Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
LancerJay said:notice something when comparing the 2 pictures? look behind the phone on the desk.
![]()
![]()
optimizations![]()
Xenozx said:From what i understand what they did with SM3.0 ... can also be done in shader model 2.0 if they took the time to do so correct?
Dromedary said:they just said that because they knew that a thread about it would get 10 pages of replies in less than 30 mins if i were guessing... yea, i wouldn't want a fanATIc with a sniper rifle pointed at my skull either
a 'x800xt-pe OC' cannot be bought tho. a 6800U OC or EE can, its just kinda hard to find or the price ispistola said:Also that 6800ultra extreme? so thats just an overclocked 6800ultra? how is that fair to benchmark over a non over clocked x800XT PE? that should be overclocked too and then bench marked.
Conversation is a great thing, however, I do believe that if you follow the trend of this thread, several fanboys have crept up in the process. Equal conversation would be a utopian thing, however and unfortunatly, it is not.
it doesn't matter, you can run SM3.0 code with the dx9 original release, the only thing 9.0c adds is the ability to compile HLSL to SM 3.0 code.agar said:"DirectX 9.0b"
agar said:Has this been posted yet? http://www.firingsquad.com/hardware/far_cry_sm30/.
There is an obvious difference between the two reviews. First off you'll see the XT beating the 6800UE SM3 in most if not all high res 4xAA/8xAF benchmarks with the FS review. However, I noticed that FS uses dx9.0b instead of 9.0c like anand. I remember reading that C enables the use of SM3, while b doesn't. If thats the case what the hell is the point of doing a review of SM3.0 with far cry when SM3 isn't being used??? Am I missing something?
"So what do you need if youre a GeForce 6800 user and you want to get SM 3.0 up and running in Far Cry? First, youll need the 1.2 patch. Weve been told that Ubisoft will be releasing it on July 5th, next Monday. Next, youll need a copy of DX9.0c. Currently, the only way to obtain DX9.0c is to download Microsofts Service Pack 2 release candidate. Finally, youll need an NVIDIA display driver with SM 3.0 support. NVIDIA provided us with a copy of ForceWare 61.45 for our testing."
Test Setup:
"DirectX 9.0b"
Version 1.2 of Far Cry will apparently come with four built-in demos for benchmarking. Those demos take place on the four levels mentioned in the NVIDIA presentation. Rather than use those pre-recorded demos, however, we elected to record five of our ownone on each of the four levels NVIDIA mentioned, and one on the "Control" level. The demos are downloadable via a link below.
We set the game's image quality options as high as possible, including "Very High" for every option except water quality, which we set to "Ultra High." We tested without antialiasing or anisotropic filtering, and then we tested with 4X AA and 8X anisotropic filtering.
The new Far Cry patch does indeed seem to be a decent showcase for Shader Model 3.0's potential. The GeForce 6800 cards gain up to about 10% in average frame rates when using the SM3.0 code path. No, the differences aren't going to convert the masses into NVIDIA fanboys overnight, but they do show NVIDIA wasn't kidding about Shader Model 3.0 offering some advantages.
This patch also seems to have cleaned up some problems with the GeForce 6800 code path in the game. Even with Shader Model 2.0, GeForce 6800 performance is way up. Image quality also seems to be quite a bit better than it was on the GeForce 6800 with Far Cry version 1.1. My eye is accustomed to seeing the game run on an Radeon 9800, and the GeForce 6800 cards looked just fine to me with the new patch. I played through a few levels of the game, including some with lots of pixel shader-laden effects on the walls and floors, and I didn't notice any corner cutting or blocky shading or texturing. Of course, some of these changes may be attributable to newer NVIDIA drivers, but the effect is the same.
burningrave101 said:See look here:
http://www.firingsquad.com/hardware/far_cry_sm30/page11.asp
1600x1200 w/ 4x AA + 8x AF the 6800u with SM 3.0 scored 44.8 fps.
Now look here:
http://techreport.com/etc/2004q3/farcry/index.x?pg=3
1600x1200 w/ 4x AA + 8x AF the 6800u with SM 3.0 scored 50.71 fps.
agar said:In response to that, you can definitely see the difference in FS vs. Techreport, however they are no where near what anand had.
67.4 6800UE
59.3 6800U.
This doesn't seem right, and now that techreport doesn't show to much difference form FS, I am becomming a little skeptical at Anand's results.
http://www.anandtech.com/video/showdoc.html?i=2102&p=7
Remember, this is an NVIDIA provided demo and highlights the performance benefits of the new rendering path. At the same time, if we had benchmarked this level, we would have done the same thing by following the path on which the game takes the player. This kind of benefit does exist in the game, but so do times when (as we have shown) no real improvement can be seen.
Version 1.2 of Far Cry will apparently come with four built-in demos for benchmarking. Those demos take place on the four levels mentioned in the NVIDIA presentation. Rather than use those pre-recorded demos, however, we elected to record five of our ownone on each of the four levels NVIDIA mentioned, and one on the "Control" level. The demos are downloadable via a link below.
Benchmarks
Far Cry 1.2 (custom and standard demos)
burningrave101 said:Thats why i'm severely skeptical of the HardOCP review because it just leads me to believe they happened to chose an area where the X800XT PE is able to perform the best.
agar said:I agree with your analysis, however those are some pretty loaded words you are saying there.
With all the controversy of graphics testing in the past six months, it would be insane for me to present these numbers to you without telling you exactly how they were tested. All three demos that you will see used in FarCry (Fort, Dam and Regulator) were recorded using the in-game "demorecord" function in the developer mode of the game. During the demo record, and while in god mode, the enemies of FarCry do not interact with the player, so I chose levels in which there were a lot of characters and in-game character interaction if possible. The recorded demos are therefore actual gameplay, just in a very repeatable form. The demos were played back and benchmarked using the latest version of FRAPs to get the framerates and framegraphs.
FarCry - Regulator Demo
This particular level was recommended by NVIDIA to be used to demonstrate the new SM3.0 patch in FarCry due to its use of grasses and trees that take advantage of the geometry instancing ability of DirectX 9.0c. Also, the intro to the level uses a heavily lighted room that allows the SM3.0 to do multiple light renderings in a single pass instead of requiring one for each light.
FarCry - Regulator Demo w/ Flashlight
We decided to add the use of the Flashlight in the Regulator demo as this is a dark level and you may actually use it during the game here. Also, the light adds an additional pass for the graphics to render and thus may show us more of the abilities of SM3.0.
burningrave101 said:6800u (SM 3.0) average fps = 46.3
X800XT average fps = 35.2
tornadotsunamilife said:i was waiting for something like this to push me either x800xt or 6800u but it hasn't changed me at all, reviews are a little to contrasting for me to make a real decision. we need just 1 no nonsense benchhmark using a series of maps not just one recommended by nvidia or ati or whatever
That is the very fundamental base from which encourage "cheating", you should get used to using your own brain power, culling the data out of cooked-reviews and idiotic-reviews.tornadotsunamilife said:i was waiting for something like this to push me either x800xt or 6800u but it hasn't changed me at all, reviews are a little to contrasting for me to make a real decision. we need just 1 no nonsense benchhmark using a series of maps not just one recommended by nvidia or ati or whatever
burningrave101 said:Well the reason why nVidia recommended those maps is because thats where SM 3.0 is showing up the most right now. It wouldn't do much good to run around and benchmark in a map that uses very little SM 3.0 support lol.
FlyinBrian said:I am in no way a fan boy of either really, i just find it extremely odd and weird that in 1 patch the ultras go from HH x800 farcry 1 month or so ago to what it was in anandtechs review..
All in all what i want to know is how this will effect half life 2 doom 3 coming up, i have already ordered my x800xt but if this is the kind of performance boost i can expect in upcoming games then i will cancel my order today.
burningrave101 said:The 6800u has a little better features and is stronger in OpenGL. Driver support is also better for the 6800's, especially if your into Linux.
retardedchicken said:whoa thats aweseome, in that review flyinbrian linked us to and OCed x800pro BEAT the x800XT
they dont even need a 2nd molex to do that![]()
Bad_Boy said:![]()
heh i dont see a oced x800pro beating a x800xt. close, but not beating.
maybe it was too low of a res tho.
MrHappyGoLucky said:It will be interesting to see how many reviews that use "custom" benchmark demo's instead of the Nvidia cherry picked flavor get the same results.