Brackle
Old Timer
- Joined
- Jun 19, 2003
- Messages
- 8,568
I wish the final game looked less cartoony and more like 2018 demo.
Funny, I think retail looks way better than E3.
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I wish the final game looked less cartoony and more like 2018 demo.
I would agree. I would describe retail as "often amazing, sometimes middling".Funny, I think retail looks way better than E3.
Funny, I think retail looks way better than E3.
Likely was. The level of detail of those outdoor scenes is way more than what current consoles could handle.Agreed. The E3 one looks blurry and washed out, as if it were upscaled from a shitty resolution.
Funny, I think retail looks way better than E3.
I am not talking about the overall graphics just that the game looks cartoony when looking out over the city in side by side comparison to the more gritty look of 2018.Funny, I think retail looks way better than E3.
The PC version is on 1.0.5 with the latest patch.What's with the update/patch 1.0.6 version number?
Mine updated today and version is 1.0.5
Can anyone on Steam confirm the latest version?
I have been enjoying the Flame+fling mods myself. Just got the charm that basically gives you unlimited durability too!What weapon upgrades do y'all like?
I have been enjoying the flame blast mod one. That seems to wreck large groups, and the remainders still alive are a little occupied.
I am enjoying it a lot too. I enjoyed the first one to semi-absurd levels, and this is scratching that same itch.I have been enjoying the Flame+fling mods myself. Just got the charm that basically gives you unlimited durability too!
Loving this game more then I thought I would. Not even sure how far am in the game. But, it really is good!
Outside the bazaar, I think, if memory serves. Ground level UV safe zone you can use to quickly heal up and then run out and hit them again.The game is starting to ramp up in difficulty once I hit survivor level 5. Virals started doing leaping attacks that they never did before. Goons gained additional armor. I'm at the point where I need to farm unique trophies, but Volatiles can still kill you in one hit if you're not paying attention. I found a good chase farming location, but can only manage to kill 3 or so Volatiles before they stop spawning for some reason.
Anyone find a good spot to farm Volatiles for unique trophies yet?
Yes, the Metro station right outside the bazaar is where I've been farming at the moment. Looks like there might be a good spot outside the city center that I want to try.Outside the bazaar, I think, if memory serves. Ground level UV safe zone you can use to quickly heal up and then run out and hit them again.
I think that's where I was - I got like 5 without a ton of trouble.
I think I saw something like this, but with a spear opener and then max weapon (on mid difficulty) they don't really last long enough that I notice. I feel this is something which will come back in my next playthrough on the hard level.Yes, the Metro station right outside the bazaar is where I've been farming at the moment. Looks like there might be a good spot outside the city center that I want to try.
On another note, I gave the console version a try on Series X and noticed that game has a few things that reveals potential bugs with the PC version. For one, the Revenants have 3 stages that the change through as you take their HP down, with each stage having significant different behavior. I have never experienced this in the PC version It made those fights a lot more interesting.
They seem to keep doing this, but they drop low level medkits. Generally low HP which takes a long time to apply. Good to top off, but not generally usable in big fights.For two, human enemies seem to be dropping med kits at a relatively high rate. Maybe they do this at the beginning of the game, but on the console version they have continued to do it through survivor level 3 and some moderate story progress. I don't recall ever picking up med kits from random enemy drops in the PC version.
I actually don't think the PC version is that buggy. Some quirks and such, but it's basically been fine. I know, YMMV and all that, but much like Cyberpunk - seem to be in the crowd which didn't have many problems. Lucky or not that big of a deal - I only have one data point.For three, enemies seem to react more often even to your lower-leveled weapons with little to no combat passives. This may not be a bug, but an adjustment to make playing with a controller easier.
Beyond that, people think the PC version is buggy, but playing on the Series X I've experienced actual game-breaking and obtrusive bugs. So far I experienced respawning in the air and falling to my death, being able to interact with no NPCs, and the graphics just completely bugging out with obtrusive effects such as models being stretched to oblivion. The last bug happens no matter which video mode you choose to use (performance, quality, resolution).
Whatever you're using it will be replaced really quickly. By the end of the game orange weapons really are not anymore special than blue weapons when both are equipped with attachments. Vendors are flush with purples and oranges.I started playing the first game again - I forgot how annoying the weapon repair mechanic is. What's the point of upgrading weapons when even the legendary ones eventually break for good?
I suppose. I also forgot how much I FUCKING HATE the climbing in this game. Is DL2 just as bad with refusing to grab a ledge when you jump toward it? Died several times on the goddamn bridge tower because the character just won't grab a ledge.Whatever you're using it will be replaced really quickly. By the end of the game orange weapons really are not anymore special than blue weapons when both are equipped with attachments. Vendors are flush with purples and oranges.
No, DL2 is pretty much if you see it, you can climb it, assuming you have the stamina.I suppose. I also forgot how much I FUCKING HATE the climbing in this game. Is DL2 just as bad with refusing to grab a ledge when you jump toward it? Died several times on the goddamn bridge tower because the character just won't grab a ledge.
As has been my experience. A surface that you can't grab will be obviously flat in appearance. I guess it makes it more fun, but I feel the way the first game handled it was more realistic. The first game did have a tendency to do some bullshit in areas that it didn't want you to climb, though. I haven't really experienced anything of that nature in DL2 outside the invisible walls in the intro area.No, DL2 is pretty much if you see it, you can climb it, assuming you have the stamina.
PC update v1.2 is now out
- AVX technology is no longer used in the game, improving issues related to a game crashing on the launch.
I don't think the developers are the problem. The people who are running decade-old CPUs are. Literally every new release that uses AVX instructions has a cadre of cheap bastards howling on the Steam forums about it shortly following release.interesting that AVX causes so many issues...it's been around long enough for developers to get a handle on it
I don't think the developers are the problem. The people who are running decade-old CPUs are. Literally every new release that uses AVX instructions has a cadre of cheap bastards howling on the Steam forums about it shortly following release.
I honestly don't know if any game released up to now does any processor-related tasks where AVX is an advantage outside of streamlining the code. SSE is probably still plenty fast enough to do the kinds of things games are doing.Makes you wonder if removing AVX reduces performance in some way though. I guess not, but honestly it seems silly to me that there are people trying to play a game this demanding with a CPU without AVX support. That's an old ass system at this point if you don't have AVX support. To me, it would be like complaining that you can't play Quake 3 because you don't have a GPU on your ancient Pentium Pro system.