and added 100% of Elemental dealt as Chaos modifier for it. Updated Conversion for Acid variant of Trozan’s Sky Shard to 100% of Cold/Lightning dealt as Acid.
  • Conduit of Divine Whispers: updated Lightning variant for Judgment to Cold. Updated Chaos variant for Aegis of Menhir to Vitality.
  • Conduit of Night Whispers: updated Acid variant for Amarasta’s Blade Burst to Lightning
  • Conduit of Undying Whispers: increased % Damage Modified modifier for Drain Essence to 20%
  • Conduit of Warring Whispers: updated Lightning variant for Counter Strike to Aether
  • Decree of Malmouth (mythical): increased % Offensive Ability to 5%. Increased % Elemental dealt as Vitality modifier for Word of Pain to 100% and increased Vitality damage modifier for Flames of Ignaffar to 105.
  • Embercore Shoulderguard: increased Health to 633 and % Pierce Resist to 40%
  • Feralmane Legplates: increased % Elemental Resist to 35% and % Vitality Resist to 26%
  • Gaze of Empyrion: increased % Elemental Resist to 36% and added 100% of Physical dealt as Fire modifier for Vindictive Flame
  • Gutsmasher: increased Bleed damage modifier for Eye of Reckoning to 330 / 3s and added 40 Bleed damage / 3s modifier for Blade Arc
  • Hyrian’s Bulwark: increased Elemental damage to 50 and increased damage on the granted skill. Added % Burn/Frostburn/Electrocute damage.
  • Infernal Brimstone: added 45% of Physical dealt as Fire
  • Jaxxon’s Lucky Bullet: reduced Number of Projectiles and % Weapon damage on the granted skill
  • Mythical Abyssal Mask: increased Health to 600 and % Bleed Resist to 36%
  • Mythical Alladrah’s Spellblade: increased Fire damage modifier for Eye of Reckoning to 30 and increased Burn damage modifiers for Fire Strike, Savagery and Eye of Reckoning to 130 / 3s
  • Mythical Arcanum Sigillis: added 45% of Chaos dealt as Elemental, removed % Conversion modifier for Fire Strike
  • Mythical Azrakaa’s Sands: added +1 to Inquisitor Skills
  • Mythical Blazeborn Mantle: increased % Chaos Resist to 32%
  • Mythical Bloodfury Spaulders: increased Health to 620 and % Chaos Resist to 24%
  • Mythical Bramblevine: increased Poison Retaliation to 2210 / 5s and reduced % All Retaliation damage to 80%. Replaced Bleed damage modifier for Grasping Vines with 150 Acid damage modifier for it.
  • Mythical Brutallax: added +1 to Oathkeeper Skills. Increased Bleed damage modifiers for Amarasta’s Quick Cut, Presence of Virtue and Savagery to 140 / 2s, 36 / 3s and 70 / 3s, respectively and increased Pierce damage modifier for Amarasta’s Quick Cut to 70
  • Mythical Butcher of Burrwitch: added support for Vire’s Might
  • Mythical Chilling Grip of Hagarrad: added 100% of Physical dealt as Cold modifier for Grenado
  • Mythical Codex of Truths: increased Lightning damage modifier for Judgment to 150-350 and added 100% of Fire dealt as Lightning modifier for it
  • Mythical Codex of Violent Rifts: added +1 to Oathkeeper Skills and reduced bonus to Crushing Verdict to +2
  • Mythical Combustion Band: increased % Elemental Resist to 24%
  • Mythical Crown of the Revenant King: increased % Poison Resist to 36%
  • Mythical Damnation: reduced Radius modifier for Doom Bolt to +2
  • Mythical Dawnshard Gaze: increased Elemental damage to 17 and increased Elemental damage modifier for Aegis of Menhir to 110. Removed % Conversion modifier for Rune of Kalastor.
  • Mythical Dawnshard Grip: increased Elemental damage to 17 and % Attack Speed to 16%
  • Mythical Death’s Reach: increased Vitality damage modifiers for Bloody Pox, Devouring Swarm and Eye of Reckoning to 80, 80 and 125, respectively
  • Mythical Devil’s Cage Hauberk: increased % Bleed Resist to 40%
  • Mythical Deviltongue: increased bonus to Righteous Fervor to +3
  • Mythical Dracarris: increased % Attack Speed for pets to 15% and increased bonuses to Flame Touched and Summon Hellhound to +3. Increased Fire damage modifier for Flame Touched to 25 and increased Duration on the skill proc.
  • Mythical Dread-Mask of Gurgoth: increased % Elemental Resist to 36% and added 100% of Fire dealt as Lightning modifier for Mortar Trap
  • Mythical Dreadscorcher: increased Aether damage to 93 and added 32 Aether damage modifier for Flame Touched
  • Mythical Dreadweaver: increased % Attack damage Converted to Health modifier for War Cry to 20% and added 110% Cold damage, 4% Physical Resist and 50% of Physical dealt as Cold modifiers for Field Command
  • Mythical Earthshatter Treads: added 20% Freeze Resist
  • Mythical Fateweaver’s Mantle: increased % Elemental Resist to 30%
  • Mythical Fiendflesh Greaves: added +3 to Ember Claw
  • Mythical Fiendflesh Mantle: added +2 to Ember Claw
  • Mythical Final Stop: reduced % All Retaliation damage to 60%
  • Mythical Grasp of the Dead: increased Cold damage modifier for Ill Omen to 110
  • Mythical Gutripper: added support for Vire’s Might
  • Mythical Heart of Yugol: increased % Elemental Resist to 30%
  • Mythical Hellborne: increased Fire Retaliation to 1900
  • Mythical Hellforged Legplates: increased % Poison Resist to 30%
  • Mythical Inashkor’s Corrupted Head: added 300 Internal Trauma damage / 5s modifier for Doom Bolt
  • Mythical Infernal Brimstone: added 45% of Physical dealt as Fire and increased Burn Retaliation to 4000 / 3s. Increased % Retaliation added to Attack on the skill proc and increased % All Retaliation damage modifier for Vindictive Flame to 220%.
  • Mythical Jaxxon’s Lucky Bullet: reduced Number of Projectiles and % Weapon damage on the granted skill
  • Mythical Korvaak’s Brand: increased Lightning damage to 12-24
  • Mythical Mark of the Dreadblade: reduced Cooldown on the skill proc
  • Mythical Mark of Unlife: added +3 to Manipulation
  • Mythical Mask of Infernal Truth: increased % Elemental Resist to 35% and reduced Fire damage modifier for Canister Bomb to 40
  • Mythical Maw of Despair: increased % Chaos Resist to 33%
  • Mythical Maw of the Damned: increased Vitality damage and reduced Cooldown on the granted skill
  • Mythical Meat Shield: increased Vitality damage to 154 and Health Regeneration to 150. Added +3 to Safeguard and increased Health Regeneration on the skill proc.
  • Mythical Overlord’s Iron Grip: added +3 to Hellfire
  • Mythical Pagar’s Betrayal: increased Chaos damage modifier for Aegis of Menhir to 140-250. Added 100% of Fire dealt as Chaos and 100% of Physical dealt as Chaos modifiers for Vindictive Flame.
  • Mythical Pestilence of Dreeg: added % Chaos damage. Removed % Conversion from the base item. The conversion will now instead roll with the plagues.
  • Mythical Pyroclasm Mark: added 100% of Fire dealt as Lightning and 100% of Physical dealt as Lightning modifiers for Vindictive Flame
  • Mythical Quillthrower of Dreeg: increased Acid damage modifier for Amarasta’s Blade Burst to 150 and added +1.5 Radius modifier for it
  • Mythical Rune of Elgoloth: increased Lightning damage modifier for Mortar Trap to 1-140 and added 100% of Fire dealt as Lightning modifier for it
  • Mythical Runebrand Legwraps: added +3 to Manipulation
  • Mythical Scion of Crimson Wakes: increased % Attack damage Converted to Health modifier for Eye of Reckoning to 8% and increased its Bleed damage modifier to 160 / 2s
  • Mythical Skybreach Bulwark: added % Retaliation added to Attack on the skill proc
  • Mythical Soulare’s Helm: added 4% Physical Resist
  • Mythical Spark of Ultos: added 7% Weapon damage modifier for Stun Jacks
  • Mythical Temporal Tempest: added +2 to Aura of Censure and replaced bonus to Wind Devil with +3 to Raging Tempest. Added proc from non-mythical version of this weapon.
  • Mythical Titan Pauldrons: added Physical damage to the granted skill
  • Mythical Tome of Atonement: increased % Cast Speed to 15% and removed % Acid/Poison damage. Removed % Conversion modifier for Rune of Kalastor.
  • Mythical Turrion’s Reprisal: reduced % All Retaliation damage to 70%
  • Mythical Venomancer’s Guile: increased Offensive Ability to 60, Defensive Ability to 40 and % Bleed Resist to 26%
  • Mythical Voidrend Talons: swapped bonus and modifiers for Righteous Fervor with support for Cadence
  • Mythical Voidsteel Gauntlets: swapped bonus and modifiers for Cadence with support for Righteous Fervor
  • Mythical Voidwhisper Band: added +2 to Summon Hellhound
  • Mythical Warpfire: added +2 to Heart of Wrath
  • Mythical Whisperer of Secrets: increased Health to 480
  • Mythical Wildshorn Legguards: added +3 to Summon Hellhound
  • Mythical Wrath of Tenebris: increased Chaos damage modifier for Word of Renewal to 28-80 and its % Attack Speed modifier to 12%
  • Mythical Wyrmscale Footguards: increased % Elemental Resist to 36%
  • Mythical Zolhan’s Revenge: replaced bonus to Menhir’s Will with +1 to Soldier Skills and reduced % All Retaliation damage to 70%
  • Nightclaw: increased bonuses to Blade Arc and Savagery to +3 and added 45% of Lightning dealt as Pierce. Adjusted values on the skill proc. Added 40 Pierce damage and 100% of Physical dealt as Pierce modifiers for Blade Arc.
  • Okaloth’s Visage: increased % Pierce Resist to 35%
  • Pestilence of Dreeg: added % Chaos damage. Removed % Conversion from the base item. The conversion will now instead roll with the plagues.
  • Ring of Khonsar (Mythical): increased Fire damage for pets on the skill proc
  • Ring of Sethris: reduced % All Retaliation damage to 35%
  • Ring of Sethris (Mythical): reduced % All Retaliation damage to 50%
  • Scion of Celestial Portents: replaced % Crit damage modifier for Stun Jacks with 8% Weapon damage modifier
  • Shard of the Eternal Flame: removed % Conversion modifier for Canister Bomb
  • Spark of Reality: added 300% Chaos damage modifier for Mirror of Ereoctes, 150% Chaos damage modifier for Arcane Will and 150% Chaos damage modifier for Spectral Binding
  • Temporal Tempest: replaced bonus to Wind Devil with +3 to Raging Tempest
  • The Final Stop: reduced % All Retaliation damage to 45%
  • The Grey Knight: added 45% of Fire dealt as Physical. Replaced bonus to Heart of the Wild with +3 to Rending Force. Added 160 Internal Trauma damage / 2s modifier for Judgment. Increased % Damage Modified modifier for Forcewave to 80%.
  • Tome of Atonement: replaced % Acid/Poison damage with 8% Cast Speed
  • Voice of Dreeg: increased % Pierce Resist to 32% and % Bleed Resist to 32%
  • Voidrend Talons: replaced bonus to Consecration with +2 to Cadence
  • Voidspire: increased % Attack damage Converted to Health modifier for Execution to 12%
  • Voidsteel Gauntlets: replaced bonus to Cadence with +2 to Consecration
  • Zolhan’s Revenge: replaced bonus to Menhir’s Will with +1 to Soldier Skills
Legendary Set Items

  • Armor of Ember’s Calling: increased % Aether Resist to 28% and updated % Conversion to 30% of Cold dealt as Fire
  • Mantle of Ember’s Calling: increased % Pierce Resist to 28%
  • Mask of Ember’s Calling: increased % Elemental Resist to 36% and added 20% Vitality Resist, removed % Conversion
  • Armor of the Three: reduced % All Retaliation damage to 55%
  • Defender of the Three: reduced % All Retaliation damage to 60%
  • Shoulderguard of the Three: reduced % All Retaliation damage to 55%
  • Cataclysm’s Eye: increased % Cast Speed to 24% and increased Health to 806
  • Cataclysm’s Pact: replaced Health with 4% Physical Resist
  • Dawnbreaker’s Light Set: replaced % All Retaliation damage with 80% Lightning Retaliation damage
  • Dawnbreaker’s Shoulderguard: reduced % All Retaliation to 35%
  • Dawnseeker’s Light Set: replaced % All Retaliation damage with 120% Lightning Retaliation damage
  • Mythical Dawnbreaker’s Shoulderguard: reduced % All Retaliation to 50%
  • Harra’s Artifice Set: added 8% Physical Resist bonus
  • Harra’s Ward: added 3% Attack damage Converted to Health modifier for Stun Jacks
  • Mythical Clairvoyant’s Wand: reduced Radius modifier for Doom Bolt to +1.5
  • Mythical Deathmarked Hood: increased Cold damage modifier for Amarasta’s Quick Cut to 80
  • Mythical Ultos’ Spaulders: increased bonus to Savagery to +3
  • Rage of Agrivix Set: added 100% of Physical dealt as Aether modifier for Vindictive Flame
  • Rimetongue Set: increased Offensive Ability to 130. Increased % Trap Resist Reduction modifier for Blade Trap to -55% and removed % Conversion modifier for Grenado.
  • Rimetongue Chestguard: increased % Chaos Resist to 25%
  • Rimetongue Mask: removed % Conversion modifier for Grenado
  • Rimetongue Pendant: removed % Trap Resist Reduction from the skill proc
  • Rimetongue Shoulderguard: increased % Pierce Resist to 25% and Defensive Ability to 60
  • Rotgheist Set: increased % Health bonus to 18%. Increased Acid damage modifier for Vire’s Might to 230 and its Poison damage modifier to 250 / 5s. Increased Vitality damage modifier for Primal Strike to 280 and its Vitality Decay modifier to 300 / 5s
  • Rotgheist Mask: increased % Crit damage modifier for Dreeg’s Evil Eye to 24% and Vitality damage modifier for Primal Strike to 130
  • Spellscourge Bulwark: replaced % Vitality Resist with % Bleed Resist
  • Spellscourge Visor: increased Offensive and Defensive Ability to 60, removed % Stun Resist
  • Stoneguard Set: replaced % All Retaliation damage with 120% Physical Retaliation damage
  • Stronghold Defender: added 800 Health
  • Stronghold Revolver: increased Health to 445 and % Attack Speed to 16%
  • The Harbinger’s Message Set: increased % Weapon damage modifier for Doom Bolt to 100%
  • The Mageslayer Set: replaced % Elemental Resist with 20% Chaos Resist
  • Mageslayer’s Hood: increased % Pierce Resist to 28%
  • The Runebinder Set: added 6 Energy Regeneration and -30% Energy Cost bonuses
  • Runebinder’s Armor: increased Energy Regeneration to 2.5
  • Runebinder’s Gem: updated % Activation Chance on the skill proc to 30% on Crit
  • Runebinder’s Hat: increased Energy Regeneration to 2.5
  • Runebinder’s Shoulderguard: increased % Elemental Resist to 36%
  • Runebinder’s Spellthrower: increased Health to 906
  • The Vanquisher Set: increased % Damage Modified modifier for Callidor’s Tempest to 70%
  • Vanquisher’s Gem: increased Fire damage modifier for Callidor’s Tempest to 40
  • The Vileblade Pact Set: reduced % Resist Reduction on the skill proc
  • The Voidsoul Set: increased % Damage Modified modifier for Aegis of Menhir to 90%. Increased Radius modifier for Doom Bolt to +2 and its Chaos damage modifier to 500.
  • Voidsoul Bulwark: increased Chaos damage on the skill proc. Added 6% Attack damage Converted to Health modifier for Aegis of Menhir.
  • Ultos’ Spaulders: increased bonus to Savagery to +3
  • Ulzuin’s Headguard: removed % Cooldown Reduction and replaced % Elemental Resist with 16% Pierce Resist
  • Ulzuin’s Infernal Avatar: increased % Energy Cost Reduction modifier for Canister Bomb to -40%
  • Mythical Ulzuin’s Flamespreader: increased % Cooldown Reduction to 18%
  • Mythical Ulzuin’s Headguard: removed % Cooldown Reduction and replaced % Elemental Resist with 18% Pierce Resist
  • Valdun’s Betrayal Set: increased damage on the granted skill
  • Mythical Valdun’s Rifle: increased Pierce damage on the granted skill. Moved % Conversion modifier for Fire Strike to a modifier for Flame Touched.
  • Veilkeeper Set: replaced Electrocute damage modifier for Upheaval with 35% Weapon damage modifier and reduced its Aether damage modifier to 120
  • Veilkeeper’s Mantle: replaced bonus to Arcane Will with +2 to Upheaval
  • Veilkeeper’s Mask: replaced bonus to Upheaval with +2 to Arcane Will. Replaced % Weapon damage modifier for Upheaval with 90 Aether damage and 200 Electrocute / 3s modifiers.
  • Virtue’s Light Set: increased Target modifier for Aegis of Menhir to +3
  • Virtue’s Ward: increased Fire damage modifier for Aegis of Menhir to 60-104
  • Visor of Octavius: removed % Conversion modifier for Rune of Kalastor
[Class & Skills]
Devotion

  • Updated some inconsistencies across Celestial Powers for which skills can be bound to them.
  • Berserker: added 15% Freeze Resist and 15% Stun Resist
  • Gallows: increased % Chaos damage to 39%
  • Messenger of War: reduced Fire Retaliation and % All Retaliation damage
  • Rhowan’s Scepter: added 25% Petrify Resist
  • Guardian’s Gaze: reduced % Weapon damage to 15% and reduced % Attack damage Converted to Health to 10%
  • Maul: increased Physical damage and increased base % Armor Reduction by 5%
  • Shield Wall: reduced Physical Retaliation
Soldier

  • Counter Strike: reduced Physical Retaliation scaling with rank
Occultist

  • Doom Bolt: increased Radius to 3.0
  • Dreeg’s Evil Eye: increased Radius to 0.5
  • Blood Burst: increased base Radius to 2.0 and base Acid damage to 10 and increased Acid damage scaling at ranks 18+
  • Terrifying Gaze: increased Vitality damage scaling with rank. Replaced % Retaliation added to Attack with % Crit damage, 50% by rank 12, 65% by max ultimate rank.
  • Vile Eruption: increased Radius to 2.0
  • Focused Gaze: increased % Damage Modified to 135%
Nightblade

  • Amarasata’s Quick Cut: increased % Weapon damage scaling with rank to 100% by rank 8, 120% by max ultimate rank
Shaman

  • Grasping Vines: increased Duration to 5s
Inquisitor

  • Rune of Kalastor: increased Physical and Fire damage, removed Pierce damage
------------> Will post updated mods/utilities as always once they've been made available
 

horrorshow

Supreme [H]ardness
Joined
Dec 14, 2007
Messages
7,876
-- UPDATED 1.1.9.1 Essential Mod List --

Rainbow Item Filter - displays different colors in item descriptions based on damage type [no changes were made to any relevant files, hence no need for a 1.1.9.1 update]
https://github.com/WareBare/WanezGD_Tools/releases/download/v0.5.5/fullRainbow-1.1.9.0.zip

Grim UI X-Mod - greatly expanded inventory/stash
https://app.box.com/shared/static/n8u7wc6lswbt2vd356vg94oish9dk5li.zip

Grim Internals - this displays all sorts of useful additional info while in-game, (DPS, buff/debuff/potion cooldown-timers etc.)
https://mega.nz/file/sF1wFZqJ#Jz0q17T5Gts4UB2aAEb6ywBgAmBozzqUEP8Gt4WbVUc
 
Last edited:

Grimham

[H]ard|Gawd
Joined
Jul 20, 2004
Messages
1,551
What they need to do is fix the loot system. I swear they just assign random "green", "blue", or "purple" colors. At level 75 I still wear some level 50 green gear because it's better than level 75 blue gear. Also, why are level 75-80 mobs dropping level 50ish gear? I'm too lazy to fire up the game and look, but I think my DeathKnight is still wearing rings from level 20-30 because nothing better has come along. I know I'm bitching a lot, but I really do love this game.
 
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