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Revolution Report said:Regarding gameplay details, players will have control over a sword and an assortment of firearms. The sword can be swung around to attack or be held in a defensive position to block oncoming attacks, while the gun can be tilted in any manner the player desires using the Revolution controller's motion-sensing capabilities. In addition, jumping over or taking cover behind objects is done simply with a flick of the free-hand unit, and reloading the gun is performed by pulling back on the controller. Additionally, players can simulate the tossing of a grenade by swinging the controller in the desired direction. Finally, Ubisoft mentioned that Red Steel would include some form of online multiplayer.
According to Game Informer's article, Ubisoft was one of the first companies to start experimenting with Revolution's functionality. After learning of the controller's motion-sensing capabilities, the development team immediately began playing with the remotes laying around their offices as a means of discovering what movements were most fun to engage in. Ubisoft's engineers emulated the motions for digging, throwing, swinging and more, and proceeded to present their findings to Nintendo.
"We got tons of ideas of interactions, and these are what we brought to Japan when we went to see Mr. Iwata and Mr. Miyamoto," said Damien Moret, the development team's marketing game manager.
A number of the team's experiments have no doubt found their way into Red Steel. Ubisoft and Nintendo have apparently been collaborating very closely on the game's development, exchanging ideas and exploring the possibilities of the new controller. More information about Red Steel will likely be revealed at E3 in May. Revolution Report will be on-hand at the convention providing updates and impressions should the game be playable.
Except thats impossible considering you cant simulate the look of something downscaled from HD to SD when its being rendered in SD, the scaled down will look leaps and bounds better.steviep said:When Iwata-san said "the graphics will look the same as the other consoles in SD", I don't think he was joking if these photos are any indication.
paranoia4422 said:Except thats impossible considering you cant simulate the look of something downscaled from HD to SD when its being rendered in SD, the scaled down will look leaps and bounds better.
More details, for those worried about the ways you can use the revmote for such things as grenades (i.e. you have the freedom of throwing it how you wish). Not to discount the announcement of the free online multiplayer either
http://www.revolutionreport.com/articles/read/382
Even the most hardcore of Sony or Microsoft fans have to be interested in some of those prospects mentioned above, and how much fun they sound to be. Never mind the fact that they also offer insight as to the solution to the whole "lack of buttons" crap that has been toted around, regardless that the revmote+nunchaku setup has like 14 buttons on it (want to reload? pull back on the weapon! sick!). It's also a good sign that one of Ubisoft's most prominent teams is making a launch-exclusive, and it plays right into the rumour that the Rev may launch with 20 games, 2/3 of those being third party titles.
paranoia4422 said:Except thats impossible considering you cant simulate the look of something downscaled from HD to SD when its being rendered in SD, the scaled down will look leaps and bounds better.
Satarel said:All the consoles/pc will suffer from the above of course. Im simply pointing out what I believe to be a specific flaw in Nintendo's claim of ushering in a new revolution in the gaming market. In other words a Revolution requires a change in the entire package, not just one feature... ie the controls.
Sephiros said:I guess that the meaning of "HD is overrated" is that although people want better graphics and stuff to enjoy their games, revolution will be capable of delivering a reasonable image that captures the eye of the player, not as much as sony or Microsoft, but it won't be "playstation 2 like" graphics...
People are talking as if the Rev is a SNES..... geez....
RancidWAnnaRIot said:false...
something made specifically for SD can look better than downscaled HD to SD.... why is this even being argued??
LynxFX said:Personally I think it looks like crap.
The controller and potential uses do spark my interest. If Nintendo and the devs can actually pull it off without it becoming too gimmickie they might have something there.
Put me the group of 480p max as a big negative. HDTV overrated? LOL, best laugh of the night.
That argument makes no sense. Something scaled down from HD to SD is EXACTLY the same thing as something rendered in SD. Image 1 from HD->SD is being rendered in SD, image 2 is being rendered in SD.... both images are the same resolution so why would image 1 look better? It comes down to the image itself, not the resolution (since they are the same). That is such a blatant logical fallacy its not even funny.
Lamont said:I'm just dying to play the damn thing. Is it time for E3 yet?
DEVELOPMENT INFO
- Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.
- Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title.
- Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller.
GAME INFO
- During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza".
- The first third of the game will be all about being "brutal by necessity".
- As you start out you will be less precise and probably favor more devastating weapons (machine guns). As you progress and become more precise, smaller guns will be more preferred. "The overall goal...is to use five bullets to kill five enemies".
- "When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful".
- "When you fight brutally, the sounds around you grow increasingly more intense".
- Freeze shot: by fighting efficiently you fill the Freeze Shot gauge...fighting chaotically causes to decreases. When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies.
- Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial.
- By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc).
- Respect plays a MAJOR part in the game.
- Flailing your sword isn't a smart idea.
- Specific motions with the controller will trigger combos (in the final game). Tracing an X in the air, for instance, will unleash a devastating attack.
- You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed.
- New moves will be taught to you by two mentors in the game. One will teach you gun tactics, and another will teach sword tactics. If you don't show the proper respect to them, they won't help you.
- Training sessions are offered by the two masters so you can hone your skills.
- Friendly/respectful interaction is tied to the controller. You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side. You show extra respect by bowing to the masters.
- Ubisoft is still coming up with other interactions.
- "You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior".
- Staying in the master's good graces is key: they give you missions that can be tackled in any order.
- You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang.
- You have to prove you are worthy to them by battling them and sparing their lives. You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him.
- You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes.
GI IMPRESSIONS
- The two triggers on the front of the analog unit activate ducking and jumping. The analog stick controls movement, and the revmote controls aiming. No rails.
- Level consisted of shooting ranges that popped out from behind cover.
- "Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire.
- "Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill.
- "Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller".
- Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller.
- You can aim at a target as quickly as you can move your hand.
- In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit.
- While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds.
- According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second.
- AI characters will care for themselves. They will go for cover, attack you while you're reloading. They focus on risk management.
- "They won't walk around a table to get to you. They will simply jump over the table".
- "The benchmark for their intelligence and aggressiveness, says Oriola, is the PC title F.E.A.R., which has widely been praised for it's AI".
MULTIPLAYER:
- Split screen multiplayer with traditional deathmatches.
- Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3.
- They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet.
- Revolution works by placing a small sensor bar either above or below any TV.
- You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller.
- "Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants
- "Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill.
- While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds.
- According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second.
Blakestr said:Dude that game looks dumb, because there is a weird chick in the lower left corner smiling at you...what is with that?![]()
Then there is a creepy guy in the other screenshot.
actualy i want to see this in action, that delay sounds like a big realism booster, god this sounds hot.ScotteusMaximus said:this is something that i was afraid of when nintendo first announced the new controller. if you reach the edge of your mousepad with your mouse, you can just lift it up and move it back to the other side and keep going. it seems like with this control scheme, you have to wait for the game to detect that you want to turn, sort of like that weird system in current console FPS games where you turn faster if you hold the joystick to the side longer.
ShuttleLuv said:I must be grown up cause this looks completely lame to me. Never touched a gamecube, never will touch this imho. I play manly man games like Quake 4.
BUT if you like it or Nintendo, no problem.
The King of Pants said:actualy i want to see this in action, that delay sounds like a big realism booster, god this sounds hot.
meatfestival said:I think the capabilities of the rev are being overestimated slightly. look at the clock speeds/ram on the thing. It only has a 3MB frame buffer, so while it will be able to push a few more polygons with slightly better textures than the gamecube (no better shaders though), you'll still be getting them rendered at 640x480 with no antialiasing.
Whereas with the X360, viewing on a standard def TV, there's no jaggies because it's being downsampled from a much higher res.
ShuttleLuv said:I must be grown up cause this looks completely lame to me. Never touched a gamecube, never will touch this imho. I play manly man games like Quake 4.
BUT if you like it or Nintendo, no problem.
QFT. Nintendo is the only company that has preserved "old-school" gaming, and for that they have 100% of my busienss.CodeX said:Yeah, only kids play nintendo and you must be a complete grown up to play quake 4... we are all very impressed with how mature you are![]()
WTF is wrong with people?
ShuttleLuv said:I must be grown up cause this looks completely lame to me. Never touched a gamecube, never will touch this imho. I play manly man games like Quake 4.
BUT if you like it or Nintendo, no problem.
Slartibartfast said:Yeah, obviously all of the rev games are going to suck because of this. Half-Life sucked too cuz it ran on such old hardware.
meatfestival said:never said the games would suck... just that you shouldn't expect graphics much better than an xbox.
RancidWAnnaRIot said:i'd say that's better than an Xbox.. by a lot