And mod support for Frostbite!
when hell freezes over
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And mod support for Frostbite!
i assume DAI will have mod support at some point, the other 2 did.
when hell freezes over
Ouch.. sounds like it's GTX 970 time very soon if I want to play this game at ultra at 1080p.
Just have a single GTX 660 right now.
Running the game in DX11 on default Ultra setting under graphics I get 72 average and 56 minimum FPS with the internal benchmark test under Extras. Resolution set to 2560x1440. It is very smooth no issues. If I go into Graphics and set all settings to the far right maximum settings for everything I get 54.6 average and 44.4 minimum FPS which is not bad if that internal benchmark is the game at its highest stress level.
Game is installed on SanDisk Extreme Pro SSD quick list applicable system specs. Monitor Asus PB278Q max res 2560x1440.
i7 5960X @ 4Ghz with 16GB Quad Channel DDR4 2800 RAM, Asus Rampage V Extreme MB
2 Asus R290X DCII OC cards they run at 1050MHz overclock DDR5 RAM at 5400 overclock set in Crossfire of course.
Catalyst driver version 14.11.2 beta released today.
If I try and use the Mantle API though I get long freezes followed by the graphics speeding up for a few seconds after like it gets stuck then plays catch up. Not sure if this is a driver issue or what. Maybe Mantle is not working well with Crossfire, I will have to disable Crossfire and try Mantle again to see if that's it. Right now though I'll stick with DX11 as that seems smooth as butter.
I'd hold off on any of the new cards coming out unless they have at least 6 GB of VRAM. games seemed to have gone from being fine on 2 GB to needing more than 4, rather than transitioning to being useful with 4.
I'm running the game in CrossFireX under Mantle and it works fine.
This game doesn't seem to be running out of vram though on my GTX660ti at 1080p resolution.
What's the final settings you ended up playing it at? One notch below ultra-high, or was maxed playable?
I'd hold off on any of the new cards coming out unless they have at least 6 GB of VRAM. games seemed to have gone from being fine on 2 GB to needing more than 4, rather than transitioning to being useful with 4.
Fade-Touched is likely just Bioware's idea of a lore joke, when they couldn't figure out what to call the next texture resolution jump above Ultra. I don't believe you're supposed to take it to literally mean faded textures, but who knows.Is "Fade Touched" better than Ultra? Its a notch above, but usually fading is a bit of downgrade AFAIK.
Fade-Touched is likely just likely just Bioware's idea of lore joke, when they couldn't figure out what to call the next texture resolution jump above Ultra. I don't believe you're supposed to take it to literally mean faded textures, but who knows.
Yes it does.Does it have an in-game res scaler like BF4? just curious since they're both running on Frostibite.
Does it have an in-game res scaler like BF4? just curious since they're both running on Frostibite.
14.11.2 Betas.What driver are you using? It runs fine in CF for me on 14.11.2 with DX11 just not Mantle.
Quick question to everyone playing the game here
I read that the rpg elements are fantastic, the map vast, gameplay fun and all
Does the sorry really suck? From what I've seen many said the story was kind of abysmal as in it does nothing to help suck you in the game. I need a epic and engrossing story to help me dump 200+ hours into a game like this game is asking for.
What do you guys honestly think so far?
Hi guys, I have an i7-4770k @stock, 16GB memory and a HD 7990 but I am getting fps of 51.4 in the internal benchmark! Is that the expected score for this card?
Might have something to do with the large view range. Terrain looks pretty detailed even far away.