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FarCry SM3.0 patch benchmarked

gordon151 said:
What's up with the large performance drops for the NV3x series. X-bit labs has performance dropping upwards to 26% with the new patch. Hope NV3x still has some driver juice in it.
nVIDIA hardware will not do FP24 hacks, only FP16 or FP32. It's about backward and forward compatibility.

Remember that it took about 3 years before nVIDIA even bothered with 16x "Assotropic" hacks, because there are actually idiots wanting it.
 
If you cant post without calling people idiots, hows about not posting at all? You are not wanted with that attitude.
 
fallguy said:
If you cant post without calling people idiots, hows about not posting at all? You are not wanted with that attitude.
Will idiots also follow your rule?
 
nam-ng said:
Will idiots also follow your rule?

How about everyone follow that rule?

I say that all the cards are about equal. I've been a BIG ATi supporter for the past 2 years, and I just bought a 6800GT. Why? I like new tech :) And supporting new ideas/innovation.
 
lopoetve said:
How about everyone follow that rule?

I say that all the cards are about equal. I've been a BIG ATi supporter for the past 2 years, and I just bought a 6800GT. Why? I like new tech :) And supporting new ideas/innovation.
I followed that rule until obvious demonstration of aparent stupidity, over and over and over, again and again and again.
 
lopoetve said:
How about everyone follow that rule?

I say that all the cards are about equal. I've been a BIG ATi supporter for the past 2 years, and I just bought a 6800GT. Why? I like new tech :) And supporting new ideas/innovation.

Now thats independent thinking ;)

not like some people around here

i am also going the same path as you did, I am a neutral video card buyer

already tried ati, now back to nvidia with a 6800 gt
 
nam-ng said:
I followed that rule until obvious demonstration of aparent stupidity, over and over and over, again and again and again.

And you respond in kind? That is not the attitude that is conducive to discussion, if you are capable of that
 
lopoetve said:
I say that all the cards are about equal. I've been a BIG ATi supporter for the past 2 years, and I just bought a 6800GT. Why? I like new tech :) And supporting new ideas/innovation.

The 6800GT is a very nice card, but its not as if the X800 series doenst offer anything new. Temporal AA, and 3Dc to name two.
 
SnakEyez187 said:
And you respond in kind? That is not the attitude that is conducive to discussion, if you are capable of that
I don't respond in kind, if idiots wanted to be idiots then I accept them for what they are and wanted to be.

There's an old saying "if it talked like a stupid f*k, acted like a stupid f*k, insisting on being a stupid f*k.... It isn't a duck".
 
nam-ng said:
I followed that rule until obvious demonstration of aparent stupidity, over and over and over, again and again and again.

Hit the ignore button. Liberally. You'll be surprised at how it cleans up the forums. Now, lets all be friends...
 
fallguy said:
The 6800GT is a very nice card, but its not as if the X800 series doenst offer anything new. Temporal AA, and 3Dc to name two.

That is true... But Nvidia decided to take the step and go to the totally new core designs, with the next level in shaders, and the new ideas that, imho, redeem their mistakes with the GFFX. They added more and innovated more than ATi did in this generation. So, they get my money :)
 
lopoetve said:
That is true... But Nvidia decided to take the step and go to the totally new core designs

No core is "totally" new except for maybe the NV1 or original voodoo
 
nam-ng said:
I don't respond in kind, if idiots wanted to be idiots then I accept them for what they are and wanted to be.

There's an old saying "if it talked like a stupid f*k, acted like a stupid f*k, insisting on being a stupid f*k.... It isn't a duck".

that's some brilliant logic right there, but if you can't post without calling people names you should find another forum
 
SmokeRngs said:
What is the use of benching heavy SM3 maps only when there are plenty of others that aren't SM3 heavy? Those other maps will not have the benefit of SM3 and will not run as well. Trying to draw a conclusion about the performance of the game from only SM3 heavy maps is completely ignorant. It severely skews the results. The only conclusion you could draw from it, is that SM3, in some cases, gives a performance boost.

exactly. all this shows (and is supposed to show) is that the 6800 series gets a boost when sm3 is used. it's a useful feature that can be taken advantage of now, but whether or not developers will support it is another question. i think people are reading into it too much
 
fugu said:
that's some brilliant logic right there, but if you can't post without calling people names you should find another forum
I don't call people names. Idiots are simply themselves and demonstrated themselves, over and over and over, again and again and again.
 
Written by Brandon, author from FiringSquad

To address your questions on performance, it looks to me like AnandTech is running his "4xAA/8xAF" Far Cry scores with AA disabled. My bet is he is using the control panel to set AA, which doesn't properly apply AA, you have to set it in the app via "r_FSAA_samples" or boot the game up and adjust it manually. In fact, once I try to set 4xAA in the control panel my scores mirror his exactly. I'll go back and re-run those numbers with just 8xAF so you can all see.

When looking back previously in this thread it's funny to see people say remarks like this
4 out of 6 benchmarks the $399 6800GT beats the $499 X800XT at 1600x1200 4xAA 8xAF. 6800U and UE dominate the whole chart.

You should probably investigate the benchmark's validity before you go on your Nvidiot rants. Even Anand can make mistakes. :rolleyes:
 
Most of them probabaly could use better advice like the below :D

---------------------------------------------------------------------------------------------

"Take everything you read on the net with a table spoon of salt, nothing should be better than your own brain to find out and decides what is best and what is fact.

Even when you read reviews on the net from "respected sources", remember that there aren't lacks for stupid ignorant fools pretending to be experts with important technical reports, opinions, and discoveries. Usually they themselves can't even recognize "facts" from theories, fictions, nor opinions... even if "facts" took a dump directly on their faces.

Something as simple as "a square is a better approximation of a circle than a star" would actually be theory to stupid ignorant fools pretending to be experts. It seemed most of them never actually finished highschool, though it could be their highschool had rather low standards.

Something as simple as "Jittered blending of adjacent pixels caused blurriness in V5's FSAA" would actually needed 6 months and longer of "discussions" for stupid ignorant fools pretending to be experts.

Something as simple as "V5's FSAA = RGMS" would required some of them more than 4 years.

Ever met RAMDAC quality experts who tested 300Mhz RAMDACs with 200Mhz monitors?

Ever met EEs who couldn't comprehend "common-mode interferences"?

Ever met cooling experts who couldn't comprehend "hot-gas bypassed"?

Ever met Pixel Shader experts who didn't know what dot-3 bump mapping was?

Ever met filtering experts who couldn't recognize the simple fact - "Trilinear suppresses pixel poppings and shimmerings better than Bilinear"?

Some of them have master degrees, and I even met others with Ph.D... Some of these idiots mentioned above actually even have "reviews" and "white papers". :D

Often times "respected sources" are of more significant important to stupid ignorant fools than their own brain, as it only required simple trust, faith, and belief which they had plenty of rather than brain.

You had made a wiser decision directly from your very own personal assessment than most ever capable of, others usually had to be told what's best. And guess what? Your thoughts had little agreements with many other "computing experts" or "expert reviewers" out there.

Let me give you a big hint - most of them can ape "symmetric processing" technical opinions for 10 years straight without ever knowing what "symmetric processing" actually meant.
 
agar said:
Written by Brandon, author from FiringSquad



When looking back previously in this thread it's funny to see people say remarks like this

You should probably investigate the benchmark's validity before you go on your Nvidiot rants. Even Anand can make mistakes. :rolleyes:

Incorrect as usual. Drivers 61.34 are broken and do not control FC's AA from outside the game. We know this. We also know that post 61.34 drivers DO control AA from the driver control panel [and if you weren't so preoccupied with being delusional you'd have noticed that 61.45 drivers were used]. I suggest you take your desperation somewhere else...it's leaving a residue.

More importantly why do you even buy what you fellow atidiots say? Do they OWN 6800Us? Do they USE Nvidia drivers? So how come all of a sudden they've become experts on the matter?

Secondly, while Anandtech is not infallible, I don't think it's placing too much faith in them to believe that they could tell if 4xAA was enabled or disabled. Blind children could tell the difference.

Try again.
 
Vagrant Zero said:
Secondly, while Anandtech is not infallible, I don't think it's placing too much faith in them to believe that they could tell if 4xAA was enabled or disabled. Blind children could tell the difference.

Try again.
There're experts who couldn't even if blind children could. Have you not heard from experts --> "I trust my eyes and I can't see blur in V5's FSAA"? "no no, it's a subjective quality".
 
nam-ng said:
There're experts who couldn't even if blind children could. Have you not heard from experts --> "I trust my eyes and I can't see blur in V5's FSAA"?

Point. :D

Well the screens seem almost identical to my eyes. I've gotten used to playing games with no AA [on a 5600 bleh] and those screenshots don't look anywhere near as jaggy as what my card puts out.
 
It appears the 4x AA/8x AF benchmarks could have really been 0x AA/8x AF on both cards. We don't really know though because Anand hasn't commented on it.

From the other reviews it looks like the 6800U is on par with the x800xt, but the GT still takes it to the x800pro pretty hard with sm3, and comes within range of the 6800U/x800xt as expected.

Also, according to CryTek, this is just the beginning. The 1.3 patch will include even more SM3.0 shaders and performance gains. (and hopefully the cool HDR and VDM we've seen so much of).

Here is a chart which shows some of the general improvements SM3.0 can bring using Shadermark 2.1:

http://www.nordichardware.se/Artiklar/?skrivelse=252&page=3
sm30chart.gif
 
tranCendenZ said:
Also, according to CryTek, this is just the beginning. The 1.3 patch will include even more SM3.0 shaders and performance gains. (and hopefully the cool HDR and VDM we've seen so much of).
that sounds good :D :D :D
you got a link on this ?
 
tranCendenZ said:
It appears the 4x AA/8x AF benchmarks could have really been 0x AA/8x AF on both cards. We don't really know though because Anand hasn't commented on it.

If that's true that's not exactly good news for the X800 cards. The 6800s typically are more effiecent with AA than they are.
 
Vagrant Zero said:
Incorrect as usual. Drivers 61.34 are broken and do not control FC's AA from outside the game. We know this. We also know that post 61.34 drivers DO control AA from the driver control panel [and if you weren't so preoccupied with being delusional you'd have noticed that 61.45 drivers were used]. I suggest you take your desperation somewhere else...it's leaving a residue.

More importantly why do you even buy what you fellow atidiots say? Do they OWN 6800Us? Do they USE Nvidia drivers? So how come all of a sudden they've become experts on the matter?

Secondly, while Anandtech is not infallible, I don't think it's placing too much faith in them to believe that they could tell if 4xAA was enabled or disabled. Blind children could tell the difference.

Try again.

What the heck are you talking about? This is an issue that Brandon expressed he saw with the 61.45 driver set he tested with, where you are incapable of forcing AA in Farcry through the CP. You have to enter the game and set AA to the level that you wish for it to be applied. This was even backed up by ChrisRay (you know, that guy from nv news).

Brandon even said that when he ran the game in 0xAA/8xAF, he got similar results to Anandtech. The fact that Anandtech is the only one with such wildly high AA/AF numbers for the 6800 series out of 3 or 4 other previews should be a good hint as well. So you might wanna apologize to agar there.
 
tranCendenZ said:
It appears the 4x AA/8x AF benchmarks could have really been 0x AA/8x AF on both cards. We don't really know though because Anand hasn't commented on it.

No.... it was 4x AA / 8x AF on ATI and 0x AA / 8x AF on Nvidia on Anands tests, that is becoming very clear.
 
Blackwind said:
Ok....burningrave101....stop parroting. :rolleyes: I have seen you repeat this time and time again and have ignored it but really....you don't even use linux so how on earth would you know? You don't. For the record....IMO NEITHER works well in Linux. While nVidia has put a little more effort into it then ATI....neither is a simple install trust me. Even current implementation on nvidia linux drivers is jacked up. 4 stack anyone? The current version linux driver for nvidia doesnt work well with Fedora core 2 or red hat enterprise...you have to completely reinstall the 2.6 kernel from source....for those that dont follow what that means it would be like ripping out the guts of windows XP and recreating fgrom scratch.....sound like an advantage?

I didn't think so.....

I know plenty of people that are running linux on their nvidia cards and i am fully aware of the performance between an ATI card and an nVidia card in Linux.

I never said Linux was easy to install, even on the nVidia cards. What i said was that performance and image quality is horrible in Linux on an ATI card.

I've seen quite a few benchmark comparisons done on forums between nVidia and ATI cards in Linux along with screenshots in games and you might as well be running on-board w/ linux support then an ATI card.

If you've got some benchmarks though that show ATI's wonderful performance in Linux i would love to see them.

I'm no linux guru like i said before, but i'm perfectly aware of ATI's lack of Linux support thereof.

Here are some benches w/ screenshot:

http://www.nvnews.net/vbulletin/showthread.php?p=350310#post350310

heh, regarding the comment about getting ati instead of nvidia, you will never be more sorry about a decision in your life, trust me.

the nvidia drivers may not be perfect right now, but atleast they aren't as crapy as ati's. with an ati card, games look like ass -- and it's not just something you can notice if you squint your eyes and turn your head to the left a bit... you can notice this from probably over 50ft away, here's some proof of concept (see attached image, note that i did change the brightness, but only because the in-game brightness is not kept with screen shots).

note that it isn't just one game, or one area, or one level... it's every single opengl application.


here's my glxgears... and the previous statement is correct, there are systems with fx5200's that get around 4,500-5,000 glxgears, heh.

20387 frames in 5.0 seconds = 4077.400 FPS
20412 frames in 5.0 seconds = 4082.400 FPS
20435 frames in 5.0 seconds = 4087.000 FPS
20458 frames in 5.0 seconds = 4091.600 FPS

so, there's my proof that you should never ever ever do what i did and get ati. as a small comment, also, i am unable to use the video capture part of my card, nor am i able to use anything that the aiw can do and the regular 9800pro can't.
 
UPDATE: It has recently come to our attention that our 4xAA/8xAF benchmark numbers for NVIDIA 6800 series cards were incorrect when this article was first published. The control panel was used to set the antialiasing level, which doesn't work with FarCry unless set specifically in the FarCry profile (which was not done here). We appologize for the error, and have updated our graphs and analysis accordingly.

For a more positive update, after a discussion with CryTek about the new rendering path, we have learned that the lighting model implimented in the SM3.0 Path is exactly the same as was used in the SM2.0 Path. The only exception is that they used the conditional rendering (branching in the pixel shader) to emulate multipass lighting in a single pixel shader. The performance gains we see actually indicate that PS3.0 branching does not have as significant a performance hit as previously thought (and proves to be more efficient than using multiple pixel shaders in a scene).

http://www.anandtech.com/video/showdoc.html?i=2102

UPDATE: CryTek has pointed out that the new lighting implimentation is essentially the same but uses branching in the pixel shader to accomplish what needed to be done in multiple shaders under the PS2.0 path. This indicates that the conditional rendering feature of SM3.0 is actually faster than using multiple shaders (which gives NVIDIA 6 series cards a performance advantage when multiple shaders would have been required.
 
Updated the first page with Anand's fixed benchmarks. x800xt and 6800U trade blows on the various benchmarks, so its now its a draw on the high end, but 6800GT still beats out the pro by a significant margin in most of the tests and is the clear victor in the $399 pricerange.
 
tranCendenZ said:
Updated the first page with Anand's fixed benchmarks. x800xt and 6800U trade blows on the various benchmarks, so its now its a draw on the high end, but 6800GT still beats out the pro by a significant margin in most of the tests and is the clear victor in the $399 pricerange.

Yea, that looks a little more accurate now. The X800XT PE and 6800u are pretty evenly matched in the Direct3D performance department.

I still havn't got this X800XT - X800XT PE and 6800u - 6800u extreme thing figured out yet. Is nVidia and ATI going to actually release these two cards?

If so then it should be the vanilla X800XT vs the 6800u and the X800XT PE vs the 6800u extreme.

The Platinum Edition of the X800XT was released because of the rumor nVidia had a 6800u Extreme was it not? Thats what i heard.

An extreme at 460Mhz is going to put up quite a bit more performance then a vanilla 6800u at 400Mhz. And the ultra's have been shipping at 400/425/435/450 clock speeds already.

It just seems to me that the 6800u should be clocked higher then 400Mhz when comparing head to head against an X800XT PE. Especially when they are shipping at all different speeds.
 
burningrave101 said:
I know plenty of people that are running linux on their nvidia cards and i am fully aware of the performance between an ATI card and an nVidia card in Linux.

I never said Linux was easy to install, even on the nVidia cards. What i said was that performance and image quality is horrible in Linux on an ATI card.

I've seen quite a few benchmark comparisons done on forums between nVidia and ATI cards in Linux along with screenshots in games and you might as well be running on-board w/ linux support then an ATI card.

If you've got some benchmarks though that show ATI's wonderful performance in Linux i would love to see them.

I'm no linux guru like i said before, but i'm perfectly aware of ATI's lack of Linux support thereof.

Here are some benches w/ screenshot:

http://www.nvnews.net/vbulletin/showthread.php?p=350310#post350310


What you failed to read from the very thread you parroted...

note that it isn't just one game, or one area, or one level... it's every single opengl application.

opengl is not a strong suit for ati on a windows platform...why on earth would be for linux? :rolleyes: The games in question saw extensive porting work in order to get them to run on linux....effort was applyed to nvidia not ati drivers...also...again what you are completely missing ..

4 STACK sheesh.....
 
Blackwind said:
What you failed to read from the very thread you parroted...

note that it isn't just one game, or one area, or one level... it's every single opengl application.

opengl is not a strong suit for ati on a windows platform...why on earth would be for linux? :rolleyes: The games in question saw extensive porting work in order to get them to run on linux....effort was applyed to nvidia not ati drivers...also...again what you are completely missing ..

4 STACK sheesh.....

yea, opengl might not be a strong suit for ati on windows, but there's a difference between 30FPS and 90FPS. with nvidia drivers, americas army pegs 90FPS all day long. having a 9800 pro, i was not ever able to hit that mark, and generally my FPS was around 15-25. further, your rediculous claim that the games in question went under extensive porting is a bunch of BS. the unreal engine and quake3 engine have native support for linux, and always have. quake3 was originally made for linux as well as windows, and in linux with enemy territory actually gets HIGHER frames per second than windows with nvidia drivers. you probably don't know the first thing about linux, so let me take you through linux 101 here: games run better in linux than windows because linux has less overhead, and far less ram consumption. nvidia's drivers are the SAME CODE as windows the windows drivers are (unified drivers), want proof? i'll get you a link if you need it, but if you weren't such a linux newb you'd know that. ALSO, ATi's drivers for the radeon series card is a hacked version of the firegl drivers... don't believe me? then open up a terminal and check the X log for mtrr errors, it will clearly label firegl_extension: error.... oh, don't know what a terminal, X, the log for it, or mtrr are? looks like you're going to have to use some fucking google newb.

in windows, enemy territory gets around 125FPS constant without aa/af on (with com_maxfps 125 of course, it can reach much higher without that), with a radeon 9800 pro... in linux, it gets around 30FPS. with an fx5950, it can peg 125FPS in windows and linux -- this is with the old drivers, before they supported 4k-stacks. think before you open your newb mouth again about linux, it really shows that you know absolutely nothing of what you talk about, except for small tid-bits you learn from your linux boyfriend.
 
Blackwind said:
What you failed to read from the very thread you parroted...

note that it isn't just one game, or one area, or one level... it's every single opengl application.

opengl is not a strong suit for ati on a windows platform...why on earth would be for linux? :rolleyes: The games in question saw extensive porting work in order to get them to run on linux....effort was applyed to nvidia not ati drivers...also...again what you are completely missing ..

4 STACK sheesh.....

lol....

Everything in Linux is ran in OpenGL. There is no Direct3D. Winex wraps Direct3D games to OpenGL. And a FX 5200 able to get higher scores then an AIW 9800 pro even in OpenGL should say something to you. And the image quality is horrible.

In Windows OpenGL the ATI cards aren't able to perform as well as an nVidia of equal performance BUT the image quality isn't distorted. In Linux it looks like crap.

ATI's Linux drivers are just a hack from their FireGL drivers.

BTW, here are some more SM 3.0 Far Cry benches from Hexus. They tested using their own custom demo.

http://www.hexus.net/content/reviews/review.php?dXJsX3Jldmlld19JRD03OTYmdXJsX3BhZ2U9Mw==

1600x1200 4xAA _ 8xAF

6800u (SM 3.0) - 55.92 fps
X800XT PE - 50.75 fps

At the initial setting the X800 is static with the new patch and the 6800 gains with the new patch, but that gain drops off when testing the SM3.0 path.

At the median setting (1024x768 with 4AA and 8AF) both 6800 and X800 lose performance with the new patch.

At the upper setting the 6800 gains with the new patch and that gain increases when using the SM3.0 path, while the X800's performance at the upper setting shows a drop of nearly 14%.
 
Dromedary said:
yea, opengl might not be a strong suit for ati on windows, but there's a difference between 30FPS and 90FPS. with nvidia drivers, americas army pegs 90FPS all day long. having a 9800 pro, i was not ever able to hit that mark, and generally my FPS was around 15-25. further, your rediculous claim that the games in question went under extensive porting is a bunch of BS. the unreal engine and quake3 engine have native support for linux, and always have. quake3 was originally made for linux as well as windows, and in linux with enemy territory actually gets HIGHER frames per second than windows with nvidia drivers. you probably don't know the first thing about linux, so let me take you through linux 101 here: games run better in linux than windows because linux has less overhead, and far less ram consumption. nvidia's drivers are the SAME CODE as windows the windows drivers are (unified drivers), want proof? i'll get you a link if you need it, but if you weren't such a linux newb you'd know that. ALSO, ATi's drivers for the radeon series card is a hacked version of the firegl drivers... don't believe me? then open up a terminal and check the X log for mtrr errors, it will clearly label firegl_extension: error.... oh, don't know what a terminal, X, the log for it, or mtrr are? looks like you're going to have to use some fucking google newb.

in windows, enemy territory gets around 125FPS constant without aa/af on (with com_maxfps 125 of course, it can reach much higher without that), with a radeon 9800 pro... in linux, it gets around 30FPS. with an fx5950, it can peg 125FPS in windows and linux -- this is with the old drivers, before they supported 4k-stacks. think before you open your newb mouth again about linux, it really shows that you know absolutely nothing of what you talk about, except for small tid-bits you learn from your linux boyfriend.

You most definatly stepped in the wrong arena. :D Allow me to school you.... Linux n00b.

Dromedary said:
the unreal engine and quake3 engine have native support for linux, and always have. quake3 was originally made for linux as well as windows.

Nope...incorrect. Quake 3 was NOT native.... in fact the Linux release was ported from the Windows compatible original by Loki Entertainment. Nice try dumb truck...NEXT. Quake was released only in a Windows versions. After extensive work porting ....it finally made it to linux. Obviously you have no clue what work is involved to port windows apps to Linux...nice try to act informed. :rolleyes: You were correct in only one fragment of your comment ....Unreal..was a native release...Unreal Tour 2004 Unreal Tournament was also a Loki port.....

Dromedary said:
you probably don't know the first thing about linux, so let me take you through linux 101 here: games run better in linux than windows because linux has less overhead, and far less ram consumption. nvidia's drivers are the SAME CODE as windows the windows drivers are (unified drivers), want proof?

Nope. I know nothing about Linux.

Since you apparently failed linux 101..let me school you yet again.... Yes, games that were written natively for Linux do run better ....on Linux.They can take advantage of the sheer ability linux provides....thats about the only comment you made in the above that was accurate but I want to give you credit where credit is due....

nVidia's drivers are NOT the SAME CODE. Rocket scientist you are not. The source code required to create the drivers under linux are completely different. and are created from source code. You can not use nVidia Windows drivers on a Linux box!! The only way one would do this is to use a wrapper. You obviously have no clue what Unified drivers are. I challenge anyone here to take a linux source code download, compile it using VB and try to run in on their Windows machine....don't blame me for what happens...blame rocket scientist above...

"KERNEL INTERFACES

The NVIDIA kernel module has a kernel interface layer which must be
compiled specifically for the configuration and version of the kernel
you are running. NVIDIA distributes the source code to this kernel
interface layer, as well as a precompiled version for many of the kernels
distributed by some popular distributions."


This is part of the process straight from nVidia in order to create the drivers for your system....not only do you have to compile it...you have to compile it for your flavor of Linux. So...in closing...when was the last time you had to compile your Windows nVidia driver? And when did Windows start using a kernel? :rolleyes: Same code my ass...

Dromedary said:
ALSO, ATi's drivers for the radeon series card is a hacked version of the firegl drivers... don't believe me? then open up a terminal and check the X log for mtrr errors, it will clearly label firegl_extension: error.... oh, don't know what a terminal, X, the log for it, or mtrr are? looks like you're going to have to use some fucking google newb.



:rolleyes: For shame. I can now understand why you are so venomous about your ATI Linux experiance...you don't have a clue....anyone here that knows anything about ATI cards knows what a FireGL is. A FireGL is ATI's heavy duty graphics cards used for mechanical drawing, animations or rendering. Hacked drivers? Please....they were used as the basis for the Radeon drivers .....If you knew anything about Unix and Linux it is not uncommon to write code and continue to use previous names and file entensions for drivers and apps. Again...the source code was precisely written for each.....they are not "hacked" as you put it.

Dromedary said:
in windows, enemy territory gets around 125FPS constant without aa/af on (with com_maxfps 125 of course, it can reach much higher without that), with a radeon 9800 pro... in linux, it gets around 30FPS. with an fx5950, it can peg 125FPS in windows and linux -- this is with the old drivers, before they supported 4k-stacks. think before you open your newb mouth again about linux, it really shows that you know absolutely nothing of what you talk about, except for small tid-bits you learn from your linux boyfriend.

You obviously have no clue what 4k-stack involves so yet again let me school you. nVidias latest was written to support 8k-stacks. 4k-stack is the main stack version used by the most linux versions...that is what farked up their drivers for Fedora Core 2 and Red Hat just to name a few.

In closing I think your problem is simple...you had no clue what you were doing and farked your install up.....see that 9800 Pro in my sig? Thats installed on my part time Linux box...runs just fine........Yup....I'm such a n00b I got it working in under an hour where you apparently couldn't do to save your life....

burningrave101 said:
lol....Everything in Linux is ran in OpenGL. There is no Direct3D. Winex wraps Direct3D games to OpenGL. And a FX 5200 able to get higher scores then an AIW 9800 pro even in OpenGL should say something to you. And the image quality is horrible.

Get a clue...where did I mention Direct3D?
 
Just a question, if one owned an ATi series card, why the hell would one install FarCry1.2? You lose (according to hexus) about 14% performance. What did Nvidia pay FarCry to lower performance on the X800 series (the sad part is that I wouldn't be surprised if Nvidia actually did this). SM3.0 does add a nice minor performance improvement, but if you compare it to the X800 XT PE with FarCry1.1, it still gets smoked. I see no reason why someone with an X800 series to upgrade to FarCry1.2. I find it very hard to believe that ATi just went down 14% after a patch. Something is up...
 
Blackwind, whether I agree with you or not...come on down to earth and enjoy the roses a bit.
 
oozish said:
Blackwind, whether I agree with you or not...come on down to earth and enjoy the roses a bit.

Oh I'm here...feet planted. :D In fact I was highly enjoying reading this thread on SM 3.0 seeing I own a 6800GT. Call me crazy but its of particular interest to me....it simply chaps my ass when some nimrod who "claims" to know linux.....talks out his brown eye.....

and forgets to wipe....
 
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