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Fallout 4

what does the stats on this screen mean? for example the bottom left that is empty? I'm moving slowly but have good health so not sure what's going on.

TIA

Ggt7eU0.jpg

Those three numbers
Shield is physical defense - 33
Lightning bolt is energy defense - 42
and the radiation is radiation defense - 15
The higher, the better of course.

You are probably overencumbered, scroll over to inventory, you'll see how much you have on you out of how much you can carry. It'll look like this (150/350), or whatever your amount is.



You are sitting at about half health @ 96/195. Use a few stimpaks and you're good to go.
And you have 115 AP, aka action points.
Think of it as your stamina.
The higher this number, the longer you can sprint and the more action points when in V.A.T.S
 
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Those three numbers
Shield is physical defense - 33
Lightning bolt is energy defense - 42
and the radiation is radiation defense - 15
The higher, the better of course.

You are probably overencumbered, scroll over to inventory, you'll see how much you have on you out of how much you can carry. It'll look like this (150/350), or whatever your amount is.

You are sitting at about half health @ 96/195. Use a few stimpaks and you're good to go.
And you have 115 AP, aka action points.
Think of it as your stamina.
The higher this number, the longer you can sprint and the more action points when in V.A.T.S

no sorry i mean the bars around his head and body. some full, some not. what does those mean?
 
no sorry i mean the bars around his head and body. some full, some not. what does those mean?

Damage to various limbs / core. Left and right arms, left and right legs, head, torso.

In that shot you either took a sniper hit or grenade to the leg that was too much, so now you're limping. If a limb isn't fully disabled yet you can still heal with food. If it's gone like that, fully disabled, you either have to use a stimpack to get use of it back, or go to a town doctor.
 
no sorry i mean the bars around his head and body. some full, some not. what does those mean?

Your limbs can become "Crippled" (hence why you are walking slowly, your left leg is crippled).

Those bars around your character show the health of your limbs/head, if it's empty then that limb is crippled.

IIRC stimpaks should heal them by clicking on the stimpack in the status screen. Also try sleeping, or visiting a doctor in game.
 
Damage to various limbs / core. Left and right arms, left and right legs, head, torso.

In that shot you either took a sniper hit or grenade to the leg that was too much, so now you're limping. If a limb isn't fully disabled yet you can still heal with food. If it's gone like that, fully disabled, you either have to use a stimpack to get use of it back, or go to a town doctor.

Thanks gents
 
Really wish there was a way to opt out of radiant quests so that the game would no longer give them to you, I've basically stopped talking to Garvey unless I absolutely have to and it seems that if I finish a radiant quest (free a kidnapped person, etc) and then just never report back to Garvey, that it automatically closes the quest and gives me XP for it after I let it sit for a while. They really ramped it up in Fallout 4, it's basically cousin Roman from GTA4 always wanting to go effing bowling.
 
Really wish there was a way to opt out of radiant quests so that the game would no longer give them to you, I've basically stopped talking to Garvey unless I absolutely have to and it seems that if I finish a radiant quest (free a kidnapped person, etc) and then just never report back to Garvey, that it automatically closes the quest and gives me XP for it after I let it sit for a while. They really ramped it up in Fallout 4, it's basically cousin Roman from GTA4 always wanting to go effing bowling.

There is a mod for that...


Am i the only one that is confused by the laser muskets using ammo... i mean there is no spot for it and you sit there cranking it to charge it... And it is freaking slow enough that having unlimited ammo or not using ammo would make no real difference. The biggest benefit of it is each "shot" adds to the damage say it does 56 per shot so a 6 shot cap would do 56 x 6 x sneak x rifleman for a potential of 2,352 per shot...You can add another 30% in with 2 other perks and 25% more with drugs...
 
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I tend to think of it as a bolt-action laser rifle. Powerful but slow to prime.
 
what happened to the patch pc were supposed to get this week?

The beta patch went out to Steam, but I haven't heard anything since then. I never installed it as several people here said it broke stuff and they had to roll it back to get the game working right again.
 
I've been using the beta patch since it came out and no major issues (at least, nothing that it seems the patch specifically broke).

Keep in mind you have to manually opt-in to the beta patch in the Beta tab under the Steam game properties.
 
Supposedly the beta patch is Bethesda's way to test the patching system before releasing a full patch or so I heard. Also someone mentioned the map being small. Before the release one of the Devs said the FO4 map is as big as Skyrim and FO3 put together. What are your thoughts on this? I am still exploring and finding the map quite large so far. On the Pipboy it just looks small or so I am thinking. I admit though I have never played a FO game before but I have played Skyrim.
 
How are you supposed to have a battle with a legendary sentry on survival? Seriously, that thing basically destroys you. I managed to kill one by hiding in a shed with windows, but that was a pain in the butt. Used up like all my frag grenades and mines. which is like 15 of them. Then another like 200 ammo.
 
So, is it possible for people to steal items? Because I had a pool rack on a pool table in Sanctuary, as well as the Gilded Grasshopper thing on a shelf, and I come back one day and both are just completely gone. I like to display collectibles on shelves and whatnot but not if they're going to just fucking vanish.
 
I feel ya, dude.

Played ring-around-the-rail-car with a legendary Sentry Bot and it was not fun. Dropped frag mines as I was running around the rail car until the Sentry Bot's legs were crippled. From there, kept on chucking grenades and firing at it until it blew-up spectacularly. Tough battle.

How are you supposed to have a battle with a legendary sentry on survival? Seriously, that thing basically destroys you. I managed to kill one by hiding in a shed with windows, but that was a pain in the butt. Used up like all my frag grenades and mines. which is like 15 of them. Then another like 200 ammo.
 
Death Claws are little girls compared to Sentry bots, at least they can't shoot you.

Forgot to mention, since I was in a small shed, I killed him a couple of times, but because I was so close I died due to the explosion too >_> Dunno how you manage to have chase you and not die by his gun. Tho tbf, I was lvl 21 and wearing mostly leather armor.
 
Death Claws are little girls compared to Sentry bots, at least they can't shoot you.

Forgot to mention, since I was in a small shed, I killed him a couple of times, but because I was so close I died due to the explosion too >_> Dunno how you manage to have chase you and not die by his gun. Tho tbf, I was lvl 21 and wearing mostly leather armor.

the assualttrons or whever they are suck as well. Things seem to melt me in one shot even at lvl 26
 
I tend to think of it as a bolt-action laser rifle. Powerful but slow to prime.

yeah that is fine and all but there is no input jack for a fusion cell as far as it looks the emitter section of a laser rifle was jacked into a jar which some how is a capacitor and a hand crank coil of wire presumably there are magnets on it somewhere to generate the charge to charge a capacitor.

It is my opinion they should have no ammo as in you cranking it is the ammo and to charge the gun you need to rapidly hit the reload button to fill a gauge it might be good to burn ap while your cranking to show your really hitting the crank...

Then for mods I would have gone much more detailed and variety like the cap can be upgraded and doing so changed the jar. The rotor and crank could be changed in addition to a number of optics and focusing lenses...
I donno i just feel the crafting system is a good start but i want more by the time i was at gun nut 4 and science 4 there was not much for me to do with it arguably you could say those last perks are on the useless side. No incentive or very little incentive to go to gun nut 4 and science 4...
 
what is the best settlement area to build a tower on that is near the cities so i get a nice city view? so far it looks like castle but not sure if there is a vertical limit
 
yeah that is fine and all but there is no input jack for a fusion cell as far as it looks the emitter section of a laser rifle was jacked into a jar which some how is a capacitor and a hand crank coil of wire presumably there are magnets on it somewhere to generate the charge to charge a capacitor.

It is my opinion they should have no ammo as in you cranking it is the ammo and to charge the gun you need to rapidly hit the reload button to fill a gauge it might be good to burn ap while your cranking to show your really hitting the crank...

Then for mods I would have gone much more detailed and variety like the cap can be upgraded and doing so changed the jar. The rotor and crank could be changed in addition to a number of optics and focusing lenses...
I donno i just feel the crafting system is a good start but i want more by the time i was at gun nut 4 and science 4 there was not much for me to do with it arguably you could say those last perks are on the useless side. No incentive or very little incentive to go to gun nut 4 and science 4...

I agree with what you're saying...I guess it's just for balance because having a laser rifle that powerful with unlimited ammo doesn't really make sense. Plus the fact that the laser rifle needs fusion cells yet you can just "crank" one to generate that kind of charge doesn't make sense either. I can only guess that when you crank it it just releases X amount of charge from the fusion cell into the glass chamber.
 
I agree with what you're saying...I guess it's just for balance because having a laser rifle that powerful with unlimited ammo doesn't really make sense. Plus the fact that the laser rifle needs fusion cells yet you can just "crank" one to generate that kind of charge doesn't make sense either. I can only guess that when you crank it it just releases X amount of charge from the fusion cell into the glass chamber.

But the balancing part comes with how slow to multi shot with it is sure you can crank it to 6 charges but that is going to take a bit of work where as with say A laser rifle that uses cells i can fire it 6 times in the time it takes someone to crank it up to 6 it would not change much for the muskets they are best suited to sniping use in this.

And when i tell people about this they tend to think like you but my counter is Because physics is a immutable law in the fallout universe... Just because in real life someone can't crank 1.21 jiggawatts from a tiny makeshift hand crank does not mean they cant in the Fallout universe...
 
Help, I lost Dogmeat. How do I find him again?

During one quest Danse forced himself on me as a companion, and I remember sending Dogmeat to Sanctuary, but I went there and couldn't find him. Is there a way to locate companions somehow?

I want him back, because It's boring to explore alone, and at least he's not talking into everything I do.
 
Help, I lost Dogmeat. How do I find him again?

During one quest Danse forced himself on me as a companion, and I remember sending Dogmeat to Sanctuary, but I went there and couldn't find him. Is there a way to locate companions somehow?

I want him back, because It's boring to explore alone, and at least he's not talking into everything I do.

he's in a dog house behind one of the big houses. i found him scrapping house stuff. He's almost outside of the green dome/line. Check behind the houses
 
Help, I lost Dogmeat. How do I find him again?

During one quest Danse forced himself on me as a companion, and I remember sending Dogmeat to Sanctuary, but I went there and couldn't find him. Is there a way to locate companions somehow?

I want him back, because It's boring to explore alone, and at least he's not talking into everything I do.

he wanders around sanctuary mine seems to stick to my old house...
 
at level 29 now and I have explored everything but the south west and north east corner of the map. I have to say it does feel a lot smaller than FO3 and NV. It just seems like everything is really close together. going to have to start diving into the main story line now i think.
 
at level 29 now and I have explored everything but the south west and north east corner of the map. I have to say it does feel a lot smaller than FO3 and NV. It just seems like everything is really close together. going to have to start diving into the main story line now i think.

Be mindful and prepared for the Glowing Sea ;)
 
How are you supposed to have a battle with a legendary sentry on survival? Seriously, that thing basically destroys you. I managed to kill one by hiding in a shed with windows, but that was a pain in the butt. Used up like all my frag grenades and mines. which is like 15 of them. Then another like 200 ammo.

On survival, no such thing as Rambo playstyle ;P

Seriously, you need to go stealth (I use Power Armor + Stealth Boy mod) + a weapon with an armor-piercing receiver mod (an automatic fire option) + a wounding/explosive/cryo/30% DR reduction title (all legendary weapons). Then watch as the starred/skull'd legendaries drop like flies, even on survival. I have a Wounding minigun, a cryo assault rifle, Spray N Pray (explosive silenced .45 tommy gun from vendor: Cricket) and a 30%DR reduction combat shotgun and they all cut through legendaries of all types (sentry, assaultron, deathclaw, behemoth) like there's no tomorrow.

The key to getting legendary weapons is to kill low-level legendaries, like Legendary radroaches, Legendary Raiders, Legendary Molerats, etc. With enough "farming", you will certainly get a wounding/explosive/cryo/30%DR reduction-type weapon soon enough. Just do the repeatable quests Preston Garvey (Minutemen) hands out like popcorn, or go exploring in easy areas (usually places to the north and west of Diamond City).

If you can't find such weapons of doom, try getting a Gatling Laser and modding it all out from the BOS airship Prydwen from the vendor there. It will be almost as effective.

All the advice above can be done with no need for console commands/out-of-game mods/etc.

Basically, on Survival mode, Stealth-based playstyle will allow you to massacre practically everyone, as the bonuses from the perks make you do stratospheric amounts of damage. I can snipe Legendary synths with one headshot with my slienced Cryo assault rifle w/Auto Armor-Piercing mod either in VATS or non-VATS due to my sneak attack bonus (due to perks + stealth mod on power armor + silencer), which is 5.3x my base dmg (base dmg already doing additional cryo dmg, and that total being doubled due to max'd out Commando or Rifleman Perk) + armor piercing bonus (many high-lvl enemies have low health after you negate their armor/"elemental" resistances).

Screw the so-called "Advanced synths" and the Super Mutants/Gunners! My dude is practically a cross between a Vindicare/Callidus Assassin from Warhammer 40k! So sorry Institute, you're about 29k years too late, tech-wise! lol

So it's all a "BOOM! Headshot" game, for the most part, for me. ;)
 
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Put the game on "very hard" or "survivalist" and the initial deathclaw fight will destroy your hopes and dreams. Luckily, a bug made the death claw LAUNCH into the air and die on impact.
 
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the assualttrons or whever they are suck as well. Things seem to melt me in one shot even at lvl 26

I had placed the game on "very hard" from the start and tending to wander, I stumbled upon an assaultron (I was level 9). One hour later, I finally managed to cheese the terminator for 20 minutes, destroying it. Overjoyed, I ran up to loot the bucket-of-bolts and the corpse self-destructed, melting my face. Not a happy quickload.
 
I don't know if this is a glitch or what but I had a really weird encounter...

Finished clearing U.S.A.F. Satellite Station Olivia for the umpteenth time and was heading back toward Sanctuaty when I heard the telltale beeping of what should have been a Suicidal Super Mutant. Instead, all that was coming toward me were molerats. When the largest one of the bunch got close to me it blew up just like a SSM would do.... not sure what to think about that one...
 
Yeah, molerats can have mines strapped to them.


So...happiness in Sanctuary keeps fluctuating between 70% and 80% or so, never really getting any higher. Nothing is changing, and I visit regularly so it makes me wonder WTF is causing the fluctuations.

Another annoying thing is that I got a message that Sanctuary was under attack, so I went back and...nothing. I waited around for like 10-15 real-time minutes and finally some feral ghouls showed up...seriously though, what the fuck...I don't want to have to wait around for 15 minutes just to avoid automatic destruction/failure on a defense quest just because the game is retarded.

Also, here's a tip on how to get more settlers if you want them...just build radio beacons at unused settlements (for example, I don't really do much with Starlight Drive-In so I use it) and settlers will tend to show up pretty regularly. Check on it once in awhile and you can move them to whatever your main settlement is (I tend to do Sanctuary and now The Castle since I have max settlers at Sanctuary). So far I've ended up with more settlers than I really need, lol.
 
I don't know if this is a glitch or what but I had a really weird encounter...

Finished clearing U.S.A.F. Satellite Station Olivia for the umpteenth time and was heading back toward Sanctuaty when I heard the telltale beeping of what should have been a Suicidal Super Mutant. Instead, all that was coming toward me were molerats. When the largest one of the bunch got close to me it blew up just like a SSM would do.... not sure what to think about that one...

Some molerats have mines strapped to them, like 10 of 'em lol.
 
I don't know if this is a glitch or what but I had a really weird encounter...

Finished clearing U.S.A.F. Satellite Station Olivia for the umpteenth time and was heading back toward Sanctuaty when I heard the telltale beeping of what should have been a Suicidal Super Mutant. Instead, all that was coming toward me were molerats. When the largest one of the bunch got close to me it blew up just like a SSM would do.... not sure what to think about that one...

There's some that have bombs attached to them. They explode when they get near you.
 
dunno if anyone has mentioned it, but some molerats can have bombs strapped to them....


lol
 
he's in a dog house behind one of the big houses. i found him scrapping house stuff. He's almost outside of the green dome/line. Check behind the houses

Thanks, I only searched on the main street, not behind the houses. I'll look.

I have another questions to those playing on survivalist. I'm tempted to re-start the game on that difficulty, because on normal it's just way too easy. But I have one question. How does survivalist difficulty affect regular foes? I mean raiders and other basic stuff. Because I hate it when a game ups difficulty by making enemies unrealistically durable. If that is the case, then I don't want to go near that shit.
 
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