Breath_of_the_Dying
[H]ard|Gawd
- Joined
- Jan 8, 2007
- Messages
- 1,454
more is better, but life on hit is pretty overpowered compared to the rest. having 1500 life per second takes a lot of different armor pieces to get, and it pales in comparison to 1500 life on hit because even slow attackers are usually 20% faster than 1 per second. bang bang bang health all over the place. it also scales with the amount of trouble you're in (more enemies hit), and life per second does not.
and then there is life steal, which again is nice, more is always nice. but when the break point where it becomes even with 1500 life on hit is probably.... 150k dps, come on. anyone with enough dps to heal from life steal can afford anything they want and doesnt have a thing to worry about.
basically, life on hit is mandatory IMO. making it yet another stupid unbalanced part of the game.
DPS doesnt matter for LS.
It's depends on your playstyle as Rdzona mentioned. Faster attacks would favor LoH, and slower attacks would favor LS. Though it really doesnt matter the attack speed or DPS, but the final damgage you deal on screen to return for LS. If you're hitting around 250k which is definately possible with slow attacks, then LS would be better. If you're a quick hitter like my 4 strikes per second (and hitting up to 3 targets per hit) electrocute, then LoH is better.