- Joined
- Jul 16, 2000
- Messages
- 9,512
Well I've already been playing other games, or doing other things. I guess the game is boring if you are playing hours long every day but I still find it fun to play for a couple hours here or there.
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Or just cash out, because in all honesty lets face it game will be dead soon.
Well I've already been playing other games, or doing other things. I guess the game is boring if you are playing hours long every day but I still find it fun to play for a couple hours here or there.
doubtful
agreed; i mix it up.. got dayz, bf3 to play too
High enough? Yes. Able to go through without being frustrating? No. Although I admit I haven't tried in a while so I might take another stab at it.DH have the hardest time progressing. I would get your self a barb or monk friend cause your dmg is high enough for act 3
No. Dex is primary yes, but I also look for +vit and +resist all. LoH isn't viable for someone who dies in 1 (maybe 2) hits.Is it just DPS and Dexterity you are building? My experience with inferno is I stopped concentrating on DPS and Dexterity and started incorporating Life on Hit, Resist All and other important stats.
And once I get to that point I think I'm just gonna farm. Or create another character or something. I already made a HC barb just to get a few stupid achievements and to play a melee instead of ranged class. It was much more refreshing then I thought it would be. But ultimately it still comes down to just getting good gear. Although your ass puckers up more often while playing a HC character.Yeah, just the real high end stuff is the only thing left for me to buy, and those prices haven't come down yet. So if I can't sell anything for decent money I'm gonna have a hard time getting money :[
If diablo 3 can't hold my attention through September (borderlands 2) I'll probably play dayz, dragons dogma, and maybe even finish dark souls.
Yeah, just the real high end stuff is the only thing left for me to buy, and those prices haven't come down yet. So if I can't sell anything for decent money I'm gonna have a hard time getting money :[
I'm not sure it even requires explanation.
Can you name a build that everyone was using because of IAS stacking?
Can you name a build that everyone is using because of crit stacking?
Which is contrary to Blizzard's statement about stacking crit/ias for a build.Actually yes there is a Mage build where you stack crit for infinite mana to infinitely CC elite packs, champs, bosses, etc. Only thing it sucks at is fire chains. Poison is negated because it never gets cast unless you go oom. That's what my buddies were running before they quit. They were farming Act III Inferno in pure crap gear with tons of crit.
Again, contrary to their statement. They stated that the power of IAS on DPS was never the issue with them. So a DPS number wasn't the reason it got nerfed.Didn't some barb have 743k dps by stacking IAS? I've seen so much stuff about Diablo III and haven't really paid attention to information about other classes other than Demon Hunter.
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The big wall I ran into in A2 was the champ packs in the Aqua Ducts. Theres no way to kite the fast ones. And even after reloading a few times to get the non-fast ones, they were still to fast. I mean, I can kite them for a little bit yea, but I just simply wasn't killing them fast enough before I blew all my cool downs.I'm running into that as well. It seems like I have hit a gear wall where I've maxed out my ability to realistically make money, and the affordability of the items I can buy.
As a WD, I just his Act II Inferno, and man, people weren't joking. But I was thinking I had the stats. I have over 450 resists in everything, 6.5k armor. Though vitality is kinda low (18k?), my AOE dps is pretty sick when I get my zombie bears flowing.
Still, it doesn't matter what my dps is, since it takes me 4 button presses to get it rolling, and I get one-shotted by really any pack.
At this point the fun has subsided, and it's become a chore to plan out how I'm going to spend the next three days worth of gaming to save up for a single upgrade. Maybe. Co-oping helps, but I don't always have teh time to dedicate to other people. I kinda want to be able to dip in and out.
Imagine if Dark Souls had a Diablo-style loot system and a RMAH...
Again, contrary to their statement. They stated that the power of IAS on DPS was never the issue with them. So a DPS number wasn't the reason it got nerfed.
Well I really think that you need to read between the lines on that one. He may be treading very carefully about saying that but that is pretty much what he means. I mean cmon, we both pasted that pic.
Pre IAS nerf
This guy and Athene both had several videos on youtube showing off how fast they can kill bosses. I mean seriously, it was so ridiculousy fast that it was downright laughable and I'm pretty sure embarrassing for Blizz. They're just being careful about what to call the reasoning behind the nerf. But don't be disillusioned, it was because of the damage and it was too hard not to build according to that. They're just slanting it more towards the "build diversity" talk, but the two are directly linked.
We've no plans to nerf +Crit Chance or +Crit Damage. While +Crit Chance and +Crit Damage are very strong right now, there's nothing inherently wrong with something being strong. As mentioned above, players doing too much damage is not enough reason for us to bring out the nerf bat.
Yet they still do it by stacking Crit + Crit Damage. At their gear level, Crit + Crit Damage dwarfs IAS and has always dwarfed IAS.
Again, quote straight from Blizzard:
Don't feed us bullshit if it's not the truth. They're just spouting non sense at this point. I'd rather they were straight up with the players if they're going to communicate something like that.
EDIT: And if we're really going to go down the path of damage scaling and stats, IAS on weapons was the smallest budgeted DPS stat. +Dmg and +%Dmg were better and +100% crit damage + Socket are insane compared to IAS.
Seems to me that 733K>165K
Really?
After nerf
Seems to me that 733K>165K
733k was with Super Saiyan, a shrine, and other buffs. 165K is unbuffed.
Are you seriously trying to tell me that cutting IAS by 50-75% reduced his dps from 733k to 165k?
Think for just a second.
All I was trying to illustrate was that IAS did have a huge imapct on DPS. Hence the nerf.
Hence the nerf.
Still unsubstantiated speculation. Why would Blizzard rebalance the game based on the stats of half a dozen players? (Do they actually do that? I don't play WoW, so honest question).
They've nerfed things in WoW because of a handful of players, but only when the abilities were so broken that they were exploitable. e.g. there was a guy in vanilla wow who used an ability that allowed you to stack up counter-attacks infinitely to one-shot an outdoor raid boss. He stacked up like 100,000 counter-attacks (all of these would hit instantly when you attacked next). They ended up limiting the stack to five after that.Still unsubstantiated speculation. Why would Blizzard rebalance the game based on the stats of half a dozen players? (Do they actually do that? I don't play WoW, so honest question).
Still unsubstantiated speculation. Why would Blizzard rebalance the game based on the stats of half a dozen players? (Do they actually do that? I don't play WoW, so honest question).
Still unsubstantiated speculation. Why would Blizzard rebalance the game based on the stats of half a dozen players? (Do they actually do that? I don't play WoW, so honest question).
Lets assume the nerf was 50%, thats what I've always heard.
Well take 733000*0.5 = 366500 damage
That's their claim, though... that there was a disproportionate number of players gravitating toward one build.
Crit modifiers lend themselves more to cookie cutter builds than IAS, in my melee only experience.
Meh, not really for WDs as far as I have been able to tell. Don't hit often enough for crit s to matter as much. It was attack speed that matters, so I can saturate the field as much as possible. It's largely an AOE class once you hit inferno in my experience.
My buddies WD is pretty deep into a crit build. Some of the numbers rolling off can be pretty insane.
idk about WD but for right now crit is significantly better then attack speed for the majority of classes. its much easier to stack and tends to yield much higher benefits in terms of dps
I think I am going to start some hardcore, so insanely bored with this game, I need something interesting to do. Whats the better hardcore class? Monk or barb? Any hardcore players here? Hydralisk?
iTravis -
Bump that resist to at least 650 and dps to at least 18k. I assume due to the ac, you're sword and boarding it. With at least 1700 STR, a ~750 dps weapon should put you in the 17k dps range.
I think I am going to start some hardcore, so insanely bored with this game, I need something interesting to do. Whats the better hardcore class? Monk or barb? Any hardcore players here? Hydralisk?
Is that 650 for all classes, or just melee? As WD, is Mid 400's sufficient?
Depends on your ability to avoid damage
Melee are going to rely on resists a lot more. Mid 400's will probably get yout through Act II with clever tactics, but Act III will be a problem. My buddies WD is about ~500 res all and we had some issues getting through Act II. Act III is stonewalling us due to a lack of dps.
As far as Barbs go, mine is sitting at about 300 res all, 18kdps, 6600 ac and is not able to handle Act II at the moment. Lacking resist too much.