Flogger23m
Fully [H]
- Joined
- Jun 19, 2009
- Messages
- 16,777
I'm not sure this one is worth bothering with path tracing. It's too slow or needs too much DLSS since it's a fast paced game, and it's just not pretty. Maybe not the fastest paced, but it's still a shooter that's all about combat. Also it doesn't look nice. The graphics are sometimes impressive from a "technical" point of view, but it's just not pretty. Of course it's a Doom game. It's supposed to be ugly. Doing an excellent job rendering ugly doesn't really excite me.
I'll use path tracing in CyberPunk whenever I get around to playing Phantom Liberty and will use it in Indiana Jones and the Great Circle, but I'm not sure about this one. Performance in CP2077 seems to be a bit better, and IJ&tGC is a slow paced game so 60fps would be fine and I get a bit more than that, plus it looks great.
Really depends on if you can tolerate DLSS frame gen. I have had mixed results, though in this game it works well. I made it to the forest chapter in chapter 7 (or 8) and my frame rates did drop to around 90 though. I don't think it is a horrible looking game, though it just doesn't look cutting edge. Even with path tracing it still looks like a game from a few years back. Another game where ray tracing or in this case path tracing isn't enough to make the game look great but has heavy performance hits. I'm on a 5070ti, which would be the minimum if you want to use path tracing at 2560x1440.