That_Sound_Guy
2[H]4U
- Joined
- Apr 29, 2002
- Messages
- 3,084
Hopefully someone recommends the ability to turn off automatic health potion pickup. Annoying having to drop that after every town visit when a leg potion is being used.
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It's fun for a few rifts and then you realize how many TRASH legendaries there are in this game.
When you're finding 100+ legendaries at a time and they're all totally useless it can really kill your motivation to play.
You guys focus too much into one word. Ignore that I said gold. It could be mats, leprechaun turds, whatever.
Give us a way to cash in OUR TIME as well as RNG to get the gear we need.
Maybe something like cash in X forgotten souls to craft any legendary.... I don't know....
Being beholden to the RNGesus can get really old.
If you sit at a slot machine long enough, you will eventually win. Your time spent means more pulls on the lever, that is the D3 loot system.
RoRG rare? Wat? It drops like crazy on Act 1 bounties. T6 = guaranteed legendary drop in a cache, T2 is like 50%.
Just run T6 bounties, its much faster that way. I do agree that you mostly get junk running bounties. Not fun
Wyatt Cheng has confirmed on Twitter that the chance of a legendary drop is of 100% at Torment VI: https://twitter.com/candlesan/status/507399314851651584
The drop rates are as it follows:
1.5% - Normal to Torment I
50% - Torment II
60% - Torment III
75% - Torment IV
90% - Torment V
100% - Torment VI
This officially makes Normal Split-Bounty runs obsolete....
Normal: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus
Hard: 200% Health, 130% Damage, 75% extra gold bonus, 75% extra XP bonus
Expert: 320% Health, 189% Damage, 100% extra gold bonus, 100% extra XP bonus
Master: 512% Health, 273% Damage, 200% extra gold bonus, 200% extra XP bonus
Torment I: 819% Health, 396% Damage, 300% extra gold bonus, 300% extra XP bonus
Torment II: 1311% Health, 575% Damage, 400% extra gold bonus, 400% extra XP bonus
Torment III: 2097% Health, 833% Damage, 550% extra gold bonus, 550% extra XP bonus
Torment IV: 3355% Health, 1208% Damage, 800% extra gold bonus, 800% extra XP bonus
Torment V: 5369% Health, 1752% Damage, 1150% extra gold bonus, 1150% extra XP bonus
Torment VI: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus
I can kill T6 extremely fast, so there is no point in doing T4 since I gain nothing. Experience is also double at T6 so there's that.
Oh, so every time you join a party everyone else can kill T6 just as fast as you, and no one ever dies at T6? MK, if you say so.
I don't think you understand Horadric Cache drop rates if you're asking this question.
The only way that doing T4 Bounties is better than T6 bounties is if you can literally do them 1.25 times as fast. I've done 8213 cache runs. Granted a portion of that was pre-patch before there was scaling. But without a 100% drop rate I would have had to of completed far more than I have.
If it takes 10 minutes to do a T6 Cache run, then I would have to be able to complete it in 7.25 minutes on T4. A 25% reduction in time isn't guaranteed, especially when a lot of the longer runs are more problematic due to having to run distances and find things, not pure killing.
If I do split cache runs with people I know (IE: people that don't suck) there is no possible way that I would be able to do T4 runs 25% faster. Generally runs will only take 6-7 minutes for a good crew.
It's already hard enough to get the drop you want as most acts will have a 1/5 chance rate to get the drop you want. If that is further complicated with something other than a 100% drop rate it just makes everything that much harder.
stuff...
You're just being an elitist at the moment because you play on HC. I understand, keep flaunting it.
If that's what you got from my post, more power to you. You mentioned DH in response to UnknownSouljer, yet I didn't see anything in his post making a reference to playing DH, which is why I mentioned it. If you aren't paying attention to the game, then yes a lower difficulty will make more sense.
Only reason we are even having this "argument" is because you said T6 is somehow difficult and not worth it, when in fact everyone else has said the opposite. Do what works best for you though, in the end it's up to each of us on what we want to do.
I have gotten to the point that the clear time for bounties is trivial between normal and T6. I spend more of my time running around doing the bounties than actually killing stuff. The only big difference are the boss fights add about 30 seconds to T6. It's pretty consistently 6:30 minutes to do a T6 Act 1 cache clear. I just did a few on normal today to check it and ranged from 5:30 minutes to 6:15 minutes when I was killing too fast to find some hidden mobs in a cave clear bounty. These are solo clear times.
f you aren't paying attention to the game, then yes a lower difficulty will make more sense.
Only reason we are even having this "argument" is because you said T6 is somehow difficult and not worth it, when in fact everyone else has said the opposite. Do what works best for you though, in the end it's up to each of us on what we want to do.
I'm just getting sick of carrying people through T6 on my sader. I think it's more time efficient to just farm a lower diff.
I can kill T6 extremely fast, so there is no point in doing T4 since I gain nothing. Experience is also double at T6 so there's that.
Solo times don't matter much. When playing my crusader on solo T6 I kill so fast it might as well be normal difficulty. I just went through a rift alone slaughtering everything so fast I didn't even notice it. The HP values in T6 solo are just a joke. Same with duo. This is strictly 4 person split bounties. Essentially, at T4 the HP values of enemies in a 4 person group will be roughly equivalent to the HP values of enemies in a solo T6.
This is my Crusader. I'm not the best geared person in the world, but I'm not the worst:
http://us.battle.net/d3/en/profile/StoleOwnCar-1814/hero/54498067
I said the HP and damage difference of mobs was disproportionate to the amount lower the drop rate of caches is for legendary items and that considering. You brought up travel times. I said travel times are insignificant compared to kill times due to Crusaders (and that one flail that makes it so you're permanently on a horse)...
You know what nevermind, this is just pointless. I'm just getting sick of carrying people through T6 on my sader. I think it's more time efficient to just farm a lower diff.
So where has everyone gone. HOCP D3 has been pretty quiet the last 2-3 weeks. Everybody over in PTR, or just burned out and waiting for the patch?
So where has everyone gone. HOCP D3 has been pretty quiet the last 2-3 weeks. Everybody over in PTR, or just burned out and waiting for the patch?