carajean206
Gawd
- Joined
- Oct 16, 2007
- Messages
- 634
It has been said MANY times in different reviews that the demo graphics are NOTHING like actual game. The graphics are much better in the actual game do a little research first.
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It has been said MANY times in different reviews that the demo graphics are NOTHING like actual game. The graphics are much better in the actual game do a little research first.
I was just thinking:
Imagine if we were able to return games like we do with, say, clothes or hardware? I would venture a guess that this game would set records for most returns in a single week. I think EA would surely get the message then, no?
How awesome it must be to be in the business of selling a product that cannot be returned if the consumer is not satisfied with said product?
^^^Only because everyone would play it - finish it and return it. I totally get that some people are upset that this game isn't the DA:O but its really NOT a bad game. Hell if EA's only change was to get rid of that GOD AWFUL FADE from DA:O its a win in my book.
I played this on a friends PC, wow....just wow.
If you liked DAO because it was aimed squarely as a spiritual successor to Baldurs Gate then you are going to be massively disappointed with DA2, it's gone from what I'd call a "proper RPG" to a "console RPG", if you don't already understand the difference then just ignore this post.
If I had to coin a term for this game I'd call it a Fisher Price RPG, if you're not familiar with that brand, basically a brand of toys for infants who like bright colours and basic shapes because it helps their mental development along. The HUD, inventory and the whole tone of the user interface looks like it was built 5 year olds, it uses basic regular shapes and bright primary colours and the layout is ultra simplistic, you have to go through the menu to get to the inventory rather than it being a simple overlay in the game so it feels somewhat disjointed from the game. All of the weapons and items have lost their nice looking art and have been replaced by symbols that represent that item, so an icon of a sword, or a shield all the same for each weapon.
If it wasn't for the gore and lavishes of blood being splattered everywhere I would honestly mistake this for a learner-RPG built for small kids who have never played an RPG before and need a helping hand by making everything look basic, it's honestly laughable that this is a sequel to DAO.
This is all I can think of anytime I think of DA2
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The HUD, inventory and the whole tone of the user interface looks like it was built 5 year olds, it uses basic regular shapes and bright primary colors and the layout is ultra simplistic, you have to go through the menu to get to the inventory rather than it being a simple overlay in the game so it feels somewhat disjointed from the game. All of the weapons and items have lost their nice looking art and have been replaced by symbols that represent that item, so an icon of a sword, or a shield all the same for each weapon.
it's honestly laughable that this is a sequel to DAO.
It's not a sequel.
Seriously? Dude, don't start. I can see if they named it Dragon Age: Hawke or Dragon Age: The Rise to Power. But dont you try to argue that putting a "2" after Dragon Age is nothing short of them labeling it as a sequel.
They called it a "successor" not a sequel.
and sequel means what in your mind exactly just for clarifications.
Anyone notice what seems to be some form of mem leak? After an hour or so of running it'll start to get choppy.
I played it yesterday all day from early morning till bedtime. No slow downs or choppiness at all in all that time. How much video memory you have ?
Sequel is a much more definite term with a clear tie, more of a brother to the orignal game.
Successor implies a new deviation, building of the orignal, with more limited similarties.
Also,
http://lmgtfy.com/?q=dictionary
He has a GTX 260.
So 896mb.
Seriously? Dude, don't start. I can see if they named it Dragon Age: Hawke or Dragon Age: The Rise to Power. But don't you try to argue that putting a "2" after Dragon Age is nothing short of them labeling it as a sequel.
That's funny. Most RPG guys thought the same thing about DA:O.
What the hell are you talking about? It's called hot-keys, hit "I" and your inventory screen comes up, just like DA:O.... amazing. I'm pretty sure there's a button on the bottom right as well, above the quick buttons for health potion and mana/stamina potions.
You seemed to be confusing "ultra simplistic" with streamlined. Or maybe they're one in the same. Either way I'm not sure what kind of menu system you would prefer. I'd love to hear it.
It's not a sequel.
Oh right well the tutorial taught me to hit esc to bring up the menu items...
No, simplicity doesn't equal streamlined, you can keep something streamlined and retain a nice art style and visuals, you can tell this was clearly made for 720p TVs with it's large font, large buttons, simple shapes and colors
A pretty good example would be DA2's talent tree versus World of Warcrafts. DA2 shows bare outlines of all trees at once and requires the user to select and focus on one tree to get details about the talents. WoW shows all 3 talent trees at once in an easily understood interface. That interface takes up about 1/4 of the screen at 1080p, is easily read at that resolution, and because it has a mouse based interface can use pop up tooltips for talent descriptions.
Leaving that one alone.
Fine, whatever. But let me say one thing from that. I was under the impression Bioware had adjusted the interface(which to make things easy will just include the text, buttons, icon size, etc) to better scale with higher resolutions because in DA:O when you ran a high resolution the text and shit was ridiculously small and difficult to read. I had to grab a user made mod to sort that out.
But yeah I guess it's easier to chalk it up to "consolized for kiddies" instead of "improved upon from experience."
I believe it was a marketing decision made by EA. I don't think (according to information I don't have at the moment) that Bioware intended it as sort of a spin-off and not direct sequel.
Of course, I'm refering to the default UI. BTW, there are no mods that change the layout of the talent interface.Lol. You realize of course that with WoW there are options available to let you change the UI's scale? Along with many other mods that sometimes even have their own gui size settings.
Yes, that example did completely obliterate your argument. Thanks.Good attempt though.
I am the only one who have a problem with the inventory and switching chars? Sometimes when I click a portrait while in the inventory screen it just switches character (as you'd expect), sometimes it goes out of inventory mode. Friggin' annoying.
Overall I still like the game. My biggest gripe is the reuse of areas over and over again. They could have varied the maps and textures more that's for sure. There is really no excuse to reuse the maps and textures to that extent.
+1. That's my only problem with the game too. Oh and My entire game looks like crap.
Seriously? Dude, don't start. I can see if they named it Dragon Age: Hawke or Dragon Age: The Rise to Power. But dont you try to argue that putting a "2" after Dragon Age is nothing short of them labeling it as a sequel.
Haha I run 2560x1600 one of the highest DPI you can get on a standard sized monitor, the text was fine, you should get your eyes checked
They did adjust the settings to improve the game, they just did that for consoles and in the meantime they ruined a perfectly fine interface for the PC, that's the whole reason the entire thing is newbed up, it's so 13 year old kiddies can player supercool xbox after school and not feel alienated.
I have no problem with them doing that, it's them trashing the PC user experience at the same time I have a problem with. I expect console games to look shit, it's just the nature of the beast, no reason for PC gamers to suffer though.
Feel the need to defend your purchase much? I don't see how being limited to Kirkwall and having a stripped down version of the first game a sequel makes. Reuseable dungeons just makes the game scream lazy and rushed even more.
Man, people will be happy buying shit on a stick, no matter what, I espoused that theory a few months ago, its' becoming less and less of a theory with each big release that fails to live up to expectations.
I agree.
TMNT2: sequel
LOTR 2, sequel
Toy Story 2
Name me a movie or game franchise that isn't a sequel when it has a 2.
Fixed.![]()
While I don't completely disagree with you calling every console gamer 13, it has to be the biggest give away to your pc elitism. Shame really. They didn't "trash" the pc experience. It's perfectly fine.
but there's this thing called development, and it takes time and money. I'm sure it costs less to keep the interface one way that works across all platforms than creating a separate one just special for you.