Elite: Dangerous

Can you play single player too, or do you have to deal with other players in multiplayer galaxy? I just want a single player space sim
 
The biggest draw to Elite Dangerous for me was the single Player, so yes, you can defnately play single player. To quote the Elite Dangeous Wiki:

Singleplayer
Single player by default will mean playing alone, but within a shared and evolving universe. That means regular updates from central servers. However, Frontier Developments has promised that players will have the option to turn synchronisation off when creating a new commander. They won't be able to play with this commander with other players online though, and their universe will stay mostly static.
 
The biggest draw to Elite Dangerous for me was the single Player, so yes, you can defnately play single player. To quote the Elite Dangeous Wiki:

Singleplayer
Single player by default will mean playing alone, but within a shared and evolving universe. That means regular updates from central servers. However, Frontier Developments has promised that players will have the option to turn synchronisation off when creating a new commander. They won't be able to play with this commander with other players online though, and their universe will stay mostly static.

This just raised my interest. I like having the option both ways ideally although I do favor single player games in general.
 
What is the release date on this game? I am trying to weigh if $25 extra is worth the beta or not. I do not want to pay for beta and then 2 weeks later the game is released
 
From what I've read, they are still targeting 2014 for release, no specific date yet.

Beta isn't close to over, though. A big content update is supposed to come out relatively soon.
 
Is there a more accurate, final release date, other than Q4, 2014?

Voice attack looks awesome:

http://forums.frooglesim.com/discussion/251/elite-dangerous-using-voice-commands

Not to my knowledge, I suspect they won't ship by year's end (but they'll make Beta 2). Netcode still needs lots of work. Beta had a little stability update last week bringing it to 1.04, But it's mostly unchanged from 1.03.

Voice Attack works surprisingly well. I've got a dozen or so commands programmed, even a macro "Bug Out" command that safes the weapons, redirects power to engines/shields, disables the flight assist and fires the afterburner. Extremely handy when you're getting jumped by pirates after finding the gold stashes in the LP198 system.
 
Ok just bought the game, is there a [H] group that I can fly with? I need some peeps to show me the ropes.
 
you basically have three options:

online- PVP or PVE
online w/friends- you and your ED friends can fly in the same "game island" in PVE or PVP.
online Solo- just by yourself, PVE

The first goal is learning the flight model and fattening your wallet- so I stay online solo for the moment. The real money is in hauling freight, but the freebie Sidewinder you get is limited in cargo capacity and jump range. Don't worry about upgrading your ship at first. You will die to both NPCs and to flight accidents while you're learning- and it costs more to resurrect upgraded ships; while the base Sidewinder is always free.

LP 98-132 is an anarchy system (lawless)- it's a good place to loiter and investigate USSs (unidentified signal sources) Sometimes you find abandoned loot, sometimes you find unescorted cargo ships, sometimes it's hostile NPCs. You can make cash faster here than through hauling in the Sidewinder.
Pirating 101

The PVP environment is laden with netcode and instancing issues. Best case scenario- you can't dock in stations; worse case scenario- warping or disappearing players. And there are tons of players with maxxed out Vipers that do nothing but stalk stations and jump newbie players.

Read the manual(s). That can't be stressed enough.
ED Pilot's Manual
Sidewinder Owner's Manual
And watching Twitch streams helped me immensely.


I'm calculon68 in ED- but I'm going to be online solo for a while grinding out credits. If you see me, send me a friend request. Oh and change your handle/ "commander name". The game assigns a "BackerXXXXX" handle at first- and that makes you a noob target.
 
Last edited:
you basically have three options:

online- PVP or PVE
online w/friends- you and your ED friends can fly in the same "game island" in PVE or PVP.
online Solo- just by yourself, PVE

The first goal is learning the flight model and fattening your wallet- so I stay online solo for the moment. The real money is in hauling freight, but the freebie Sidewinder you get is limited in cargo capacity and jump range. Don't worry about upgrading your ship at first. You will die to both NPCs and to flight accidents while you're learning- and it costs more to resurrect upgraded ships; while the base Sidewinder is always free.

LP 98-132 is an anarchy system (lawless)- it's a good place to loiter and investigate USSs (unidentified signal sources) Sometimes you find abandoned loot, sometimes you find unescorted cargo ships, sometimes it's hostile NPCs. You can make cash faster here than through hauling in the Sidewinder.
Pirating 101

The PVP environment is laden with netcode and instancing issues. Best case scenario- you can't dock in stations; worse case scenario- warping or disappearing players. And there are tons of players with maxxed out Vipers that do nothing but stalk stations and jump newbie players.

Read the manual(s). That can't be stressed enough.
ED Pilot's Manual
Sidewinder Owner's Manual
And watching Twitch streams helped me immensely.


I'm calculon68 in ED- but I'm going to be online solo for a while grinding out credits. If you see me, send me a friend request. Oh and change your handle/ "commander name". The game assigns a "BackerXXXXX" handle at first- and that makes you a noob target.

Oh man, excellent information. Before I have read this I went at it last night for about 4 hours. In beginning I hated the the fact was I could not figure anything out. It literally took me 30 minutes to figure out how to enter the station and dock... But then I slowly started the discover the abilities of the spacecraft, different kinds of warping and jumping and it all became a lot of fun. I feel like when I first installed EvE online, the feeling that made me play that game like a mad man, which I lost over the years of course.
 
From the latest newsletter:

We are announcing today that the price of the final release of Elite: Dangerous will be £39.99 ($59.99 and €49.99).

We are also announcing a special pre-order digital pack, the Elite: Dangerous Mercenary Edition, which is a bonus pre-order game collection loaded with digital extras.

The pack is available on our store today for new customers at a discounted price off the final release of £35.00 ($50 and €40) plus the addition of the Mercenary Pack extras. Anyone who has already pre-ordered the final release version of Elite: Dangerous (including of course Alpha, Premium Beta and Beta participants) will also receive the bonus pre-order collection when the game is released.

In case this confuses anyone, final price is $50 if you pre-order and $60 if you don't.
 
Wondering if Beta2 will debut before the 30th anniversary date. (Sept 20, 1984) It's barely a week away.

A big stats/cash reset is probably due as well.
 
Anyone who enjoyed the very old school first ELITE will feel right at home here.....it's getting better and better and shapes up to be THE game for me personally. It already feels extremely solid and is such fun, i can't wait for the final release but this beta really is great already.
 
I missed out of the first Elite and its two sequels. The first never crossed my radar, and Frontier and First Encounters couldn't get in edgewise. There were a plethora of space-sims in the 90s, and the X-Wing, I-War and Freespace games got most of my time.

I love how everything in this game is manual and very hands-on, but it's still accessible and doesn't have a high workload like hardcore flight sims. There's some newtonian physics in the flight model, but it's still very a *game* flight model. The combat is unlike any other space sim I know of, and it's very satisfying, even against NPCs.

My only real complaint/criticism is with the ship design. I understand why it is; but it just seems aesthetically a step down from I-War 2. (my favorite space sim universe) I'm hoping somewhere down the line, they'll open it up to player-designed content.

And I'm only two weeks in and I've only ventured into 3-4 star systems in that time. The game has yet to show me the other 90% of the galaxy; and the other gameplay mechanics (exploration, economy, planets) currently not in the Beta.
 
Do you think that Frontier are hurting for cash / market share?

Didn't get that impression. If they are shipping before the end of Q4 '14, then a final price announcement is appropriate. All the pre-order fluff is just par for the course nowadays. (and the bonuses are merely cosmetic and are not gameplay buffs. The Eagle is only marginally better than the stock/freebie Sidewinder)

And FD is still answering community posts and Beta bug reports. If money were an issue, that would be the first area that would suffer.
 
freebie Eagle is about = to the Sidewinder
Sidewinder has far better jump range and better cooling
Eagle gets an extra hardpoint and can turn a bit better but is slower
once you outfit the Eagle your going to be stuck in system or limited to VERY close systems <5LY away
 
As far as i understand it, you get your starting ship plus an eagle scout.
 
Hopefully pre-ordering doesnt cause a problem.
I never pre-order, but David Braben deserves it and I trust the quality of the game he is going to give us so would like to.
 
I have not regret ordering the Beta one second so far. Braben is on his way to create a masterpiece here and while many people TALK about Star Citizen, many of us are already PLAYING Elite Dangerous. I'm looking forward to SC as well at some point. But at some point seems far away and Elite is happening NOW.
 
Hehe, I'm actually scared of getting the game early because I know I will lose some of my life when I start playing.
But I will pre-order if we get to keep the Sidewinder as well :)
 
Hehe, I'm actually scared of getting the game early because I know I will lose some of my life when I start playing.
But I will pre-order if we get to keep the Sidewinder as well :)

yes you will always get access to the Sidewinder but you will want to upgrade out of it
both are pretty meh stock

Cobra and Viper are where its at right now
 
I have not regret ordering the Beta one second so far. Braben is on his way to create a masterpiece here and while many people TALK about Star Citizen, many of us are already PLAYING Elite Dangerous. I'm looking forward to SC as well at some point. But at some point seems far away and Elite is happening NOW.

The moment my Oculus Rift DK2 comes in, I'm taking the plunge into this game, which I hear is the killer app for the Rift.

I agree about Star Citizen.. I've got friends that won't stop talking about it, I've got buddies on my teamspeak that have literally sunk thousands into ships for it, they've got their clan logos and callsigns and all sorts of grand space nerd plans for SC. I watched a couple hours of S.C. twitch streams after Friday's 0.9 update -- and my god its still just Hangar Simulator. Literally every stream was just doing walkthroughs of hangars or showing the dull-as-paint "racing mode". The "dugfighting" as Roberts calls it also feels like a $15 Xbox Live title with pretty graphics and pew-pew but not much substance.

I really want Star Citizen to succeed and become the premiere PC Master Race title at some point, but honestly it feels like watching the egyptian pyramids be built at the rate of about a brick per month. Elite:Dangerous looks like its fun *now* and has a lot more substance.
 
I think it's surprisingly few people having problems with this beta to be honest. I'm used to a much more rocky development and beta phase. In fact the lack of a vocal minority of complainers is almost frightening.
 
The moment my Oculus Rift DK2 comes in, I'm taking the plunge into this game, which I hear is the killer app for the Rift.

I agree about Star Citizen.. I've got friends that won't stop talking about it, I've got buddies on my teamspeak that have literally sunk thousands into ships for it, they've got their clan logos and callsigns and all sorts of grand space nerd plans for SC. I watched a couple hours of S.C. twitch streams after Friday's 0.9 update -- and my god its still just Hangar Simulator. Literally every stream was just doing walkthroughs of hangars or showing the dull-as-paint "racing mode". The "dugfighting" as Roberts calls it also feels like a $15 Xbox Live title with pretty graphics and pew-pew but not much substance.

I really want Star Citizen to succeed and become the premiere PC Master Race title at some point, but honestly it feels like watching the egyptian pyramids be built at the rate of about a brick per month. Elite:Dangerous looks like its fun *now* and has a lot more substance.

I have my DK2 here and I can't get it to work in this game, or any game at the moment except the demo's and stuff.
 
I think it's surprisingly few people having problems with this beta to be honest. I'm used to a much more rocky development and beta phase. In fact the lack of a vocal minority of complainers is almost frightening.

I agree it's amazingly stable for a Beta. (but I've only been in Standard Beta; I didn't see it in Alpha or Premium Beta cycles) If it weren't stable- no one would be carrying multi-million credit balances.

The only recurring issue I have is occasional hanging up coming out of Frameshift/supercruise; Doesn't CTD, but I usually have to force-quit and restart the game, and even so the autosave drops me where I left off, I don't lose cargo/cash/etc.
 
Been toying with the idea of getting this, and I'm already in on the Star Citizen package. Overall advice or general consensus about Elite Dangerous? A buddy of mine highly recommends it, but I thought I'd fish for the [H] opinion before pulling the trigger.

Ax
 
Last edited:
I pre-ordered the game today for $50, I have been following it since the kickstarter was announced. This looks to be on a much more realistic timeline that Star Citizen with some cool expansion features planned (Landing on planets, walking around, etc).
 
Is E : D still 32 bit or is there now a 64 bit version?
 
Last edited:
Really noob question:

Do I need to own a joystick for this? What broadly can you compare the gameplay to? I have been following this with rapt attention.
 
Is E:D still 32 bit or is there now a 64 bit version?

The Beta is 32-bit, but they have "full support for 64 bit client builds (several of us develop on them by choice). Whether we'll ship that for the client in Alpha 4.0 I don't know - there are reasons for and against, but for now that's a discussion I'll leave well alone"
- Mark Allen, Frontier Developments

Do I need to own a joystick for this? What broadly can you compare the gameplay to? I have been following this with rapt attention.

Being a old flight/space sim hound, I can't imagine playing it without a joystick. Even a mundane maneuver such as docking with a station requires so many simultaneous adjustments to pitch, roll, yaw, throttle and lateral/vertical thrusting. Turn the flight assist off (which enables a lite-Newtonian flight model) and you're making 2-3 times as many adjustments.

There are mouse/keyboarders that play the Beta, but I don't know how they enjoy it.

IMO, the game that comes closest for comparison sake is 2002's Independence War 2: Edge of Chaos. Barely a blip in space-sim game history, but it's nothing like the Wing Commander-derivatives that have preceded it. Space Game Junkie did a recent let's play from I-War 2.
 
Being a old flight/space sim hound, I can't imagine playing it without a joystick. Even a mundane maneuver such as docking with a station requires so many simultaneous adjustments to pitch, roll, yaw, throttle and lateral/vertical thrusting. Turn the flight assist off (which enables a lite-Newtonian flight model) and you're making 2-3 times as many adjustments.

There are mouse/keyboarders that play the Beta, but I don't know how they enjoy it.

IMO, the game that comes closest for comparison sake is 2002's Independence War 2: Edge of Chaos. Barely a blip in space-sim game history, but it's nothing like the Wing Commander-derivatives that have preceded it. Space Game Junkie did a recent let's play from I-War 2.

Ok. Just wanted a frame of reference to work with. Thanks!
 
I love that it too will have no monthly fees! :)

$50 right now is a great price, now to save up for it! :)
 
If you have the cash there is no reason to not get a Warthog, its build quality is second to none.
 
Back
Top