After a 4 month absence, loot boxes have finally come to Black Ops 4, and players couldn't be happier... Just kidding. Call of Duty fans in the game's subreddits and other communities aren't pleased with the new microtransaction changes, to say the least, and Eurogamer's writeup on the system largely reflects the opinion of other CoD playing journalists across the web. The publication says that Black Ops 4's crate system "feels particularly grubby," as they don't display probabilities and sometimes contain duplicate items. Additionally, some of the rewards affect gameplay and progression, and some weapons are only attainable through opening loot boxes. Much of the anger at these loot boxes stems from the growing feeling that Black Ops 4 is buckling under the pressure to generate more money for publisher Activision. Here we have a full price video game with a userbase-splitting آ£39.99 season pass for DLC maps, a take on Fortnite's incredibly successful battle pass called the Contraband progression system, the ability to pay to complete tiers on the Contraband progression system, Special Orders you can pay real world money for, individual cosmetic items you can spend real world money on directly, and even reticles as microtransactions. It's convoluted, confused and inescapably money-grabbing - and it's also a real shame as the core game underneath all these alternative revenue streams remains fantastic. Indeed, the controversy around loot boxes threatens to overshadow the meaningful changes made this week to Blackout, Black Ops 4's battle royale, which feels like it's being squeezed between Respawn's Apex Legends and the ongoing popularity of Fortnite and PUBG as Treyarch struggles to freshen up the experience often enough.