First Revolution screens

These obviously aren't "in-game" screens unless they are making the game without HUDs and such... more than likely, they are the usual UbiSoft "artist renders that will look pretty much exactly like the final product", though I will believe them when I see them, just as I would for any PC/console game.

I do, however, fully agree with Stelleg151, in that the resolution of the picture is not always the most important part of what makes the picture pretty or not. When Iwata-san said "the graphics will look the same as the other consoles in SD", I don't think he was joking if these photos are any indication.
 
More details, for those worried about the ways you can use the revmote for such things as grenades (i.e. you have the freedom of throwing it how you wish). Not to discount the announcement of the free online multiplayer either :D

http://www.revolutionreport.com/articles/read/382
Revolution Report said:
Regarding gameplay details, players will have control over a sword and an assortment of firearms. The sword can be swung around to attack or be held in a defensive position to block oncoming attacks, while the gun can be tilted in any manner the player desires using the Revolution controller's motion-sensing capabilities. In addition, jumping over or taking cover behind objects is done simply with a flick of the free-hand unit, and reloading the gun is performed by pulling back on the controller. Additionally, players can simulate the tossing of a grenade by swinging the controller in the desired direction. Finally, Ubisoft mentioned that Red Steel would include some form of online multiplayer.

According to Game Informer's article, Ubisoft was one of the first companies to start experimenting with Revolution's functionality. After learning of the controller's motion-sensing capabilities, the development team immediately began playing with the remotes laying around their offices as a means of discovering what movements were most fun to engage in. Ubisoft's engineers emulated the motions for digging, throwing, swinging and more, and proceeded to present their findings to Nintendo.

"We got tons of ideas of interactions, and these are what we brought to Japan when we went to see Mr. Iwata and Mr. Miyamoto," said Damien Moret, the development team's marketing game manager.

A number of the team's experiments have no doubt found their way into Red Steel. Ubisoft and Nintendo have apparently been collaborating very closely on the game's development, exchanging ideas and exploring the possibilities of the new controller. More information about Red Steel will likely be revealed at E3 in May. Revolution Report will be on-hand at the convention providing updates and impressions should the game be playable.

Even the most hardcore of Sony or Microsoft fans have to be interested in some of those prospects mentioned above, and how much fun they sound to be. Never mind the fact that they also offer insight as to the solution to the whole "lack of buttons" crap that has been toted around, regardless that the revmote+nunchaku setup has like 14 buttons on it (want to reload? pull back on the weapon! sick!). It's also a good sign that one of Ubisoft's most prominent teams is making a launch-exclusive, and it plays right into the rumour that the Rev may launch with 20 games, 2/3 of those being third party titles.
 
steviep said:
When Iwata-san said "the graphics will look the same as the other consoles in SD", I don't think he was joking if these photos are any indication.
Except thats impossible considering you cant simulate the look of something downscaled from HD to SD when its being rendered in SD, the scaled down will look leaps and bounds better.
 
paranoia4422 said:
Except thats impossible considering you cant simulate the look of something downscaled from HD to SD when its being rendered in SD, the scaled down will look leaps and bounds better.

Not necessarily. In fact, a game could potentially look BETTER rendered in SD, especially if the Rev uses its power to have higher polygon counts, more on-screen effects, and higher quality textures. Considering that in order to render in HD, you'd need a LOT more memory, and a LOT more CPU power than you would for SD, it's not out of the realm of possibility that a lower-powered console like the Rev will pull off some very comparable visuals in 480p widescreen. With that said, 480p won't be as clear on my HD set as 1080i is, but I don't really care. As witnessed by my large DVD collection, my TV handles 480p content just fine, and it looks as clear as it needs to be. The only place I care about resolutions is my gaming PC.
 
SD=307200pixels
HD 720p=921600pixels

im going to go out of my way and state that with the amount of AA needed to make SD look passable would make it atleast half as hard to render as 720p, and im going out onto another limb and claim the 360 2x as powerful as the revolution

but thats my opinion, which is both might produce similar looking SD but the 360s will be sharper PERIOD you cant render in clarity that wasnt existant in the first place
 
More details, for those worried about the ways you can use the revmote for such things as grenades (i.e. you have the freedom of throwing it how you wish). Not to discount the announcement of the free online multiplayer either

http://www.revolutionreport.com/articles/read/382

Even the most hardcore of Sony or Microsoft fans have to be interested in some of those prospects mentioned above, and how much fun they sound to be. Never mind the fact that they also offer insight as to the solution to the whole "lack of buttons" crap that has been toted around, regardless that the revmote+nunchaku setup has like 14 buttons on it (want to reload? pull back on the weapon! sick!). It's also a good sign that one of Ubisoft's most prominent teams is making a launch-exclusive, and it plays right into the rumour that the Rev may launch with 20 games, 2/3 of those being third party titles.

That is awesome. HD is nice, but it's small potatoes if you can do stuff like that.
 
paranoia4422 said:
Except thats impossible considering you cant simulate the look of something downscaled from HD to SD when its being rendered in SD, the scaled down will look leaps and bounds better.


false...

something made specifically for SD can look better than downscaled HD to SD.... why is this even being argued??
 
I do believe that this will be fun to play and a new experience. The real test however begins once the novelty of the control scheme passes. At this point will I be left with just another generic FPS. Here lies my problem with Nintendo touting the controller as the next big step in games. Regardless of the new controls designers still need to find a way to implement novel-esque stories into games. Without this feature I'm left with an emotionless game that simply consist of me running and gunning. To lend support to the story you also need advanced A.I., improved sound and graphics. Its a full package that require you to not drop the ball on any of the above features.

All the consoles/pc will suffer from the above of course. Im simply pointing out what I believe to be a specific flaw in Nintendo's claim of ushering in a new revolution in the gaming market. In other words a Revolution requires a change in the entire package, not just one feature... ie the controls.
 
Satarel said:
All the consoles/pc will suffer from the above of course. Im simply pointing out what I believe to be a specific flaw in Nintendo's claim of ushering in a new revolution in the gaming market. In other words a Revolution requires a change in the entire package, not just one feature... ie the controls.

i don't think so...

there are plenty of examples where one thing out of a whole system was changed and that single thing revolutionized a given industry.. off the top of my head.
 
i love HD, but there are certainly advantages to SD that a couple people have mentioned. lower res tends to hide a lot of shortcomings in games, like low res textures or lower polygon counts.

i played GRAW on both SD and HD sets, and part of me prefers the SD picture better. the softer look sort of fits with the atmosphere of the game, and when you play in HD, a lot of the textures seem pretty bland and lifeless, and you notice it a lot more.

i think nintendo can get away with SD if they can amp up the other graphical effects, which might or might not be possible depending on how powerful the system really is.

either way, i'm getting a revolution just for nintendo's 1st party games, regardless of how pretty they look. i just hope game developers use the controller as more than a novelty. i'd like games that use the controller as an extra immersion factor, not a million time crisis clones where it's like, "look! you actually aim the controller! here are a million things to shoot!"
 
I guess that the meaning of "HD is overrated" is that although people want better graphics and stuff to enjoy their games, revolution will be capable of delivering a reasonable image that captures the eye of the player, not as much as sony or Microsoft, but it won't be "playstation 2 like" graphics...

People are talking as if the Rev is a SNES..... geez....
 
Sephiros said:
I guess that the meaning of "HD is overrated" is that although people want better graphics and stuff to enjoy their games, revolution will be capable of delivering a reasonable image that captures the eye of the player, not as much as sony or Microsoft, but it won't be "playstation 2 like" graphics...

People are talking as if the Rev is a SNES..... geez....

QFT, lol.

As long as I can hook it up to my 19'' CRT monitor I'll be happy :) otherwise I have a 27'' SDTV that will get the job done. I am very excited for SSB online and the next incarnation of Zelda on it.
 
Personally I think it looks like crap.

The controller and potential uses do spark my interest. If Nintendo and the devs can actually pull it off without it becoming too gimmickie they might have something there.

Put me the group of 480p max as a big negative. HDTV overrated? LOL, best laugh of the night.
 
While I agree HD is very, very nice. I think it's only the self proclaimed tech heads that would let the lack of it get in the way of buying a Revolution, which could bring some really awesome and new gaming experiences. And hopefully some new genres.
 
RancidWAnnaRIot said:
false...

something made specifically for SD can look better than downscaled HD to SD.... why is this even being argued??

QFT!

That argument makes no sense. Something scaled down from HD to SD is EXACTLY the same thing as something rendered in SD. Image 1 from HD->SD is being rendered in SD, image 2 is being rendered in SD.... both images are the same resolution so why would image 1 look better? It comes down to the image itself, not the resolution (since they are the same). That is such a blatant logical fallacy its not even funny.
 
LynxFX said:
Personally I think it looks like crap.

The controller and potential uses do spark my interest. If Nintendo and the devs can actually pull it off without it becoming too gimmickie they might have something there.

Put me the group of 480p max as a big negative. HDTV overrated? LOL, best laugh of the night.

Oh, the Revolution will have component out and likely VGA out, so it *CAN* do HD resolutions, but the system is no PS3 in terms of power, so most games will stick to SD. But you honestly think these screens look like crap? Aside from the lower poly counts, the game looks just fine. Certainly "next gen" and not like a PS2 or XBox game...lol. And HD is still overrated. Look at how much trouble the X360 is having rendering some of its more complex games in 720p. I would rather have a game locked at 60fps than some of the messy, jumpy framerates I've experienced on a lot of its games, or the complete lack of AA/AF on most. Is the extra "crispness" nice? Hell yes it is... but at the expense of what?

That argument makes no sense. Something scaled down from HD to SD is EXACTLY the same thing as something rendered in SD. Image 1 from HD->SD is being rendered in SD, image 2 is being rendered in SD.... both images are the same resolution so why would image 1 look better? It comes down to the image itself, not the resolution (since they are the same). That is such a blatant logical fallacy its not even funny.

Yep, that's right. The Revolution has to do 1/3 of the work to produce the same image in SD that the XBox would have to do in HD. I'd say there's an advantage to that in terms of on-screen effects, poly counts, and texture mapping.
 
I'm just dying to play the damn thing. Is it time for E3 yet?
 
Found some more info about this game. The more I learn, the more it interests me!

DEVELOPMENT INFO
- Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.

- Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title.

- Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller.

GAME INFO
- During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza".

- The first third of the game will be all about being "brutal by necessity".

- As you start out you will be less precise and probably favor more devastating weapons (machine guns). As you progress and become more precise, smaller guns will be more preferred. "The overall goal...is to use five bullets to kill five enemies".

- "When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful".

- "When you fight brutally, the sounds around you grow increasingly more intense".

- Freeze shot: by fighting efficiently you fill the Freeze Shot gauge...fighting chaotically causes to decreases. When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies.

- Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial.

- By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc).

- Respect plays a MAJOR part in the game.

- Flailing your sword isn't a smart idea.

- Specific motions with the controller will trigger combos (in the final game). Tracing an X in the air, for instance, will unleash a devastating attack.

- You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed.

- New moves will be taught to you by two mentors in the game. One will teach you gun tactics, and another will teach sword tactics. If you don't show the proper respect to them, they won't help you.

- Training sessions are offered by the two masters so you can hone your skills.

- Friendly/respectful interaction is tied to the controller. You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side. You show extra respect by bowing to the masters.

- Ubisoft is still coming up with other interactions.

- "You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior".

- Staying in the master's good graces is key: they give you missions that can be tackled in any order.

- You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang.

- You have to prove you are worthy to them by battling them and sparing their lives. You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him.

- You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes.

GI IMPRESSIONS

- The two triggers on the front of the analog unit activate ducking and jumping. The analog stick controls movement, and the revmote controls aiming. No rails.

- Level consisted of shooting ranges that popped out from behind cover.

- "Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire.

- "Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill.

- "Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller".

- Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller.

- You can aim at a target as quickly as you can move your hand.

- In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit.

- While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds.

- According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second.

- AI characters will care for themselves. They will go for cover, attack you while you're reloading. They focus on risk management.

- "They won't walk around a table to get to you. They will simply jump over the table".

- "The benchmark for their intelligence and aggressiveness, says Oriola, is the PC title F.E.A.R., which has widely been praised for it's AI".

MULTIPLAYER:

- Split screen multiplayer with traditional deathmatches.

- Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3.

- They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet.

- Revolution works by placing a small sensor bar either above or below any TV.

- You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller.

- "Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants
 
- "Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill.

this is something that i was afraid of when nintendo first announced the new controller. if you reach the edge of your mousepad with your mouse, you can just lift it up and move it back to the other side and keep going. it seems like with this control scheme, you have to wait for the game to detect that you want to turn, sort of like that weird system in current console FPS games where you turn faster if you hold the joystick to the side longer.


- While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds.

i'm glad that it's turning out to be more than just a gimmick.


- According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second.

this makes me feel a little better about the system they have. i guess we'll just have to wait and see how the final game plays. i can't wait.
 
Dude that game looks dumb, because there is a weird chick in the lower left corner smiling at you...what is with that? :D

Then there is a creepy guy in the other screenshot.
 
Blakestr said:
Dude that game looks dumb, because there is a weird chick in the lower left corner smiling at you...what is with that? :D

Then there is a creepy guy in the other screenshot.

You're kidding right? Or do we really need to explain it? :confused:
 
I must be grown up cause this looks completely lame to me. Never touched a gamecube, never will touch this imho. I play manly man games like Quake 4. :)

BUT if you like it or Nintendo, no problem.
 
Can't wait to invite my friends over and flail our arms a la Matrix and pwn each other in true gangster fashion. :D
 
ScotteusMaximus said:
this is something that i was afraid of when nintendo first announced the new controller. if you reach the edge of your mousepad with your mouse, you can just lift it up and move it back to the other side and keep going. it seems like with this control scheme, you have to wait for the game to detect that you want to turn, sort of like that weird system in current console FPS games where you turn faster if you hold the joystick to the side longer.
actualy i want to see this in action, that delay sounds like a big realism booster, god this sounds hot.
 
ShuttleLuv said:
I must be grown up cause this looks completely lame to me. Never touched a gamecube, never will touch this imho. I play manly man games like Quake 4. :)

BUT if you like it or Nintendo, no problem.

i think the attitude of a console being "manly," "feminine," or "kiddy" is sort of misguided, but that's just me. imo, if a game is fun, it's fun, even if it's brightly colored, cartoony, or has simple graphics.


The King of Pants said:
actualy i want to see this in action, that delay sounds like a big realism booster, god this sounds hot.

what would be really cool, if they could figure out how to make it work, would be to allow you to keep shooting in one direction while allowing you to look in another, then let you swing your gun around without having to lose focus.
 
I think the capabilities of the rev are being overestimated slightly. look at the clock speeds/ram on the thing. It only has a 3MB frame buffer, so while it will be able to push a few more polygons with slightly better textures than the gamecube (no better shaders though), you'll still be getting them rendered at 640x480 with no antialiasing.

Whereas with the X360, viewing on a standard def TV, there's no jaggies because it's being downsampled from a much higher res.
 
meatfestival said:
I think the capabilities of the rev are being overestimated slightly. look at the clock speeds/ram on the thing. It only has a 3MB frame buffer, so while it will be able to push a few more polygons with slightly better textures than the gamecube (no better shaders though), you'll still be getting them rendered at 640x480 with no antialiasing.

Whereas with the X360, viewing on a standard def TV, there's no jaggies because it's being downsampled from a much higher res.

Yeah, obviously all of the rev games are going to suck because of this. Half-Life sucked too cuz it ran on such old hardware.
 
ShuttleLuv said:
I must be grown up cause this looks completely lame to me. Never touched a gamecube, never will touch this imho. I play manly man games like Quake 4. :)

BUT if you like it or Nintendo, no problem.

Yeah, only kids play nintendo and you must be a complete grown up to play quake 4... we are all very impressed with how mature you are :rolleyes:

WTF is wrong with people?
 
Go easy on the kid... weren't we all like that when we were 14? :p

BTW, we still don't know what the GPU on the Rev is capable of, though you can be certain 720x480p widescreen will be standard, and if this game is any indication it will look fine. Ubisoft's team is singing high praise of the Revmote, though, which is good. Comparing it to standard gamepads and saying it's simply better, rivalling a keyb+mouse setupd is definately a good sign. One that the gaming press has been trying to tell us but is unable to prove it. Can't wait to try it out for myself, since this is an FPS game that I may actually pick up (been bored of that entire genre lately).
 
CodeX said:
Yeah, only kids play nintendo and you must be a complete grown up to play quake 4... we are all very impressed with how mature you are :rolleyes:

WTF is wrong with people?
QFT. Nintendo is the only company that has preserved "old-school" gaming, and for that they have 100% of my busienss.

As for the HD thing, Nintendo dropped HD because they said the number of people who used HD on the Gamecube was tiny. I think it was like 0.1% of Gamecube owners used HD. I love you guys and all, but if I was Nintendo I would most certainly drop you guys, cater to the other 99.9%, and save millions on R&D.
 
ShuttleLuv said:
I must be grown up cause this looks completely lame to me. Never touched a gamecube, never will touch this imho. I play manly man games like Quake 4. :)

BUT if you like it or Nintendo, no problem.


so let me get this straight.. you play quake 4 and that makes you manly???

pick off the average joe on the street.. i bet they wouldn't make a distinction between quake 4 and mario party.. either way.. you're a nerd...
 
Slartibartfast said:
Yeah, obviously all of the rev games are going to suck because of this. Half-Life sucked too cuz it ran on such old hardware.

never said the games would suck... just that you shouldn't expect graphics much better than an xbox.
 
RancidWAnnaRIot said:
i'd say that's better than an Xbox.. by a lot

I'll have to remain a skeptic until I see some proper screenshots instead of some blurry photos of a mag. The low res of the pics combined with the bad focus/lighting and the texture of the paper probably conceals the jaggies and blockies.

Also, I've heard that the games press are still barred from publishing any revolution screenshots, so they may just be promo renders.
 
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