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DOOM: The Dark Ages


View: https://youtu.be/1VawgKaIfbg?si=XzuBCGI8vjwTpRFd&t=407

This linked timestamp in the video, specifically 6:46 to 7:36, that's why I got tired of Eternal.

Looks like they've improved the gameplay. The parry looks fun.

Sounds and looks boring, but I wasn't sold on Eternal 's gameplay from early videos either. The important part is what it actually feels like to play, and that can't be expressed by anyone but yourself. The way the person portrays it in the video sounds utterly boring.
 
Agreed. The gymnastics of Eternal was a big disappointment for me. Glad to see that the Dark Ages is a stand and fight game.

Yeah Doom Eternal with all the wall climbing and platform jumping, felt like a Super Mario Bros game not Doom.

I don't like that kind of gameplay in a Doom game whatsoever.
 
I didn't mind the platforming in Eternal. Then when I played the DLC a year or so later, I hated it in the DLC. Got killed more by the platforming than the enemies. I don't mind some basic verticality in the gameplay, like a basic run/jump up to another level, but they should keep the heavy platforming sections out. Which it seems like they are doing for this game.
 
the platforming/parkour was fine for me in Eternal...the game was challenging because it just kept throwing hundreds of enemies at you at all times...you need to constantly be on the move and master the mechanics of getting Ammo, Health, Armor and Glory Kills...once you've mastered that it becomes one of the best FPS games ever
 
the platforming/parkour was fine for me in Eternal...the game was challenging because it just kept throwing hundreds of enemies at you at all times...you need to constantly be on the move and master the mechanics of getting Ammo, Health, Armor and Glory Kills...once you've mastered that it becomes one of the best FPS games ever

Sure might be fun for a game not named Doom.

To me the parkour stuff was a major turnoff, I found it frustrating and took me out of the smooth fun and fast gameplay, having to time my jumps and climb on walls and do platforms, not my cup of tea at all for a Doom game. Now Super Mario Bros, yes, for Doom, no.
 
I'm fine with them streamlining things and going back to the way Doom 2016 played...both games were excellent, I just preferred Eternal more
 
but not quite what DOOM is.
It literally is, though because that is what the designers for the IP rights holder decided.

Sure might be fun for a game not named Doom.

To me the parkour stuff was a major turnoff, I found it frustrating and took me out of the smooth fun and fast gameplay, having to time my jumps and climb on walls and do platforms, not my cup of tea at all for a Doom game. Now Super Mario Bros, yes, for Doom, no.
Some of you need to go back and play Doom II. FWIW, 2016 and Eternal remind me of the Metroid Prime series more than anything with its upgrades, secrets, movement, level design, and view from the first -person perspective. 2016 gave me those vibes from the moment I first played it.
 
as per one of my previous posts "this isnt id anymore", so no its not quite DOOM.
I mean by that logic id hasn't been id since John Romero was fired in 1996 since his gameplay design was a major factor in building the company's identity., but again that doesn't matter. Whatever ZeniMax and id call "Doom" is Doom. Otherwise , what is it? A subjective list of loosely defined gameplay and design characteristics cherry-picked by any person with rose tinted glasses for the 1993 original?
 
the platforming/parkour was fine for me in Eternal...the game was challenging because it just kept throwing hundreds of enemies at you at all times...you need to constantly be on the move and master the mechanics of getting Ammo, Health, Armor and Glory Kills...once you've mastered that it becomes one of the best FPS games ever
Eh, not really? It was really fun, but ONLY if you play it a very specific way. There was no creativity in how you approached a situation, if you enjoyed running around and blasting foes with a super shotgun in Doom 2016, carefully timing your shots and figuring out what order to take on the demons in the arena for best results...

FUCK YOU, YOU'RE DOING IT WRONG YOU NEED TO BE SWITCHING WEAPONS EVERY 5 FRAMES.

If you enjoyed the open-endedness of 2016's map design with interesting crevices for secrets, non-linear and sometimes optional map progression and liked to approach fights from different angles...

FUCK YOU THE GAME IS A STRAIGHT LINE AND DEVIATION FROM THAT LINE IS FAILURE.

Doom Eternal took a very, very, very narrow slice of gameplay from Doom 2016 and then built a entire game around that extremely narrow slice. You can ABSOLUTELY play 2016 the way you play eternal and have a blast doing it. But you can't have it the other way.
 
Eh, not really? It was really fun, but ONLY if you play it a very specific way. There was no creativity in how you approached a situation, if you enjoyed running around and blasting foes with a super shotgun in Doom 2016, carefully timing your shots and figuring out what order to take on the demons in the arena for best results...

FUCK YOU, YOU'RE DOING IT WRONG YOU NEED TO BE SWITCHING WEAPONS EVERY 5 FRAMES.

If you enjoyed the open-endedness of 2016's map design with interesting crevices for secrets, non-linear and sometimes optional map progression and liked to approach fights from different angles...

FUCK YOU THE GAME IS A STRAIGHT LINE AND DEVIATION FROM THAT LINE IS FAILURE.

Doom Eternal took a very, very, very narrow slice of gameplay from Doom 2016 and then built a entire game around that extremely narrow slice. You can ABSOLUTELY play 2016 the way you play eternal and have a blast doing it. But you can't have it the other way.

what other way is there to play a Doom game?...explain it to me because maybe I just don't understand...you go around killing enemies with various weapons...that's it...it's not a deep game...it's not an RPG...Eternal introduced platforming and some parquor and the game was really fast paced where you couldn't just stand around...the pace was the same as the previous Doom 2016 game...the main thing missing from the older Doom games was the horror aspect

gameplay is all about killing enemies with with over-the-top weapons...and you're wrong about having to switch weapons every 5 frames...you can use the same weapon if you wanted...the main mechanic revolved around replenishing your ammo/armor/health...but it was so easy to do because there were always easy fodder enemies to kill...I'm not sure what everyone is all worked up over Eternal besides the platforming...it was fine to me...I loved the challenge...id Software made the game they wanted

if they go back to the 2016 Doom gameplay or even the 2005 version I'll still be fine with it...some people hate change or evolution...learn to adapt in life...not just with video games but life in general...nothing stays the same...your phones have evolved from rotary ones to smartphones...your TV has evolved, computer hardware etc
 
what other way is there to play a Doom game?...explain it to me because maybe I just don't understand...you go around killing enemies with various weapons...that's it...it's not a deep game...it's not an RPG...Eternal introduced platforming and some parquor and the game was really fast paced where you couldn't just stand around...the pace was the same as the previous Doom 2016 game...the main thing missing from the older Doom games was the horror aspect

gameplay is all about killing enemies with with over-the-top weapons...and you're wrong about having to switch weapons every 5 frames...you can use the same weapon if you wanted...the main mechanic revolved around replenishing your ammo/armor/health...but it was so easy to do because there were always easy fodder enemies to kill...I'm not sure what everyone is all worked up over Eternal besides the platforming...it was fine to me...I loved the challenge...id Software made the game they wanted

if they go back to the 2016 Doom gameplay or even the 2005 version I'll still be fine with it...some people hate change or evolution...learn to adapt in life...not just with video games but life in general...nothing stays the same...your phones have evolved from rotary ones to smartphones...your TV has evolved, computer hardware etc
The constant replenishing for ammo/armor/health over and over again was nauseating repetitive with same animations over and over again with slight variations. The gymnastic bars where you can do flips and what not was just plain stupid and so out of context of why they would even exist, who would build them and the demons can't use one of them became ridiculous. Game was low bar for exploring different techniques or ideas on winning, felt very confining and control like. Of course my experience, finished once, tried several times afterwards and just got bored with the game each time. Oh, plus the endless texts seemed not to help with anything for the story, good grief the castle in space crap . . . .
 
is this trailer telling me you're going to drive a gundam and punch cthulhu
It is called an Atlan and that is the Titan whose corpse you jump down into in Titan's Realm in 2016. If you read the lore in Eternal, Dark Ages takes place when the Slayer and the Night Sentinels were betrayed by the Daeg priests and trapped in hell as pieces of Argent D'Nur were consumed by the hell realm. The Titan was created to kill the Slayer and stop his rampage across the Umbral Plain and Great Steppe.
 
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