Game is unlocked in South Korea as of 10AM EST. If you are in SK, or Origin thinks you are (hint), you can play now.
I just benchmarked the game using the built in benchmark under "Extras". It is very demanding on max. There is a texture setting above Ultra: "Fade Touched". Here are my results. My system is in my signature. I am running 14.11.1 Beta Catalyst drivers and I have a light overclock on my 290Xs (1065 core).
Below frame rates are with VSync on, turn it off for higher averages.
290X CROSSFIRE SCORES
2560x1440, no MSAA, Ultra, High Post Process, "Fade Touched" Textures:
Mantle API = 57fps avg, 55 min
DirectX API: 59 fps avg, 39 min
2560x1440, 2X MSAA, Ultra, High Post Process, "Fade Touched" Textures:
Mantle API = 52fps avg, 47 min
DirectX API = 53fps avg, 35 min
2560x1440, 4X MSAA Ultra, High Post Process, "Fade Touched" Textures:
Mantle API = 43fps avg, 39min
Mantle API VSYNC OFF: 52fps avg, 40.6 min
DirectX API: 48 avg, 31-34min (min was inconsistent).
SINGLE 290X SCORES
2560x1440, 4X MSAA, Ultra, High Post Process, "Fade Touched" Textures:
Mantle API = 29fps avg, 23.4fps min
DirectX API = 28.6fps avg, 23.6fps min
1920x1080, 4X MSAA, Ultra, High Post Process, "Fade Touched" Textures:
Mantle API = 45fps avg, 39.4fps min
DirectX API = 42.2fps avg, 34.6fps min
With "Fade Touched" textures and 4X MSAA I see 3.8GB VRAM usage in DirectX and it shows as 4.4GB VRAM usage in Mantle. Not sure if that's accurate, or how it will perform in-game, but the benchmarks above are accurate - I ran them multiple times. I also tested Ultra versus Fade Touched textures in Mantle and it does not make any impact on frame rates - tested multiple times, they are identical.
THESE ARE NOT GAMEPLAY BENCHMARKS, JUST IN GAME TOOL. Don't want to spoil the game until I can sit down after work and get into it. The game seems to use all 4 logical cores + virtual cores, I was seeing 30-50% load across all threads with 80%+ on a few of the logical cores.
Post your results here.
I just benchmarked the game using the built in benchmark under "Extras". It is very demanding on max. There is a texture setting above Ultra: "Fade Touched". Here are my results. My system is in my signature. I am running 14.11.1 Beta Catalyst drivers and I have a light overclock on my 290Xs (1065 core).
Below frame rates are with VSync on, turn it off for higher averages.
290X CROSSFIRE SCORES
2560x1440, no MSAA, Ultra, High Post Process, "Fade Touched" Textures:
Mantle API = 57fps avg, 55 min
DirectX API: 59 fps avg, 39 min
2560x1440, 2X MSAA, Ultra, High Post Process, "Fade Touched" Textures:
Mantle API = 52fps avg, 47 min
DirectX API = 53fps avg, 35 min
2560x1440, 4X MSAA Ultra, High Post Process, "Fade Touched" Textures:
Mantle API = 43fps avg, 39min
Mantle API VSYNC OFF: 52fps avg, 40.6 min
DirectX API: 48 avg, 31-34min (min was inconsistent).
SINGLE 290X SCORES
2560x1440, 4X MSAA, Ultra, High Post Process, "Fade Touched" Textures:
Mantle API = 29fps avg, 23.4fps min
DirectX API = 28.6fps avg, 23.6fps min
1920x1080, 4X MSAA, Ultra, High Post Process, "Fade Touched" Textures:
Mantle API = 45fps avg, 39.4fps min
DirectX API = 42.2fps avg, 34.6fps min
With "Fade Touched" textures and 4X MSAA I see 3.8GB VRAM usage in DirectX and it shows as 4.4GB VRAM usage in Mantle. Not sure if that's accurate, or how it will perform in-game, but the benchmarks above are accurate - I ran them multiple times. I also tested Ultra versus Fade Touched textures in Mantle and it does not make any impact on frame rates - tested multiple times, they are identical.
THESE ARE NOT GAMEPLAY BENCHMARKS, JUST IN GAME TOOL. Don't want to spoil the game until I can sit down after work and get into it. The game seems to use all 4 logical cores + virtual cores, I was seeing 30-50% load across all threads with 80%+ on a few of the logical cores.
Post your results here.
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