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Chapter 16, really don't want it to end so savoring every moment and collecting everything. Playing on nightmare ensures I die enough times to extend my playthrough considerablyHit chapter 14. Game is dope af. Enjoying the living crap out of it.![]()
I didn’t play nightmare. Already on ultra violence I die enough times. Mostly because of the ads. They piss me off.Chapter 16, really don't want it to end so savoring every moment and collecting everything. Playing on nightmare ensures I die enough times to extend my playthrough considerably![]()
He didn't say it outright sucks, just in comparison to doom eternal.I don’t agree about gameplay sucking.
I'm also very happy about the forced RT. We've had RT hardware for over 6 years now. We're long overdue for developers to begin building games from the ground up to utilize it.
It isn't really true that the 9070XT and 5070 cards are minimum. AMD's 7000 series is capable in RT, but they starts to struggle when there are lots of RT so they can run games with RT, but don't have the power to run PT or very heavy RT. Id tech is built so that it runs well on both Nvidia and AMD. E.g. my 7900 GRE would keep up with my 3080 and both would be around 60fps at 1440p without upscaling, according to techpowerup's benchmarks. My 5070 ti is quite ahead of my older cards, but it's not like older hardware is bad in id tech 8.I don't mind it, but most gamers don't have good RT capable hardware. 9070XT or RTX 5070 is about the minimum GPU that handles RT somewhat well. Then there are consoles. Even with the upcoming consoles, they will still be on AMD. Unless AMD has a massive leap in RT performance (doubtful), expect the issue to continue for many more years to come. Next consoles will probably have a 9070XT performing GPU, maybe with slightly better RT performance. Remember, Nvidia's RT performance has stagnated with the 5*** cards as well. No real efficiency gains in RT, just around 15% performance uplift in both raster and RT with the exception of the $2500+ RTX 5090.
It isn't really true that the 9070XT and 5070 cards are minimum. AMD's 7000 series is capable in RT, but they starts to struggle when there are lots of RT so they can run games with RT, but don't have the power to run PT or very heavy RT. Id tech is built so that it runs well on both Nvidia and AMD. E.g. my 7900 GRE would keep up with my 3080 and both would be around 60fps at 1440p without upscaling, according to techpowerup's benchmarks. My 5070 ti is quite ahead of my older cards, but it's not like older hardware is bad in id tech 8.
It will probably look quite different once we get path tracing though. It might be possible that my 5070 ti can run PT with upscaling, but we won't know for sure until PT is released. E.g. my 5070 ti can run Cyberpunk 2077 with PT at 1440p with average around 60fps in phantom liberty areas and closer to 70 fps in base game areas by using DLSS Quality and ray reconstruction. Running DLSS quality without ray reconstruction it looks worse and runs at just below 60 and native it is hovering around 30 fps in phantom liberty and mid to high 30s in base game areas. There is no way to get decent framerates on a 3080 with PT in Cyberpunk.
You don't need to use a 5070 ti or higher to play RT games, it just gives a bit more performance. Both the cards I mentioned (3080 and 7900GRE) are more than enough for 1440p in doom the dark ages and the 3080 came out almost 5 years ago. Doom seems to be optimized for both AMD and Nvidia so it runs fine on AMD hardware, even if AMD has generally been around 1 generation behind in RT performance. There are lots of older cards that can run doom the dark ages just fine, people just need to turn down some of the settings or use upscaling if their GPU is lower mid range. Something like a 3060 ti can run the game fine with some tweaking at 1440p with upscaling or 1080p with no upscaling.That is kind of my point though. The price point for this type of performance is still $600+. 5070tis are going for $820+ now. The next generation of Nvidia and especially AMD needs to see a massive jump in ray tracing performance. I'm talking about 30%+, in addition to 30%+ in raster (~ 30% faster in raster games, ~60% faster in ray tracing games). Right now turning on ray tracing still about halves frame rates. We're in the 4th generation of Nvidia ray tracing cards, and the current GPUs still struggle with it. I assume whatever is out in the next 1-2 years will be the basis of the next console generation. If ray tracing performance isn't drastically better by then, I assume PS6/Xbox Whatever games will still need raster lighting.
It really depends what we mean here, a 5060 has 58 RT tflops, that not that far from an RTX 3090 (69.5 tflops), next gen the 6060 will have comfortably pass the 3090, 6070 will about double it, probably.The price point for this type of performance is still $600+.
You don't need to use a 5070 ti or higher to play RT games, it just gives a bit more performance.
Both the cards I mentioned (3080 and 7900GRE) are more than enough for 1440p in doom the dark ages and the 3080 came out almost 5 years ago.
RT is very computationally expensive so expect AI to be the norm as brute force will require large chips which drives up the price. E.g. DLSS 4 ray reconstruciton works wonders for performance with PT and it also generally increases image quality over running native RT denoising. DLSS 4 TF is now at a point where quality setting is very close to native and sometimes surpass native if the TAA implementation is poor. AMD is a bit behind on their software stack, but FSR 4 seems to be a massive step in the right direction and they have something similar to ray reconstruction in the works.
Using raster lighting will most likely be a choice on the next gen consoles. My guess is that we will get around 9070xt performance.
On my second play through now and trying to 100% complete each level, but some are harder to find the objects than others for sure.Chapter 16 now. I hate when I keep ending up with 97-99% on levels. Almost taking me an hour per level trying to do everything. It is tons of fun and the levels are really very good with them introducing something new each time. Very cool game tbh.
You are aware that there is no law that makes it illegal to tune the settings? E.g. in Cyperpunk you can get around 15% extra performance with almost no visual impact and by turning stuff down quite a bit you can around 60fps average with RT on medium with a 3080 in that game, just not with max RT settings. DLSS 4 TF model is at a point where there is little drop off image quality at quality setting at 1440p and even balanced is OK with the TF model.Well yes, cheaper cards can run ray tracing. Technically you can play a game at 15 frame rates but that isn't playable, IMO.
Though not that bad, the RTX 5060ti 16GB is a good example:
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That is a $470-500 card, which is still out of the price range of most gamers. You can turn on DLSS which will bring some of those games to a playable 60 frame rates, but that is still a near $500 card that just barely squeezes by at 1440. Now most games are still on 1080 and this card, with ray tracing and DLSS, can get decent frame rates.
You can't buy those cards anymore, though modern equivalents will still be $480+.
Yes, but even with DLSS, the performance leaves a lot to be desired in ray tracing. TAA often looks like shit, but even with DLSS GPUs struggle with ray tracing. Most gamers can't afford to drop $800+ on a 5070ti or $750+ on a 9070XT. Even the 5060ti 16GB is close to $500 as mentioned.
I'm really hoping it is a good bit faster in ray tracing than a 9070XT. Hard to tell what AMD will have available in the next 18 or so months. I assume whatever AMD has available around that time frame will be what ends up in the next consoles (I'm assuming those will be out 2028). We know graphics in other areas are getting more demanding as well. Unless there is a major ray tracing efficiency increase, console games will largely have raster... which means developers will still need to split time making raster and ray tracing. To really shine, developers will need to focus purely on ray tracing. The time savings are irrelevant if they still have to optimize for raster. I still think this will be a long ways off given the price of GPUs and the lack of ray tracing performance uplift.
I failed to shoot down a chase ship in time and it ran away while I was stuck fighting a capitol ship. Didn't find it afterwards and ended the level on 99% after having spent maybe 20 minutes getting everything else in the level. Just so annoying. Love the game though and easily my favorite shooter in the last few years.Chapter 16 now. I hate when I keep ending up with 97-99% on levels. Almost taking me an hour per level trying to do everything. It is tons of fun and the levels are really very good with them introducing something new each time. Very cool game tbh.
You are aware that there is no law that makes it illegal to tune the settings? E.g. in Cyperpunk you can get around 15% extra performance with almost no visual impact and by turning stuff down quite a bit you can around 60fps average with RT on medium with a 3080 in that game, just not with max RT settings. DLSS 4 TF model is at a point where there is little drop off image quality at quality setting at 1440p and even balanced is OK with the TF model.
There haven't been many titles with RT only and both Doom the Dark Ages and Metro exodus enhanced run a lot better than the games that aren't built as RT only games.
If people buy lower mid range cards then they should expect 1080p with medium to high settings, high with lower fps or heavy upscaling and staying within the VRAM limits.
Complaining that a lower mid range card is running a game at 30-40 fps at max settings with RT at 1440p is moving the goal posts a lot. People have just gotten spoiled as this is what the mid range segment used to look like at quite common resolutions (6950 is to the top AMD card of that gen what the 5070 ti is to the 5080):
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If I had unlimited time sure. However, having said that I am reserving the 100% run for Steam. I did 3 levels on it at 100% and will replay there for the full 100% play through. Game pass is what it is.you could always replay that level to go for 100%....
The lack of optimization is something that really irritates me about most games. The big irritation for me is the total lack of concern for proper thread management. I'm on the infrastructure side of the financial trading business, and we do a whole lot with optimizing what thread runs on what core. At work it's more like running on a console - we have our tested and approved server platform and thread assignments are manual. It is just not that hard to split your threads into 2 groups. One group that runs on Intel P-cores or the first or X3D CCD on an AMD proc, and a second group that gets shoveled off to e-cores or the second CCD. Unlike most games Doom the Dark Ages knows about different types of cores. That makes e-cores an asset rather than something that gets in the way. You don't want them running any of the hot threads, but they'd work great for lower priority jobs like background asset loading. DtDA maybe not have any practical use for a second CCD or e-cores on a decently powerful desktop processor, but the game knowing the difference between a P-core and an e-core or a full size and compact Zen core could help a lot on laptops with weaker CPUs.Doom 2016, Eternal and Dark Ages are exceptions. They all ran better than most games. ID really built the engines around Doom and know how to optimize. The previous games ran amazingly well and had no ray tracing; it isn't a ray tracing thing, it is an optimized game and competent developer thing.
Path Tracing update coming June 18th
DOOM: The Dark Ages | 4K RTX Path Tracing Trailer with DLSS Ray Reconstruction
View: https://www.youtube.com/watch?v=waizZ-UZr7U
Not sure if it would be hard or easy to do but an only during cut scene (for MFG and PT graphic) option could be interesting, latency added by MFG do not count, artifact if they are there is the only issue and for a game like this you want high FPS/low latency when you play usually.Playing this game with MFG has to feel like dog water. If PT frames aren't atleast 60 with DLSS 4 alone it's not worth turning on IMO. The comparisons in graphics quality for the fire effects in particular seem stark, but not enough to remove smoothness.