piratepress
[H]ard|Gawd
- Joined
- Feb 15, 2002
- Messages
- 1,776
Hmmm...looks like the RTX Eternal is still a few days out....

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In the mean time I'm playing it on Switch, lol!
Even a 2080 TI gets well over 100 FPS without dlss at 1440p. A 3080 TI with nvidia's piss poor overhead on ampere is not even very capable of stretching its legs at 1440p. I used the 3080 TI at 1440p for one day and it was just laughably limited at that resolution in most games.I picked this up on sale and installed today. RTX implementation is phenomenal performance wise and reflections are razor sharp in puddles, nicely mottled on rough surfaces, and quite believable through and through. 1440p ultra nightmare settings and 100+fps consistently on a 3080Ti (DLSS off).
I'm running down a stability issue with it which may be driver related. Nvidia kernel error in the event viewer. Possibly the RivaTuner Statistics Server.
Stability issue seems to have been RivaTuner Statistics Server related. Turned it off and it's been smooth sailing since then. I'll keep tabs on it but good to know for now.I picked this up on sale and installed today. RTX implementation is phenomenal performance wise and reflections are razor sharp in puddles, nicely mottled on rough surfaces, and quite believable through and through. 1440p ultra nightmare settings and 100+fps consistently on a 3080Ti (DLSS off).
I'm running down a stability issue with it which may be driver related. Nvidia kernel error in the event viewer. Possibly the RivaTuner Statistics Server.
Cranking 200+fps with RT and everything maxed. Great to see id put out such a high quality implementation whereas, say, Ghostrunner ran terribly with RT on and DLSS made zero difference whatsoever.Even a 2080 TI gets well over 100 FPS without dlss at 1440p. A 3080 TI with nvidia's piss poor overhead on ampere is not even very capable of stretching its legs at 1440p. I used the 3080 TI at 1440p for one day and it was just laughably limited at that resolution in most games.
No of course I'm not saying that. I clearly said that the 3080 TI can't really stretch its legs at 1440p in most games and that is the consensus for most in-depth reviews. Ampere has way too much overhead so even with the best CPU out there you're not even going to get the full potential of that card at 1440p. Even with a 9900k I was sometimes only seeing 60 or 70% GPU usage in several games running uncapped with a 3080 TI at that resolution.That doesn't make sense. Are you saying a 3080 Ti is slower than a 2080 Ti (in general, or in this game)?
I run 3440x1440 and I can get over 200 fps (no ray tracing) with ultra settings, on a 6800XT (IIRC the 2080 Ti was not far behind that).
I see what you are saying now, but that wasn't my experience. At least at 3440x1440 ultrawide, the 2080 Ti could easily be maxed out in a lot of games. There were only a couple with CPU bottlenecks, Far Cry 5 being a big one, in general it was all GPU limited.No of course I'm not saying that. I clearly said that the 3080 TI can't really stretch its legs at 1440p in most games and that is the consensus for most in-depth reviews. Ampere has way too much overhead so even with the best CPU out there you're not even going to get the full potential of that card at 1440p. Even with a 9900k I was sometimes only seeing 60 or 70% GPU usage in several games running uncapped with a 3080 TI at that resolution.
Nvidia themselves are showing over 170 FPS at 1440p with no dlss for a 3080 TI and only about 107 for the 2080 TI so yeah after looking at this game closer it is clearly GPU limited and scaling very very well. In fact I think that's one of the biggest gaps I've ever seen between a 3080 TI and 2080 TI and even more remarkably so at just 1440p.Stability issue seems to have been RivaTuner Statistics Server related. Turned it off and it's been smooth sailing since then. I'll keep tabs on it but good to know for now.
Cranking 200+fps with RT and everything maxed. Great to see id put out such a high quality implementation whereas, say, Ghostrunner ran terribly with RT on and DLSS made zero difference whatsoever.
Well your resolution is about 33% higher than normal 1440p so that kind of makes a difference. But yes it can vary quite a bit from game to game and even at just different parts of a game. I've seen a few cases where you can be looking in One direction and be fully GPU limited and turn the other way and frames and GPU usage plummet. Anyway at 1440p I just wouldn't bother with anything more than a plain 3080 but then again you have to get whatever you can get at this point.I see what you are saying now, but that wasn't my experience. At least at 3440x1440 ultrawide, the 2080 Ti could easily be maxed out in a lot of games. There were only a couple with CPU bottlenecks, Far Cary 5 being a big one, in general it was all GPU limited.
I'm running at 144Hz and being able to maintain frames above that makes for an incredibly smooth experience. Enjoying this card quite a bit!Well I am at 3440x1440 @ 160Hz, so that may make a difference. Yes, larger than 1440p and also high refresh is very demanding on the system.
Doom Eternal is one of the few games I can run at ultra settings and still get above 160 fps without any tweaking. So yeah, amazing developers that know what they are doing.
Yeah, Doom Eternal is one of the smoothest recent games out there, great demo content for high refresh.I just bought a 240 HZ g-sync compatible monitor today so looking forward to trying that out when I get home tonight.
The last big patch nerfed certain things to make it easier so that might be what you're experiencing.Did they dumb down the game some?
Ampere is too much GPU for most CPU to keep up with these, so 2560x1440 and lower are very much CPU limited in a lot of games especially with a 3080 Ti or 3090. I would be using DSR to downscale from at least 4K if I were using a 2560x1440 or 1920x1080 monitor with such a card. 5K (5120x2880) is a nice integer multiplier from 2560x1440 if you want to avoid blurriness in DSR.No of course I'm not saying that. I clearly said that the 3080 TI can't really stretch its legs at 1440p in most games and that is the consensus for most in-depth reviews. Ampere has way too much overhead so even with the best CPU out there you're not even going to get the full potential of that card at 1440p. Even with a 9900k I was sometimes only seeing 60 or 70% GPU usage in several games running uncapped with a 3080 TI at that resolution.
Ancient Gods in particular addressed the criticism that the new enemy variants were bullet sponges.The last big patch nerfed certain things to make it easier so that might be what you're experiencing.
Is any sense to play on rtx 3090 on doom eternal with raytracing?I have 10850K with stock and 1440P monitor
Well it definitely seems easier to me, maybe Serious Sam 4 10x times the enemies brought my skill level up for the rather limited number of combatants in Eternal,what did they nerf with the previous patch?...I thought it was only 1 of the Slayer Gates in the first DLC?...has the overall difficulty been nerfed for both DLC as well as the base game?
One of the main things is that they nerfed the arachnotron turret by making it fire slower and less accurately. Before their turret was much more lethal which meant that arachnotrons basically controlled the arena until you dealt with them. They also removed enemies from UAC Atlantica such as the Baron of Hell in the beginning and others as well. The eye turrets also stay out longer giving you more time to damage them. Blood Makyrs leave their shield down longer as well.what did they nerf with the previous patch?...I thought it was only 1 of the Slayer Gates in the first DLC?...has the overall difficulty been nerfed for both DLC as well as the base game?
One of the main things is that they nerfed the arachnotron turret by making it fire slower and less accurately. Before their turret was much more lethal which meant that arachnotrons basically controlled the arena until you dealt with them. They also removed enemies from UAC Atlantica such as the Baron of Hell in the beginning and others as well. The eye turrets also stay out longer giving you more time to damage them. Blood Makyrs leave their shield down longer as well.
In the newest update they restored UAC Atlantica back to how it was before but made some other balancing changes as shown in the video below:
Nearly all of the changes are for the DLC but the arachnotron turret changes are in the base game, too.so it only affects the DLC and not the base game?
So because people have been playing the expansions, it's reason enough to abandon Invasion mode for a different single player mode? I guess we should just give up on ever seeing Invasion mode in this game...
yes it is, my doctor prescribed 2 hours of doom eternal before bed every day for 6 weeks to help alleviate my eyestrain from work