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So now that we've had 6 classes for a while, how does everyone rank them in terms of how fun they are to play (ignoring effectiveness as much as possible, admittedly it does play a role)
In order of awesomeness
#2 Wizard. So many build types and always high damage. The new Magic weapon with shielding is insane for survivability. Currently enjoying a Fire blades and Fire nova build that is pretty awesome.
So this talk of Wizards makes me want to power level my level 30 wizard to 70. Any recommendations?
So this talk of Wizards makes me want to power level my level 30 wizard to 70. Any recommendations?
So this talk of Wizards makes me want to power level my level 30 wizard to 70. Any recommendations?
So now that we've had 6 classes for a while, how does everyone rank them in terms of how fun they are to play (ignoring effectiveness as much as possible, admittedly it does play a role),
Just socket a big red gem into a weapon and you're good to go.
Not a weapon. Put it in a helm.
So are the gems that drop post expansion the highest quality? They removed combining gems from this point on?
No you can combine (craft) up to 3 tiers higher than what drops in game. Two higher tier gems drop during actual game play with the expansion.
Am I the only one that loves my Barbarian? Haha.
Am I the only one that loves my Barbarian? Haha.
I love mine too. But hella frustrating when friends who were previously under geared wizards out classing me so easily when my gear was close to the billion gold mark pre RoS.
So are the gems that drop post expansion the highest quality? They removed combining gems from this point on?
I only played for a few hours in the vanilla game and quit cause I felt the AH trivialized the entire game so I have no idea on the current state of the game. Which class has the most mobility (in-combat and out) and good survivabilty for HC? I don't really care about killing speed and I have a tendency to zone out when I play so I need something a bit forgiving so DH is out for me. I don't enjoy WD and I liked the Crusader except the horsey is his only mobility ability it seems like.
Monk.
Wizard could also work. There is an Arcane Bolt glyph to make it Cold and freeze enemies, there's teleport, passives that improve mobility and survivability, arcane power refills quickly, etc. You can call down a meteor and keep moving.
Is it just me or does Frozen Orb kick more ass than most other wizard abilities?
I think Rakkis Crossing is just poorly designed. On single player, its fine. In mp, I get disappearing textures, vanishing models etc. On some plays I get frame drops (I play with 120hz lightboost) so it hurts to have it drop so much.
Arcane Orb - Scorch I'd say does more damage in the right situations. Frozen Orb is just easier to see the damage.
You should try this close combat wizard build.
http://us.battle.net/d3/en/calculator/wizard#WdfSjh!SieW!acccZc
This build is pretty good too. It should apply all 4 damage types.
http://us.battle.net/d3/en/calculator/wizard#UPTSjQ!YRSc!bZZcaZ
This build is sick as well.....Cannoneer does 240% damage which is just silly. 140% Lightning Base, 240% arcane Cannoneer, 5% crit PinPoint, 86% burn Ignite, Blizzard for cold, 15% glassCannon, 20% elemental exposure, 10% unwavering will, 10% cold blooded.
http://us.battle.net/d3/en/calculator/wizard#UlOSjQ!YRSW!bYZYcZ
Glad to see I'm not the only one that finds Barbarian underpowered and boring. I'll probably work on leveling a Wizard next.
Nothing better then farming act 2 bounties since hitting 70 the first day, getting the gloves of worship a week later and they roll Dex and no crit chance, on my Wizard...the only class I play..
PERFECT SYSTEM
Glad to see I'm not the only one that finds Barbarian underpowered and boring. I'll probably work on leveling a Wizard next.
I refuse to play the flavor of the month. I have it at level 70 but its so ridiculously easy to play right now that I'm not going to bother. I'll stick with my barb for the eventual buff.