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Fallout 4

Taking Independence is worth doing. After that one doing a couple more quests gets you "Old Guns" quest which once done gets you access to a vendor who will sell you "The Last Minute", legendary gauss rifle.
 
Taking Independence is worth doing. After that one doing a couple more quests gets you "Old Guns" quest which once done gets you access to a vendor who will sell you "The Last Minute", legendary gauss rifle.
As an achievement whore, I'll get around to it eventually :cool:.
 
The Last Minute is one of the strongest weapons in the game. One of the few legendary items worth paying for, IMO.
 
Anyone find any "must have" (not settlement related) mods yet? I've got a handful active that are nice to have, but certainly nothing I can't live without.
 
I've mostly been using texture mods, but also:

-OCDecorator
-Weapon Racks
-Better Settlement Under Attack Warnings
-Scrounger Perk Fix
-More Detailed Map
-Weapon/Armor renamer
-Probably some other shit I've forgotten
 
Anyone find any "must have" (not settlement related) mods yet? I've got a handful active that are nice to have, but certainly nothing I can't live without.

I got annoyed by how slow terminals clacked out their output, someone fixed that:
http://www.nexusmods.com/fallout4/mods/937

The dialogue interface stinks...this fixes it:
http://www.nexusmods.com/fallout4/mods/1235/?

200 years after the Nuclear Apocalypse...Ma Nature will have reclaimed the world just as happened in Fukushima and Chernobyl:
http://www.nexusmods.com/fallout4/mods/5810

The weather is kinda underwhelming...this fixes it:
http://www.nexusmods.com/fallout4/mods/4472

HEY BETHESDA! THE SPEED OF SOUND IS A THING!
http://www.nexusmods.com/fallout4/mods/7187


Be warned for graphics mods like True Storms and Seasons Project as well as 4K textures...you need a hefty GPU to drive it.
 
Taking Independence is worth doing. After that one doing a couple more quests gets you "Old Guns" quest which once done gets you access to a vendor who will sell you "The Last Minute", legendary gauss rifle.

Thanks for the 411 on that. I don't think I have ever bought much in the ways of weapons. Think I have like 20k in caps.
 
Wow, mouse sensitivity fix! Thank you internet.

How to make Fallout 4 PC not feel like shit
http://files.shanelenzen.com/fix-fallout-4.html

I just got the game for Christmas and have a lot of catching up to do. I have waited until I got my new SSD today so I have room to install this game.

I caught this post back from November. I know the game has already got a patch.

Is this fix listed in the quoted post above still necessary?
 
Any decent unofficial patches out? Some of the bugs (EG Sanctuary hills having bugged stats, etc) are annoying me.

Contrary to what most feel about this game though, I actually found settlement building not so bad, I like building up my own country. The problem is that I can't really easily see which settlers are assigned to what, which is especially annoying if the resource it is assigned to is hidden behind obstacles (you won't see its outline). And I still haven't seen any legendary traders barring Trader Rylee, I haven't built any traders barring 3 just over this issue.
 
No patching lately. I'm curious what is going on with that myself. I expect better of Bethesda but they are what they are. I'm still playing the game a lot.
 
Any decent unofficial patches out? Some of the bugs (EG Sanctuary hills having bugged stats, etc) are annoying me.

Virtually impossible to patch existing scripts without the GECK. Best that can be done is add new things until Bethesda releases the official modding tools, for the most part.
 
Nice. Is there any place to get these mods besides Nexus? Appears to me it cost to sign up so I can download.

It appears to you wrong, it is free.

With how good Nexusmods mods was I briefly paid subscription to them for a bit....until I discovered that their premium servers are no more faster or reliable than their public ones.
 
It appears to you wrong, it is free.

With how good Nexusmods mods was I briefly paid subscription to them for a bit....until I discovered that their premium servers are no more faster or reliable than their public ones.

Yea, posted too quick, I see that now.
 
Ending spoilers in this post.

So I just got done with the Institute ending for Fallout 4. Imagine my surprise when the reactor doesn't go critical or something and nuke Boston?

I, like many, was exposed at one point to a spoiler stating that your choices at the end of the game were to either kill your son, who is the villain, or nuke Boston. This partially influenced my decision to go with the Railroad ending first. Having set up a nuclear reactor for the Institute as part of the Railroad's questline, I assumed that if I continued on the Institute questline, the reactor would fail somehow and I'd be given the choice between directing the resulting explosion down into the Institute or up onto the surface. Or maybe my son would just make that choice for me and direct the explosion upwards for the good of humanity or something.

With the revelation that the Institute DOESN'T commit this atrocity at the end of the game, I'm a bit conflicted on which ending I like best. The BoS had the right idea in FO3, but Younger Maxon is committed to walking back this affront of the BoS being designated good guys in favor of being hardcore racists and technology hoarders. The Institute relies on synth slavery - partially on the slavery of sentient synths, and partially on toasters - and conducts weird evil experiments on the people of the surface, kidnapping people and replacing them with synths and the like. The necessity of these was never really explained. Then there's the Railroad, who exist to oppose the Institute's slavery, but are more than happy to burn the BoS and the Institute to the ground to do so.

And of course there's the Minutemen, who let you keep the BoS around but otherwise mainly exist to allow you an ending even if you're a sociopath who likes to piss off every faction you meet.

I really think the game would benefit from a fifth ending where, either through force or through subterfuge, you and the Minutemen bring the BoS, Railroad, and Institute together at the negotiating table. I'm picturing something where you sneak away a few of the nukes you have to acquire for Liberty Prime, and then plant them at strategic locations at Boston Airport and on the Prydwyn, at Railroad HQ and at all known cells, and then at strategic locations around the Institute. Then you use the Institute teleporters to bring all the faction leaders into a sealed room, and threaten the total annihilation of all factions if they don't start co-operating.
 
Ending spoilers in this post.

So I just got done with the Institute ending for Fallout 4. Imagine my surprise when the reactor doesn't go critical or something and nuke Boston?

I, like many, was exposed at one point to a spoiler stating that your choices at the end of the game were to either kill your son, who is the villain, or nuke Boston. This partially influenced my decision to go with the Railroad ending first. Having set up a nuclear reactor for the Institute as part of the Railroad's questline, I assumed that if I continued on the Institute questline, the reactor would fail somehow and I'd be given the choice between directing the resulting explosion down into the Institute or up onto the surface. Or maybe my son would just make that choice for me and direct the explosion upwards for the good of humanity or something.

With the revelation that the Institute DOESN'T commit this atrocity at the end of the game, I'm a bit conflicted on which ending I like best. The BoS had the right idea in FO3, but Younger Maxon is committed to walking back this affront of the BoS being designated good guys in favor of being hardcore racists and technology hoarders. The Institute relies on synth slavery - partially on the slavery of sentient synths, and partially on toasters - and conducts weird evil experiments on the people of the surface, kidnapping people and replacing them with synths and the like. The necessity of these was never really explained. Then there's the Railroad, who exist to oppose the Institute's slavery, but are more than happy to burn the BoS and the Institute to the ground to do so.

And of course there's the Minutemen, who let you keep the BoS around but otherwise mainly exist to allow you an ending even if you're a sociopath who likes to piss off every faction you meet.

I really think the game would benefit from a fifth ending where, either through force or through subterfuge, you and the Minutemen bring the BoS, Railroad, and Institute together at the negotiating table. I'm picturing something where you sneak away a few of the nukes you have to acquire for Liberty Prime, and then plant them at strategic locations at Boston Airport and on the Prydwyn, at Railroad HQ and at all known cells, and then at strategic locations around the Institute. Then you use the Institute teleporters to bring all the faction leaders into a sealed room, and threaten the total annihilation of all factions if they don't start co-operating.

There are reports of an ending you can achieve where all factions are united vs the institute...
 
There are reports of an ending you can achieve where all factions are united vs the institute...

That's basically
the Minutemen ending, from what I have read.

But what if I feel the Institute has something to offer, too?
 
I started playing on 'survival.' I find myself using the quick safe repeatedly. I'm only level 7.
 
The Last Minute is one of the strongest weapons in the game. One of the few legendary items worth paying for, IMO.

A Two-shot Gauss Rifle would be better.

I would say the best overall bought legendary has to be Oversee's Guardian. Still extremely powerful at level 68.
 
Decided to build a indoor marketplace for Sanctuary. Sign faces the bridge. :D

AceGoober_FO4_0037.jpg
 
Decided to build a indoor marketplace for Sanctuary. Sign faces the bridge. :D

I commend all you guys who have the desire and patience to build structures of such elaboration. All I find myself doing is building fairly basic structures to house my Power Armor or the F4 equivalent of Quonset huts for the settlements. Some heavy machine gun turrets, as well, for the baddies. I do spend considerable time/materials on outfitting my Provisioners with tricked-out Heavy Combat Armor/Heavy Synth Armor and equally tricked-out weapons (usually give them about 500 rounds per Provisioner for a sense of realism). Oftentimes, I encounter my Provisioners murdering some poor group of Raiders that happen to be in their way. :D
 
I did a shit ton of those minuteman quests early on because I assumed they were finite.
By the time I stopped, I'd literally get the same "rescue this kidnapped person" quest in the exact same place several times in a row. The dead raider bodies would still be on the ground.
I eventually shipped Preston to another settlement just to avoid the hassle of him constantly accosting me.
I'm sure it's a giant joke to Bethesda at this point, but they probably should have made it so you at least have to talk to him to get those stupid quests.

Yeah, Bethesda should've structured those radiant quests better. Even make it a grind with some type of "scalable rewards" at the end. I had this in mind:

Complete 100 "saving settlement" radiant quests (per settlement), but at every 25th completion, said settlement gets a free overhaul of some sort (no more grass growing in the sidewalks at Sanctuary Hills, small stat upgrades for the settlers, and so on).

Once you hit that magic 100 number, receive a base bonus of: 1000 caps + a Legendary item, as follows:
Base bonus scales with difficulty level, so at Survival difficulty, you get 5000 caps + highly coveted Legendary Unique Item -- e.g. "Blizzard -- This advanced prototype Gatling Laser has no warmup period, inflicts 15 additional Cryo damage per shot, and has a 10% chance of freezing your target for 3 seconds. When target thaws, it explodes, showering other enemies in a 10 foot radius with additional 15 Cryo damage per enemy, and a 5% chance for any enemies struck by the explosion to themselves freeze for 3 seconds. Originally designed for top-level, unmatched operatives of a shadowy sub-branch of the U.S. Government in the chance that critical elements of the U.S. Government would come under mass mob attack by deranged former citizens in the aftermath of a atomic war. Requires a T-60c Power Armor or better for usage."

Finish 5 settlements' worth of 100 radiant quests unique to it, and get a nice Perk (e.g. Melee Weapon Master -- You inflict 5% more damage (regular and critical) and take 5% less damage from your enemies).

Finish 10 settlement's worth of 100 radiant quests unique to each settlement, and you unlock additional dialogue (and storyline-heavy quests!) concerning your character, which applies both to named and non-named NPCs.

As follows: "Say, you're that guy Tarken I've been hearing about? Man, all the stories the traders are telling us here in Diamond City is what you've been doing for those settlements out there, taking care of all those Raiders, Super Mutants -- you've really been putting in fear into those maniacs! Maybe you're the right person to go to this place I've heard about -- they say that the old, pre-war government stored a lot of top-secret data in this facility far in the north. Has all kinds of secrets in it -- and maybe some tech, too! Don't know if you want the Brotherhood in on this -- those guys have a real hard-on for that kinda stuff, and they even say that some of the other big players, like the Gunners, are going crazy spending trunkfuls of time and caps looking for it. Even if you do find it, I hear it's a real fortress, though, with tons of Sentry bots, Assaultrons, and who knows what else as security. Maybe even the descendants of the original guys running the place are there. If you do go after it, be sure to bring some other guys with you -- you're gonna need it! Good luck to you!" -- You then find yourself with the ability to take 2 more additional companions with you (just for this mega-quest).
 
Yeah, there isn't really a clear good/bad dynamic in Fallout 4. I guess that in itself can be good and bad.
Your decisions at the end DO matter. No matter what route you go, you will screw over some good people. That said, there isn't much flexibility. It seems like you could likely negotiate better than they allow you to.
 
Yeah, there isn't really a clear good/bad dynamic in Fallout 4. I guess that in itself can be good and bad.
Your decisions at the end DO matter. No matter what route you go, you will screw over some good people. That said, there isn't much flexibility. It seems like you could likely negotiate better than they allow you to.

It would be nice....what would also be nice is for the Boston wasteland to be larger. This is what the concept art for Boston looked like. I totally don't get that massive sense of scale out of the game as shipped.
 
To be pretty honest, I think the Boston setting didn't offer a ton in the way of individuality. IMO, that's too bad because it was a good idea on paper. Outside of a few accents, the Freedom Trail, and the minutemen reference - that could have just as easily been Charlotte, NC or Wilmington, DE.
I don't think the New England cultural identity carried over that well for a world in ruins.
Whichever location they choose next needs to have some more obvious cultural identity. Either that or they should harp on it more.
 
I kinda want the next one to be an mmo or just an open plotless survival game that the whole world is rendered... Each region is unique and you start where you live... You could meet other survivors establish cities ect you could be given random quests with far more variables than the radiant quests in 4. Humm have timers with debuffs that get applied to npc example if food at a settlement is low the hunger timer ticks Down causing a food gathering quest to be issued or if pest control or cleanup not done a disease could outbreak and a medicine quest gets posted

The game would be epic... You would not have to be a vault dweller perhaps a random survival situation for each time with vault survivor being easy mode or rare. Then there is a chance at goulification and perhaps fev could be a factor.

In the creation of such a game I would probably build a pre war world in its entirety to start. Then I would run a great war routine on it where a few fixed events happen to cover things like megaton city new Vegas and capitol wastelands. Then everything else not mapped or covered by previous games is randomly generated. Humm I kinda would like it to be in 2290 that way it is after the other 4 but if that is the case there are quite a few survival scenarios that get locked off... But if you start in 2077 the day of the great war you have events and things you can do that could stop events from happening...
 
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Ending spoilers in this post.

The endings all seem like they were written by a 12 year old. There's no options to use a peaceful strategy to "defeat" the other factions. It's all, "Well, if you're with us, you're just gonna have to go kill the fuck out of all these people."

Makes it seem like all of the faction leaders are a bunch of sadists.
 
The endings all seem like they were written by a 12 year old. There's no options to use a peaceful strategy to "defeat" the other factions. It's all, "Well, if you're with us, you're just gonna have to go kill the fuck out of all these people."

Makes it seem like all of the faction leaders are a bunch of sadists.

You mean...like most video games in the last I don't know 20 years?
 
I'll test out the GameWorks stuff tonight, but I'm only running a single lowly GTX 970 so I'm not going in optimistic, might have to drop it to 1080p to stay above 60FPS unless they made some crazy optimizations.
 
Patch 1.3 Beta Changelog (about fucking time):

Beta Update 1.3.45

New Features

New ambient occlusion setting, HBAO+
New weapon debris effects (NVIDIA cards only)
Added status menu for settlers in your settlements
Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
Improved "ESDF" keys remapping support while in Workshop mode

Gameplay Fixes

General memory and stability improvements
Improved performance when looking through a scope
Fixed issue where player could warp to a different location when aiming
Companions can no longer get stuck with radiation poisoning
Fixed an issue where Vault 81 residents would not dismember correctly
Big Leagues perk now displays calculated damage correctly
Fixed issue with third person camera not displaying properly after exiting certain crafting stations
Fixed an issue where subtitles would occasionally not update properly
Effects will properly be removed on companions when items are unequipped
MacReady’s Killshot perk now calculates headshot percentages properly
Fixed an issue with NPCs getting stuck in Power Armor
Fixed a rare issue with companions getting stuck in down state
Second rank of Aquaboy now calculates properly
Fixed an issue with resistance not always lowering the damage correctly when added by mods
Enabled number of characters available when renaming an item (XB1)
Fixed issue with player becoming dismembered while still alive
Robotics expert is now usable in combat
Stimpaks can now be used on Curie after the transformation
Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes

Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
Fixed an issue where invulnerable characters would get stuck in combat
Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
Fixed an issue where killing a caravan would leave a quest open
Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
Fixed an issue where the player could get stuck exiting the cryopod
Fixed an issue where the player could no longer get Preston as a companion
In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
Fixed an issue with Minutemen quests repeating improperly
Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
In "Confidence Man," Bull and Gouger can now be killed
During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
Fixed an issue with "Tactical Thinking" where leaving dialogue early with
Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes

Fixed a bug that would cause settler counts to appear incorrectly
Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
Improvements to snapping pieces together while in Workshop mode
Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
Player can now build workbenches in their Diamond City house
Building wires no longer uses up copper
Fixed issue with certain settlement attacks not generating properly
Fixed an issue with settlement happiness calculations
Settlers assigned to weapons stand will now stand next to it
Diamond City house now shows provided power
Repairing items will now correctly consume resources
Fixed an issue where companion would ignore commands at workshop locations
Fixed an issue with crops appearing destroyed after saving and reloading


Thank you for your continued support. If you have feedback to share, contact our support staff here:

http://help.bethesda.net/app/fallout_feedback
 
I think I will wait for patch before finishing fallout.. Hope it doesn't break all the mods
 
I was going for the "generally good guy with a conscience" with my first playthrough. Think I need to load up this guy and do a playthrough where I just kill the shit out of pretty much everybody except maybe the Minutemen and the denizens of Goodneighbor.

Haha sweet.
 
I was going for the "generally good guy with a conscience" with my first playthrough. Think I need to load up this guy and do a playthrough where I just kill the shit out of pretty much everybody except maybe the Minutemen and the denizens of Goodneighbor.

Hehe, love that.
 
It's been a while since we've seen a hardware-accelerated PhysX feature in a game (thus being "Nvidia only"). I wonder how the PC community at large will react...

https://www.reddit.com/r/pcmasterrace/comments/4147rf/gameworks_does_its_thing_again_new_fo4_patch/

Well seeing as how I've been a NVIDIA fan boy since back in the Ti4600 days...It's about frekking time we have a PhysX feature included in a AAA title.....Just switched over to the FO4 Beta......Gonna see how it looks

EDIT-So any1 know if the new weapon debris effects is only with the mini gun? I don't see any different with the sub machine gun or other weapons....
 
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