initially I jumped on the bandwagon that the RT implementation was poor...but after looking at some screenshots now I see that it's actually pretty impressive (especially since it's only RT shadows and AO)...not all areas will benefit from RT but the areas that do are really a nice improvement...it's too bad about the performance hit and lack of DLSS
these are not my screenshots but they do a good job of showing the differences between RT On/Off...
https://imgsli.com/MTY0MDM1
https://imgsli.com/MTY0MDM4
https://imgsli.com/MTY0MjEz
https://imgsli.com/MTY0MDAz
https://imgsli.com/MTY0MDAw
https://imgsli.com/MTY0MjQ2
https://imgsli.com/MTYzOTk4
these are not my screenshots but they do a good job of showing the differences between RT On/Off...
https://imgsli.com/MTY0MDM1
https://imgsli.com/MTY0MDM4
https://imgsli.com/MTY0MjEz
https://imgsli.com/MTY0MDAz
https://imgsli.com/MTY0MDAw
https://imgsli.com/MTY0MjQ2
https://imgsli.com/MTYzOTk4