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As an achievement whore, I'll get around to it eventuallyTaking Independence is worth doing. After that one doing a couple more quests gets you "Old Guns" quest which once done gets you access to a vendor who will sell you "The Last Minute", legendary gauss rifle.
Anyone find any "must have" (not settlement related) mods yet? I've got a handful active that are nice to have, but certainly nothing I can't live without.
Taking Independence is worth doing. After that one doing a couple more quests gets you "Old Guns" quest which once done gets you access to a vendor who will sell you "The Last Minute", legendary gauss rifle.
Wow, mouse sensitivity fix! Thank you internet.
How to make Fallout 4 PC not feel like shit
http://files.shanelenzen.com/fix-fallout-4.html
Any decent unofficial patches out? Some of the bugs (EG Sanctuary hills having bugged stats, etc) are annoying me.
Nice. Is there any place to get these mods besides Nexus? Appears to me it cost to sign up so I can download.
It appears to you wrong, it is free.
With how good Nexusmods mods was I briefly paid subscription to them for a bit....until I discovered that their premium servers are no more faster or reliable than their public ones.
Ending spoilers in this post.
So I just got done with the Institute ending for Fallout 4. Imagine my surprise when the reactor doesn't go critical or something and nuke Boston?
I, like many, was exposed at one point to a spoiler stating that your choices at the end of the game were to either kill your son, who is the villain, or nuke Boston. This partially influenced my decision to go with the Railroad ending first. Having set up a nuclear reactor for the Institute as part of the Railroad's questline, I assumed that if I continued on the Institute questline, the reactor would fail somehow and I'd be given the choice between directing the resulting explosion down into the Institute or up onto the surface. Or maybe my son would just make that choice for me and direct the explosion upwards for the good of humanity or something.
With the revelation that the Institute DOESN'T commit this atrocity at the end of the game, I'm a bit conflicted on which ending I like best. The BoS had the right idea in FO3, but Younger Maxon is committed to walking back this affront of the BoS being designated good guys in favor of being hardcore racists and technology hoarders. The Institute relies on synth slavery - partially on the slavery of sentient synths, and partially on toasters - and conducts weird evil experiments on the people of the surface, kidnapping people and replacing them with synths and the like. The necessity of these was never really explained. Then there's the Railroad, who exist to oppose the Institute's slavery, but are more than happy to burn the BoS and the Institute to the ground to do so.
And of course there's the Minutemen, who let you keep the BoS around but otherwise mainly exist to allow you an ending even if you're a sociopath who likes to piss off every faction you meet.
I really think the game would benefit from a fifth ending where, either through force or through subterfuge, you and the Minutemen bring the BoS, Railroad, and Institute together at the negotiating table. I'm picturing something where you sneak away a few of the nukes you have to acquire for Liberty Prime, and then plant them at strategic locations at Boston Airport and on the Prydwyn, at Railroad HQ and at all known cells, and then at strategic locations around the Institute. Then you use the Institute teleporters to bring all the faction leaders into a sealed room, and threaten the total annihilation of all factions if they don't start co-operating.
There are reports of an ending you can achieve where all factions are united vs the institute...
The Last Minute is one of the strongest weapons in the game. One of the few legendary items worth paying for, IMO.
Decided to build a indoor marketplace for Sanctuary. Sign faces the bridge.![]()
I did a shit ton of those minuteman quests early on because I assumed they were finite.
By the time I stopped, I'd literally get the same "rescue this kidnapped person" quest in the exact same place several times in a row. The dead raider bodies would still be on the ground.
I eventually shipped Preston to another settlement just to avoid the hassle of him constantly accosting me.
I'm sure it's a giant joke to Bethesda at this point, but they probably should have made it so you at least have to talk to him to get those stupid quests.
But what if I feel the Institute has something to offer, too?
Yeah, there isn't really a clear good/bad dynamic in Fallout 4. I guess that in itself can be good and bad.
Your decisions at the end DO matter. No matter what route you go, you will screw over some good people. That said, there isn't much flexibility. It seems like you could likely negotiate better than they allow you to.
You don't get it in that picture, either. Maybe if I was on a 256x192 monitor...It would be nice....what would also be nice is for the Boston wasteland to be larger. This is what the concept art for Boston looked like. I totally don't get that massive sense of scale out of the game as shipped.
Ending spoilers in this post.
The endings all seem like they were written by a 12 year old. There's no options to use a peaceful strategy to "defeat" the other factions. It's all, "Well, if you're with us, you're just gonna have to go kill the fuck out of all these people."
Makes it seem like all of the faction leaders are a bunch of sadists.
Beta Update 1.3.45
New Features
New ambient occlusion setting, HBAO+
New weapon debris effects (NVIDIA cards only)
Added status menu for settlers in your settlements
Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
Improved "ESDF" keys remapping support while in Workshop mode
Gameplay Fixes
General memory and stability improvements
Improved performance when looking through a scope
Fixed issue where player could warp to a different location when aiming
Companions can no longer get stuck with radiation poisoning
Fixed an issue where Vault 81 residents would not dismember correctly
Big Leagues perk now displays calculated damage correctly
Fixed issue with third person camera not displaying properly after exiting certain crafting stations
Fixed an issue where subtitles would occasionally not update properly
Effects will properly be removed on companions when items are unequipped
MacReady’s Killshot perk now calculates headshot percentages properly
Fixed an issue with NPCs getting stuck in Power Armor
Fixed a rare issue with companions getting stuck in down state
Second rank of Aquaboy now calculates properly
Fixed an issue with resistance not always lowering the damage correctly when added by mods
Enabled number of characters available when renaming an item (XB1)
Fixed issue with player becoming dismembered while still alive
Robotics expert is now usable in combat
Stimpaks can now be used on Curie after the transformation
Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
Quest Fixes
Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
Fixed an issue where invulnerable characters would get stuck in combat
Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
Fixed an issue where killing a caravan would leave a quest open
Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
Fixed an issue where the player could get stuck exiting the cryopod
Fixed an issue where the player could no longer get Preston as a companion
In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
Fixed an issue with Minutemen quests repeating improperly
Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
In "Confidence Man," Bull and Gouger can now be killed
During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
Fixed an issue with "Tactical Thinking" where leaving dialogue early with
Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Workshop Fixes
Fixed a bug that would cause settler counts to appear incorrectly
Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
Improvements to snapping pieces together while in Workshop mode
Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
Player can now build workbenches in their Diamond City house
Building wires no longer uses up copper
Fixed issue with certain settlement attacks not generating properly
Fixed an issue with settlement happiness calculations
Settlers assigned to weapons stand will now stand next to it
Diamond City house now shows provided power
Repairing items will now correctly consume resources
Fixed an issue where companion would ignore commands at workshop locations
Fixed an issue with crops appearing destroyed after saving and reloading
Thank you for your continued support. If you have feedback to share, contact our support staff here:
http://help.bethesda.net/app/fallout_feedback
I was going for the "generally good guy with a conscience" with my first playthrough. Think I need to load up this guy and do a playthrough where I just kill the shit out of pretty much everybody except maybe the Minutemen and the denizens of Goodneighbor.
I was going for the "generally good guy with a conscience" with my first playthrough. Think I need to load up this guy and do a playthrough where I just kill the shit out of pretty much everybody except maybe the Minutemen and the denizens of Goodneighbor.
It's been a while since we've seen a hardware-accelerated PhysX feature in a game (thus being "Nvidia only"). I wonder how the PC community at large will react...New weapon debris effects (NVIDIA cards only)
It's been a while since we've seen a hardware-accelerated PhysX feature in a game (thus being "Nvidia only"). I wonder how the PC community at large will react...
https://www.reddit.com/r/pcmasterrace/comments/4147rf/gameworks_does_its_thing_again_new_fo4_patch/