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Fallout 4

I just recently encountered an assaultron, they ae pretty mean. Mine didn't explode though. Also fought with a random Death Claw thingy, not legendary and I destroyed him pretty easily. I'm guessing hes lower lvl but I don't have awareness to verify. But that initial Death Claw fight wasn't hard, you have a building you can hide in and blast him in the fast repeatedly. It's the ones in the wilderness that you have to becareful, that random death claw that I fought was right behind me before I saw him, and I only found out cuz I had a Cait with me and she was already blasting it.

And yup mole rat mines are a pain since they are so fast. But I haven't seen one since my first 2, so I'm glad for that.

How do you move settlers? And how do you get money from your emporiums?

@tung88
I am stealthing, but the Sentry bot came out of nowhere, and I just picked up a Power Armor with only half the armor on it. Not to mention, it was daylight, so hiding was impossible. I also normally play without Power Armor. Also, my level was like 18 or so I think. My only saving grace for that fight was that when I came out the Sentry Bot was looking the other way so I can bolt to around a building before his bullets slice me in half.
 
You don't need to restart to do survivalist unless you want an achievement, you can just change the difficulty to try it out. To be honest I haven't noticed it to be really that much harder. Just your health doesn't instantly regenerate but slowly ticks up. Also some of the dog chops don't have the same radiation benefits.
 
Yeah, I had to re-start a couple of times first time I took on a asulatron.. or whatever they're called. Finally killed it. Walked up to it, and BOOM.. I wasn't a happy camper.

I can't remember right off what riffle I have now, but it's a tricked out assault riffle if I remember right. I can take down a normal death claw in about 5 or 6 shots. Also have 2 into the rifleman perk, so that helps.

And, I'm glad I was able to clear up the molerat issue. :D
 
I used to be an adventurer like you, but then I took an exploding molerat to the knee.
 
Having a blast with the game. I'm finding that grenades (and enemies packing the Fat Man) are the bane of my existence. I rarely die from anything else, but those two can be quite the frustration.

Are there any really good .50 rifles? I have a normal one upgraded all the way, but it pales in comparison to several of my named .308 rifles. The only real reason to use it it is just for the sake of using different ammo. Anyone know any special ones laying around?
 
Having a blast with the game. I'm finding that grenades (and enemies packing the Fat Man) are the bane of my existence. I rarely die from anything else, but those two can be quite the frustration.

Are there any really good .50 rifles? I have a normal one upgraded all the way, but it pales in comparison to several of my named .308 rifles. The only real reason to use it it is just for the sake of using different ammo. Anyone know any special ones laying around?

There's a mod out there to rename and rescale weapons to make them make sense and be more immersive...

http://www.nexusmods.com/fallout4/mods/3173

Note that in changing all the base values...ALL occurrences of these weapons change in strength. Meaning that supermutant armed with a minigun got just as much a boost in stat as you did with your minigun.
 
For whatever reason I've found a shit ton of .50 ammo and very little .308 relatively (like half or less the amount). I am guessing the game "scales" in that as you level you start finding more and more of the "better" ammo types, like .44 (which I have less than 50 rounds at level 39) and the plasma / EC rounds. Oddly enough, though, 10 mm ammo has been some of the more scarce despite it being one of the entry-level ammo.
 
i am amazed at how much work they put into the world under the water yet you never see it or do anything under it. I changed the prefs.ini so i could see under the water and its pretty amazing but empty and devoid of anything.
 
i am amazed at how much work they put into the world under the water yet you never see it or do anything under it. I changed the prefs.ini so i could see under the water and its pretty amazing but empty and devoid of anything.

did you see the big ass water pipe in the ocean?
 
For whatever reason I've found a shit ton of .50 ammo and very little .308 relatively (like half or less the amount). I am guessing the game "scales" in that as you level you start finding more and more of the "better" ammo types, like .44 (which I have less than 50 rounds at level 39) and the plasma / EC rounds. Oddly enough, though, 10 mm ammo has been some of the more scarce despite it being one of the entry-level ammo.

One of the perks I got early was the one where you find additional ammo. That seems to balance things out a bit with the ammo caliber scaling. I'm only at level 21 and I have at least 250 rounds of everything, with a few (like .45, .38, and cells) being at 999.
I find myself using the Overseer's Guardian and a 2-shot .308 the vast majority of the time, so some of the other calibers are just stockpiling. I also have a habit of grabbing ammo like crazy while ignoring most of the other random (non-resource) stuff laying around.

I honestly wish I could find some more name versions for certain calibers. Just to keep things fun. It's tough to justify using some of them when I have a gun that's 10x better loaded with 800 rounds of ammo.
 
i am amazed at how much work they put into the world under the water yet you never see it or do anything under it. I changed the prefs.ini so i could see under the water and its pretty amazing but empty and devoid of anything.

I see a lot of potential there. Maybe DLC or certainly mods at some point.


I have to say again I've been pretty impressed with this game, all told. Good writing, good voice acting, some compelling story and sidequests.... good stuff all the way around.
 
One of the nicer touches is the random Minutemen quest generator. While sometimes lame/weak, occasionally they'll send you into huge sidequest areas that you might not have ever stumbled upon otherwise. Plus, if you don't wanna do 'em - you don't have to.
 
One of the nicer touches is the random Minutemen quest generator. While sometimes lame/weak, occasionally they'll send you into huge sidequest areas that you might not have ever stumbled upon otherwise. Plus, if you don't wanna do 'em - you don't have to.

The radiant quest do not seem to be working well for me. Every time I get them I'm going back to locations I've already cleared. Some 3 or 4 times. Sure things respawn which is nice but I'm level 50+ and getting missions all in the starting area is boring. I thought part of the idea behind the radiant quest system was to get you to places you haven't been to. At least that is how it worked in ES games.
 
The radiant quest do not seem to be working well for me. Every time I get them I'm going back to locations I've already cleared. Some 3 or 4 times. Sure things respawn which is nice but I'm level 50+ and getting missions all in the starting area is boring. I thought part of the idea behind the radiant quest system was to get you to places you haven't been to. At least that is how it worked in ES games.

Most of the time they have worked for me but I actually failed one because apparently I didn't move on it fast enough. It was just one of the "do this for x settlement and then report to Preston" ones. There was no indicator of any clock or time limit so I thought that was a little silly.
 
Most of the time they have worked for me but I actually failed one because apparently I didn't move on it fast enough. It was just one of the "do this for x settlement and then report to Preston" ones. There was no indicator of any clock or time limit so I thought that was a little silly.

I had the same thing happen, but when I went back - he just gave me the exact same quest again. I don't see it as a "failed quest" anywhere, so I think the game just times them out for the sake of at least making them seem a tiny bit more urgent.
 

Fan theories like these kind of annoy me. Reused assets and ideas by the same publisher/developers being skewed as some kind of universe connection. I'm not a huge Skyrim player...logged some time in the game back when it was released but I don't recall there being any areas in Skyrim where you'd, for some unknown reason suddenly start losing health. Skyrim would have to be set thousands of years after Fallout 4 and at that point, I think it would be absurd to believe humans as we know ourselves today would still be going just the same with some displaying no physiological evolution...especially in coexistence for such a long time with such a mutagenic element in the environment as nuclear waste/fallout.
 
i am amazed at how much work they put into the world under the water yet you never see it or do anything under it. I changed the prefs.ini so i could see under the water and its pretty amazing but empty and devoid of anything.
With the perks available to make underwater exploration possible, maybe there was stuff you could do at one point. From concept to design to deliverable, lots of things will get cut in the process to meet deadlines or for simply being impractical.
 
Fan theories like these kind of annoy me. Reused assets and ideas by the same publisher/developers being skewed as some kind of universe connection. I'm not a huge Skyrim player...logged some time in the game back when it was released but I don't recall there being any areas in Skyrim where you'd, for some unknown reason suddenly start losing health. Skyrim would have to be set thousands of years after Fallout 4 and at that point, I think it would be absurd to believe humans as we know ourselves today would still be going just the same with some displaying no physiological evolution...especially in coexistence for such a long time with such a mutagenic element in the environment as nuclear waste/fallout.

i donno maybe a better explanation is both games were designed by the same company and fallout is a series known for easter eggs shit i'm surprised there are not more.

Oh i know the larenzo gun should say fus roh dah as it fires or on crit... or a death claw helmet

and as for health degen i think there was 2 areas but we are either talking 100s if not 1000s of years either direction if it was the same world i don't see the world loosing all traces of technology so completely so if anything skyrim would predate fallout by hundreds or thousands of years.

but it is nothing more than an easter egg
 
One of the perks I got early was the one where you find additional ammo. That seems to balance things out a bit with the ammo caliber scaling. I'm only at level 21 and I have at least 250 rounds of everything, with a few (like .45, .38, and cells) being at 999.

Same here, two ranks into that perk actually. Swimming in 2500+ rounds of .38, .45, .50 and I think 5mm, as well as Fusion Cells. Barely any .44, 2mm, and Plasma rounds.

I am guessing as you level / enemies get more powerful you find more of the higher-end rounds. I've already noticed that I started finding .44 revolvers whereas before level 30 or so I'd never seen one before, period.
 
Same here, two ranks into that perk actually. Swimming in 2500+ rounds of .38, .45, .50 and I think 5mm, as well as Fusion Cells. Barely any .44, 2mm, and Plasma rounds.

I am guessing as you level / enemies get more powerful you find more of the higher-end rounds. I've already noticed that I started finding .44 revolvers whereas before level 30 or so I'd never seen one before, period.



I got the special .44 at level 20 or so, and saw plenty of .44 ammo around from then on and every vendor stocks it as well. Didn't see any assault rifles until level 22-23 though
 
At level 21 I just got my first assault rifle. Have had a .44 since level 15 or so, though. It's decent...plus I like running around with a Dirty Harry pistol. That said (like most everything else), the non-unique weapons just kinda suck compared to the name ones. They're hard to justify using unless you just like them for whatever reason.
Not sure if you can ever do this (without mods), but I wish there was some way to add status effects and other unique/name functions to normal weapons.
 
So far at level 26 my biggest problem with the game, is the clutter. I mean the map clutter. Things are just so close together it feels so cramped. Often I can't even see where the quest marker points on the world map, there are so many points of interest. I feel the map needed to be a bit larger with more area to cover between POIs. Not by much but about 30%.

Apart from that only the dialogue options that are fucked up. You always get the same respponse no matter what you choose. As I've seen so far the only difference between different dialogue options is if your companion likes or dislikes your response, because the npc response will be exactly the same. No matter if you go with sarcastic, evil, or good.

Apart from that it's the best bethesda game to date. I never used the crafting mechanic in previious games, because it was just too complicated and too hard to collect the right components. So I just gave up, and relied solely on looted items. But here it actually works, especially the weapon mods that stand out as the being the best.

The quests are actually better than in FO3, or Skyrim, or even Oblivion.
 
Yeah the dialogue options really are terrible. The dialogue itself is not awful but every single option is one of the following:

-Ask Question
-Yes/No
-Sarcastic
-Be a straight-up dick
-Charisma check

That's pretty much it.
 
Yeah the dialogue options really are terrible. The dialogue itself is not awful but every single option is one of the following:

-Ask Question
-Yes/No
-Sarcastic
-Be a straight-up dick
-Charisma check

That's pretty much it.

you gotta dumb it down for the console gamers, they're not smart enough to put together a gaming pc. :D
 
Yeah the dialogue options really are terrible. The dialogue itself is not awful but every single option is one of the following:

-Ask Question
-Yes/No
-Sarcastic
-Be a straight-up dick
-Charisma check

That's pretty much it.

you gotta dumb it down for the console gamers, they're not smart enough to put together a gaming pc. :D

Those basic dialogue options have been the norm since...well, 2006?
 
Those basic dialogue options have been the norm since...well, 2006?
I'm playing New Vegas right now and some of my conversations have around a dozen dialog choices which then branch off to even more...
And unlike FO4, the dialog choices actually change the way the conversation plays out. Most of FO4's choices are cosmetic; they have no effect.
 
So what are some of your favorite locations not related to the main story lines?

I didn't explore the glowing sea at all, aside from a quest that sent me there. So I'm going to go back tonight I think. Curious what other locations people really liked?
 
The HaluciGen facility is kind of wacky. I also liked the short USS Constitution quest line.


Back on the subject of ammo distribution, it seems that maybe with Scrounger the distribution is bugged, as this mod is supposed to "fix" it:

http://www.nexusmods.com/fallout4/mods/3624/?

Might explain why I still only have less than 50 rounds of .44 after ~40 hours of playing.
 
I'm playing New Vegas right now and some of my conversations have around a dozen dialog choices which then branch off to even more...
And unlike FO4, the dialog choices actually change the way the conversation plays out. Most of FO4's choices are cosmetic; they have no effect.

Yea and FONV's dialogue trees didn't do a whole lot either. And its characters were pretty flat and uninteresting past the initial bit of quirkiness.

FONV didn't branch much at all either

Sort of, except...



This. In FO4 here's about 95% of the dialogue streams:

Question -> Question -> Question -> Yes/No -> Resolution

This is how it was in FONV...flat characters all of whom had 3-4 levels of dialogue trees and then all of them ran out of things to say. I seem to remember Bioware "RPGs" all being the same way.

Dialogue options are at least mostly believable things real people would say...unlike virtually all of Bioware's Mass Effect dialogue options.
 
Any word on dlc or addons yet?

Next year I guess. I dont think they have anything ready by Xmas anyway. Heck they dont even have a full patch ready yet. The beta patch they released last week was supposedly just a test patch to see if their patch system worked properly. Once they release that developer mod kit, or whatever its called, then the modders will start putting out some really serious mods other than cosmetic ones.
 
I am pretty surprised we don't have more than a beta patch with a handful of fixes.
 
Am I the only one who has a problem with there not being a .50 cal option for the combat rifle.

.50 cal highest damage low ammo count like 6 rounds in the large mag...

Benefit of combat rifle is higher rof lower accuracy
Bolt action higher accuracy lower rof.
 
EDIT: Never mind, misread your post.

Yeah, it could use an upgrade like many of the other weapons have.
 
Am I the only one who has a problem with there not being a .50 cal option for the combat rifle.

.50 cal highest damage low ammo count like 6 rounds in the large mag...

Benefit of combat rifle is higher rof lower accuracy
Bolt action higher accuracy lower rof.

so you want a 50 cal combat rifle? we're gonna need some belt feed or drum. :D
 
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